Aegisub/aegisub/src/dialog_timing_processor.h

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file dialog_timing_processor.h
/// @see dialog_timing_processor.cpp
/// @ingroup tools_ui
///
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#ifndef AGI_PRE
#include <vector>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/textctrl.h>
#endif
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class SubtitlesGrid;
class AssDialogue;
/// DOCME
/// @class DialogTimingProcessor
/// @brief DOCME
///
/// DOCME
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class DialogTimingProcessor : public wxDialog {
/// DOCME
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SubtitlesGrid *grid;
/// DOCME
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wxStaticBoxSizer *KeyframesSizer;
/// DOCME
wxCheckBox *onlySelection;
/// DOCME
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wxTextCtrl *leadIn;
/// DOCME
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wxTextCtrl *leadOut;
/// DOCME
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wxCheckBox *hasLeadIn;
/// DOCME
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wxCheckBox *hasLeadOut;
/// DOCME
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wxCheckBox *keysEnable;
/// DOCME
wxTextCtrl *keysStartBefore;
/// DOCME
wxTextCtrl *keysStartAfter;
/// DOCME
wxTextCtrl *keysEndBefore;
/// DOCME
wxTextCtrl *keysEndAfter;
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/// DOCME
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wxCheckBox *adjsEnable;
/// DOCME
wxTextCtrl *adjacentThres;
/// DOCME
wxSlider *adjacentBias;
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/// DOCME
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wxCheckListBox *StyleList;
/// DOCME
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wxButton *ApplyButton;
/// DOCME
/// DOCME
/// DOCME
/// DOCME
/// DOCME
/// DOCME
/// DOCME
wxString leadInTime,leadOutTime,thresStartBefore,thresStartAfter,thresEndBefore,thresEndAfter,adjsThresTime;
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/// DOCME
std::vector<int> KeyFrames;
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void OnCheckBox(wxCommandEvent &event);
void OnSelectAll(wxCommandEvent &event);
void OnSelectNone(wxCommandEvent &event);
void OnApply(wxCommandEvent &event);
void UpdateControls();
void Process();
int GetClosestKeyFrame(int frame);
bool StyleOK(wxString styleName);
/// DOCME
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std::vector<AssDialogue*> Sorted;
AssDialogue *GetSortedDialogue(int n);
void SortDialogues();
public:
DialogTimingProcessor(wxWindow *parent,SubtitlesGrid *grid);
DECLARE_EVENT_TABLE()
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};