Aegisub/aegisub/src/auto4_base.h

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// Copyright (c) 2006, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file auto4_base.h
/// @see auto4_base.cpp
/// @ingroup scripting
///
#pragma once
#ifndef AGI_PRE
#include <vector>
#include <wx/dialog.h>
#include <wx/gauge.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/timer.h>
#endif
#include <libaegisub/signal.h>
#include "ass_export_filter.h"
#include "subtitle_format.h"
class AssFile;
class AssStyle;
class wxWindow;
class wxDialog;
class wxStopWatch;
class wxPathList;
namespace agi { struct Context; }
DECLARE_EVENT_TYPE(wxEVT_AUTOMATION_SCRIPT_COMPLETED, -1)
/// DOCME
namespace Automation4 {
// Calculate the extents of a text string given a style
bool CalculateTextExtents(AssStyle *style, wxString &text, double &width, double &height, double &descent, double &extlead);
/// DOCME
enum ScriptFeatureClass {
/// DOCME
SCRIPTFEATURE_MACRO = 0,
/// DOCME
SCRIPTFEATURE_FILTER,
/// DOCME
SCRIPTFEATURE_SUBFORMAT,
/// DOCME
SCRIPTFEATURE_MAX // must be last
};
// A Feature describes a function provided by a Script.
// There are several distinct classes of features.
class FeatureMacro;
class FeatureFilter;
class FeatureSubtitleFormat;
/// DOCME
/// @class Feature
/// @brief DOCME
///
/// DOCME
class Feature {
private:
/// DOCME
ScriptFeatureClass featureclass;
/// DOCME
wxString name;
protected:
Feature(ScriptFeatureClass _featureclass, const wxString &_name);
public:
/// @brief DOCME
///
virtual ~Feature() { }
ScriptFeatureClass GetClass() const;
FeatureMacro* AsMacro();
FeatureFilter* AsFilter();
FeatureSubtitleFormat* AsSubFormat();
virtual const wxString& GetName() const;
};
/// DOCME
/// @class FeatureMacro
/// @brief DOCME
///
/// DOCME
class FeatureMacro : public virtual Feature {
private:
/// DOCME
wxString description;
protected:
FeatureMacro(const wxString &_name, const wxString &_description);
public:
/// @brief DOCME
///
virtual ~FeatureMacro() { }
const wxString& GetDescription() const;
virtual bool Validate(AssFile *subs, const std::vector<int> &selected, int active) = 0;
virtual void Process(AssFile *subs, std::vector<int> &selected, int active, wxWindow * const progress_parent) = 0;
};
class ScriptConfigDialog;
/// DOCME
/// @class FeatureFilter
/// @brief DOCME
///
/// DOCME
class FeatureFilter : public virtual Feature, public AssExportFilter {
private:
/// DOCME
ScriptConfigDialog *config_dialog;
protected:
FeatureFilter(const wxString &_name, const wxString &_description, int _priority);
// Subclasses should probably implement AssExportFilter::Init
virtual ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent) = 0; // subclasses should implement this, producing a new ScriptConfigDialog
wxString GetScriptSettingsIdentifier();
public:
virtual ~FeatureFilter();
wxWindow* GetConfigDialogWindow(wxWindow *parent);
void LoadSettings(bool IsDefault);
// Subclasses must implement ProcessSubs from AssExportFilter
};
/// DOCME
/// @class FeatureSubtitleFormat
/// @brief DOCME
///
/// DOCME
class FeatureSubtitleFormat : public virtual Feature, public SubtitleFormat {
private:
/// DOCME
wxString extension;
protected:
FeatureSubtitleFormat(const wxString &_name, const wxString &_extension);
public:
/// @brief DOCME
/// @return
///
virtual ~FeatureSubtitleFormat() { }
const wxString& GetExtension() const;
// Default implementations of these are provided, that just checks extension,
// but subclasses can provide more elaborate implementations, or go back to
// the "return false" implementation, in case of reader-only or writer-only.
virtual bool CanWriteFile(wxString filename);
virtual bool CanReadFile(wxString filename);
// Subclasses should implement ReadFile and/or WriteFile here
};
/// DOCME
/// @class ScriptConfigDialog
/// @brief DOCME
///
/// DOCME
class ScriptConfigDialog {
private:
/// DOCME
wxWindow *win;
protected:
virtual wxWindow* CreateWindow(wxWindow *parent) = 0;
public:
/// @brief DOCME
///
ScriptConfigDialog() : win(0) { }
/// @brief DOCME
///
virtual ~ScriptConfigDialog() { }
wxWindow* GetWindow(wxWindow *parent);
void DeleteWindow();
virtual void ReadBack() = 0;
virtual wxString Serialise();
/// @brief DOCME
/// @param serialised
///
virtual void Unserialise(const wxString &serialised) { }
};
// Config dialog event class and related stuff (wx </3)
extern const wxEventType EVT_SHOW_CONFIG_DIALOG_t;
/// DOCME
/// @class ShowConfigDialogEvent
/// @brief DOCME
///
/// DOCME
class ShowConfigDialogEvent : public wxCommandEvent {
public:
/// @brief DOCME
/// @param event
/// @return
///
ShowConfigDialogEvent(const wxEventType &event = EVT_SHOW_CONFIG_DIALOG_t)
: wxCommandEvent(event)
, config_dialog(0)
, sync_sema(0) { };
/// @brief DOCME
/// @return
///
virtual wxEvent *Clone() const { return new ShowConfigDialogEvent(*this); }
/// DOCME
ScriptConfigDialog *config_dialog;
/// DOCME
wxSemaphore *sync_sema;
};
/// DOCME
typedef void (wxEvtHandler::*ShowConfigDialogEventFunction)(ShowConfigDialogEvent&);
/// DOCME
#define EVT_SHOW_CONFIG_DIALOG(fn) DECLARE_EVENT_TABLE_ENTRY( EVT_SHOW_CONFIG_DIALOG_t, -1, -1, (wxObjectEventFunction)(wxEventFunction)(ShowConfigDialogEventFunction)&fn, (wxObject*)0 ),
/// DOCME
/// @class ProgressSink
/// @brief DOCME
///
/// DOCME
class ProgressSink : public wxDialog {
private:
/// DOCME
wxBoxSizer *sizer;
/// DOCME
wxGauge *progress_display;
/// DOCME
wxButton *cancel_button;
/// DOCME
wxStaticText *title_display;
/// DOCME
wxStaticText *task_display;
/// DOCME
wxTextCtrl *debug_output;
/// DOCME
volatile bool debug_visible;
/// DOCME
volatile bool data_updated;
/// DOCME
float progress;
/// DOCME
wxString task;
/// DOCME
wxString title;
/// DOCME
wxString pending_debug_output;
/// DOCME
wxMutex data_mutex;
/// DOCME
wxTimer *update_timer;
void OnCancel(wxCommandEvent &evt);
void OnInit(wxInitDialogEvent &evt);
void OnIdle(wxIdleEvent &evt);
void OnConfigDialog(ShowConfigDialogEvent &evt);
void DoUpdateDisplay();
protected:
/// DOCME
volatile bool cancelled;
/// DOCME
int trace_level;
ProgressSink(wxWindow *parent);
virtual ~ProgressSink();
public:
void SetProgress(float _progress);
void SetTask(const wxString &_task);
void SetTitle(const wxString &_title);
void AddDebugOutput(const wxString &msg);
/// DOCME
volatile bool has_inited;
/// DOCME
volatile bool script_finished;
DECLARE_EVENT_TABLE()
};
/// DOCME
/// @class Script
/// @brief DOCME
///
/// DOCME
class Script {
private:
/// DOCME
wxString filename;
protected:
/// DOCME
wxString name;
/// DOCME
wxString description;
/// DOCME
wxString author;
/// DOCME
wxString version;
/// DOCME
bool loaded; // is the script properly loaded?
/// DOCME
wxPathList include_path;
/// DOCME
std::vector<Feature*> features;
Script(const wxString &_filename);
public:
virtual ~Script();
virtual void Reload() = 0;
const wxString& GetFilename() const;
wxString GetPrettyFilename() const;
const wxString& GetName() const;
const wxString& GetDescription() const;
const wxString& GetAuthor() const;
const wxString& GetVersion() const;
bool GetLoadedState() const;
std::vector<Feature*>& GetFeatures();
};
/// DOCME
/// @class ScriptManager
/// @brief DOCME
///
/// DOCME
class ScriptManager {
private:
/// DOCME
std::vector<Script*> scripts;
/// DOCME
std::vector<FeatureMacro*> macros;
public:
ScriptManager();
virtual ~ScriptManager(); // Deletes all scripts managed
void Add(Script *script); // Add a script to the manager. The ScriptManager takes owvership of the script and will automatically delete it.
void Remove(Script *script); // Remove a script from the manager, and delete the Script object.
void RemoveAll(); // Deletes all scripts managed
virtual void Reload() = 0;
const std::vector<Script*>& GetScripts() const;
const std::vector<FeatureMacro*>& GetMacros();
// No need to have getters for the other kinds of features, I think.
// They automatically register themselves in the relevant places.
};
/// Manager for scripts specified by a subtitle file
class LocalScriptManager : public ScriptManager {
std::list<agi::signal::Connection> slots;
agi::Context *context;
void OnSubtitlesSave();
public:
LocalScriptManager(agi::Context *context);
void Reload();
};
/// DOCME
/// @class AutoloadScriptManager
/// @brief DOCME
///
/// DOCME
class AutoloadScriptManager : public ScriptManager {
private:
/// DOCME
wxString path;
public:
AutoloadScriptManager(const wxString &_path);
void Reload();
};
/// DOCME
/// @class ScriptFactory
/// @brief DOCME
///
/// DOCME
class ScriptFactory {
private:
/// DOCME
static std::vector<ScriptFactory*> *factories;
protected:
/// @brief DOCME
///
ScriptFactory() { }
/// @brief DOCME
///
virtual ~ScriptFactory() { }
/// DOCME
wxString engine_name;
/// DOCME
wxString filename_pattern;
public:
virtual Script* Produce(const wxString &filename) const = 0;
const wxString& GetEngineName() const;
const wxString& GetFilenamePattern() const;
static void Register(ScriptFactory *factory);
static void Unregister(ScriptFactory *factory);
static Script* CreateFromFile(const wxString &filename, bool log_errors);
static bool CanHandleScriptFormat(const wxString &filename);
static const std::vector<ScriptFactory*>& GetFactories();
};
/// DOCME
/// @class UnknownScript
/// @brief DOCME
///
/// DOCME
class UnknownScript : public Script {
public:
UnknownScript(const wxString &filename);
/// @brief DOCME
///
void Reload() { };
};
};