mirror of https://github.com/odrling/Aegisub
159 lines
5.9 KiB
C#
159 lines
5.9 KiB
C#
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/*
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SSATool - A collection of utilities for Advanced Substation Alpha
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Copyright (C) 2007 Dan Donovan
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; ONLY under version 2
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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using System;
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using System.Text;
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using System.Drawing;
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using System.Globalization;
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using System.Runtime.InteropServices;
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namespace SSATool {
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/// <summary>
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/// Summary description for util.
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/// </summary>
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public static class Util {
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public enum ScaleRatioType {
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Exponential,
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Logarithmic,
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Polynomial //can be linear, native to ASSA's \t
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}
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public struct ScaleRatioS {
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public double expbase;
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public ScaleRatioType srt;
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}
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//[DllImport("User32.dll")]
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//public static extern int SendMessage(IntPtr hWnd,
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// uint msg, int wParam, int lParam);
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//public const uint LB_INITSTORAGE = 0x01A8;
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public static double ScaleRatio(double ratio, double expbase, ScaleRatioType srt) {
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unsafe {
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switch(srt) {
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case ScaleRatioType.Polynomial :
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return Math.Pow(ratio,expbase);
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case ScaleRatioType.Logarithmic :
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return Math.Log(1.0 + (expbase-1.0)*ratio,expbase);
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default: // exponential
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return Math.Pow(expbase,ratio)/expbase;
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}
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}
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}
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public static double ScaleRatio(double ratio, ScaleRatioS srs) {
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return ScaleRatio(ratio,srs.expbase,srs.srt);
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}
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public static readonly System.Globalization.CultureInfo cfi = System.Globalization.CultureInfo.InvariantCulture;
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public static readonly System.Globalization.NumberFormatInfo nfi = cfi.NumberFormat;
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public static int Precision = 2;
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public static float PrecisionF = 10.0F;
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public static string TimeSpanSSA(TimeSpan time, bool ceil, int PadHours) {
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if (ceil)
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time = TimeSpan.FromMilliseconds(Math.Ceiling(time.TotalMilliseconds / PrecisionF) * PrecisionF);
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float msFloat = time.Milliseconds/PrecisionF;
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int ms = Convert.ToInt32(ceil?msFloat:Math.Floor(msFloat),Util.nfi);
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string msString = Convert.ToString(ms, Util.nfi).PadLeft(Precision, '0');
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return String.Format("{0}:{1:D2}:{2:D2}.{3}",
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time.Hours.ToString(nfi).PadLeft(PadHours, '0'),
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time.Minutes, time.Seconds,msString,Precision);
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}
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/// <summary>
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/// Returns a uint from a 32-bit RGBA string. Microsoft uses an int for this, not uint, so we need this custom function.
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/// </summary>
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/// <param name="input"></param>
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/// <returns></returns>
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public static uint ReadColor(string input) {
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char[] charain = input.ToCharArray();
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string jColor = string.Empty;
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char c;
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bool ishex = false;
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for(int index=0;index!=charain.Length;index+=1) {
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c = charain[index];
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if ((c >= 48 && c <= 57) || (c >= 65 && c <= 70) || (c >= 97 && c <= 102)) {
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jColor += c;
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if (c>=65) ishex = true;
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}
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else if (c == 'H' || c == 'h') ishex = true;
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}
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return Math.Max(uint.Parse(jColor,ishex?NumberStyles.HexNumber:NumberStyles.None, cfi), 0);
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}
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public static Color uintToColor(uint input) {
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return Color.FromArgb(Convert.ToInt32(((input>>24)&0xFF),Util.nfi)
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,Convert.ToInt32(((input>>16)&0xFF),Util.nfi)
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,Convert.ToInt32(((input>>8)&0xFF),Util.nfi)
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,Convert.ToInt32((input&0xFF),Util.nfi));
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}
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public static Point ParseCoordinate(string input) {
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//Note: This function just ignores characters it doesn't like
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char[] charain = input.ToCharArray();
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string buff = string.Empty;
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Point p = new Point();
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for (int index=0;index!=charain.Length;index+=1) {
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if (char.IsDigit(charain[index])) buff += charain[index];
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else if (charain[index].Equals(',')) {
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p.X = int.Parse(buff, nfi);
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buff = string.Empty;
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}
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}
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p.Y = int.Parse(buff, nfi);
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return p;
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}
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public static bool TryParseCoordinate(string input, out Point result) {
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char[] charain = input.ToCharArray();
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string buff = string.Empty;
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Point p = new Point();
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char c;
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bool FoundComma = false;
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for (int index = 0; index != charain.Length; index+=1) {
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c = charain[index];
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if (char.IsDigit(c)) buff += c;
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else if (c.Equals(',')) {
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p.X = int.Parse(buff, nfi);
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buff = string.Empty;
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FoundComma = true;
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}
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else {
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//invalid point
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result = p; // who knows what's in here, we shouldn't be using it when false is returned anyway
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return false;
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}
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}
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if (!FoundComma || String.IsNullOrEmpty(buff)) {
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result = p; // who knows what's in here, we shouldn't be using it when false is returned anyway
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return false; //Invalid/empty string = invalid point
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}
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p.Y = int.Parse(buff, nfi);
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result = p;
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return true;
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}
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}
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}
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