Aegisub/aegisub/src/auto4_lua_progresssink.cpp

197 lines
5.7 KiB
C++
Raw Normal View History

// Copyright (c) 2006, 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file auto4_lua_progresssink.cpp
/// @brief Lua 5.1-based scripting engine
/// @ingroup scripting
///
#ifdef WITH_AUTO4_LUA
#include "auto4_lua.h"
#ifdef __WINDOWS__
#include "../../contrib/lua51/src/lua.h"
#else
#include <lua.hpp>
#endif
namespace {
void set_field_to_closure(lua_State *L, const char *name, lua_CFunction fn, int ps_idx = -3)
{
lua_pushvalue(L, ps_idx);
lua_pushcclosure(L, fn, 1);
lua_setfield(L, -2, name);
}
void set_field_to_nil(lua_State *L, int idx, const char *name)
{
lua_pushnil(L);
lua_setfield(L, idx, name);
}
}
namespace Automation4 {
LuaProgressSink::LuaProgressSink(lua_State *L, ProgressSink *ps, bool allow_config_dialog)
: L(L)
{
ProgressSink **ud = (ProgressSink**)lua_newuserdata(L, sizeof(ProgressSink*));
*ud = ps;
// register progress reporting stuff
lua_getglobal(L, "aegisub");
// Create aegisub.progress table
lua_newtable(L);
set_field_to_closure(L, "set", LuaSetProgress);
set_field_to_closure(L, "task", LuaSetTask);
set_field_to_closure(L, "title", LuaSetTitle);
set_field_to_closure(L, "is_cancelled", LuaGetCancelled);
lua_setfield(L, -2, "progress");
// Create aegisub.debug table
lua_newtable(L);
set_field_to_closure(L, "out", LuaDebugOut);
lua_setfield(L, -2, "debug");
// Set aegisub.log
set_field_to_closure(L, "log", LuaDebugOut, -2);
if (allow_config_dialog) {
lua_newtable(L);
set_field_to_closure(L, "display", LuaDisplayDialog);
lua_setfield(L, -2, "dialog");
}
// reference so other objects can also find the progress sink
lua_pushvalue(L, -2);
lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
lua_pop(L, 2);
}
LuaProgressSink::~LuaProgressSink()
{
// remove progress reporting stuff
lua_getglobal(L, "aegisub");
set_field_to_nil(L, -2, "progress");
set_field_to_nil(L, -2, "debug");
lua_pop(L, 1);
set_field_to_nil(L, LUA_REGISTRYINDEX, "progress_sink");
}
ProgressSink* LuaProgressSink::GetObjPointer(lua_State *L, int idx)
{
assert(lua_type(L, idx) == LUA_TUSERDATA);
return *((ProgressSink**)lua_touserdata(L, idx));
}
int LuaProgressSink::LuaSetProgress(lua_State *L)
{
GetObjPointer(L, lua_upvalueindex(1))->SetProgress(lua_tonumber(L, 1), 100);
return 0;
}
int LuaProgressSink::LuaSetTask(lua_State *L)
{
GetObjPointer(L, lua_upvalueindex(1))->SetMessage(lua_tostring(L, 1));
return 0;
}
int LuaProgressSink::LuaSetTitle(lua_State *L)
{
GetObjPointer(L, lua_upvalueindex(1))->SetTitle(lua_tostring(L, 1));
return 0;
}
int LuaProgressSink::LuaGetCancelled(lua_State *L)
{
lua_pushboolean(L, GetObjPointer(L, lua_upvalueindex(1))->IsCancelled());
return 1;
}
int LuaProgressSink::LuaDebugOut(lua_State *L)
{
ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
// Check trace level
if (lua_isnumber(L, 1)) {
if (lua_tointeger(L, 1) > ps->GetTraceLevel())
return 0;
// remove trace level
lua_remove(L, 1);
}
// Only do format-string handling if there's more than one argument left
// (If there's more than one argument left, assume first is a format string and rest are format arguments)
if (lua_gettop(L) > 1) {
// Format the string
lua_getglobal(L, "string");
lua_getfield(L, -1, "format");
// Here stack contains format string, format arguments, 'string' table, format function
// remove 'string' table
lua_remove(L, -2);
// put the format function into place
lua_insert(L, 1);
// call format function
lua_call(L, lua_gettop(L)-1, 1);
}
// Top of stack is now a string to output
ps->Log(lua_tostring(L, 1));
return 0;
}
int LuaProgressSink::LuaDisplayDialog(lua_State *L)
{
ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
// Check that two arguments were actually given
// If only one, add another empty table for buttons
if (lua_gettop(L) == 1) {
lua_newtable(L);
}
// If more than two, remove the excess
if (lua_gettop(L) > 2) {
lua_settop(L, 2);
}
LuaConfigDialog dlg(L, true); // magically creates the config dialog structure etc
ps->ShowConfigDialog(&dlg);
// more magic: puts two values on stack: button pushed and table with control results
return dlg.LuaReadBack(L);
}
}
#endif