Aegisub/src/audio_player_pulse.cpp

328 lines
11 KiB
C++
Raw Normal View History

// Copyright (c) 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_player_pulse.cpp
/// @brief PulseAudio-based audio output
/// @ingroup audio_output
///
#ifdef WITH_LIBPULSE
2014-03-24 15:54:22 +01:00
#include "include/aegisub/audio_player.h"
#include "audio_controller.h"
#include "utils.h"
#include <libaegisub/audio/provider.h>
#include <libaegisub/log.h>
#include <libaegisub/make_unique.h>
2014-03-24 15:54:22 +01:00
#include <cstdio>
#include <pulse/pulseaudio.h>
#include <wx/thread.h>
namespace {
class PulseAudioPlayer final : public AudioPlayer {
float volume = 1.f;
bool is_playing = false;
volatile unsigned long start_frame = 0;
volatile unsigned long cur_frame = 0;
volatile unsigned long end_frame = 0;
unsigned long bpf = 0; // bytes per frame
wxSemaphore context_notify{0, 1};
wxSemaphore stream_notify{0, 1};
wxSemaphore stream_success{0, 1};
volatile int stream_success_val;
pa_threaded_mainloop *mainloop = nullptr; // pulseaudio mainloop handle
pa_context *context = nullptr; // connection context
volatile pa_context_state_t cstate;
pa_stream *stream = nullptr;
volatile pa_stream_state_t sstate;
volatile pa_usec_t play_start_time; // timestamp when playback was started
int paerror = 0;
/// Called by PA to notify about other context-related stuff
static void pa_context_notify(pa_context *c, PulseAudioPlayer *thread);
/// Called by PA when a stream operation completes
static void pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread);
/// Called by PA to request more data written to stream
static void pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread);
/// Called by PA to notify about other stream-related stuff
static void pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread);
public:
PulseAudioPlayer(agi::AudioProvider *provider);
2014-03-24 15:54:22 +01:00
~PulseAudioPlayer();
void Play(int64_t start,int64_t count);
void Stop();
bool IsPlaying() { return is_playing; }
int64_t GetEndPosition() { return end_frame; }
int64_t GetCurrentPosition();
void SetEndPosition(int64_t pos);
void SetVolume(double vol) { volume = vol; }
};
PulseAudioPlayer::PulseAudioPlayer(agi::AudioProvider *provider) : AudioPlayer(provider) {
// Initialise a mainloop
mainloop = pa_threaded_mainloop_new();
if (!mainloop)
throw AudioPlayerOpenError("Failed to initialise PulseAudio threaded mainloop object");
pa_threaded_mainloop_start(mainloop);
// Create context
context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Aegisub");
if (!context) {
pa_threaded_mainloop_free(mainloop);
throw AudioPlayerOpenError("Failed to create PulseAudio context");
}
pa_context_set_state_callback(context, (pa_context_notify_cb_t)pa_context_notify, this);
// Connect the context
2012-11-13 17:51:01 +01:00
pa_context_connect(context, nullptr, PA_CONTEXT_NOAUTOSPAWN, nullptr);
// Wait for connection
while (true) {
context_notify.Wait();
if (cstate == PA_CONTEXT_READY) {
break;
} else if (cstate == PA_CONTEXT_FAILED) {
// eww
paerror = pa_context_errno(context);
pa_context_unref(context);
pa_threaded_mainloop_stop(mainloop);
pa_threaded_mainloop_free(mainloop);
throw AudioPlayerOpenError(std::string("PulseAudio reported error: ") + pa_strerror(paerror));
}
// otherwise loop once more
}
// Set up stream
bpf = provider->GetChannels() * provider->GetBytesPerSample();
pa_sample_spec ss;
ss.format = PA_SAMPLE_S16LE; // FIXME
ss.rate = provider->GetSampleRate();
ss.channels = provider->GetChannels();
pa_channel_map map;
pa_channel_map_init_auto(&map, ss.channels, PA_CHANNEL_MAP_DEFAULT);
stream = pa_stream_new(context, "Sound", &ss, &map);
if (!stream) {
// argh!
pa_context_disconnect(context);
pa_context_unref(context);
pa_threaded_mainloop_stop(mainloop);
pa_threaded_mainloop_free(mainloop);
throw AudioPlayerOpenError("PulseAudio could not create stream");
}
pa_stream_set_state_callback(stream, (pa_stream_notify_cb_t)pa_stream_notify, this);
pa_stream_set_write_callback(stream, (pa_stream_request_cb_t)pa_stream_write, this);
// Connect stream
2012-11-13 17:51:01 +01:00
paerror = pa_stream_connect_playback(stream, nullptr, nullptr, (pa_stream_flags_t)(PA_STREAM_INTERPOLATE_TIMING|PA_STREAM_NOT_MONOTONOUS|PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr);
if (paerror) {
LOG_E("audio/player/pulse") << "Stream connection failed: " << pa_strerror(paerror) << "(" << paerror << ")";
throw AudioPlayerOpenError(std::string("PulseAudio reported error: ") + pa_strerror(paerror));
}
while (true) {
stream_notify.Wait();
if (sstate == PA_STREAM_READY) {
break;
} else if (sstate == PA_STREAM_FAILED) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Stream connection failed: " << pa_strerror(paerror) << "(" << paerror << ")";
throw AudioPlayerOpenError("PulseAudio player: Something went wrong connecting the stream");
}
}
}
PulseAudioPlayer::~PulseAudioPlayer()
{
if (is_playing) Stop();
// Hope for the best and just do things as quickly as possible
pa_stream_disconnect(stream);
pa_stream_unref(stream);
pa_context_disconnect(context);
pa_context_unref(context);
pa_threaded_mainloop_stop(mainloop);
pa_threaded_mainloop_free(mainloop);
}
void PulseAudioPlayer::Play(int64_t start,int64_t count)
{
if (is_playing) {
// If we're already playing, do a quick "reset"
is_playing = false;
pa_threaded_mainloop_lock(mainloop);
pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
pa_threaded_mainloop_unlock(mainloop);
stream_success.Wait();
pa_operation_unref(op);
if (!stream_success_val) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Error flushing stream: " << pa_strerror(paerror) << "(" << paerror << ")";
}
}
start_frame = start;
cur_frame = start;
end_frame = start + count;
is_playing = true;
play_start_time = 0;
pa_threaded_mainloop_lock(mainloop);
paerror = pa_stream_get_time(stream, (pa_usec_t*) &play_start_time);
pa_threaded_mainloop_unlock(mainloop);
if (paerror)
LOG_E("audio/player/pulse") << "Error getting stream time: " << pa_strerror(paerror) << "(" << paerror << ")";
PulseAudioPlayer::pa_stream_write(stream, pa_stream_writable_size(stream), this);
pa_threaded_mainloop_lock(mainloop);
pa_operation *op = pa_stream_trigger(stream, (pa_stream_success_cb_t)pa_stream_success, this);
pa_threaded_mainloop_unlock(mainloop);
stream_success.Wait();
pa_operation_unref(op);
if (!stream_success_val) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Error triggering stream: " << pa_strerror(paerror) << "(" << paerror << ")";
}
}
void PulseAudioPlayer::Stop()
{
if (!is_playing) return;
is_playing = false;
start_frame = 0;
cur_frame = 0;
end_frame = 0;
// Flush the stream of data
pa_threaded_mainloop_lock(mainloop);
pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
pa_threaded_mainloop_unlock(mainloop);
stream_success.Wait();
pa_operation_unref(op);
if (!stream_success_val) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Error flushing stream: " << pa_strerror(paerror) << "(" << paerror << ")";
}
}
void PulseAudioPlayer::SetEndPosition(int64_t pos)
{
end_frame = pos;
}
int64_t PulseAudioPlayer::GetCurrentPosition()
{
if (!is_playing) return 0;
// FIXME: this should be based on not duration played but actual sample being heard
// (during vidoeo playback, cur_frame might get changed to resync)
// Calculation duration we have played, in microseconds
pa_usec_t play_cur_time;
pa_stream_get_time(stream, &play_cur_time);
pa_usec_t playtime = play_cur_time - play_start_time;
return start_frame + playtime * provider->GetSampleRate() / (1000*1000);
}
/// @brief Called by PA to notify about other context-related stuff
void PulseAudioPlayer::pa_context_notify(pa_context *c, PulseAudioPlayer *thread)
{
thread->cstate = pa_context_get_state(thread->context);
thread->context_notify.Post();
}
/// @brief Called by PA when an operation completes
void PulseAudioPlayer::pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread)
{
thread->stream_success_val = success;
thread->stream_success.Post();
}
/// @brief Called by PA to request more data (and other things?)
void PulseAudioPlayer::pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread)
{
if (!thread->is_playing) return;
if (thread->cur_frame >= thread->end_frame + thread->provider->GetSampleRate()) {
// More than a second past end of stream
thread->is_playing = false;
2012-11-13 17:51:01 +01:00
pa_operation *op = pa_stream_drain(p, nullptr, nullptr);
pa_operation_unref(op);
return;
} else if (thread->cur_frame >= thread->end_frame) {
// Past end of stream, but not a full second, add some silence
void *buf = calloc(length, 1);
::pa_stream_write(p, buf, length, free, 0, PA_SEEK_RELATIVE);
thread->cur_frame += length / thread->bpf;
return;
}
unsigned long bpf = thread->bpf;
unsigned long frames = length / thread->bpf;
unsigned long maxframes = thread->end_frame - thread->cur_frame;
if (frames > maxframes) frames = maxframes;
void *buf = malloc(frames * bpf);
thread->provider->GetAudioWithVolume(buf, thread->cur_frame, frames, thread->volume);
::pa_stream_write(p, buf, frames*bpf, free, 0, PA_SEEK_RELATIVE);
thread->cur_frame += frames;
}
/// @brief Called by PA to notify about other stuff
void PulseAudioPlayer::pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread)
{
thread->sstate = pa_stream_get_state(thread->stream);
thread->stream_notify.Post();
}
2014-03-24 15:54:22 +01:00
}
std::unique_ptr<AudioPlayer> CreatePulseAudioPlayer(agi::AudioProvider *provider, wxWindow *) {
return agi::make_unique<PulseAudioPlayer>(provider);
2014-03-24 15:54:22 +01:00
}
#endif // WITH_LIBPULSE