mirror of https://github.com/odrling/Aegisub
252 lines
5.7 KiB
C++
252 lines
5.7 KiB
C++
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// Copyright (c) 2005, 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#include "auto4_auto3.h"
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#include "auto4_lua.h"
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namespace Automation4 {
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// Auto3ProgressSink
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int Auto3ProgressSink::LuaSetStatus(lua_State *L)
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{
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Auto3ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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wxString task(lua_tostring(L, 1), wxConvUTF8);
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ps->SetTask(task);
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return 0;
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}
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int Auto3ProgressSink::LuaOutputDebug(lua_State *L)
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{
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Auto3ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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wxString msg(lua_tostring(L, 1), wxConvUTF8);
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ps->AddDebugOutput(msg);
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return 0;
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}
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int Auto3ProgressSink::LuaReportProgress(lua_State *L)
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{
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Auto3ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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float progress = lua_tonumber(L, 1);
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ps->SetProgress(progress);
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return 0;
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}
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Auto3ProgressSink::Auto3ProgressSink(lua_State *_L, wxWindow *parent)
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: ProgressSink(parent)
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, L(_L)
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{
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Auto3ProgressSink **ud = (Auto3ProgressSink**)lua_newuserdata(L, sizeof(Auto3ProgressSink*));
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*ud = this;
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// register progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaReportProgress, 1);
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lua_setfield(L, -2, "report_progress");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaOutputDebug, 1);
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lua_setfield(L, -2, "output_debug");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaSetStatus, 1);
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lua_setfield(L, -2, "set_status");
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// reference so other objects can also find the progress sink
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lua_pushvalue(L, -2);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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// Remove aegisub table and userdata object from stack
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lua_pop(L, 2);
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}
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Auto3ProgressSink::~Auto3ProgressSink()
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{
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// remove progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_pushnil(L);
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lua_setfield(L, -2, "report_progress");
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lua_pushnil(L);
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lua_setfield(L, -2, "output_debug");
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lua_pushnil(L);
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lua_setfield(L, -2, "set_status");
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lua_pop(L, 1);
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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}
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Auto3ProgressSink* Auto3ProgressSink::GetObjPointer(lua_State *L, int idx)
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{
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assert(lua_type(L, idx) == LUA_TUSERDATA);
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void *ud = lua_touserdata(L, idx);
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return *((Auto3ProgressSink**)ud);
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}
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// Auto3ConfigDialog
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wxWindow* Auto3ConfigDialog::CreateWindow(wxWindow *parent)
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{
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// TODO
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return 0;
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}
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Auto3ConfigDialog::Auto3ConfigDialog(lua_State *_L, bool include_buttons)
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{
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// TODO
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}
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Auto3ConfigDialog::~Auto3ConfigDialog()
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{
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// TODO
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}
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int Auto3ConfigDialog::LuaReadBack(lua_State *L)
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{
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// TODO
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return 0;
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}
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void Auto3ConfigDialog::ReadBack()
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{
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// TODO
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}
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// Auto3Filter
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Auto3Filter::Auto3Filter(const wxString &_name, const wxString &_description, lua_State *_L)
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: Feature(SCRIPTFEATURE_FILTER, _name)
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, FeatureFilter(_name, _description, 0)
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{
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// TODO
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}
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ScriptConfigDialog* Auto3Filter::GenerateConfigDialog(wxWindow *parent)
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{
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// TODO
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return 0;
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}
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void Auto3Filter::Init()
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{
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// Nothing to do here
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}
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void Auto3Filter::ProcessSubs(AssFile *subs, wxWindow *export_dialog)
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{
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// TODO
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}
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// Auto3ThreadedCall
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Auto3ThreadedCall::Auto3ThreadedCall(lua_State *_L, int _nargs, int _nresults)
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{
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// TODO
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}
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wxThread::ExitCode Auto3ThreadedCall::Entry()
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{
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// TODO
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return (wxThread::ExitCode)0;
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}
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// Auto3Script
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Auto3Script::Auto3Script(const wxString &filename)
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: Script(filename)
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, L(0)
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{
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try {
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Create();
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}
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catch (wxChar *e) {
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description = e;
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loaded = false;
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}
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}
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Auto3Script::~Auto3Script()
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{
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if (L) Destroy();
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}
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void Auto3Script::Create()
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{
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// TODO
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}
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void Auto3Script::Destroy()
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{
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// TODO
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}
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void Auto3Script::Reload()
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{
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// TODO
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}
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// Auto3ScriptFactory
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class Auto3ScriptFactory : public ScriptFactory {
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public:
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Auto3ScriptFactory()
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{
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engine_name = _T("Legacy Automation 3");
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filename_pattern = _T("*.auto3");
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Register(this);
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}
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~Auto3ScriptFactory() { }
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virtual Script* Produce(const wxString &filename) const
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{
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if (filename.Right(4).Lower() == _T(".auto3")) {
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return new Auto3Script(filename);
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} else {
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return 0;
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}
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}
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};
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Auto3ScriptFactory _script_factory;
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};
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