Aegisub/aegisub/src/tooltip_manager.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file tooltip_manager.cpp
/// @brief Generate tooltips for controls by combining a base text and any hotkeys found for the function
/// @ingroup custom_control
///
///////////
// Headers
#include "config.h"
#include "hotkeys.h"
#include "tooltip_manager.h"
/// @brief Update all tips
///
void ToolTipManager::DoUpdate() {
for (std::list<ToolTipBinding>::iterator cur=tips.begin();cur!=tips.end();cur++) {
(*cur).Update();
}
}
/// @brief Add a tip
/// @param window
/// @param tooltip
/// @param hotkeys
///
void ToolTipManager::AddTips(wxWindow *window,wxString tooltip,wxArrayString hotkeys) {
ToolTipBinding tip;
tip.hotkeys = hotkeys;
tip.window = window;
tip.toolTip = tooltip;
tip.Update();
tips.push_back(tip);
}
/// @brief Single hotkey overload
/// @param window
/// @param tooltip
/// @param hotkey
///
void ToolTipManager::Bind(wxWindow *window,wxString tooltip,wxString hotkey) {
wxArrayString hotkeys;
if (!hotkey.IsEmpty()) hotkeys.Add(hotkey);
Bind(window,tooltip,hotkeys);
}
/// @brief Two hotkeys overload
/// @param window
/// @param tooltip
/// @param hotkey1
/// @param hotkey2
///
void ToolTipManager::Bind(wxWindow *window,wxString tooltip,wxString hotkey1,wxString hotkey2) {
wxArrayString hotkeys;
hotkeys.Add(hotkey1);
hotkeys.Add(hotkey2);
Bind(window,tooltip,hotkeys);
}
/// @brief Static instance
/// @return
///
ToolTipManager &ToolTipManager::GetInstance() {
static ToolTipManager instance;
return instance;
}
/// @brief Update a tip
///
void ToolTipBinding::Update() {
wxString finalTip = toolTip;
wxArrayString hotkeysLeft = hotkeys;
while (hotkeysLeft.Count()) {
finalTip.Replace(_T("%KEY%"),Hotkeys.GetText(hotkeysLeft[0]),false);
hotkeysLeft.RemoveAt(0);
}
window->SetToolTip(finalTip);
}