Aegisub/aegisub/src/audio_colorscheme.cpp

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// Copyright (c) 2009-2010, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_colorscheme.cpp
/// @ingroup audio_ui
///
/// Manage colour schemes for the audio display
#include "config.h"
#ifndef AGI_PRE
#include <algorithm>
#endif
#include "audio_colorscheme.h"
#include "audio_rendering_style.h"
#include "colorspace.h"
#include "main.h"
#include <libaegisub/exception.h>
AudioColorScheme::AudioColorScheme(int prec, std::string const& scheme_name, int audio_rendering_style)
: palette((3<<prec) + 3)
, factor(1<<prec)
{
std::string opt_base = "Colour/Schemes/" + scheme_name + "/";
switch (static_cast<AudioRenderingStyle>(audio_rendering_style))
{
case AudioStyle_Normal: opt_base += "Normal/"; break;
case AudioStyle_Inactive: opt_base += "Inactive/"; break;
case AudioStyle_Selected: opt_base += "Selection/"; break;
case AudioStyle_Primary: opt_base += "Primary/"; break;
default: throw agi::InternalError("Unknown audio rendering styling", 0);
}
double h_base = OPT_GET(opt_base + "Hue Offset")->GetDouble();
double h_scale = OPT_GET(opt_base + "Hue Scale")->GetDouble();
double s_base = OPT_GET(opt_base + "Saturation Offset")->GetDouble();
double s_scale = OPT_GET(opt_base + "Saturation Scale")->GetDouble();
double l_base = OPT_GET(opt_base + "Lightness Offset")->GetDouble();
double l_scale = OPT_GET(opt_base + "Lightness Scale")->GetDouble();
for (size_t i = 0; i <= factor; ++i)
{
float t = (float)i / factor;
hsl_to_rgb(
mid<int>(0, h_base + t * h_scale, 255),
mid<int>(0, s_base + t * s_scale, 255),
mid<int>(0, l_base + t * l_scale, 255),
&palette[i * 3 + 0],
&palette[i * 3 + 1],
&palette[i * 3 + 2]);
}
}