Aegisub/aegisub/src/toggle_bitmap.cpp

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file toggle_bitmap.cpp
/// @brief Toggle-button rendered as a bitmap on a coloured background
/// @ingroup custom_control
///
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///////////
// Headers
#include "config.h"
#ifndef AGI_PRE
#include <wx/dcclient.h>
#include <wx/settings.h>
#include <wx/tglbtn.h>
#endif
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#include "toggle_bitmap.h"
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/// @brief Constructor
/// @param parent
/// @param id
/// @param image
/// @param size
///
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ToggleBitmap::ToggleBitmap(wxWindow *parent,wxWindowID id,const wxBitmap &image,const wxSize &size)
: wxControl (parent,id,wxDefaultPosition,wxDefaultSize,wxSUNKEN_BORDER)
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{
// Set variables
img = image;
state = false;
// Set size
int w,h;
if (size.GetWidth() != -1) w = size.GetWidth();
else w = img.GetWidth();
if (size.GetHeight() != -1) h = size.GetHeight();
else h = img.GetHeight();
SetClientSize(w,h);
GetSize(&w,&h);
SetSizeHints(w,h,w,h);
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}
/// @brief Get state
/// @return
///
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bool ToggleBitmap::GetValue() {
return state;
}
/// @brief Set state
/// @param _state
///
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void ToggleBitmap::SetValue(bool _state) {
// Set flag
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state = _state;
// Refresh
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Refresh(false);
}
/// @brief Draw image
/// @param dc
///
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void ToggleBitmap::DrawImage(wxDC &dc) {
// Get size
int w,h;
GetClientSize(&w,&h);
// Get background color
wxColour bgColor;
if (state) bgColor = wxColour(0,255,0);
else bgColor = wxColour(255,0,0);
wxColor sysCol = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNHIGHLIGHT);
int r,g,b;
r = (sysCol.Red() + bgColor.Red()) / 2;
g = (sysCol.Green() + bgColor.Green()) / 2;
b = (sysCol.Blue() + bgColor.Blue()) / 2;
bgColor.Set(r,g,b);
// Draw background
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(bgColor));
dc.DrawRectangle(0,0,w,h);
// Draw bitmap
dc.DrawBitmap(img,(w-img.GetWidth())/2,(h-img.GetHeight())/2,true);
}
///////////////
// Event table
BEGIN_EVENT_TABLE(ToggleBitmap,wxControl)
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EVT_MOUSE_EVENTS(ToggleBitmap::OnMouseEvent)
EVT_PAINT(ToggleBitmap::OnPaint)
END_EVENT_TABLE()
/// @brief Mouse events
/// @param event
///
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void ToggleBitmap::OnMouseEvent(wxMouseEvent &event) {
// Get mouse position
int x = event.GetX();
int y = event.GetY();
int w,h;
GetClientSize(&w,&h);
bool inside = true;
if (x < 0 || y < y || x >= w || y >= h) inside = false;
// Left click to toggle state
if (inside && event.ButtonDown(wxMOUSE_BTN_LEFT)) {
// Update
state = !state;
Refresh(false);
// Send event
wxCommandEvent sendEvent(wxEVT_COMMAND_TOGGLEBUTTON_CLICKED,GetId());
AddPendingEvent(sendEvent);
}
}
/// @brief Paint event
/// @param event
///
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void ToggleBitmap::OnPaint(wxPaintEvent &event) {
wxPaintDC dc(this);
DrawImage(dc);
}