Aegisub/aegisub/src/dialog_detached_video.cpp

172 lines
6.2 KiB
C++
Raw Normal View History

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file dialog_detached_video.cpp
/// @brief Detached video window
/// @ingroup main_ui
///
#include "config.h"
#ifndef AGI_PRE
#include <wx/filename.h>
#include <wx/settings.h>
#include <wx/display.h> /// Must be included last.
#endif
#include "include/aegisub/context.h"
#include "dialog_detached_video.h"
#include "frame_main.h"
#include "main.h"
#include "video_box.h"
#include "video_context.h"
#include "video_display.h"
#include "video_slider.h"
/// @brief Constructor
/// @param par FrameMain this was spawned from
/// @param initialDisplaySize Initial size of the window
DialogDetachedVideo::DialogDetachedVideo(FrameMain *parent, agi::Context *context, const wxSize &initialDisplaySize)
: wxDialog(parent,-1,_T("Detached Video"),wxDefaultPosition,wxSize(400,300),wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX | wxWANTS_CHARS)
, parent(parent)
{
// Set up window
int x = OPT_GET("Video/Detached/Last/X")->GetInt();
int y = OPT_GET("Video/Detached/Last/Y")->GetInt();
if (x != -1 && y != -1) SetPosition(wxPoint(x,y));
if (OPT_GET("Video/Detached/Maximized")->GetBool()) Maximize();
// Set obscure stuff
SetExtraStyle((GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS) | wxWS_EX_PROCESS_UI_UPDATES);
// Set title
wxFileName fn(context->videoController->videoName);
SetTitle(wxString::Format(_("Video: %s"),fn.GetFullName().c_str()));
// Set a background panel
wxPanel *panel = new wxPanel(this,-1,wxDefaultPosition,wxDefaultSize,wxTAB_TRAVERSAL | wxCLIP_CHILDREN);
// Video area;
videoBox = new VideoBox(panel, true, context);
videoBox->videoDisplay->SetClientSize(initialDisplaySize);
// Set sizer
wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
mainSizer->Add(videoBox,1,wxEXPAND | wxALL,5);
panel->SetSizer(mainSizer);
mainSizer->SetSizeHints(this);
// Ensure we can grow smaller, without these the window is locked to at least the initial size
videoBox->videoDisplay->SetMinSize(wxSize(1,1));
videoBox->SetMinSize(wxSize(1,1));
SetMinSize(wxSize(1,1));
int display_index = wxDisplay::GetFromWindow(this);
if (display_index == wxNOT_FOUND)
{
int caption_size = wxSystemSettings::GetMetric(wxSYS_CAPTION_Y, this);
Move(parent->GetPosition() + wxPoint(caption_size, caption_size));
}
else
{
wxRect bounds_rect = GetRect();
wxRect disp_rect = wxDisplay(display_index).GetClientArea();
// Ensure our x/y position is past the top left of the display
int new_x = std::max(bounds_rect.x, disp_rect.x);
int new_y = std::max(bounds_rect.y, disp_rect.y);
// Pick the smallest size of display and window.
// By doing this, we're guaranteed to get a width/height that fits on the display
// and won't have to adjust width/height any further.
int new_w = std::min(bounds_rect.width, disp_rect.width);
int new_h = std::min(bounds_rect.height, disp_rect.height);
// Check if bottom right corner is outside display and move inside then
if (new_x + new_w > disp_rect.x + disp_rect.width)
new_x = disp_rect.x + disp_rect.width - new_w;
if (new_y + new_h > disp_rect.y + disp_rect.height)
new_y = disp_rect.y + disp_rect.height - new_h;
SetSize(new_x, new_y, new_w, new_h, wxSIZE_ALLOW_MINUS_ONE);
}
// Update
parent->SetDisplayMode(0, -1);
GetPosition(&x, &y);
OPT_SET("Video/Detached/Last/X")->SetInt(x);
OPT_SET("Video/Detached/Last/Y")->SetInt(y);
OPT_SET("Video/Detached/Enabled")->SetBool(true);
// Copy the main accelerator table to this dialog
wxAcceleratorTable *table = parent->GetAcceleratorTable();
SetAcceleratorTable(*table);
}
/// @brief Destructor
DialogDetachedVideo::~DialogDetachedVideo() {
OPT_SET("Video/Detached/Maximized")->SetBool(IsMaximized());
}
// Event table
BEGIN_EVENT_TABLE(DialogDetachedVideo,wxDialog)
EVT_CLOSE(DialogDetachedVideo::OnClose)
EVT_MOVE(DialogDetachedVideo::OnMove)
EVT_ICONIZE(DialogDetachedVideo::OnMinimize)
END_EVENT_TABLE()
/// @brief Close window
/// @param event UNUSED
void DialogDetachedVideo::OnClose(wxCloseEvent &WXUNUSED(event)) {
OPT_SET("Video/Detached/Enabled")->SetBool(false);
Destroy();
parent->context->detachedVideo = 0;
parent->SetDisplayMode(1,-1);
}
/// @brief Move window
/// @param event
void DialogDetachedVideo::OnMove(wxMoveEvent &event) {
wxPoint pos = event.GetPosition();
OPT_SET("Video/Detached/Last/X")->SetInt(pos.x);
OPT_SET("Video/Detached/Last/Y")->SetInt(pos.y);
}
/// @brief Minimize event handler
/// @param event
void DialogDetachedVideo::OnMinimize(wxIconizeEvent &event) {
if (event.IsIconized()) {
// Force the video display to repaint as otherwise the last displayed
// frame stays visible even though the dialog is minimized
Hide();
Show();
}
}