Aegisub/aegisub/libaegisub/include/libaegisub/cajun/elements.h

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/**********************************************
License: BSD
Project Webpage: http://cajun-jsonapi.sourceforge.net/
Author: Terry Caton
***********************************************/
#pragma once
#include <deque>
#include <list>
#include <string>
#include <stdexcept>
namespace json
{
/////////////////////////////////////////////////
// forward declarations (more info further below)
class Visitor;
class ConstVisitor;
template <typename ValueTypeT>
class TrivialType_T;
typedef double Number;
typedef bool Boolean;
typedef std::string String;
class Object;
class Array;
class Null;
/////////////////////////////////////////////////////////////////////////
// Exception - base class for all JSON-related runtime errors
class Exception : public std::runtime_error
{
public:
Exception(const std::string& sMessage) : std::runtime_error(sMessage) { }
};
/////////////////////////////////////////////////////////////////////////
// UnknownElement - provides a typesafe surrogate for any of the JSON-
// sanctioned element types. This class allows the Array and Object
// class to effectively contain a heterogeneous set of child elements.
// The cast operators provide convenient implicit downcasting, while
// preserving dynamic type safety by throwing an exception during a
// a bad cast.
// The object & array element index operators (operators [std::string]
// and [size_t]) provide convenient, quick access to child elements.
// They are a logical extension of the cast operators. These child
// element accesses can be chained together, allowing the following
// (when document structure is well-known):
// String str = objInvoices[1]["Customer"]["Company"];
class UnknownElement
{
public:
UnknownElement();
UnknownElement(const UnknownElement& unknown);
UnknownElement(const Object& object);
UnknownElement(const Array& array);
UnknownElement(const Number& number);
UnknownElement(const Boolean& boolean);
UnknownElement(const String& string);
UnknownElement(const Null& null);
~UnknownElement();
UnknownElement& operator = (const UnknownElement& unknown);
// implicit cast to actual element type. throws on failure
operator const Object& () const;
operator const Array& () const;
operator const Number& () const;
operator const Boolean& () const;
operator const String& () const;
operator const Null& () const;
// implicit cast to actual element type. *converts* on failure, and always returns success
operator Object& ();
operator Array& ();
operator Number& ();
operator Boolean& ();
operator String& ();
operator Null& ();
// provides quick access to children when real element type is object
UnknownElement& operator[] (const char *key) { return operator[](std::string(key)); }
const UnknownElement& operator[] (const char *key) const { return operator[](std::string(key)); }
UnknownElement& operator[] (const std::string& key);
const UnknownElement& operator[] (const std::string& key) const;
// provides quick access to children when real element type is array
UnknownElement& operator[] (size_t index);
const UnknownElement& operator[] (size_t index) const;
// implements visitor pattern
void Accept(ConstVisitor& visitor) const;
void Accept(Visitor& visitor);
// tests equality. first checks type, then value if possible
bool operator == (const UnknownElement& element) const;
private:
class Imp;
template <typename ElementTypeT>
class Imp_T;
class CastVisitor;
class ConstCastVisitor;
template <typename ElementTypeT>
class CastVisitor_T;
template <typename ElementTypeT>
class ConstCastVisitor_T;
template <typename ElementTypeT>
const ElementTypeT& CastTo() const;
template <typename ElementTypeT>
ElementTypeT& ConvertTo();
Imp* m_pImp;
};
/////////////////////////////////////////////////////////////////////////////////
// Array - mimics std::deque<UnknownElement>. The array contents are effectively
// heterogeneous thanks to the ElementUnknown class.
class Array
{
public:
typedef std::deque<UnknownElement> elements;
typedef elements::iterator iterator;
typedef elements::const_iterator const_iterator;
iterator begin() { return m_Elements.begin(); }
iterator end() { return m_Elements.end(); }
const_iterator begin() const { return m_Elements.begin(); }
const_iterator end() const { return m_Elements.end(); }
iterator insert(iterator it, const UnknownElement& element) { m_Elements.insert(it, element); }
void push_back(const UnknownElement& element) { m_Elements.push_back(element); }
iterator erase(iterator it) { return m_Elements.erase(it); }
void resize(size_t newsize) { m_Elements.resize(newsize); }
void clear() { m_Elements.clear(); }
size_t size() const { return m_Elements.size(); }
bool empty() const { return m_Elements.empty(); }
UnknownElement& front() { return m_Elements.front(); }
const UnknownElement& front() const { return m_Elements.front(); }
UnknownElement& back() { return m_Elements.back(); }
const UnknownElement& back() const { return m_Elements.back(); }
UnknownElement& operator[] (size_t index);
const UnknownElement& operator[] (size_t index) const;
bool operator == (const Array& array) const { return m_Elements == array.m_Elements; }
private:
elements m_Elements;
};
/////////////////////////////////////////////////////////////////////////////////
// Object - mimics std::map<std::string, UnknownElement>. The member value
// contents are effectively heterogeneous thanks to the UnknownElement class
class Object
{
public:
typedef std::map<std::string, UnknownElement> Members;
typedef Members::iterator iterator;
typedef Members::const_iterator const_iterator;
bool operator == (const Object& object) const { return m_Members == object.m_Members; }
iterator begin() { return m_Members.begin(); }
iterator end() { return m_Members.end(); }
const_iterator begin() const { return m_Members.begin(); }
const_iterator end() const { return m_Members.end(); }
size_t size() const { return m_Members.size(); }
bool empty() const { return m_Members.empty(); }
iterator find(const std::string& name) { return m_Members.find(name); }
const_iterator find(const std::string& name) const { return m_Members.find(name); }
iterator insert(std::pair<std::string, UnknownElement> const& ele);
iterator erase(iterator it) { return m_Members.erase(it); }
void clear() { m_Members.clear(); }
UnknownElement& operator [](const std::string& name);
const UnknownElement& operator [](const std::string& name) const;
private:
Members m_Members;
};
/////////////////////////////////////////////////////////////////////////////////
// Null - doesn't do much of anything but satisfy the JSON spec. It is the default
// element type of UnknownElement
class Null
{
public:
bool operator == (const Null& trivial) const { return true; }
};
} // end namespace
#include "elements.inl"