Aegisub/aegisub/video_frame.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include "video_frame.h"
/////////
// Reset
void AegiVideoFrame::Reset() {
// Note that this function DOES NOT unallocate memory.
// Use Clear() for that
// Zero variables
for (int i=0;i<4;i++) {
data[i] = NULL;
pitch[i] = 0;
}
memSize = 0;
w = 0;
h = 0;
// Set properties
format = FORMAT_NONE;
flipped = false;
cppAlloc = true;
invertChannels = true;
}
///////////////
// Constructor
AegiVideoFrame::AegiVideoFrame() {
Reset();
}
//////////////////
// Create default
AegiVideoFrame::AegiVideoFrame(int width,int height,VideoFrameFormat fmt) {
// Clear
Reset();
// Set format
format = fmt;
w = width;
h = height;
pitch[0] = w * GetBpp();
if (fmt == FORMAT_YV12) {
pitch[1] = w/2;
pitch[2] = w/2;
}
// Allocate
Allocate();
// Clear data
int size = pitch[0]*height + (pitch[1]+pitch[2])*height/2;
memset(data[0],0,size);
}
////////////
// Allocate
void AegiVideoFrame::Allocate() {
// Check consistency
wxASSERT(pitch[0] > 0 && pitch[0] < 10000);
wxASSERT(w > 0 && w < 10000);
wxASSERT(h > 0 && h < 10000);
wxASSERT(format != FORMAT_NONE);
// Get size
int height = h;
unsigned int size;
if (format == FORMAT_YV12) {
wxASSERT(pitch[1] > 0 && pitch[1] < 10000);
wxASSERT(pitch[2] > 0 && pitch[2] < 10000);
size = pitch[0]*height + (pitch[1]+pitch[2])*height/2;
}
else size = pitch[0] * height;
// Reallocate, if necessary
if (memSize != size) {
if (data[0]) {
if (cppAlloc) delete[] data[0];
else free(data[0]);
}
data[0] = new unsigned char[size];
for (int i=1;i<4;i++) data[i] = NULL;
memSize = size;
// Planar
if (format == FORMAT_YV12) {
data[1] = data[0] + (pitch[0]*height);
data[2] = data[0] + (pitch[0]*height+pitch[1]*height/2);
}
// Flag as allocated by C++
cppAlloc = true;
}
}
/////////
// Clear
void AegiVideoFrame::Clear() {
// Free memory
if (cppAlloc) delete[] data[0];
else free(data[0]);
// Zero variables
for (int i=0;i<4;i++) {
data[i] = NULL;
pitch[i] = 0;
}
memSize = 0;
w = 0;
h = 0;
// Reset properties
format = FORMAT_NONE;
flipped = false;
cppAlloc = true;
invertChannels = true;
}
///////////////
// Create copy
void AegiVideoFrame::CopyFrom(const AegiVideoFrame &source) {
w = source.w;
h = source.h;
format = source.format;
for (int i=0;i<4;i++) pitch[i] = source.pitch[i];
Allocate();
memcpy(data[0],source.data[0],memSize);
flipped = source.flipped;
invertChannels = source.invertChannels;
}
///////////////
// Get wxImage
// ------
// This function is only used on screenshots, so it doesn't have to be fast
wxImage AegiVideoFrame::GetImage() const {
// RGB
if (format == FORMAT_RGB32 || format == FORMAT_RGB24) {
// Create
unsigned char *buf = (unsigned char*)malloc(w*h*3);
const unsigned char *src = data[0];
unsigned char *dst = buf;
// Bytes per pixel
int Bpp = GetBpp();
// Convert
for (unsigned int y=0;y<h;y++) {
dst = buf + y*w*3;
if (flipped) src = data[0] + (h-y-1)*pitch[0];
else src = data[0] + y*pitch[0];
for (unsigned int x=0;x<w;x++) {
*dst++ = *(src+2);
*dst++ = *(src+1);
*dst++ = *(src);
src += Bpp;
}
}
// Make image
wxImage img(w,h);
img.SetData(buf);
return img;
}
// YV12
//else if (format == FORMAT_YV12) {
// TODO
//}
else {
return wxImage(w,h);
}
}
/////////////////////////////
// Get float luminosity data
void AegiVideoFrame::GetFloat(float *buffer) const {
int Bpp = GetBpp();
const unsigned char *src = data[0];
float *dst = buffer;
float temp;
// Convert
if (format == FORMAT_RGB32 || format == FORMAT_RGB24) {
int delta = 4-Bpp;
for (unsigned int y=0;y<h;y++) {
dst = buffer + y*w;
if (flipped) src = data[0] + (h-y-1)*pitch[0]; // I think that it requires flipped data - amz
else src = data[0] + y*pitch[0];
for (unsigned int x=0;x<w;x++) {
temp = (*src++)*0.3 + (*src++)*0.4 + (*src++)*0.3;
src += delta;
*dst++ = temp;
}
}
}
}
///////////////////////
// Get Bytes per Pixel
int AegiVideoFrame::GetBpp(int plane) const {
switch (format) {
case FORMAT_RGB32: return 4;
case FORMAT_RGB24: return 3;
case FORMAT_YUY2: return 2;
case FORMAT_YV12:
if (plane == 0) return 1;
else return 0;
default: return 0;
}
}