Aegisub/aegisub/src/visual_tool_cross.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include "config.h"
#include "visual_tool_cross.h"
#include "gl_text.h"
#include "subs_grid.h"
#include "subs_edit_box.h"
#include "ass_file.h"
///////////////
// Constructor
VisualToolCross::VisualToolCross(VideoDisplay *_parent)
: VisualTool(_parent)
{
_parent->ShowCursor(false);
}
//////////////
// Destructor
VisualToolCross::~VisualToolCross() {
GetParent()->ShowCursor(true);
}
//////////
// Update
void VisualToolCross::Update() {
// Position
if (leftDClick) {
int vx = (sw * mouseX + w/2) / w;
int vy = (sh * mouseY + h/2) / h;
SubtitlesGrid *grid = VideoContext::Get()->grid;
SetOverride(_T("\\pos"),wxString::Format(_T("(%i,%i)"),vx,vy));
grid->editBox->CommitText();
grid->ass->FlagAsModified(_("positioning"));
grid->CommitChanges(false,true);
}
// Render parent
GetParent()->Render();
}
////////
// Draw
void VisualToolCross::Draw() {
// Is it outside?
if (mouseX == -1 || mouseY == -1) return;
// Draw cross
glDisable(GL_LINE_SMOOTH);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_INVERT);
glLineWidth(1);
glBegin(GL_LINES);
glColor3f(1.0f,1.0f,1.0f);
glVertex2f(0,my);
glVertex2f(sw,my);
glVertex2f(mx,0);
glVertex2f(mx,sh);
glEnd();
glDisable(GL_COLOR_LOGIC_OP);
// Switch display
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f,w,h,0.0f,-1000.0f,1000.0f);
glMatrixMode(GL_MODELVIEW);
// Text of current coords
int dx = mouseX;
int dy = mouseY;
int vx = (sw * dx + w/2) / w;
int vy = (sh * dy + h/2) / h;
wxString mouseText;
if (!wxGetMouseState().ShiftDown()) mouseText = wxString::Format(_T("%i,%i"),vx,vy);
else mouseText = wxString::Format(_T("%i,%i"),vx - sw,vy - sh);
// Setup gl text
int tw,th;
OpenGLText::SetFont(_T("Verdana"),12,true);
OpenGLText::SetColour(wxColour(255,255,255));
OpenGLText::GetExtent(mouseText,tw,th);
// Calculate draw position
bool left = dx > w/2;
bool bottom = dy < h/2;
// Text draw coords
if (left) dx -= tw + 4;
else dx += 4;
if (bottom) dy += 3;
else dy -= th + 3;
// Draw text
OpenGLText::Print(mouseText,dx,dy);
// Restore matrix
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}