Aegisub/core/timeedit_ctrl.cpp

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
////////////
// Includes
#include "timeedit_ctrl.h"
#include "ass_time.h"
#include "vfr.h"
#include "options.h"
///////////////
// Constructor
TimeEdit::TimeEdit(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) :
wxTextCtrl(parent,id,value,pos,size,style,validator,name)
{
SetValue(time.GetASSFormated());
ready = true;
byFrame = false;
isEnd = false;
modified = false;
showModified = false;
time.UpdateFromTextCtrl(this);
Connect(wxEVT_COMMAND_TEXT_UPDATED,wxCommandEventHandler(TimeEdit::OnModified));
}
///////////////
// Event table
BEGIN_EVENT_TABLE(TimeEdit, wxTextCtrl)
EVT_MOUSE_EVENTS(TimeEdit::OnMouseEvent)
EVT_KEY_DOWN(TimeEdit::OnKeyDown)
END_EVENT_TABLE()
//////////////////
// Modified event
void TimeEdit::OnModified(wxCommandEvent &event) {
// Lock
if (!ready) return;
ready = false;
// Update
if (byFrame) Update();
else time.UpdateFromTextCtrl(this);
// Colour
if (showModified && !modified) {
SetBackgroundColour(Options.AsColour(_T("Edit Box Need Enter Background")));
}
modified = true;
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// Done
ready = true;
event.Skip();
}
/////////////////////////////
// Set time and update stuff
void TimeEdit::SetTime(int ms) {
time.SetMS(ms);
UpdateText();
}
/////////////////////////////////////////
// Toggles between set by frame and time
void TimeEdit::SetByFrame(bool enable) {
if (enable == byFrame) return;
// By frames
if (enable) {
if (VFR_Output.IsLoaded()) {
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byFrame = true;
UpdateText();
}
}
// By actual time
else {
byFrame = false;
UpdateText();
}
}
/////////////////////////////////////
// Update text to reflect time value
void TimeEdit::UpdateText() {
ready = false;
if (byFrame) {
int frame_n = VFR_Output.GetFrameAtTime(time.GetMS(),!isEnd);
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SetValue(wxString::Format(_T("%i"),frame_n));
}
else SetValue(time.GetASSFormated());
ready = true;
}
///////////////
// Mouse event
void TimeEdit::OnMouseEvent(wxMouseEvent &event) {
if (!byFrame) {
long from=0,to=0;
GetSelection(&from,&to);
if (to != from) SetSelection(to,to);
}
event.Skip();
}
//////////
// Update
void TimeEdit::Update() {
// Update frame
if (byFrame) {
long temp;
GetValue().ToLong(&temp);
time.SetMS(VFR_Output.GetTimeAtFrame(temp,!isEnd));
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}
// Update modified status
if (modified && showModified) {
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SetBackgroundColour(wxNullColour);
Refresh();
}
modified = false;
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}
///////////////
// Key pressed
void TimeEdit::OnKeyDown(wxKeyEvent &event) {
int key = event.GetKeyCode();
if (byFrame || (key != WXK_BACK && key != WXK_DELETE)) event.Skip();
}