Some improvements on message handling, on client and serverside
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@ -346,6 +346,19 @@ function handleClientReady(client, message)
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//Ask the author Manager for a authorname of this token.
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var author = authorManager.getAuthor4Token(message.token);
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//Check if this author is already on the pad, if yes, kick him!
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if(pad2sessions[message.padId])
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{
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for(var i in pad2sessions[message.padId])
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{
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if(sessioninfos[pad2sessions[message.padId][i]].author == author)
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{
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client.send({disconnect:"doublelogin"});
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return;
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}
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}
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}
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//Save in session2pad that this session belonges to this pad
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var sessionId=String(client.sessionId);
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session2pad[sessionId] = message.padId;
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@ -195,11 +195,11 @@ function getCollabClient(ace2editor, serverVars, initialUserInfo, options) {
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initialStartConnectTime = +new Date();
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// });
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socket.on('message', function(obj){
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/*socket.on('message', function(obj){
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if(window.console)
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console.log(obj);
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handleMessageFromServer(obj);
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});
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});*/
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socket.on('disconnect', function(obj){
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handleSocketClosed(true);
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@ -297,6 +297,9 @@ function getCollabClient(ace2editor, serverVars, initialUserInfo, options) {
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}
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function handleMessageFromServer(evt) {
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if(window.console)
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console.log(evt);
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if (! socket) return;
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if (! evt.data) return;
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var wrapper = evt;
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@ -636,6 +639,7 @@ function getCollabClient(ace2editor, serverVars, initialUserInfo, options) {
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setOnConnectionTrouble: function(cb) { callbacks.onConnectionTrouble = cb; },
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setOnServerMessage: function(cb) { callbacks.onServerMessage = cb; },
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updateUserInfo: defer(updateUserInfo),
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handleMessageFromServer: handleMessageFromServer,
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getConnectedUsers: getConnectedUsers,
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sendClientMessage: sendClientMessage,
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getCurrentRevisionNumber: getCurrentRevisionNumber,
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@ -85,7 +85,18 @@ function handshake()
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var initalized = false;
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socket.on('message', function(obj){
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//if we haven't recieved the clientVars yet, then this message should it be
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if(!receivedClientVars)
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{
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//We get a disconnect message
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if(obj.disconnect)
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{
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socket.disconnect();
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alert("You have this Pad already opened in another Window/Tab");
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return;
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}
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//yeah, the clientVars are here :). So we can start initalizing the Pad
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else
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{
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receivedClientVars=true;
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@ -97,11 +108,19 @@ function handshake()
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initalized=true;
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}
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}
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//This handles every Message after the clientVars
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else
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{
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//We can't handle the message before we initalized the pad, so let this message bounce back in 100ms
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if(!initalized)
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{
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setTimeOut(this(obj));
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setTimeOut(this(obj), 100);
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}
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//We're initalized, so give this message to the collabClient
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else
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{
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pad.collabClient.handleMessageFromServer(obj);
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}
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}
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});
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