Changing behavior of the same user on a pad. Kick old sessions instead of refusing new
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@ -520,15 +520,14 @@ function handleClientReady(client, message)
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},
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function(callback)
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{
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//Check if this author is already on the pad, if yes, kick him!
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//Check if this author is already on the pad, if yes, kick the other sessions!
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if(pad2sessions[message.padId])
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{
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for(var i in pad2sessions[message.padId])
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{
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if(sessioninfos[pad2sessions[message.padId][i]].author == author)
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{
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client.send({disconnect:"doublelogin"});
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return;
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socketio.clients[pad2sessions[message.padId][i]].send({disconnect:"doublelogin"});
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}
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}
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}
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@ -90,39 +90,28 @@ function handshake()
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//if we haven't recieved the clientVars yet, then this message should it be
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if(!receivedClientVars)
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{
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//We get a disconnect message
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if(window.console)
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console.log(obj);
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receivedClientVars=true;
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clientVars = obj;
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clientVars.userAgent=navigator.userAgent;
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clientVars.collab_client_vars.clientAgent=navigator.userAgent;
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pad.init();
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initalized=true;
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}
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//This handles every Message after the clientVars
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else
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{
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if(obj.disconnect)
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{
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socket.disconnect();
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padconnectionstatus.disconnected("userdup");
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return;
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}
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//yeah, the clientVars are here :). So we can start initalizing the Pad
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else
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{
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if(window.console)
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console.log(obj);
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receivedClientVars=true;
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clientVars = obj;
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clientVars.userAgent=navigator.userAgent;
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clientVars.collab_client_vars.clientAgent=navigator.userAgent;
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pad.init();
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initalized=true;
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}
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}
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//This handles every Message after the clientVars
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else
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{
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//We can't handle the message before we initalized the pad, so let this message bounce back in 100ms
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if(!initalized)
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{
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setTimeOut(this(obj), 100);
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}
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//We're initalized, so give this message to the collabClient
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else
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{
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pad.collabClient.handleMessageFromServer(obj);
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