[collab_client] remove socketid because its not used
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f25fed1c25
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@ -77,7 +77,6 @@ function loadBroadcastJS(socket, sendSocketMsg, fireWhenAllScriptsAreLoaded, Bro
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}
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var socketId;
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//var socket;
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var channelState = "DISCONNECTED";
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@ -44,7 +44,6 @@ function getCollabClient(ace2editor, serverVars, initialUserInfo, options, _pad)
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var state = "IDLE";
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var stateMessage;
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var stateMessageSocketId;
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var channelState = "CONNECTING";
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var appLevelDisconnectReason = null;
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@ -52,7 +51,6 @@ function getCollabClient(ace2editor, serverVars, initialUserInfo, options, _pad)
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var initialStartConnectTime = 0;
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var userId = initialUserInfo.userId;
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var socketId;
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//var socket;
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var userSet = {}; // userId -> userInfo
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userSet[userId] = initialUserInfo;
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@ -196,7 +194,6 @@ function getCollabClient(ace2editor, serverVars, initialUserInfo, options, _pad)
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changeset: userChangesData.changeset,
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apool: userChangesData.apool
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};
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stateMessageSocketId = socketId;
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sendMessage(stateMessage);
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sentMessage = true;
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callbacks.onInternalAction("commitPerformed");
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@ -593,7 +590,6 @@ function getCollabClient(ace2editor, serverVars, initialUserInfo, options, _pad)
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{
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obj.committedChangeset = stateMessage.changeset;
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obj.committedChangesetAPool = stateMessage.apool;
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obj.committedChangesetSocketId = stateMessageSocketId;
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editor.applyPreparedChangesetToBase();
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}
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var userChangesData = editor.prepareUserChangeset();
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