Conn_Handler(): cleanup code, add/translate comments.

In addition, the "timeout" variable has been removed because it is
unnecessary today: Handle_Buffer() handles all the data it can handle,
and io_dispatch() returns immediately when new data is available. So
we don't have to double-check but better sleep. Pointed out by Florian.
This commit is contained in:
Alexander Barton 2008-05-26 21:38:27 +02:00
parent b90f71ca2a
commit d360871394
1 changed files with 64 additions and 54 deletions

View File

@ -480,104 +480,114 @@ NewListener(const char *listen_addr, UINT16 Port)
} /* NewListener */
/**
* "Main Loop": Loop until shutdown or restart is signalled.
* This function loops until a shutdown or restart of ngIRCd is signalled and
* calls io_dispatch() to check for readable and writable sockets every second.
* It checks for status changes on pending connections (e. g. when a hostname
* has been resolved), checks for "penalties" and timeouts, and handles the
* input buffers.
*/
GLOBAL void
Conn_Handler( void )
Conn_Handler(void)
{
/* "Main Loop.": Loop until a signal (for shutdown or restart) arrives.
* Call io_dispatch() to check for read/writeable sockets every second
* Wait for status change on pending connections (e.g: when the hostname has been resolved)
* check for penalty/timeouts
* handle input buffers
*/
int i;
unsigned int wdatalen;
struct timeval tv;
time_t t;
bool timeout;
while(( ! NGIRCd_SignalQuit ) && ( ! NGIRCd_SignalRestart )) {
timeout = true;
while (!NGIRCd_SignalQuit && !NGIRCd_SignalRestart) {
t = time(NULL);
#ifdef ZEROCONF
Rendezvous_Handler( );
Rendezvous_Handler();
#endif
/* Should the configuration be reloaded? */
if (NGIRCd_SignalRehash) {
NGIRCd_Rehash( );
}
if (NGIRCd_SignalRehash)
NGIRCd_Rehash();
/* Check configured servers and established links */
Check_Servers( );
Check_Connections( );
Check_Servers();
Check_Connections();
t = time( NULL );
/* noch volle Lese-Buffer suchen */
for( i = 0; i < Pool_Size; i++ ) {
if(( My_Connections[i].sock > NONE ) && ( array_bytes(&My_Connections[i].rbuf) > 0 ) &&
( My_Connections[i].delaytime < t ))
{
/* Kann aus dem Buffer noch ein Befehl extrahiert werden? */
if (Handle_Buffer( i )) timeout = false;
/* Look for non-empty read buffers ... */
for (i = 0; i < Pool_Size; i++) {
if ((My_Connections[i].sock > NONE)
&& (array_bytes(&My_Connections[i].rbuf) > 0)
&& (My_Connections[i].delaytime < t)) {
/* ... and try to handle the received data */
Handle_Buffer(i);
}
}
/* noch volle Schreib-Puffer suchen */
for( i = 0; i < Pool_Size; i++ ) {
if ( My_Connections[i].sock <= NONE )
/* Look for non-empty write buffers ... */
for (i = 0; i < Pool_Size; i++) {
if (My_Connections[i].sock <= NONE)
continue;
wdatalen = (unsigned int)array_bytes(&My_Connections[i].wbuf);
#ifdef ZLIB
if (( wdatalen > 0 ) || ( array_bytes(&My_Connections[i].zip.wbuf)> 0 ))
if (wdatalen > 0 ||
array_bytes(&My_Connections[i].zip.wbuf) > 0)
#else
if ( wdatalen > 0 )
if (wdatalen > 0)
#endif
{
/* Socket der Verbindung in Set aufnehmen */
io_event_add( My_Connections[i].sock, IO_WANTWRITE );
/* Set the "WANTWRITE" flag on this socket */
io_event_add(My_Connections[i].sock,
IO_WANTWRITE);
}
}
/* von welchen Sockets koennte gelesen werden? */
for (i = 0; i < Pool_Size; i++ ) {
if ( My_Connections[i].sock <= NONE )
/* Check from which sockets we possibly could read ... */
for (i = 0; i < Pool_Size; i++) {
if (My_Connections[i].sock <= NONE)
continue;
if (Resolve_INPROGRESS(&My_Connections[i].res_stat)) {
/* wait for completion of Resolver Sub-Process */
io_event_del( My_Connections[i].sock, IO_WANTREAD );
/* Wait for completion of resolver sub-process ... */
io_event_del(My_Connections[i].sock,
IO_WANTREAD);
continue;
}
if ( Conn_OPTION_ISSET( &My_Connections[i], CONN_ISCONNECTING ))
continue; /* wait for completion of connect() */
if (Conn_OPTION_ISSET(&My_Connections[i], CONN_ISCONNECTING))
/* Wait for completion of connect() ... */
continue;
if( My_Connections[i].delaytime > t ) {
/* Fuer die Verbindung ist eine "Penalty-Zeit" gesetzt */
io_event_del( My_Connections[i].sock, IO_WANTREAD );
if (My_Connections[i].delaytime > t) {
/* There is a "penalty time" set: ignore socket! */
io_event_del(My_Connections[i].sock,
IO_WANTREAD);
continue;
}
io_event_add( My_Connections[i].sock, IO_WANTREAD );
io_event_add(My_Connections[i].sock, IO_WANTREAD);
}
/* (re-)set timeout - tv_sec/usec are undefined after io_dispatch() returns */
/* Set the timeout for reading from the network to 1 second,
* which is the granularity with witch we handle "penalty
* times" for example.
* Note: tv_sec/usec are undefined(!) after io_dispatch()
* returns, so we have to set it beforce each call to it! */
tv.tv_usec = 0;
tv.tv_sec = timeout ? 1 : 0;
tv.tv_sec = 1;
/* wait for activity */
i = io_dispatch( &tv );
if (i == -1 && errno != EINTR ) {
Log(LOG_EMERG, "Conn_Handler(): io_dispatch(): %s!", strerror(errno));
Log(LOG_ALERT, "%s exiting due to fatal errors!", PACKAGE_NAME);
exit( 1 );
/* Wait for activity ... */
i = io_dispatch(&tv);
if (i == -1 && errno != EINTR) {
Log(LOG_EMERG, "Conn_Handler(): io_dispatch(): %s!",
strerror(errno));
Log(LOG_ALERT, "%s exiting due to fatal errors!",
PACKAGE_NAME);
exit(1);
}
}
if( NGIRCd_SignalQuit ) Log( LOG_NOTICE|LOG_snotice, "Server going down NOW!" );
else if( NGIRCd_SignalRestart ) Log( LOG_NOTICE|LOG_snotice, "Server restarting NOW!" );
if (NGIRCd_SignalQuit)
Log(LOG_NOTICE | LOG_snotice, "Server going down NOW!");
else if (NGIRCd_SignalRestart)
Log(LOG_NOTICE | LOG_snotice, "Server restarting NOW!");
} /* Conn_Handler */