Changed Handle_Write() to not close sockets itself but to call Conn_Close.
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ff218617db
commit
bc09a3e487
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@ -11,6 +11,9 @@
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ngIRCd CVSHEAD
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- Fixed a bug that could cause the damon to crash when outgoing server
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connections can't be established.
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- Internal: Simplified resolver code.
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- Fixed a bug that caused the daemon to leak file descriptors when no
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resolver subprocesses could be created.
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@ -641,4 +644,4 @@ ngIRCd 0.0.1, 31.12.2001
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--
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$Id: ChangeLog,v 1.295 2005/09/12 19:10:20 fw Exp $
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$Id: ChangeLog,v 1.296 2005/10/11 19:29:23 alex Exp $
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@ -14,7 +14,7 @@
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#include "portab.h"
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static char UNUSED id[] = "$Id: conf.c,v 1.87 2005/09/24 17:06:54 alex Exp $";
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static char UNUSED id[] = "$Id: conf.c,v 1.88 2005/10/11 19:29:23 alex Exp $";
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#include "imp.h"
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#include <assert.h>
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@ -254,6 +254,7 @@ Conf_UnsetServer( CONN_ID Idx )
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* Non-Server-Connections will be silently ignored. */
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int i;
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time_t t;
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/* Check all our configured servers */
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for( i = 0; i < MAX_SERVERS; i++ ) {
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@ -267,10 +268,14 @@ Conf_UnsetServer( CONN_ID Idx )
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Init_Server_Struct( &Conf_Server[i] );
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} else {
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/* Set time for next connect attempt */
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if( Conf_Server[i].lasttry < time( NULL ) - Conf_ConnectRetry ) {
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/* Okay, the connection was established "long enough": */
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Conf_Server[i].lasttry = time( NULL ) - Conf_ConnectRetry + RECONNECT_DELAY;
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}
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t = time(NULL);
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if (Conf_Server[i].lasttry < t - Conf_ConnectRetry) {
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/* The connection has been "long", so we don't
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* require the next attempt to be delayed. */
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Conf_Server[i].lasttry =
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t - Conf_ConnectRetry + RECONNECT_DELAY;
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} else
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Conf_Server[i].lasttry = t;
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}
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}
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} /* Conf_UnsetServer */
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@ -17,7 +17,7 @@
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#include "portab.h"
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#include "io.h"
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static char UNUSED id[] = "$Id: conn.c,v 1.183 2005/09/24 02:48:46 fw Exp $";
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static char UNUSED id[] = "$Id: conn.c,v 1.184 2005/10/11 19:29:23 alex Exp $";
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#include "imp.h"
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#include <assert.h>
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@ -138,25 +138,30 @@ cb_connserver(int sock, UNUSED short what)
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res = getsockopt( My_Connections[idx].sock, SOL_SOCKET, SO_ERROR, &err, &sock_len );
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assert( sock_len == sizeof( err ));
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/* Fehler aufgetreten? */
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if(( res != 0 ) || ( err != 0 )) {
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if ( res != 0 )
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Log( LOG_CRIT, "getsockopt (connection %d): %s!", idx, strerror( errno ));
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else
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Log( LOG_CRIT, "Can't connect socket to \"%s:%d\" (connection %d): %s!",
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My_Connections[idx].host, Conf_Server[Conf_GetServer( idx )].port,
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idx, strerror( err ));
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/* Error while connecting? */
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if ((res != 0) || (err != 0)) {
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if (res != 0)
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Log(LOG_CRIT, "getsockopt (connection %d): %s!",
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idx, strerror(errno));
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else
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Log(LOG_CRIT,
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"Can't connect socket to \"%s:%d\" (connection %d): %s!",
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My_Connections[idx].host,
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Conf_Server[Conf_GetServer(idx)].port,
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idx, strerror(err));
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/* Clean up socket, connection and client structures */
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c = Client_GetFromConn( idx );
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if( c ) Client_DestroyNow( c );
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io_close( My_Connections[idx].sock );
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Init_Conn_Struct( idx );
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/* Clean up the CLIENT structure (to avoid silly log
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* messages) and call Conn_Close() to do the rest. */
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c = Client_GetFromConn(idx);
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if (c)
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Client_DestroyNow(c);
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/* Bei Server-Verbindungen lasttry-Zeitpunkt auf "jetzt" setzen */
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Conf_Server[Conf_GetServer( idx )].lasttry = time( NULL );
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Conf_UnsetServer( idx );
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return;
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Conn_Close(idx, "Can't connect!", NULL, false);
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/* Set the timestamp of the last connect attempt */
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Conf_UnsetServer(idx);
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return;
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}
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Conn_OPTION_DEL( &My_Connections[idx], CONN_ISCONNECTING );
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@ -731,9 +736,15 @@ Conn_Close( CONN_ID Idx, char *LogMsg, char *FwdMsg, bool InformClient )
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Conn_WriteStr(Idx, "ERROR :Closing connection.");
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}
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/* Try to write out the write buffer */
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/* Try to write out the write buffer. Note: Handle_Write() eventually
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* removes the CLIENT structure associated with this connection if an
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* error occurs! So we have to re-check if there is still an valid
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* CLIENT structure after calling Handle_Write() ...*/
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(void)Handle_Write( Idx );
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/* Search client, if any (re-check!) */
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c = Client_GetFromConn( Idx );
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/* Shut down socket */
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if( ! io_close( My_Connections[Idx].sock ))
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{
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