Changed Handle_Write() to not close sockets itself but to call Conn_Close.

This commit is contained in:
Alexander Barton 2005-10-11 19:29:23 +00:00
parent ff218617db
commit bc09a3e487
3 changed files with 44 additions and 25 deletions

View File

@ -11,6 +11,9 @@
ngIRCd CVSHEAD
- Fixed a bug that could cause the damon to crash when outgoing server
connections can't be established.
- Internal: Simplified resolver code.
- Fixed a bug that caused the daemon to leak file descriptors when no
resolver subprocesses could be created.
@ -641,4 +644,4 @@ ngIRCd 0.0.1, 31.12.2001
--
$Id: ChangeLog,v 1.295 2005/09/12 19:10:20 fw Exp $
$Id: ChangeLog,v 1.296 2005/10/11 19:29:23 alex Exp $

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@ -14,7 +14,7 @@
#include "portab.h"
static char UNUSED id[] = "$Id: conf.c,v 1.87 2005/09/24 17:06:54 alex Exp $";
static char UNUSED id[] = "$Id: conf.c,v 1.88 2005/10/11 19:29:23 alex Exp $";
#include "imp.h"
#include <assert.h>
@ -254,6 +254,7 @@ Conf_UnsetServer( CONN_ID Idx )
* Non-Server-Connections will be silently ignored. */
int i;
time_t t;
/* Check all our configured servers */
for( i = 0; i < MAX_SERVERS; i++ ) {
@ -267,10 +268,14 @@ Conf_UnsetServer( CONN_ID Idx )
Init_Server_Struct( &Conf_Server[i] );
} else {
/* Set time for next connect attempt */
if( Conf_Server[i].lasttry < time( NULL ) - Conf_ConnectRetry ) {
/* Okay, the connection was established "long enough": */
Conf_Server[i].lasttry = time( NULL ) - Conf_ConnectRetry + RECONNECT_DELAY;
}
t = time(NULL);
if (Conf_Server[i].lasttry < t - Conf_ConnectRetry) {
/* The connection has been "long", so we don't
* require the next attempt to be delayed. */
Conf_Server[i].lasttry =
t - Conf_ConnectRetry + RECONNECT_DELAY;
} else
Conf_Server[i].lasttry = t;
}
}
} /* Conf_UnsetServer */

View File

@ -17,7 +17,7 @@
#include "portab.h"
#include "io.h"
static char UNUSED id[] = "$Id: conn.c,v 1.183 2005/09/24 02:48:46 fw Exp $";
static char UNUSED id[] = "$Id: conn.c,v 1.184 2005/10/11 19:29:23 alex Exp $";
#include "imp.h"
#include <assert.h>
@ -138,25 +138,30 @@ cb_connserver(int sock, UNUSED short what)
res = getsockopt( My_Connections[idx].sock, SOL_SOCKET, SO_ERROR, &err, &sock_len );
assert( sock_len == sizeof( err ));
/* Fehler aufgetreten? */
if(( res != 0 ) || ( err != 0 )) {
if ( res != 0 )
Log( LOG_CRIT, "getsockopt (connection %d): %s!", idx, strerror( errno ));
else
Log( LOG_CRIT, "Can't connect socket to \"%s:%d\" (connection %d): %s!",
My_Connections[idx].host, Conf_Server[Conf_GetServer( idx )].port,
idx, strerror( err ));
/* Error while connecting? */
if ((res != 0) || (err != 0)) {
if (res != 0)
Log(LOG_CRIT, "getsockopt (connection %d): %s!",
idx, strerror(errno));
else
Log(LOG_CRIT,
"Can't connect socket to \"%s:%d\" (connection %d): %s!",
My_Connections[idx].host,
Conf_Server[Conf_GetServer(idx)].port,
idx, strerror(err));
/* Clean up socket, connection and client structures */
c = Client_GetFromConn( idx );
if( c ) Client_DestroyNow( c );
io_close( My_Connections[idx].sock );
Init_Conn_Struct( idx );
/* Clean up the CLIENT structure (to avoid silly log
* messages) and call Conn_Close() to do the rest. */
c = Client_GetFromConn(idx);
if (c)
Client_DestroyNow(c);
/* Bei Server-Verbindungen lasttry-Zeitpunkt auf "jetzt" setzen */
Conf_Server[Conf_GetServer( idx )].lasttry = time( NULL );
Conf_UnsetServer( idx );
return;
Conn_Close(idx, "Can't connect!", NULL, false);
/* Set the timestamp of the last connect attempt */
Conf_UnsetServer(idx);
return;
}
Conn_OPTION_DEL( &My_Connections[idx], CONN_ISCONNECTING );
@ -731,9 +736,15 @@ Conn_Close( CONN_ID Idx, char *LogMsg, char *FwdMsg, bool InformClient )
Conn_WriteStr(Idx, "ERROR :Closing connection.");
}
/* Try to write out the write buffer */
/* Try to write out the write buffer. Note: Handle_Write() eventually
* removes the CLIENT structure associated with this connection if an
* error occurs! So we have to re-check if there is still an valid
* CLIENT structure after calling Handle_Write() ...*/
(void)Handle_Write( Idx );
/* Search client, if any (re-check!) */
c = Client_GetFromConn( Idx );
/* Shut down socket */
if( ! io_close( My_Connections[Idx].sock ))
{