there is no need to treat servers differently than clients on the read side.
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@ -17,7 +17,7 @@
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#include "portab.h"
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#include "io.h"
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static char UNUSED id[] = "$Id: conn.c,v 1.207 2007/05/09 13:21:11 fw Exp $";
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static char UNUSED id[] = "$Id: conn.c,v 1.208 2007/05/17 12:39:25 fw Exp $";
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#include "imp.h"
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#include <assert.h>
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@ -1058,22 +1058,17 @@ Read_Request( CONN_ID Idx )
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/* Daten von Socket einlesen und entsprechend behandeln.
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* Tritt ein Fehler auf, so wird der Socket geschlossen. */
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size_t readbuf_limit = READBUFFER_LEN;
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ssize_t len;
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char readbuf[READBUFFER_LEN];
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CLIENT *c;
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assert( Idx > NONE );
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assert( My_Connections[Idx].sock > NONE );
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c = Conn_GetClient(Idx);
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assert ( c != NULL);
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if (Client_Type(c) == CLIENT_SERVER)
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readbuf_limit = READBUFFER_LEN * 10;
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#ifdef ZLIB
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if ((array_bytes(&My_Connections[Idx].rbuf) >= readbuf_limit) ||
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(array_bytes(&My_Connections[Idx].zip.rbuf) >= readbuf_limit))
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if ((array_bytes(&My_Connections[Idx].rbuf) >= READBUFFER_LEN) ||
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(array_bytes(&My_Connections[Idx].zip.rbuf) >= READBUFFER_LEN))
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#else
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if (array_bytes(&My_Connections[Idx].rbuf) >= readbuf_limit)
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if (array_bytes(&My_Connections[Idx].rbuf) >= READBUFFER_LEN)
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#endif
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{
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/* Der Lesepuffer ist voll */
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