Xcode: add "debug" configuration to project

This commit is contained in:
Alexander Barton 2009-09-14 00:21:25 +02:00
parent 536538968c
commit 60fc4d6335
1 changed files with 44 additions and 0 deletions

View File

@ -722,6 +722,48 @@
};
name = Default;
};
FAB0570C105D917F006AF9E2 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_64_BIT_PRE_XCODE_3_1)";
ARCHS_STANDARD_32_64_BIT_PRE_XCODE_3_1 = "x86_64 i386 ppc";
GCC_DEBUGGING_SYMBOLS = full;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_VERSION = 4.0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
PREBINDING = NO;
SDKROOT = "$(DEVELOPER_SDK_DIR)/MacOSX10.4u.sdk";
};
name = Debug;
};
FAB0570D105D917F006AF9E2 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_MISSING_NEWLINE = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_CHECK_SWITCH_STATEMENTS = YES;
GCC_WARN_FOUR_CHARACTER_CONSTANTS = YES;
GCC_WARN_INITIALIZER_NOT_FULLY_BRACKETED = YES;
GCC_WARN_MISSING_PARENTHESES = YES;
GCC_WARN_PEDANTIC = YES;
GCC_WARN_SHADOW = YES;
GCC_WARN_SIGN_COMPARE = YES;
GCC_WARN_TYPECHECK_CALLS_TO_PRINTF = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNKNOWN_PRAGMAS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_LABEL = YES;
GCC_WARN_UNUSED_PARAMETER = YES;
GCC_WARN_UNUSED_VALUE = YES;
INSTALL_PATH = /usr/local/bin;
PRODUCT_NAME = ngIRCd;
SDKROOT = "$(DEVELOPER_SDK_DIR)/MacOSX10.4u.sdk";
};
name = Debug;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
@ -729,6 +771,7 @@
isa = XCConfigurationList;
buildConfigurations = (
1DEB928708733DD80010E9CD /* Default */,
FAB0570D105D917F006AF9E2 /* Debug */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Default;
@ -737,6 +780,7 @@
isa = XCConfigurationList;
buildConfigurations = (
1DEB928B08733DD80010E9CD /* Default */,
FAB0570C105D917F006AF9E2 /* Debug */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Default;