Handle time shifts backwards gracefully.
This commit is contained in:
parent
d0045afb09
commit
2af87e9152
|
@ -17,7 +17,7 @@
|
|||
#include "portab.h"
|
||||
#include "io.h"
|
||||
|
||||
static char UNUSED id[] = "$Id: conn.c,v 1.193 2006/04/29 16:19:46 fw Exp $";
|
||||
static char UNUSED id[] = "$Id: conn.c,v 1.194 2006/05/09 14:49:08 alex Exp $";
|
||||
|
||||
#include "imp.h"
|
||||
#include <assert.h>
|
||||
|
@ -1083,12 +1083,15 @@ Read_Request( CONN_ID Idx )
|
|||
/* Update timestamp of last data received if this connection is
|
||||
* registered as a user, server or service connection. Don't update
|
||||
* otherwise, so users have at least Conf_PongTimeout seconds time to
|
||||
* register with the IRC server -- see Check_Connections(). */
|
||||
* register with the IRC server -- see Check_Connections().
|
||||
* Set "lastping", too, so we can handle time shifts backwards ... */
|
||||
c = Conn_GetClient(Idx);
|
||||
if (c && (Client_Type(c) == CLIENT_USER
|
||||
|| Client_Type(c) == CLIENT_SERVER
|
||||
|| Client_Type(c) == CLIENT_SERVICE))
|
||||
|| Client_Type(c) == CLIENT_SERVICE)) {
|
||||
My_Connections[Idx].lastdata = time(NULL);
|
||||
My_Connections[Idx].lastping = My_Connections[Idx].lastdata;
|
||||
}
|
||||
|
||||
/* Look at the data in the (read-) buffer of this connection */
|
||||
Handle_Buffer(Idx);
|
||||
|
@ -1206,39 +1209,43 @@ Handle_Buffer( CONN_ID Idx )
|
|||
|
||||
|
||||
static void
|
||||
Check_Connections( void )
|
||||
Check_Connections(void)
|
||||
{
|
||||
/* check if connections are alive. if not, play PING-PONG first.
|
||||
* if this doesn't help either, disconnect client. */
|
||||
CLIENT *c;
|
||||
CONN_ID i;
|
||||
|
||||
for( i = 0; i < Pool_Size; i++ ) {
|
||||
for (i = 0; i < Pool_Size; i++) {
|
||||
if (My_Connections[i].sock < 0)
|
||||
continue;
|
||||
|
||||
c = Conn_GetClient( i );
|
||||
if( c && (( Client_Type( c ) == CLIENT_USER ) || ( Client_Type( c ) == CLIENT_SERVER ) || ( Client_Type( c ) == CLIENT_SERVICE )))
|
||||
{
|
||||
c = Conn_GetClient(i);
|
||||
if (c && ((Client_Type(c) == CLIENT_USER)
|
||||
|| (Client_Type(c) == CLIENT_SERVER)
|
||||
|| (Client_Type(c) == CLIENT_SERVICE))) {
|
||||
/* connected User, Server or Service */
|
||||
if( My_Connections[i].lastping > My_Connections[i].lastdata ) {
|
||||
/* we already sent a ping */
|
||||
if( My_Connections[i].lastping < time( NULL ) - Conf_PongTimeout ) {
|
||||
if (My_Connections[i].lastping >
|
||||
My_Connections[i].lastdata) {
|
||||
/* We already sent a ping */
|
||||
if (My_Connections[i].lastping <
|
||||
time(NULL) - Conf_PongTimeout) {
|
||||
/* Timeout */
|
||||
LogDebug("Connection %d: Ping timeout: %d seconds.",
|
||||
i, Conf_PongTimeout );
|
||||
Conn_Close( i, NULL, "Ping timeout", true );
|
||||
LogDebug
|
||||
("Connection %d: Ping timeout: %d seconds.",
|
||||
i, Conf_PongTimeout);
|
||||
Conn_Close(i, NULL, "Ping timeout",
|
||||
true);
|
||||
}
|
||||
} else if (My_Connections[i].lastdata <
|
||||
time(NULL) - Conf_PingTimeout) {
|
||||
/* We need to send a PING ... */
|
||||
LogDebug("Connection %d: sending PING ...", i);
|
||||
My_Connections[i].lastping = time(NULL);
|
||||
Conn_WriteStr(i, "PING :%s",
|
||||
Client_ID(Client_ThisServer()));
|
||||
}
|
||||
else if( My_Connections[i].lastdata < time( NULL ) - Conf_PingTimeout ) {
|
||||
/* we need to sent a PING */
|
||||
LogDebug("Connection %d: sending PING ...", i );
|
||||
My_Connections[i].lastping = time( NULL );
|
||||
Conn_WriteStr( i, "PING :%s", Client_ID( Client_ThisServer( )));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
/* The connection is not fully established yet, so
|
||||
* we don't do the PING-PONG game here but instead
|
||||
* disconnect the client after "a short time" if it's
|
||||
|
@ -1246,7 +1253,9 @@ Check_Connections( void )
|
|||
|
||||
if (My_Connections[i].lastdata <
|
||||
time(NULL) - Conf_PongTimeout) {
|
||||
LogDebug("Unregistered connection %d timed out ...", i);
|
||||
LogDebug
|
||||
("Unregistered connection %d timed out ...",
|
||||
i);
|
||||
Conn_Close(i, NULL, "Timeout", false);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue