ngircd-tor/src/ngircd/client.c

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/*
* ngIRCd -- The Next Generation IRC Daemon
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* Copyright (c)2001,2002 by Alexander Barton (alex@barton.de)
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*
* Dieses Programm ist freie Software. Sie koennen es unter den Bedingungen
* der GNU General Public License (GPL), wie von der Free Software Foundation
* herausgegeben, weitergeben und/oder modifizieren, entweder unter Version 2
* der Lizenz oder (wenn Sie es wuenschen) jeder spaeteren Version.
* Naehere Informationen entnehmen Sie bitter der Datei COPYING. Eine Liste
* der an ngIRCd beteiligten Autoren finden Sie in der Datei AUTHORS.
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*
* $Id: client.c,v 1.43 2002/03/04 01:04:46 alex Exp $
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*
* client.c: Management aller Clients
*
* Der Begriff "Client" ist in diesem Fall evtl. etwas verwirrend: Clients sind
* alle Verbindungen, die im gesamten(!) IRC-Netzwerk bekannt sind. Das sind IRC-
* Clients (User), andere Server und IRC-Services.
* Ueber welchen IRC-Server die Verbindung nun tatsaechlich in das Netzwerk her-
* gestellt wurde, muss der jeweiligen Struktur entnommen werden. Ist es dieser
* Server gewesen, so existiert eine entsprechende CONNECTION-Struktur.
*
* $Log: client.c,v $
* Revision 1.43 2002/03/04 01:04:46 alex
* - neuen Clients mit Mode "a" wird nun auch der Default-Away-Text gesetzt.
*
* Revision 1.42 2002/03/03 17:17:01 alex
* - strncpy() und vsnprintf() kopieren nun etwas "optimierter" (1 Byte weniger) :-)
*
* Revision 1.41 2002/03/02 01:35:50 alex
* - Channel- und Nicknames werden nun ordentlich validiert.
*
* Revision 1.40 2002/02/27 23:23:53 alex
* - Includes fuer einige Header bereinigt.
*
* Revision 1.39 2002/02/27 18:22:09 alex
* - neue Funktion Client_SetAway() und Client_Away() implementiert.
*
* Revision 1.38 2002/02/27 14:47:53 alex
* - Logging beim Abmelden von Clients (erneut) geaendert: nun ist's aber gut ;-)
*
* Revision 1.37 2002/02/17 19:02:49 alex
* - Client_CheckNick() und Client_CheckID() lieferten u.U. falsche Ergebnisse.
*
* Revision 1.36 2002/02/06 16:49:41 alex
* - neue Funktion Client_IsValidNick(), Nicknames werden besser validiert.
*
* Revision 1.35 2002/01/29 00:14:49 alex
* - neue Funktion Client_TopServer(), Client_NewXXX() angepasst.
*
* Revision 1.34 2002/01/27 22:07:36 alex
* - Client_GetFromID() besser dokumentiert, kleinere Aenderungen.
*
* Revision 1.33 2002/01/27 21:56:54 alex
* - weitere Anpassungen an Chennals, v.a. ueber Server-Links.
*
* Revision 1.32 2002/01/27 18:27:12 alex
* - Client_GetFromID() kommt nun auch mit Host-Masken zurecht.
*
* Revision 1.31 2002/01/21 00:08:50 alex
* - wird ein Client entfernt, so wird er auch aus allen Channels geloescht.
*
* Revision 1.30 2002/01/18 15:32:01 alex
* - bei Client_SetModes() wurde das NULL-Byte falsch gesetzt. Opsa.
*
2002-01-16 23:10:35 +01:00
* Revision 1.29 2002/01/16 22:10:35 alex
* - neue Funktionen Client_xxxCount().
*
* Revision 1.28 2002/01/11 23:50:40 alex
* - Hop-Count fuer den Server selber (0) wird korrekt initialisiert.
*
* Revision 1.27 2002/01/09 01:08:08 alex
* - wird ein Server abgemeldet, so wird anderen Server ein SQUIT geschickt.
*
* Revision 1.26 2002/01/07 23:42:12 alex
* - Es werden fuer alle Server eigene Token generiert,
* - QUIT von einem Server fuer einen User wird an andere Server geforwarded,
* - ebenso NICK-Befehle, die "fremde" User einfuehren.
*
* Revision 1.25 2002/01/07 15:31:00 alex
* - Bei Log-Meldungen ueber Clients wird nun immer die "Client Mask" verwendet.
*
* Revision 1.24 2002/01/06 15:18:14 alex
* - Loglevel und Meldungen nochmals geaendert. Level passen nun besser.
*
* Revision 1.23 2002/01/05 23:26:05 alex
* - Vorbereitungen fuer Ident-Abfragen in Client-Strukturen.
*
2002-01-05 21:08:17 +01:00
* Revision 1.22 2002/01/05 20:08:17 alex
* - neue Funktion Client_NextHop().
*
* Revision 1.21 2002/01/05 19:15:03 alex
* - Fehlerpruefung bei select() in der "Hauptschleife" korrigiert.
*
* Revision 1.20 2002/01/04 17:57:08 alex
* - Client_Destroy() an Server-Links angepasst.
*
* Revision 1.19 2002/01/04 01:21:22 alex
* - Client-Strukturen koennen von anderen Modulen nun nur noch ueber die
* enstprechenden (zum Teil neuen) Funktionen angesprochen werden.
*
* Revision 1.18 2002/01/03 02:28:06 alex
* - neue Funktion Client_CheckID(), diverse Aenderungen fuer Server-Links.
*
2002-01-02 03:42:58 +01:00
* Revision 1.17 2002/01/02 02:42:58 alex
* - Copyright-Texte aktualisiert.
*
2002-01-01 19:25:44 +01:00
* Revision 1.16 2002/01/01 18:25:44 alex
* - #include's fuer stdlib.h ergaenzt.
*
* Revision 1.15 2001/12/31 15:33:13 alex
* - neuer Befehl NAMES, kleinere Bugfixes.
* - Bug bei PING behoben: war zu restriktiv implementiert :-)
*
* Revision 1.14 2001/12/31 02:18:51 alex
* - viele neue Befehle (WHOIS, ISON, OPER, DIE, RESTART),
* - neuen Header "defines.h" mit (fast) allen Konstanten.
* - Code Cleanups und viele "kleine" Aenderungen & Bugfixes.
*
* Revision 1.13 2001/12/30 19:26:11 alex
* - Unterstuetzung fuer die Konfigurationsdatei eingebaut.
*
2001-12-29 21:18:18 +01:00
* Revision 1.12 2001/12/29 20:18:18 alex
* - neue Funktion Client_SetHostname().
*
* Revision 1.11 2001/12/29 03:10:47 alex
* - Client-Modes implementiert; Loglevel mal wieder angepasst.
*
* Revision 1.10 2001/12/27 19:13:47 alex
* - neue Funktion Client_Search(), besseres Logging.
*
* Revision 1.9 2001/12/27 17:15:29 alex
* - der eigene Hostname wird nun komplet (als FQDN) ermittelt.
*
* Revision 1.8 2001/12/27 16:54:51 alex
* - neue Funktion Client_GetID(), liefert die "Client ID".
*
2001-12-26 15:45:37 +01:00
* Revision 1.7 2001/12/26 14:45:37 alex
* - "Code Cleanups".
*
2001-12-26 04:19:16 +01:00
* Revision 1.6 2001/12/26 03:19:16 alex
* - neue Funktion Client_Nick().
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*
* Revision 1.5 2001/12/25 22:04:26 alex
* - Aenderungen an den Debug- und Logging-Funktionen.
*
* Revision 1.4 2001/12/25 19:21:26 alex
* - Client-Typ ("Status") besser unterteilt, My_Clients ist zudem nun global.
*
2001-12-24 02:31:14 +01:00
* Revision 1.3 2001/12/24 01:31:14 alex
* - einige assert()'s eingestraeut.
*
* Revision 1.2 2001/12/23 22:04:37 alex
* - einige neue Funktionen,
* - CLIENT-Struktur erweitert.
*
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* Revision 1.1 2001/12/14 08:13:43 alex
* - neues Modul begonnen :-)
*/
#define __client_c__
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#include <portab.h>
#include "global.h"
#include <imp.h>
#include <assert.h>
#include <unistd.h>
#include <stdio.h>
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#include <stdlib.h>
#include <string.h>
#include <netdb.h>
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#include <exp.h>
#include "client.h"
#include <imp.h>
#include "ngircd.h"
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#include "channel.h"
#include "conf.h"
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#include "conn.h"
#include "irc-write.h"
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#include "log.h"
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#include "messages.h"
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#include <exp.h>
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LOCAL CLIENT *This_Server, *My_Clients;
LOCAL CHAR GetID_Buffer[CLIENT_ID_LEN];
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LOCAL INT Count( CLIENT_TYPE Type );
LOCAL INT MyCount( CLIENT_TYPE Type );
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LOCAL CLIENT *New_Client_Struct( VOID );
LOCAL VOID Generate_MyToken( CLIENT *Client );
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GLOBAL VOID Client_Init( VOID )
{
struct hostent *h;
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This_Server = New_Client_Struct( );
if( ! This_Server )
{
Log( LOG_EMERG, "Can't allocate client structure for server! Going down." );
Log( LOG_ALERT, PACKAGE" exiting due to fatal errors!" );
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exit( 1 );
}
/* Client-Struktur dieses Servers */
This_Server->next = NULL;
This_Server->type = CLIENT_SERVER;
This_Server->conn_id = NONE;
This_Server->introducer = This_Server;
This_Server->mytoken = 1;
This_Server->hops = 0;
gethostname( This_Server->host, CLIENT_HOST_LEN );
h = gethostbyname( This_Server->host );
if( h ) strcpy( This_Server->host, h->h_name );
strcpy( This_Server->id, Conf_ServerName );
strcpy( This_Server->info, Conf_ServerInfo );
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My_Clients = This_Server;
} /* Client_Init */
GLOBAL VOID Client_Exit( VOID )
{
CLIENT *c, *next;
INT cnt;
Client_Destroy( This_Server, "Server going down.", NULL );
cnt = 0;
c = My_Clients;
while( c )
{
cnt++;
next = c->next;
free( c );
c = next;
}
if( cnt ) Log( LOG_INFO, "Freed %d client structure%s.", cnt, cnt == 1 ? "" : "s" );
} /* Client_Exit */
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GLOBAL CLIENT *Client_ThisServer( VOID )
{
return This_Server;
} /* Client_ThisServer */
GLOBAL CLIENT *Client_NewLocal( CONN_ID Idx, CHAR *Hostname, INT Type, BOOLEAN Idented )
{
/* Neuen lokalen Client erzeugen: Wrapper-Funktion fuer Client_New(). */
return Client_New( Idx, This_Server, NULL, Type, NULL, NULL, Hostname, NULL, 0, 0, NULL, Idented );
} /* Client_NewLocal */
GLOBAL CLIENT *Client_NewRemoteServer( CLIENT *Introducer, CHAR *Hostname, CLIENT *TopServer, INT Hops, INT Token, CHAR *Info, BOOLEAN Idented )
{
/* Neuen Remote-Client erzeugen: Wrapper-Funktion fuer Client_New (). */
return Client_New( NONE, Introducer, TopServer, CLIENT_SERVER, Hostname, NULL, Hostname, Info, Hops, Token, NULL, Idented );
} /* Client_NewRemoteServer */
GLOBAL CLIENT *Client_NewRemoteUser( CLIENT *Introducer, CHAR *Nick, INT Hops, CHAR *User, CHAR *Hostname, INT Token, CHAR *Modes, CHAR *Info, BOOLEAN Idented )
{
/* Neuen Remote-Client erzeugen: Wrapper-Funktion fuer Client_New (). */
return Client_New( NONE, Introducer, NULL, CLIENT_USER, Nick, User, Hostname, Info, Hops, Token, Modes, Idented );
} /* Client_NewRemoteUser */
GLOBAL CLIENT *Client_New( CONN_ID Idx, CLIENT *Introducer, CLIENT *TopServer, INT Type, CHAR *ID, CHAR *User, CHAR *Hostname, CHAR *Info, INT Hops, INT Token, CHAR *Modes, BOOLEAN Idented )
{
CLIENT *client;
assert( Idx >= NONE );
assert( Introducer != NULL );
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assert( Hostname != NULL );
client = New_Client_Struct( );
if( ! client ) return NULL;
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/* Initialisieren */
client->conn_id = Idx;
client->introducer = Introducer;
client->topserver = TopServer;
client->type = Type;
if( ID ) Client_SetID( client, ID );
if( User ) Client_SetUser( client, User, Idented );
if( Hostname ) Client_SetHostname( client, Hostname );
if( Info ) Client_SetInfo( client, Info );
client->hops = Hops;
client->token = Token;
if( Modes ) Client_SetModes( client, Modes );
if( Type == CLIENT_SERVER ) Generate_MyToken( client );
/* ist der User away? */
if( strchr( client->modes, 'a' )) strcpy( client->away, DEFAULT_AWAY_MSG );
/* Verketten */
client->next = My_Clients;
My_Clients = client;
return client;
} /* Client_New */
GLOBAL VOID Client_Destroy( CLIENT *Client, CHAR *LogMsg, CHAR *FwdMsg )
{
/* Client entfernen. */
CLIENT *last, *c;
CHAR *txt;
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assert( Client != NULL );
if( LogMsg ) txt = LogMsg;
else txt = FwdMsg;
if( ! txt ) txt = "Reason unknown.";
last = NULL;
c = My_Clients;
while( c )
{
if(( Client->type == CLIENT_SERVER ) && ( c->introducer == Client ) && ( c != Client ))
{
Client_Destroy( c, LogMsg, FwdMsg );
last = NULL;
c = My_Clients;
continue;
}
if( c == Client )
{
if( last ) last->next = c->next;
else My_Clients = c->next;
if( c->type == CLIENT_USER )
{
if( c->conn_id != NONE )
{
/* Ein lokaler User. Alle andere Server informieren! */
Log( LOG_NOTICE, "User \"%s\" unregistered (connection %d): %s", Client_Mask( c ), c->conn_id, txt );
if( FwdMsg ) IRC_WriteStrServersPrefix( NULL, c, "QUIT :%s", FwdMsg );
else IRC_WriteStrServersPrefix( NULL, c, "QUIT :" );
}
else
{
/* Remote User. Andere Server informieren, ausser denen,
* die "in Richtung dem liegen", auf dem der User registriert
* ist. Von denen haben wir das QUIT ja wohl bekommen. */
Log( LOG_DEBUG, "User \"%s\" unregistered: %s", Client_Mask( c ), txt );
if( FwdMsg ) IRC_WriteStrServersPrefix( Client_NextHop( c ), c, "QUIT :%s", FwdMsg );
else IRC_WriteStrServersPrefix( Client_NextHop( c ), c, "QUIT :" );
}
Channel_RemoveClient( c, FwdMsg ? FwdMsg : c->id );
}
else if( c->type == CLIENT_SERVER )
{
if( c != This_Server )
{
if( c->conn_id != NONE ) Log( LOG_NOTICE, "Server \"%s\" unregistered (connection %d): %s", c->id, c->conn_id, txt );
else Log( LOG_NOTICE, "Server \"%s\" unregistered: %s", c->id, txt );
}
/* andere Server informieren */
if( ! NGIRCd_Quit )
{
if( FwdMsg ) IRC_WriteStrServersPrefix( Client_NextHop( c ), c, "SQUIT %s :%s", c->id, FwdMsg );
else IRC_WriteStrServersPrefix( Client_NextHop( c ), c, "SQUIT %s :", c->id );
}
}
else
{
if( c->conn_id != NONE )
{
if( c->id[0] ) Log( LOG_NOTICE, "Client \"%s\" unregistered (connection %d): %s", c->id, c->conn_id, txt );
else Log( LOG_NOTICE, "Client unregistered (connection %d): %s", c->conn_id, txt );
}
else
{
if( c->id[0] ) Log( LOG_WARNING, "Unregistered unknown client \"%s\": %s", c->id, txt );
else Log( LOG_WARNING, "Unregistered unknown client: %s", c->id, txt );
}
}
free( c );
break;
}
last = c;
c = c->next;
}
} /* Client_Destroy */
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GLOBAL VOID Client_SetHostname( CLIENT *Client, CHAR *Hostname )
{
/* Hostname eines Clients setzen */
assert( Client != NULL );
strncpy( Client->host, Hostname, CLIENT_HOST_LEN - 1 );
Client->host[CLIENT_HOST_LEN - 1] = '\0';
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} /* Client_SetHostname */
GLOBAL VOID Client_SetID( CLIENT *Client, CHAR *ID )
{
/* Hostname eines Clients setzen */
assert( Client != NULL );
strncpy( Client->id, ID, CLIENT_ID_LEN - 1 );
Client->id[CLIENT_ID_LEN - 1] = '\0';
} /* Client_SetID */
GLOBAL VOID Client_SetUser( CLIENT *Client, CHAR *User, BOOLEAN Idented )
{
/* Username eines Clients setzen */
assert( Client != NULL );
if( Idented ) strncpy( Client->user, User, CLIENT_USER_LEN - 1 );
else
{
Client->user[0] = '~';
strncpy( Client->user + 1, User, CLIENT_USER_LEN - 2 );
}
Client->user[CLIENT_USER_LEN - 1] = '\0';
} /* Client_SetUser */
GLOBAL VOID Client_SetInfo( CLIENT *Client, CHAR *Info )
{
/* Hostname eines Clients setzen */
assert( Client != NULL );
strncpy( Client->info, Info, CLIENT_INFO_LEN - 1 );
Client->info[CLIENT_INFO_LEN - 1] = '\0';
} /* Client_SetInfo */
GLOBAL VOID Client_SetModes( CLIENT *Client, CHAR *Modes )
{
/* Hostname eines Clients setzen */
assert( Client != NULL );
strncpy( Client->modes, Modes, CLIENT_MODE_LEN - 1 );
Client->modes[CLIENT_MODE_LEN - 1] = '\0';
} /* Client_SetModes */
GLOBAL VOID Client_SetPassword( CLIENT *Client, CHAR *Pwd )
{
/* Von einem Client geliefertes Passwort */
assert( Client != NULL );
strncpy( Client->pwd, Pwd, CLIENT_PASS_LEN - 1 );
Client->pwd[CLIENT_PASS_LEN - 1] = '\0';
} /* Client_SetPassword */
GLOBAL VOID Client_SetAway( CLIENT *Client, CHAR *Txt )
{
/* Von einem Client gelieferte AWAY-Nachricht */
assert( Client != NULL );
if( Txt )
{
/* Client AWAY setzen */
strncpy( Client->away, Txt, CLIENT_AWAY_LEN - 1 );
Client->away[CLIENT_AWAY_LEN - 1] = '\0';
Client_ModeAdd( Client, 'a' );
Log( LOG_DEBUG, "User \"%s\" is away: %s", Client_Mask( Client ), Txt );
}
else
{
/* AWAY loeschen */
Client_ModeDel( Client, 'a' );
Log( LOG_DEBUG, "User \"%s\" is no longer away.", Client_Mask( Client ));
}
} /* Client_SetAway */
GLOBAL VOID Client_SetType( CLIENT *Client, INT Type )
{
assert( Client != NULL );
Client->type = Type;
if( Type == CLIENT_SERVER ) Generate_MyToken( Client );
} /* Client_SetType */
GLOBAL VOID Client_SetHops( CLIENT *Client, INT Hops )
{
assert( Client != NULL );
Client->hops = Hops;
} /* Client_SetHops */
GLOBAL VOID Client_SetToken( CLIENT *Client, INT Token )
{
assert( Client != NULL );
Client->token = Token;
} /* Client_SetToken */
GLOBAL VOID Client_SetIntroducer( CLIENT *Client, CLIENT *Introducer )
{
assert( Client != NULL );
Client->introducer = Introducer;
} /* Client_SetIntroducer */
GLOBAL VOID Client_SetOperByMe( CLIENT *Client, BOOLEAN OperByMe )
{
assert( Client != NULL );
Client->oper_by_me = OperByMe;
} /* Client_SetOperByMe */
GLOBAL BOOLEAN Client_ModeAdd( CLIENT *Client, CHAR Mode )
{
/* Mode soll gesetzt werden. TRUE wird geliefert, wenn der
* Mode neu gesetzt wurde, FALSE, wenn der Client den Mode
* bereits hatte. */
CHAR x[2];
assert( Client != NULL );
x[0] = Mode; x[1] = '\0';
if( ! strchr( Client->modes, x[0] ))
{
/* Client hat den Mode noch nicht -> setzen */
strcat( Client->modes, x );
return TRUE;
}
else return FALSE;
} /* Client_ModeAdd */
GLOBAL BOOLEAN Client_ModeDel( CLIENT *Client, CHAR Mode )
{
/* Mode soll geloescht werden. TRUE wird geliefert, wenn der
* Mode entfernt wurde, FALSE, wenn der Client den Mode
* ueberhaupt nicht hatte. */
CHAR x[2], *p;
assert( Client != NULL );
x[0] = Mode; x[1] = '\0';
p = strchr( Client->modes, x[0] );
if( ! p ) return FALSE;
/* Client hat den Mode -> loeschen */
while( *p )
{
*p = *(p + 1);
p++;
}
return TRUE;
} /* Client_ModeDel */
GLOBAL CLIENT *Client_GetFromConn( CONN_ID Idx )
{
/* Client-Struktur, die zur lokalen Verbindung Idx gehoert,
* liefern. Wird keine gefunden, so wird NULL geliefert. */
CLIENT *c;
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assert( Idx >= 0 );
c = My_Clients;
while( c )
{
if( c->conn_id == Idx ) return c;
c = c->next;
}
return NULL;
} /* Client_GetFromConn */
GLOBAL CLIENT *Client_GetFromID( CHAR *Nick )
{
/* Client-Struktur, die den entsprechenden Nick hat, liefern.
* Wird keine gefunden, so wird NULL geliefert. */
CHAR n[CLIENT_ID_LEN], *ptr;
CLIENT *c = NULL;
assert( Nick != NULL );
/* Nick kopieren und ggf. Host-Mask abschneiden */
strncpy( n, Nick, CLIENT_ID_LEN - 1 );
n[CLIENT_ID_LEN - 1] = '\0';
ptr = strchr( n, '!' );
if( ptr ) *ptr = '\0';
c = My_Clients;
while( c )
{
if( strcasecmp( c->id, n ) == 0 ) return c;
c = c->next;
}
return NULL;
} /* Client_GetFromID */
GLOBAL CLIENT *Client_GetFromToken( CLIENT *Client, INT Token )
{
/* Client-Struktur, die den entsprechenden Introducer (=Client)
* und das gegebene Token hat, liefern. Wird keine gefunden,
* so wird NULL geliefert. */
CLIENT *c;
assert( Client != NULL );
assert( Token > 0 );
c = My_Clients;
while( c )
{
if(( c->type == CLIENT_SERVER ) && ( c->introducer == Client ) && ( c->token == Token )) return c;
c = c->next;
}
return NULL;
} /* Client_GetFromToken */
GLOBAL INT Client_Type( CLIENT *Client )
{
assert( Client != NULL );
return Client->type;
} /* Client_Type */
GLOBAL CONN_ID Client_Conn( CLIENT *Client )
{
assert( Client != NULL );
return Client->conn_id;
} /* Client_Conn */
GLOBAL CHAR *Client_ID( CLIENT *Client )
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{
assert( Client != NULL );
if( Client->id[0] ) return Client->id;
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else return "*";
} /* Client_ID */
GLOBAL CHAR *Client_Info( CLIENT *Client )
{
assert( Client != NULL );
return Client->info;
} /* Client_Info */
GLOBAL CHAR *Client_User( CLIENT *Client )
{
assert( Client != NULL );
if( Client->user ) return Client->user;
else return "~";
} /* Client_User */
GLOBAL CHAR *Client_Hostname( CLIENT *Client )
{
assert( Client != NULL );
return Client->host;
} /* Client_Hostname */
GLOBAL CHAR *Client_Password( CLIENT *Client )
{
assert( Client != NULL );
return Client->pwd;
} /* Client_Password */
GLOBAL CHAR *Client_Modes( CLIENT *Client )
{
assert( Client != NULL );
return Client->modes;
} /* Client_Modes */
GLOBAL BOOLEAN Client_OperByMe( CLIENT *Client )
{
assert( Client != NULL );
return Client->oper_by_me;
} /* Client_OperByMe */
GLOBAL INT Client_Hops( CLIENT *Client )
{
assert( Client != NULL );
return Client->hops;
} /* Client_Hops */
GLOBAL INT Client_Token( CLIENT *Client )
{
assert( Client != NULL );
return Client->token;
} /* Client_Token */
GLOBAL INT Client_MyToken( CLIENT *Client )
{
assert( Client != NULL );
return Client->mytoken;
} /* Client_MyToken */
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GLOBAL CLIENT *Client_NextHop( CLIENT *Client )
{
CLIENT *c;
assert( Client != NULL );
c = Client;
while( c->introducer && ( c->introducer != c ) && ( c->introducer != This_Server )) c = c->introducer;
return c;
} /* Client_NextHop */
GLOBAL CHAR *Client_Mask( CLIENT *Client )
{
/* Client-"ID" liefern, wie sie z.B. fuer
* Prefixe benoetigt wird. */
assert( Client != NULL );
if( Client->type == CLIENT_SERVER ) return Client->id;
sprintf( GetID_Buffer, "%s!%s@%s", Client->id, Client->user, Client->host );
return GetID_Buffer;
} /* Client_Mask */
GLOBAL CLIENT *Client_Introducer( CLIENT *Client )
{
assert( Client != NULL );
return Client->introducer;
} /* Client_Introducer */
GLOBAL CLIENT *Client_TopServer( CLIENT *Client )
{
assert( Client != NULL );
return Client->topserver;
} /* Client_TopServer */
GLOBAL BOOLEAN Client_HasMode( CLIENT *Client, CHAR Mode )
{
assert( Client != NULL );
return strchr( Client->modes, Mode ) != NULL;
} /* Client_HasMode */
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GLOBAL CHAR *Client_Away( CLIENT *Client )
{
/* AWAY-Text liefern */
assert( Client != NULL );
return Client->away;
} /* Client_Away */
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GLOBAL BOOLEAN Client_CheckNick( CLIENT *Client, CHAR *Nick )
{
/* Nick ueberpruefen */
CLIENT *c;
assert( Client != NULL );
assert( Nick != NULL );
/* Nick ungueltig? */
if( ! Client_IsValidNick( Nick ))
{
IRC_WriteStrClient( Client, ERR_ERRONEUSNICKNAME_MSG, Client_ID( Client ), Nick );
return FALSE;
}
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/* Nick bereits vergeben? */
c = My_Clients;
while( c )
{
if( strcasecmp( c->id, Nick ) == 0 )
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{
/* den Nick gibt es bereits */
IRC_WriteStrClient( Client, ERR_NICKNAMEINUSE_MSG, Client_ID( Client ), Nick );
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return FALSE;
}
c = c->next;
}
return TRUE;
} /* Client_CheckNick */
GLOBAL BOOLEAN Client_CheckID( CLIENT *Client, CHAR *ID )
{
/* Nick ueberpruefen */
CHAR str[COMMAND_LEN];
CLIENT *c;
assert( Client != NULL );
assert( Client->conn_id > NONE );
assert( ID != NULL );
/* Nick zu lang? */
if( strlen( ID ) > CLIENT_ID_LEN )
{
IRC_WriteStrClient( Client, ERR_ERRONEUSNICKNAME_MSG, Client_ID( Client ), ID );
return FALSE;
}
/* ID bereits vergeben? */
c = My_Clients;
while( c )
{
if( strcasecmp( c->id, ID ) == 0 )
{
/* die Server-ID gibt es bereits */
sprintf( str, "ID \"%s\" already registered!", ID );
Log( LOG_ERR, "%s (on connection %d)", str, Client->conn_id );
Conn_Close( Client->conn_id, str, str, TRUE );
return FALSE;
}
c = c->next;
}
return TRUE;
} /* Client_CheckID */
GLOBAL CLIENT *Client_Search( CHAR *ID )
{
/* Client suchen, auf den ID passt */
CLIENT *c;
assert( ID != NULL );
c = My_Clients;
while( c )
{
if( strcasecmp( c->id, ID ) == 0 ) return c;
c = c->next;
}
return NULL;
} /* Client_Search */
GLOBAL CLIENT *Client_First( VOID )
{
/* Ersten Client liefern. */
return My_Clients;
} /* Client_First */
GLOBAL CLIENT *Client_Next( CLIENT *c )
{
/* Naechsten Client liefern. Existiert keiner,
* so wird NULL geliefert. */
assert( c != NULL );
return c->next;
} /* Client_Next */
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GLOBAL INT Client_UserCount( VOID )
{
return Count( CLIENT_USER );
} /* Client_UserCount */
GLOBAL INT Client_ServiceCount( VOID )
{
return Count( CLIENT_SERVICE );;
} /* Client_ServiceCount */
GLOBAL INT Client_ServerCount( VOID )
{
return Count( CLIENT_SERVER );
} /* Client_ServerCount */
GLOBAL INT Client_MyUserCount( VOID )
{
return MyCount( CLIENT_USER );
} /* Client_MyUserCount */
GLOBAL INT Client_MyServiceCount( VOID )
{
return MyCount( CLIENT_SERVICE );
} /* Client_MyServiceCount */
GLOBAL INT Client_MyServerCount( VOID )
{
return MyCount( CLIENT_SERVER );
} /* Client_MyServerCount */
GLOBAL INT Client_OperCount( VOID )
{
CLIENT *c;
INT cnt;
cnt = 0;
c = My_Clients;
while( c )
{
if( c && ( c->type == CLIENT_USER ) && ( strchr( c->modes, 'o' ))) cnt++;
c = c->next;
}
return cnt;
} /* Client_OperCount */
GLOBAL INT Client_UnknownCount( VOID )
{
CLIENT *c;
INT cnt;
cnt = 0;
c = My_Clients;
while( c )
{
if( c && ( c->type != CLIENT_USER ) && ( c->type != CLIENT_SERVICE ) && ( c->type != CLIENT_SERVER )) cnt++;
c = c->next;
}
return cnt;
} /* Client_UnknownCount */
GLOBAL BOOLEAN Client_IsValidNick( CHAR *Nick )
{
/* Ist der Nick gueltig? */
CHAR *ptr, goodchars[] = ";0123456789";
assert( Nick != NULL );
if( Nick[0] == '#' ) return FALSE;
if( strchr( goodchars, Nick[0] )) return FALSE;
if( strlen( Nick ) >= CLIENT_NICK_LEN ) return FALSE;
ptr = Nick;
while( *ptr )
{
if(( *ptr < 'A' ) && ( ! strchr( goodchars, *ptr ))) return FALSE;
if(( *ptr > '}' ) && ( ! strchr( goodchars, *ptr ))) return FALSE;
ptr++;
}
return TRUE;
} /* Client_IsValidNick */
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LOCAL INT Count( CLIENT_TYPE Type )
{
CLIENT *c;
INT cnt;
cnt = 0;
c = My_Clients;
while( c )
{
if( c && ( c->type == Type )) cnt++;
c = c->next;
}
return cnt;
} /* Count */
LOCAL INT MyCount( CLIENT_TYPE Type )
{
CLIENT *c;
INT cnt;
cnt = 0;
c = My_Clients;
while( c )
{
if( c && ( c->introducer == This_Server ) && ( c->type == Type )) cnt++;
c = c->next;
}
return cnt;
} /* MyCount */
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LOCAL CLIENT *New_Client_Struct( VOID )
{
/* Neue CLIENT-Struktur pre-initialisieren */
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CLIENT *c;
c = malloc( sizeof( CLIENT ));
if( ! c )
{
Log( LOG_EMERG, "Can't allocate memory!" );
return NULL;
}
c->next = NULL;
c->type = CLIENT_UNKNOWN;
c->conn_id = NONE;
c->introducer = NULL;
c->topserver = NULL;
strcpy( c->id, "" );
strcpy( c->pwd, "" );
strcpy( c->host, "" );
strcpy( c->user, "" );
strcpy( c->info, "" );
strcpy( c->modes, "" );
c->oper_by_me = FALSE;
c->hops = -1;
c->token = -1;
c->mytoken = -1;
strcpy( c->away, "" );
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return c;
} /* New_Client */
LOCAL VOID Generate_MyToken( CLIENT *Client )
{
CLIENT *c;
INT token;
c = My_Clients;
token = 2;
while( c )
{
if( c->mytoken == token )
{
/* Das Token wurde bereits vergeben */
token++;
c = My_Clients;
continue;
}
else c = c->next;
}
Client->mytoken = token;
Log( LOG_DEBUG, "Assigned token %d to server \"%s\".", token, Client->id );
} /* Generate_MyToken */
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/* -eof- */