import { app, BrowserWindow } from 'electron'; import os from 'os'; import './main/controllers/api'; import './main/services/database'; import * as session from './main/services/session'; import BrowserWindowConstructorOptions = Electron.BrowserWindowConstructorOptions; export let mainWindow: Electron.BrowserWindow; async function createWindow(): Promise { session.setHeaders(); // universal options let options: BrowserWindowConstructorOptions = { width: 1600, height: 900, webPreferences: { nodeIntegration: true, }, }; // platform specifics switch (os.platform()) { case 'win32': options = { ...options, ...{ icon: 'resources/icon.ico', }, }; break; default: break; } // Create the browser window. mainWindow = new BrowserWindow(options); // and load the index.html of the app. await mainWindow.loadFile('frontend/index.html'); // Open the DevTools. mainWindow.webContents.openDevTools(); // Emitted when the window is closed. mainWindow.on('closed', () => { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null; }); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow); // Quit when all windows are closed. app.on('window-all-closed', () => { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit(); } }); app.on('activate', async () => { // On OS X it"s common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { await createWindow(); } }); // In this file you can include the rest of your app"s specific main process // code. You can also put them in separate files and require them here.