FinalSolution/FinalSolution/Properties/Resources.Designer.cs

116 lines
5.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FinalSolution.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FinalSolution.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Select Destiny 2 Application.
/// </summary>
internal static string Config_FindDestiny2_Select_Destiny_2_Application {
get {
return ResourceManager.GetString("Config_FindDestiny2_Select_Destiny_2_Application", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Found Destiny 2 Process at {0}.
/// </summary>
internal static string Config_FindGameRunning_Found_Destiny_2_Process {
get {
return ResourceManager.GetString("Config_FindGameRunning_Found_Destiny_2_Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hey! You are running Final Solution by the Genius Warlock.
///
///Be aware that Bungie do not allow any NETWORK MANIPULATION software, including this one. It is account bannable! Use at your own risks.
///
///You can edit the hotkeys in the &quot;config.json&quot;. If you messed up your config file, you can simply delete it and restart Final Solution, and a new one is generated.
///
///Also, make sure you have your NetLimiter installed, because Final Solution depends on it to limit your game.
///
///Finally, Final Solution is closed [rest of string was truncated]&quot;;.
/// </summary>
internal static string Config_ReadConfig_Awareness {
get {
return ResourceManager.GetString("Config_ReadConfig_Awareness", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NOT SO FAST!.
/// </summary>
internal static string Config_ReadConfig_Awareness_Title {
get {
return ResourceManager.GetString("Config_ReadConfig_Awareness_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You&apos;d better to read the README document..
/// </summary>
internal static string Config_ReadConfig_Go_To_Read_README {
get {
return ResourceManager.GetString("Config_ReadConfig_Go_To_Read_README", resourceCulture);
}
}
}
}