Added color support for on/off text
This commit is contained in:
parent
b488b73422
commit
9dbf8306af
10
3074.csproj
10
3074.csproj
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@ -85,19 +85,9 @@
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config"/>
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<None Include="icon.png" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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@ -1,3 +1,3 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=3074_002FProperties_002FResources/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
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13
App.xaml
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App.xaml
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@ -5,6 +5,17 @@
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Startup="App_OnStartup"
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DispatcherUnhandledException="App_OnDispatcherUnhandledException">
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<Application.Resources>
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<ResourceDictionary>
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<Style TargetType="TextBlock">
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<Style.Triggers>
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<Trigger Property="TextBlock.Text" Value="On">
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<Setter Property="Foreground" Value="LawnGreen"></Setter>
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</Trigger>
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<Trigger Property="TextBlock.Text" Value="Off">
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<Setter Property="Foreground" Value="Red"></Setter>
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</Trigger>
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</Style.Triggers>
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</Style>
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</ResourceDictionary>
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</Application.Resources>
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</Application>
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@ -30,12 +30,13 @@ namespace _3074
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writer.WriteLine("An exception occurred when loading tsf.");
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writer.WriteLine(e.Exception);
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}
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Console.WriteLine(_3074.Properties.Resources.CrashTextOutputAt);
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Console.WriteLine("TSF is crashed.");
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Console.WriteLine(fileName);
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Console.WriteLine(e.Exception);
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Shutdown();
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e.Handled = true;
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Shutdown();
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}
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[DllImport("shell32.dll", SetLastError = true)]
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@ -24,18 +24,18 @@
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<RowDefinition></RowDefinition>
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<RowDefinition></RowDefinition>
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</Grid.RowDefinitions>
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<TextBlock Grid.Row="0" Grid.Column="0" Text="3074" Foreground="Orange"></TextBlock>
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<TextBlock Grid.Row="0" Grid.Column="1" Text="{Binding F3074}" Foreground="Red"></TextBlock>
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<TextBlock Grid.Row="0" Grid.Column="1" Text="{Binding F3074}"></TextBlock>
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<TextBlock Grid.Row="1" Grid.Column="0" Text="3074UL" Foreground="Orange"></TextBlock>
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<TextBlock Grid.Row="1" Grid.Column="1" Text="{Binding F3074UL}" Foreground="Red"></TextBlock>
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<TextBlock Grid.Row="1" Grid.Column="1" Text="{Binding F3074UL}"></TextBlock>
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<TextBlock Grid.Row="2" Grid.Column="0" Text="7500" Foreground="Orange"></TextBlock>
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<TextBlock Grid.Row="2" Grid.Column="1" Text="{Binding F7500}" Foreground="Red"></TextBlock>
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<TextBlock Grid.Row="2" Grid.Column="1" Text="{Binding F7500}"></TextBlock>
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<TextBlock Grid.Row="3" Grid.Column="0" Text="27k" Foreground="Orange"></TextBlock>
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<TextBlock Grid.Row="3" Grid.Column="1" Text="{Binding F27K}" Foreground="Red"></TextBlock>
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<TextBlock Grid.Row="3" Grid.Column="1" Text="{Binding F27K}"></TextBlock>
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<TextBlock Grid.Row="4" Grid.Column="0" Text="30k" Foreground="Orange"></TextBlock>
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<TextBlock Grid.Row="4" Grid.Column="1" Text="{Binding F30K}" Foreground="Red"></TextBlock>
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<TextBlock Grid.Row="4" Grid.Column="1" Text="{Binding F30K}"></TextBlock>
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<TextBlock Grid.Row="5" Grid.Column="0" Text="FG" Foreground="Orange"></TextBlock>
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<TextBlock Grid.Row="5" Grid.Column="1" Text="{Binding FFullGame}" Foreground="Red"></TextBlock>
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<TextBlock Grid.Row="5" Grid.Column="1" Text="{Binding FFullGame}"></TextBlock>
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</Grid>
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</Window>
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</Window>
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@ -1,6 +1,9 @@
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using System;
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using System.ComponentModel;
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using System.Globalization;
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using System.Windows;
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using System.Windows.Data;
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using System.Windows.Media;
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namespace _3074
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{
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@ -50,4 +53,26 @@ namespace _3074
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Tsf.FFullGame.OnStateChanged += () => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(FFullGame)));
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}
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}
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public class OnOrOffColorSelector : IValueConverter
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{
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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if (!(value is string str)) return Colors.Orange;
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switch (str.ToLower())
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{
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case "on":
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return Colors.GreenYellow;
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case "off":
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return Colors.Red;
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default:
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return Colors.BlueViolet;
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}
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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throw new Exception();
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}
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}
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}
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@ -7,12 +7,12 @@ using System.Windows;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("_3074")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyTitle("TSF_3074")]
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[assembly: AssemblyDescription("ThirtySeventyFour_3074")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("_3074")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyCompany("The Genius Warlock")]
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[assembly: AssemblyProduct("TSF_3074")]
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[assembly: AssemblyCopyright("Copyright © The Genius Warlock 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -1,71 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace _3074.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("_3074.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Tsf has crashed because of unhandled exceptions. Thrown exception log is output at:.
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/// </summary>
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internal static string CrashTextOutputAt {
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get {
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return ResourceManager.GetString("CrashTextOutputAt", resourceCulture);
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}
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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||||
</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="CrashTextOutputAt" xml:space="preserve">
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<value>Tsf has crashed because of unhandled exceptions. Thrown exception log is output at:</value>
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</data>
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</root>
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