172 lines
7.3 KiB
C
172 lines
7.3 KiB
C
/*
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* Direct3D wine internal public interface file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_WINED3D_INTERFACE_H
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#define __WINE_WINED3D_INTERFACE_H
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#if !defined( __WINE_CONFIG_H )
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# error You must include config.h to use this header
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#endif
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#if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
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# error You must include d3d8.h or d3d9.h header to use this header
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#endif
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/*****************************************************************
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* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
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* PLEASE USE wine/wined3d_gl.h INSTEAD
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*/
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/*****************************************************************************
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* WineD3D Structures
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*/
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typedef struct _WINED3DADAPTER_IDENTIFIER {
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char *Driver;
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char *Description;
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char *DeviceName;
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LARGE_INTEGER *DriverVersion;
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DWORD *VendorId;
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DWORD *DeviceId;
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DWORD *SubSysId;
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DWORD *Revision;
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GUID *DeviceIdentifier;
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DWORD *WHQLLevel;
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} WINED3DADAPTER_IDENTIFIER;
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/*****************************************************************************
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* WineD3D interface
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*/
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typedef struct IWineD3D IWineD3D;
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#define INTERFACE IWineD3D
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#define IWineD3D_METHODS \
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IUnknown_METHODS \
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STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE; \
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STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; \
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STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; \
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STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; \
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STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE; \
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STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; \
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STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE; \
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DECLARE_INTERFACE_(IWineD3D,IUnknown) { IWineD3D_METHODS };
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3D methods ***/
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#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
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#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
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#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
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#define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
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#define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
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#define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
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#define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
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#endif
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/* Define the main WineD3D entrypoint */
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IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion);
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#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
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/*****************************************************************
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* Some defines
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*/
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/* Device caps */
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#define MAX_PALETTES 256
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#define MAX_STREAMS 16
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#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
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#define MAX_LEVELS 256
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/* Other useful values */
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#define HIGHEST_RENDER_STATE 174
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#define HIGHEST_TEXTURE_STATE 29
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#define HIGHEST_TRANSFORMSTATE 512
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#define D3DSBT_RECORDED 0xfffffffe
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#define D3D_VSHADER_MAX_CONSTANTS 96
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#define D3D_PSHADER_MAX_CONSTANTS 32
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/*****************************************************************
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* Some includes
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*/
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#include "wine/wined3d_gl.h"
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#include "wine/wined3d_types.h"
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#include <stdarg.h>
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#include <windef.h>
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#include <winbase.h>
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/*****************************************************************
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* Some defines
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*/
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typedef struct IDirect3DImpl IDirect3DImpl;
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typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl;
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typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl;
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
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typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl;
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typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl;
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typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl;
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typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl;
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typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
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typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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/*************************************************************
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* d3dcore interfaces defs
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*/
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/** Vertex Shader API */
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
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/* internal Interfaces */
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extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
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#endif /* Temporary #if 0 */
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#endif
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