518 lines
18 KiB
C
518 lines
18 KiB
C
/*
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* Server-side debugger functions
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*
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* Copyright (C) 1999 Alexandre Julliard
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*/
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include "winbase.h"
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#include "handle.h"
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#include "process.h"
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#include "thread.h"
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#include "request.h"
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enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED };
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/* debug event */
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struct debug_event
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{
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struct object obj; /* object header */
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struct debug_event *next; /* event queue */
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struct debug_event *prev;
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struct thread *sender; /* thread which sent this event */
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struct thread *debugger; /* debugger thread receiving the event */
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enum debug_event_state state; /* event state */
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int status; /* continuation status */
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debug_event_t data; /* event data */
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};
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/* debug context */
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struct debug_ctx
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{
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struct object obj; /* object header */
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struct debug_event *event_head; /* head of pending events queue */
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struct debug_event *event_tail; /* tail of pending events queue */
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struct debug_event *to_send; /* next event on the queue to send to debugger */
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};
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static void debug_event_dump( struct object *obj, int verbose );
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static int debug_event_signaled( struct object *obj, struct thread *thread );
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static void debug_event_destroy( struct object *obj );
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static const struct object_ops debug_event_ops =
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{
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sizeof(struct debug_event), /* size */
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debug_event_dump, /* dump */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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debug_event_signaled, /* signaled */
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no_satisfied, /* satisfied */
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NULL, /* get_poll_events */
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NULL, /* poll_event */
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no_read_fd, /* get_read_fd */
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no_write_fd, /* get_write_fd */
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no_flush, /* flush */
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no_get_file_info, /* get_file_info */
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debug_event_destroy /* destroy */
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};
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static void debug_ctx_dump( struct object *obj, int verbose );
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static int debug_ctx_signaled( struct object *obj, struct thread *thread );
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static void debug_ctx_destroy( struct object *obj );
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static const struct object_ops debug_ctx_ops =
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{
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sizeof(struct debug_ctx), /* size */
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debug_ctx_dump, /* dump */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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debug_ctx_signaled, /* signaled */
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no_satisfied, /* satisfied */
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NULL, /* get_poll_events */
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NULL, /* poll_event */
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no_read_fd, /* get_read_fd */
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no_write_fd, /* get_write_fd */
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no_flush, /* flush */
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no_get_file_info, /* get_file_info */
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debug_ctx_destroy /* destroy */
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};
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/* initialise the fields that do not need to be filled by the client */
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static int fill_debug_event( struct thread *debugger, struct thread *thread,
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struct debug_event *event )
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{
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int handle;
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/* some events need special handling */
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switch(event->data.code)
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{
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case CREATE_THREAD_DEBUG_EVENT:
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if ((event->data.info.create_thread.handle = alloc_handle( debugger->process, thread,
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/* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
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THREAD_ALL_ACCESS, FALSE )) == -1)
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return 0;
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event->data.info.create_thread.teb = thread->teb;
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event->data.info.create_thread.start = thread->entry;
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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if ((handle = alloc_handle( debugger->process, thread->process,
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/* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */
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PROCESS_ALL_ACCESS, FALSE )) == -1)
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return 0;
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event->data.info.create_process.process = handle;
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if ((handle = alloc_handle( debugger->process, thread,
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/* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
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THREAD_ALL_ACCESS, FALSE )) == -1)
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{
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close_handle( debugger->process, event->data.info.create_process.process );
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return 0;
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}
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event->data.info.create_process.thread = handle;
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handle = -1;
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if (thread->process->exe_file &&
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((handle = alloc_handle( debugger->process, thread->process->exe_file,
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/* the doc says write access too, but this doesn't seem a good idea */
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GENERIC_READ, FALSE )) == -1))
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{
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close_handle( debugger->process, event->data.info.create_process.process );
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close_handle( debugger->process, event->data.info.create_process.thread );
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return 0;
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}
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event->data.info.create_process.file = handle;
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event->data.info.create_process.teb = thread->teb;
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event->data.info.create_process.base = thread->process->module;
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event->data.info.create_process.start = thread->entry;
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event->data.info.create_process.dbg_offset = 0;
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event->data.info.create_process.dbg_size = 0;
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event->data.info.create_process.name = 0;
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event->data.info.create_process.unicode = 0;
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break;
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case LOAD_DLL_DEBUG_EVENT:
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if ((handle = event->data.info.load_dll.handle) != -1)
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{
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if ((handle = duplicate_handle( thread->process, handle, debugger->process,
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GENERIC_READ, FALSE, 0 )) == -1)
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return 0;
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event->data.info.load_dll.handle = handle;
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}
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break;
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case EXIT_PROCESS_DEBUG_EVENT:
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case EXIT_THREAD_DEBUG_EVENT:
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event->data.info.exit.exit_code = thread->exit_code;
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break;
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case EXCEPTION_DEBUG_EVENT:
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case UNLOAD_DLL_DEBUG_EVENT:
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case OUTPUT_DEBUG_STRING_EVENT:
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case RIP_EVENT:
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break;
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}
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return 1;
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}
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/* unlink the first event from the queue */
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static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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if (event->prev) event->prev->next = event->next;
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else debug_ctx->event_head = event->next;
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if (event->next) event->next->prev = event->prev;
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else debug_ctx->event_tail = event->prev;
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if (debug_ctx->to_send == event) debug_ctx->to_send = event->next;
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event->next = event->prev = NULL;
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release_object( event );
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}
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/* link an event at the end of the queue */
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static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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grab_object( event );
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event->next = NULL;
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event->prev = debug_ctx->event_tail;
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debug_ctx->event_tail = event;
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if (event->prev) event->prev->next = event;
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else debug_ctx->event_head = event;
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if (!debug_ctx->to_send)
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{
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debug_ctx->to_send = event;
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wake_up( &debug_ctx->obj, 0 );
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}
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}
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/* build a reply for the wait_debug_event request */
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static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled )
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{
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struct wait_debug_event_request *req = get_req_ptr( thread );
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if (obj)
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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struct debug_event *event = debug_ctx->to_send;
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/* the object that woke us has to be our debug context */
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assert( obj->ops == &debug_ctx_ops );
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assert( event );
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event->state = EVENT_SENT;
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debug_ctx->to_send = event->next;
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req->event.code = event->data.code;
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req->pid = event->sender->process;
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req->tid = event->sender;
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memcpy( &req->event, &event->data, sizeof(req->event) );
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}
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else /* timeout or error */
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{
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req->event.code = 0;
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req->pid = 0;
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req->tid = 0;
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}
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}
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/* build a reply for the send_event request */
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static void build_send_event_reply( struct thread *thread, struct object *obj, int signaled )
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{
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struct send_debug_event_request *req = get_req_ptr( thread );
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struct debug_event *event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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req->status = event->status;
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/* copy the context into the reply */
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if (event->data.code == EXCEPTION_DEBUG_EVENT)
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memcpy( &req->event.info.exception.context,
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&event->data.info.exception.context,
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sizeof(req->event.info.exception.context) );
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}
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static void debug_event_dump( struct object *obj, int verbose )
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{
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struct debug_event *debug_event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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fprintf( stderr, "Debug event sender=%p code=%d state=%d\n",
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debug_event->sender, debug_event->data.code, debug_event->state );
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}
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static int debug_event_signaled( struct object *obj, struct thread *thread )
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{
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struct debug_event *debug_event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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return debug_event->state == EVENT_CONTINUED;
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}
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static void debug_event_destroy( struct object *obj )
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{
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struct debug_event *event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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/* cannot still be in the queue */
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assert( !event->next );
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assert( !event->prev );
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/* If the event has been sent already, the handles are now under the */
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/* responsibility of the debugger process, so we don't touch them */
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if (event->state == EVENT_QUEUED)
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{
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struct process *debugger = event->debugger->process;
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switch(event->data.code)
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{
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case CREATE_THREAD_DEBUG_EVENT:
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close_handle( debugger, event->data.info.create_thread.handle );
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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if (event->data.info.create_process.file != -1)
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close_handle( debugger, event->data.info.create_process.file );
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close_handle( debugger, event->data.info.create_process.thread );
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close_handle( debugger, event->data.info.create_process.process );
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break;
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case LOAD_DLL_DEBUG_EVENT:
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if (event->data.info.load_dll.handle != -1)
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close_handle( debugger, event->data.info.load_dll.handle );
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break;
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}
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}
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release_object( event->sender );
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release_object( event->debugger );
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}
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static void debug_ctx_dump( struct object *obj, int verbose )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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fprintf( stderr, "Debug context head=%p tail=%p to_send=%p\n",
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debug_ctx->event_head, debug_ctx->event_tail, debug_ctx->to_send );
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}
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static int debug_ctx_signaled( struct object *obj, struct thread *thread )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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return debug_ctx->to_send != NULL;
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}
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static void debug_ctx_destroy( struct object *obj )
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{
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struct debug_event *event;
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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/* free all pending events */
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while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event );
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}
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/* wait for a debug event (or send a reply at once if one is pending) */
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static int wait_for_debug_event( int timeout )
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{
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struct debug_ctx *debug_ctx = current->debug_ctx;
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struct object *obj = &debug_ctx->obj;
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int flags = 0;
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if (!debug_ctx) /* current thread is not a debugger */
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{
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set_error( STATUS_INVALID_HANDLE );
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return 0;
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}
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if (timeout != -1) flags = SELECT_TIMEOUT;
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return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply );
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}
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/* continue a debug event */
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static int continue_debug_event( struct process *process, struct thread *thread, int status )
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{
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struct debug_event *event;
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struct debug_ctx *debug_ctx = current->debug_ctx;
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if (!debug_ctx || process->debugger != current || thread->process != process) goto error;
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/* find the event in the queue */
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for (event = debug_ctx->event_head; event; event = event->next)
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{
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if (event == debug_ctx->to_send) goto error;
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if (event->sender == thread) break;
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event = event->next;
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}
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if (!event) goto error;
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event->status = status;
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event->state = EVENT_CONTINUED;
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wake_up( &event->obj, 0 );
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unlink_event( debug_ctx, event );
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resume_process( process );
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return 1;
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error:
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/* not debugging this process, or no such event */
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set_error( STATUS_ACCESS_DENIED ); /* FIXME */
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return 0;
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}
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/* queue a debug event for a debugger */
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static struct debug_event *queue_debug_event( struct thread *thread, int code,
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debug_event_t *data )
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{
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struct thread *debugger = thread->process->debugger;
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struct debug_ctx *debug_ctx = debugger->debug_ctx;
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struct debug_event *event;
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assert( debug_ctx );
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/* cannot queue a debug event for myself */
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assert( debugger->process != thread->process );
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/* build the event */
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if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL;
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event->next = NULL;
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event->prev = NULL;
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event->state = EVENT_QUEUED;
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event->sender = (struct thread *)grab_object( thread );
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event->debugger = (struct thread *)grab_object( debugger );
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if (data) memcpy( &event->data, data, sizeof(event->data) );
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event->data.code = code;
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if (!fill_debug_event( debugger, thread, event ))
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{
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event->data.code = -1; /* make sure we don't attempt to close handles */
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release_object( event );
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return NULL;
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}
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link_event( debug_ctx, event );
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suspend_process( thread->process );
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return event;
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}
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/* generate a debug event from inside the server and queue it */
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void generate_debug_event( struct thread *thread, int code )
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{
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if (thread->process->debugger)
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{
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struct debug_event *event = queue_debug_event( thread, code, NULL );
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if (event) release_object( event );
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}
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}
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/* return a pointer to the context in case the thread is inside an exception event */
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CONTEXT *get_debug_context( struct thread *thread )
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{
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struct debug_event *event;
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struct thread *debugger = thread->process->debugger;
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if (!debugger) return NULL; /* not being debugged */
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assert( debugger->debug_ctx );
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/* find the exception event in the debugger's queue */
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for (event = debugger->debug_ctx->event_head; event; event = event->next)
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if (event->sender == thread && (event->data.code == EXCEPTION_DEBUG_EVENT))
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return &event->data.info.exception.context;
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return NULL;
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}
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/* attach a process to a debugger thread */
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int debugger_attach( struct process *process, struct thread *debugger )
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{
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struct debug_ctx *debug_ctx;
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struct thread *thread;
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if (process->debugger) /* already being debugged */
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{
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set_error( STATUS_ACCESS_DENIED );
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return 0;
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}
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/* make sure we don't create a debugging loop */
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for (thread = debugger; thread; thread = thread->process->debugger)
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if (thread->process == process)
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{
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set_error( STATUS_ACCESS_DENIED );
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return 0;
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}
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if (!debugger->debug_ctx) /* need to allocate a context */
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{
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if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0;
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debug_ctx->event_head = NULL;
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debug_ctx->event_tail = NULL;
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debug_ctx->to_send = NULL;
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debugger->debug_ctx = debug_ctx;
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}
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process->debugger = debugger;
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return 1;
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}
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/* a thread is exiting */
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void debug_exit_thread( struct thread *thread )
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{
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if (thread->debug_ctx) /* this thread is a debugger */
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{
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/* kill all debugged processes */
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kill_debugged_processes( thread, thread->exit_code );
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release_object( thread->debug_ctx );
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thread->debug_ctx = NULL;
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}
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}
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/* Wait for a debug event */
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DECL_HANDLER(wait_debug_event)
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{
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if (!wait_for_debug_event( req->timeout ))
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{
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req->event.code = 0;
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req->pid = NULL;
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req->tid = NULL;
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}
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}
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/* Continue a debug event */
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DECL_HANDLER(continue_debug_event)
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{
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struct process *process = get_process_from_id( req->pid );
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if (process)
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{
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struct thread *thread = get_thread_from_id( req->tid );
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if (thread)
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{
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continue_debug_event( process, thread, req->status );
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release_object( thread );
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}
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release_object( process );
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}
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}
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/* Start debugging an existing process */
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DECL_HANDLER(debug_process)
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{
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struct process *process = get_process_from_id( req->pid );
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if (!process) return;
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if (debugger_attach( process, current ))
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{
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struct thread *thread = process->thread_list;
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generate_debug_event( thread, CREATE_PROCESS_DEBUG_EVENT );
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while ((thread = thread->next)) generate_debug_event( thread, CREATE_THREAD_DEBUG_EVENT );
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/* FIXME: load dll + breakpoint exception events */
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}
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release_object( process );
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}
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/* Send a debug event */
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DECL_HANDLER(send_debug_event)
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{
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struct debug_event *event;
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int code = req->event.code;
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if ((code <= 0) || (code > RIP_EVENT))
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{
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fatal_protocol_error( current, "send_debug_event: bad code %d\n", code );
|
|
return;
|
|
}
|
|
req->status = 0;
|
|
if (current->process->debugger && ((event = queue_debug_event( current, code, &req->event ))))
|
|
{
|
|
/* wait for continue_debug_event */
|
|
struct object *obj = &event->obj;
|
|
sleep_on( 1, &obj, 0, -1, build_send_event_reply );
|
|
release_object( event );
|
|
}
|
|
}
|