Sweden-Number/dlls/wined3d
Henri Verbeet 5d1fc25808 wined3d: Use wined3d_buffer_vk_get_buffer_info() when binding the Vulkan index buffer.
Since it updates "bo_user.valid".

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 18:42:47 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Map vkGetPhysicalDeviceFeatures2() to vkGetPhysicalDeviceFeatures2KHR(). 2020-05-27 18:42:47 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Store the wined3d patch vertex count in the wined3d state structure. 2020-05-20 20:10:23 +02:00
context_vk.c wined3d: Use wined3d_buffer_vk_get_buffer_info() when binding the Vulkan index buffer. 2020-05-27 18:42:47 +02:00
cs.c wined3d: Move the swapchain cursor texture blit to wined3d_cs_exec_present(). 2020-05-27 00:14:14 +02:00
device.c wined3d: Introduce wined3d_device_flush(). 2020-05-20 21:32:02 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Store the wined3d primitive type in the wined3d state structure. 2020-05-20 20:10:19 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement pipeline statistics queries for the Vulkan adapter. 2020-05-27 18:42:47 +02:00
resource.c
sampler.c
shader.c wined3d: Store the wined3d primitive type in the wined3d state structure. 2020-05-20 20:10:19 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Store the wined3d patch vertex count in the wined3d state structure. 2020-05-20 20:10:23 +02:00
surface.c
swapchain.c wined3d: Move the swapchain cursor texture blit to wined3d_cs_exec_present(). 2020-05-27 00:14:14 +02:00
texture.c
utils.c wined3d: Store the wined3d primitive type in the wined3d state structure. 2020-05-20 20:10:19 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_device_flush(). 2020-05-20 21:32:02 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement pipeline statistics queries for the Vulkan adapter. 2020-05-27 18:42:47 +02:00
wined3d_vk.h wined3d: Implement vertex attribute divisors for the Vulkan adapter. 2020-05-21 22:29:38 +02:00