Sweden-Number/dlls/wined3d
Zhiyi Zhang b911e56045 wined3d: Restore display modes for all outputs when doing mode restoration.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-03 21:47:27 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Use wined3d_get_primary_adapter_luid() if we didn't get a valid LUID from Vulkan. 2020-10-14 20:32:08 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c
device.c
directx.c wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
texture.c wined3d: Do not invalidate STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE). 2020-10-13 18:19:06 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Store a struct wined3d pointer in struct wined3d_swapchain_state. 2020-10-29 22:25:29 +01:00
wined3d_private.h wined3d: Store a struct wined3d pointer in struct wined3d_swapchain_state. 2020-10-29 22:25:29 +01:00
wined3d_vk.h