Sweden-Number/dlls/winevulkan/vulkan.c

997 lines
32 KiB
C

/* Wine Vulkan ICD implementation
*
* Copyright 2017 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/vulkan.h"
#include "wine/vulkan_driver.h"
#include "vulkan_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(vulkan);
/* For now default to 4 as it felt like a reasonable version feature wise to support.
* Don't support the optional vk_icdGetPhysicalDeviceProcAddr introduced in this version
* as it is unlikely we will implement physical device extensions, which the loader is not
* aware off. Version 5 adds more extensive version checks. Something to tackle later.
*/
#define WINE_VULKAN_ICD_VERSION 4
/* All Vulkan structures use this structure for the first elements. */
struct wine_vk_structure_header
{
VkStructureType sType;
const void *pNext;
};
static void *wine_vk_get_global_proc_addr(const char *name);
static const struct vulkan_funcs *vk_funcs;
static void wine_vk_physical_device_free(struct VkPhysicalDevice_T *phys_dev)
{
if (!phys_dev)
return;
heap_free(phys_dev->extensions);
heap_free(phys_dev);
}
static struct VkPhysicalDevice_T *wine_vk_physical_device_alloc(struct VkInstance_T *instance,
VkPhysicalDevice phys_dev)
{
struct VkPhysicalDevice_T *object;
uint32_t num_host_properties, num_properties = 0;
VkExtensionProperties *host_properties = NULL;
VkResult res;
unsigned int i, j;
if (!(object = heap_alloc_zero(sizeof(*object))))
return NULL;
object->base.loader_magic = VULKAN_ICD_MAGIC_VALUE;
object->instance = instance;
object->phys_dev = phys_dev;
res = instance->funcs.p_vkEnumerateDeviceExtensionProperties(phys_dev,
NULL, &num_host_properties, NULL);
if (res != VK_SUCCESS)
{
ERR("Failed to enumerate device extensions, res=%d\n", res);
goto err;
}
host_properties = heap_calloc(num_host_properties, sizeof(*host_properties));
if (!host_properties)
{
ERR("Failed to allocate memory for device properties!\n");
goto err;
}
res = instance->funcs.p_vkEnumerateDeviceExtensionProperties(phys_dev,
NULL, &num_host_properties, host_properties);
if (res != VK_SUCCESS)
{
ERR("Failed to enumerate device extensions, res=%d\n", res);
goto err;
}
/* Count list of extensions for which we have an implementation.
* TODO: perform translation for platform specific extensions.
*/
for (i = 0; i < num_host_properties; i++)
{
if (wine_vk_device_extension_supported(host_properties[i].extensionName))
{
TRACE("Enabling extension '%s' for physical device %p\n", host_properties[i].extensionName, object);
num_properties++;
}
else
{
TRACE("Skipping extension '%s', no implementation found in winevulkan.\n", host_properties[i].extensionName);
}
}
TRACE("Host supported extensions %u, Wine supported extensions %u\n", num_host_properties, num_properties);
if (!(object->extensions = heap_calloc(num_properties, sizeof(*object->extensions))))
{
ERR("Failed to allocate memory for device extensions!\n");
goto err;
}
for (i = 0, j = 0; i < num_host_properties; i++)
{
if (wine_vk_device_extension_supported(host_properties[i].extensionName))
{
object->extensions[j] = host_properties[i];
j++;
}
}
object->extension_count = num_properties;
heap_free(host_properties);
return object;
err:
wine_vk_physical_device_free(object);
heap_free(host_properties);
return NULL;
}
/* Helper function for release command buffers. */
static void wine_vk_command_buffers_free(struct VkDevice_T *device, VkCommandPool pool,
uint32_t count, const VkCommandBuffer *buffers)
{
unsigned int i;
for (i = 0; i < count; i++)
{
if (!buffers[i])
continue;
device->funcs.p_vkFreeCommandBuffers(device->device, pool, 1, &buffers[i]->command_buffer);
heap_free(buffers[i]);
}
}
/* Helper function to create queues for a given family index. */
static struct VkQueue_T *wine_vk_device_alloc_queues(struct VkDevice_T *device,
uint32_t family_index, uint32_t queue_count)
{
struct VkQueue_T *queues;
unsigned int i;
if (!(queues = heap_calloc(queue_count, sizeof(*queues))))
{
ERR("Failed to allocate memory for queues\n");
return NULL;
}
for (i = 0; i < queue_count; i++)
{
struct VkQueue_T *queue = &queues[i];
queue->device = device;
/* The native device was already allocated with the required number of queues,
* so just fetch them from there.
*/
device->funcs.p_vkGetDeviceQueue(device->device, family_index, i, &queue->queue);
/* Set special header for ICD loader. */
queue->base.loader_magic = VULKAN_ICD_MAGIC_VALUE;
}
return queues;
}
/* Helper function to convert win32 VkDeviceCreateInfo to host compatible. */
static void wine_vk_device_convert_create_info(const VkDeviceCreateInfo *src,
VkDeviceCreateInfo *dst)
{
unsigned int i;
*dst = *src;
/* Application and loader can pass in a chain of extensions through pNext.
* We can't blindly pass these through as often these contain callbacks or
* they can even be pass structures for loader / ICD internal use. For now
* we ignore everything in pNext chain, but we print FIXMEs.
*/
if (src->pNext)
{
const struct wine_vk_structure_header *header;
for (header = src->pNext; header; header = header->pNext)
{
switch (header->sType)
{
case VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO:
/* Used for loader to ICD communication. Ignore to not confuse
* host loader.
*/
break;
default:
FIXME("Application requested a linked structure of type %#x.\n", header->sType);
}
}
}
/* For now don't support anything. */
dst->pNext = NULL;
/* Should be filtered out by loader as ICDs don't support layers. */
dst->enabledLayerCount = 0;
dst->ppEnabledLayerNames = NULL;
TRACE("Enabled extensions: %u\n", dst->enabledExtensionCount);
for (i = 0; i < dst->enabledExtensionCount; i++)
{
TRACE("Extension %u: %s\n", i, debugstr_a(dst->ppEnabledExtensionNames[i]));
}
}
/* Helper function used for freeing a device structure. This function supports full
* and partial object cleanups and can thus be used for vkCreateDevice failures.
*/
static void wine_vk_device_free(struct VkDevice_T *device)
{
if (!device)
return;
if (device->queues)
{
unsigned int i;
for (i = 0; i < device->max_queue_families; i++)
{
heap_free(device->queues[i]);
}
heap_free(device->queues);
device->queues = NULL;
}
if (device->device && device->funcs.p_vkDestroyDevice)
{
device->funcs.p_vkDestroyDevice(device->device, NULL /* pAllocator */);
}
heap_free(device);
}
static BOOL wine_vk_init(void)
{
HDC hdc;
hdc = GetDC(0);
vk_funcs = __wine_get_vulkan_driver(hdc, WINE_VULKAN_DRIVER_VERSION);
ReleaseDC(0, hdc);
if (!vk_funcs)
{
ERR("Failed to load Wine graphics driver supporting Vulkan.\n");
return FALSE;
}
return TRUE;
}
/* Helper function for converting between win32 and host compatible VkInstanceCreateInfo.
* This function takes care of extensions handled at winevulkan layer, a Wine graphics
* driver is responsible for handling e.g. surface extensions.
*/
static void wine_vk_instance_convert_create_info(const VkInstanceCreateInfo *src,
VkInstanceCreateInfo *dst)
{
unsigned int i;
*dst = *src;
if (dst->pApplicationInfo)
{
const VkApplicationInfo *app_info = dst->pApplicationInfo;
TRACE("Application name %s, application version %#x\n",
debugstr_a(app_info->pApplicationName), app_info->applicationVersion);
TRACE("Engine name %s, engine version %#x\n", debugstr_a(app_info->pEngineName),
app_info->engineVersion);
TRACE("API version %#x\n", app_info->apiVersion);
}
/* Application and loader can pass in a chain of extensions through pNext.
* We can't blindly pass these through as often these contain callbacks or
* they can even be pass structures for loader / ICD internal use. For now
* we ignore everything in pNext chain, but we print FIXMEs.
*/
if (src->pNext)
{
const struct wine_vk_structure_header *header;
for (header = src->pNext; header; header = header->pNext)
{
switch (header->sType)
{
case VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO:
/* Can be used to register new dispatchable object types
* to the loader. We should ignore it as it will confuse the
* host its loader.
*/
break;
default:
FIXME("Application requested a linked structure of type %#x.\n", header->sType);
}
}
}
/* For now don't support anything. */
dst->pNext = NULL;
/* ICDs don't support any layers, so nothing to copy. Modern versions of the loader
* filter this data out as well.
*/
dst->enabledLayerCount = 0;
dst->ppEnabledLayerNames = NULL;
TRACE("Enabled extensions: %u\n", dst->enabledExtensionCount);
for (i = 0; i < dst->enabledExtensionCount; i++)
{
TRACE("Extension %u: %s\n", i, debugstr_a(dst->ppEnabledExtensionNames[i]));
}
}
/* Helper function which stores wrapped physical devices in the instance object. */
static VkResult wine_vk_instance_load_physical_devices(struct VkInstance_T *instance)
{
VkResult res;
struct VkPhysicalDevice_T **tmp_phys_devs;
uint32_t num_phys_devs = 0;
unsigned int i;
res = instance->funcs.p_vkEnumeratePhysicalDevices(instance->instance, &num_phys_devs, NULL);
if (res != VK_SUCCESS)
{
ERR("Failed to enumerate physical devices, res=%d\n", res);
return res;
}
/* Don't bother with any of the rest if the system just lacks devices. */
if (num_phys_devs == 0)
return VK_SUCCESS;
tmp_phys_devs = heap_calloc(num_phys_devs, sizeof(*tmp_phys_devs));
if (!tmp_phys_devs)
return VK_ERROR_OUT_OF_HOST_MEMORY;
res = instance->funcs.p_vkEnumeratePhysicalDevices(instance->instance, &num_phys_devs, tmp_phys_devs);
if (res != VK_SUCCESS)
{
heap_free(tmp_phys_devs);
return res;
}
instance->phys_devs = heap_calloc(num_phys_devs, sizeof(*instance->phys_devs));
if (!instance->phys_devs)
{
heap_free(tmp_phys_devs);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
/* Wrap each native physical device handle into a dispatchable object for the ICD loader. */
for (i = 0; i < num_phys_devs; i++)
{
struct VkPhysicalDevice_T *phys_dev = wine_vk_physical_device_alloc(instance, tmp_phys_devs[i]);
if (!phys_dev)
{
ERR("Unable to allocate memory for physical device!\n");
heap_free(tmp_phys_devs);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
instance->phys_devs[i] = phys_dev;
instance->num_phys_devs = i + 1;
}
instance->num_phys_devs = num_phys_devs;
heap_free(tmp_phys_devs);
return VK_SUCCESS;
}
/* Helper function used for freeing an instance structure. This function supports full
* and partial object cleanups and can thus be used for vkCreateInstance failures.
*/
static void wine_vk_instance_free(struct VkInstance_T *instance)
{
if (!instance)
return;
if (instance->phys_devs)
{
unsigned int i;
for (i = 0; i < instance->num_phys_devs; i++)
{
wine_vk_physical_device_free(instance->phys_devs[i]);
}
heap_free(instance->phys_devs);
}
if (instance->instance)
vk_funcs->p_vkDestroyInstance(instance->instance, NULL /* allocator */);
heap_free(instance);
}
VkResult WINAPI wine_vkAllocateCommandBuffers(VkDevice device,
const VkCommandBufferAllocateInfo *allocate_info, VkCommandBuffer *buffers)
{
VkResult res = VK_SUCCESS;
unsigned int i;
TRACE("%p %p %p\n", device, allocate_info, buffers);
memset(buffers, 0, allocate_info->commandBufferCount * sizeof(*buffers));
for (i = 0; i < allocate_info->commandBufferCount; i++)
{
#if defined(USE_STRUCT_CONVERSION)
VkCommandBufferAllocateInfo_host allocate_info_host;
#else
VkCommandBufferAllocateInfo allocate_info_host;
#endif
/* TODO: future extensions (none yet) may require pNext conversion. */
allocate_info_host.pNext = allocate_info->pNext;
allocate_info_host.sType = allocate_info->sType;
allocate_info_host.commandPool = allocate_info->commandPool;
allocate_info_host.level = allocate_info->level;
allocate_info_host.commandBufferCount = 1;
TRACE("Creating command buffer %u, pool 0x%s, level %#x\n", i,
wine_dbgstr_longlong(allocate_info_host.commandPool),
allocate_info_host.level);
if (!(buffers[i] = heap_alloc_zero(sizeof(*buffers))))
{
res = VK_ERROR_OUT_OF_HOST_MEMORY;
break;
}
buffers[i]->base.loader_magic = VULKAN_ICD_MAGIC_VALUE;
buffers[i]->device = device;
res = device->funcs.p_vkAllocateCommandBuffers(device->device,
&allocate_info_host, &buffers[i]->command_buffer);
if (res != VK_SUCCESS)
{
ERR("Failed to allocate command buffer, res=%d\n", res);
break;
}
}
if (res != VK_SUCCESS)
{
wine_vk_command_buffers_free(device, allocate_info->commandPool, i, buffers);
memset(buffers, 0, allocate_info->commandBufferCount * sizeof(*buffers));
return res;
}
return VK_SUCCESS;
}
void WINAPI wine_vkCmdExecuteCommands(VkCommandBuffer buffer, uint32_t count,
const VkCommandBuffer *buffers)
{
VkCommandBuffer *tmp_buffers;
unsigned int i;
TRACE("%p %u %p\n", buffer, count, buffers);
if (!buffers || !count)
return;
/* Unfortunately we need a temporary buffer as our command buffers are wrapped.
* This call is called often and if a performance concern, we may want to use
* alloca as we shouldn't need much memory and it needs to be cleaned up after
* the call anyway.
*/
if (!(tmp_buffers = heap_alloc(count * sizeof(*tmp_buffers))))
{
ERR("Failed to allocate memory for temporary command buffers\n");
return;
}
for (i = 0; i < count; i++)
tmp_buffers[i] = buffers[i]->command_buffer;
buffer->device->funcs.p_vkCmdExecuteCommands(buffer->command_buffer, count, tmp_buffers);
heap_free(tmp_buffers);
}
VkResult WINAPI wine_vkCreateDevice(VkPhysicalDevice phys_dev,
const VkDeviceCreateInfo *create_info,
const VkAllocationCallbacks *allocator, VkDevice *device)
{
VkDeviceCreateInfo create_info_host;
uint32_t max_queue_families;
struct VkDevice_T *object;
VkResult res;
unsigned int i;
TRACE("%p %p %p %p\n", phys_dev, create_info, allocator, device);
if (allocator)
FIXME("Support for allocation callbacks not implemented yet\n");
object = heap_alloc_zero(sizeof(*object));
if (!object)
return VK_ERROR_OUT_OF_HOST_MEMORY;
object->base.loader_magic = VULKAN_ICD_MAGIC_VALUE;
wine_vk_device_convert_create_info(create_info, &create_info_host);
res = phys_dev->instance->funcs.p_vkCreateDevice(phys_dev->phys_dev,
&create_info_host, NULL /* allocator */, &object->device);
if (res != VK_SUCCESS)
{
ERR("Failed to create device.\n");
wine_vk_device_free(object);
return res;
}
object->phys_dev = phys_dev;
/* Just load all function pointers we are aware off. The loader takes care of filtering.
* We use vkGetDeviceProcAddr as opposed to vkGetInstanceProcAddr for efficiency reasons
* as functions pass through fewer dispatch tables within the loader.
*/
#define USE_VK_FUNC(name) \
object->funcs.p_##name = (void *)vk_funcs->p_vkGetDeviceProcAddr(object->device, #name); \
if (object->funcs.p_##name == NULL) \
TRACE("Not found %s\n", #name);
ALL_VK_DEVICE_FUNCS()
#undef USE_VK_FUNC
/* We need to cache all queues within the device as each requires wrapping since queues are
* dispatchable objects.
*/
phys_dev->instance->funcs.p_vkGetPhysicalDeviceQueueFamilyProperties(phys_dev->phys_dev,
&max_queue_families, NULL);
object->max_queue_families = max_queue_families;
TRACE("Max queue families: %u\n", object->max_queue_families);
object->queues = heap_calloc(max_queue_families, sizeof(*object->queues));
if (!object->queues)
{
wine_vk_device_free(object);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
for (i = 0; i < create_info_host.queueCreateInfoCount; i++)
{
uint32_t family_index = create_info_host.pQueueCreateInfos[i].queueFamilyIndex;
uint32_t queue_count = create_info_host.pQueueCreateInfos[i].queueCount;
TRACE("queueFamilyIndex %u, queueCount %u\n", family_index, queue_count);
object->queues[family_index] = wine_vk_device_alloc_queues(object, family_index, queue_count);
if (!object->queues[family_index])
{
ERR("Failed to allocate memory for queues\n");
wine_vk_device_free(object);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
}
object->quirks = phys_dev->instance->quirks;
*device = object;
return VK_SUCCESS;
}
VkResult WINAPI wine_vkCreateInstance(const VkInstanceCreateInfo *create_info,
const VkAllocationCallbacks *allocator, VkInstance *instance)
{
VkInstanceCreateInfo create_info_host;
const VkApplicationInfo *app_info;
struct VkInstance_T *object;
VkResult res;
TRACE("create_info %p, allocator %p, instance %p\n", create_info, allocator, instance);
if (allocator)
FIXME("Support for allocation callbacks not implemented yet\n");
if (!(object = heap_alloc_zero(sizeof(*object))))
{
ERR("Failed to allocate memory for instance\n");
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
object->base.loader_magic = VULKAN_ICD_MAGIC_VALUE;
wine_vk_instance_convert_create_info(create_info, &create_info_host);
res = vk_funcs->p_vkCreateInstance(&create_info_host, NULL /* allocator */, &object->instance);
if (res != VK_SUCCESS)
{
ERR("Failed to create instance, res=%d\n", res);
wine_vk_instance_free(object);
return res;
}
/* Load all instance functions we are aware of. Note the loader takes care
* of any filtering for extensions which were not requested, but which the
* ICD may support.
*/
#define USE_VK_FUNC(name) \
object->funcs.p_##name = (void *)vk_funcs->p_vkGetInstanceProcAddr(object->instance, #name);
ALL_VK_INSTANCE_FUNCS()
#undef USE_VK_FUNC
/* Cache physical devices for vkEnumeratePhysicalDevices within the instance as
* each vkPhysicalDevice is a dispatchable object, which means we need to wrap
* the native physical devices and present those to the application.
* Cleanup happens as part of wine_vkDestroyInstance.
*/
res = wine_vk_instance_load_physical_devices(object);
if (res != VK_SUCCESS)
{
ERR("Failed to load physical devices, res=%d\n", res);
wine_vk_instance_free(object);
return res;
}
if ((app_info = create_info->pApplicationInfo) && app_info->pApplicationName)
{
if (!strcmp(app_info->pApplicationName, "DOOM")
|| !strcmp(app_info->pApplicationName, "Wolfenstein II The New Colossus"))
object->quirks |= WINEVULKAN_QUIRK_GET_DEVICE_PROC_ADDR;
}
*instance = object;
TRACE("Done, instance=%p native_instance=%p\n", object, object->instance);
return VK_SUCCESS;
}
void WINAPI wine_vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator)
{
TRACE("%p %p\n", device, allocator);
if (allocator)
FIXME("Support for allocation callbacks not implemented yet\n");
wine_vk_device_free(device);
}
void WINAPI wine_vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator)
{
TRACE("%p, %p\n", instance, allocator);
if (allocator)
FIXME("Support allocation allocators\n");
wine_vk_instance_free(instance);
}
VkResult WINAPI wine_vkEnumerateDeviceExtensionProperties(VkPhysicalDevice phys_dev,
const char *layer_name, uint32_t *count, VkExtensionProperties *properties)
{
TRACE("%p, %p, %p, %p\n", phys_dev, layer_name, count, properties);
/* This shouldn't get called with layer_name set, the ICD loader prevents it. */
if (layer_name)
{
ERR("Layer enumeration not supported from ICD.\n");
return VK_ERROR_LAYER_NOT_PRESENT;
}
if (!properties)
{
*count = phys_dev->extension_count;
return VK_SUCCESS;
}
*count = min(*count, phys_dev->extension_count);
memcpy(properties, phys_dev->extensions, *count * sizeof(*properties));
TRACE("Returning %u extensions.\n", *count);
return *count < phys_dev->extension_count ? VK_INCOMPLETE : VK_SUCCESS;
}
VkResult WINAPI wine_vkEnumerateInstanceExtensionProperties(const char *layer_name,
uint32_t *count, VkExtensionProperties *properties)
{
VkResult res;
uint32_t num_properties = 0, num_host_properties = 0;
VkExtensionProperties *host_properties = NULL;
unsigned int i, j;
TRACE("%p %p %p\n", layer_name, count, properties);
/* This shouldn't get called with layer_name set, the ICD loader prevents it. */
if (layer_name)
{
ERR("Layer enumeration not supported from ICD.\n");
return VK_ERROR_LAYER_NOT_PRESENT;
}
res = vk_funcs->p_vkEnumerateInstanceExtensionProperties(NULL, &num_host_properties, NULL);
if (res != VK_SUCCESS)
return res;
host_properties = heap_calloc(num_host_properties, sizeof(*host_properties));
if (!host_properties)
return VK_ERROR_OUT_OF_HOST_MEMORY;
res = vk_funcs->p_vkEnumerateInstanceExtensionProperties(NULL, &num_host_properties, host_properties);
if (res != VK_SUCCESS)
{
ERR("Failed to retrieve host properties, res=%d\n", res);
heap_free(host_properties);
return res;
}
/* The Wine graphics driver provides us with all extensions supported by the host side
* including extension fixup (e.g. VK_KHR_xlib_surface -> VK_KHR_win32_surface). It is
* up to us here to filter the list down to extensions for which we have thunks.
*/
for (i = 0; i < num_host_properties; i++)
{
if (wine_vk_instance_extension_supported(host_properties[i].extensionName))
num_properties++;
}
/* We only have to count. */
if (!properties)
{
TRACE("Returning %u extensions\n", num_properties);
*count = num_properties;
heap_free(host_properties);
return VK_SUCCESS;
}
for (i = 0, j = 0; i < num_host_properties && j < *count; i++)
{
if (wine_vk_instance_extension_supported(host_properties[i].extensionName))
{
TRACE("Enabling extension '%s'\n", host_properties[i].extensionName);
properties[j] = host_properties[i];
j++;
}
}
*count = min(*count, num_properties);
heap_free(host_properties);
return *count < num_properties ? VK_INCOMPLETE : VK_SUCCESS;
}
VkResult WINAPI wine_vkEnumeratePhysicalDevices(VkInstance instance, uint32_t *count,
VkPhysicalDevice *devices)
{
unsigned int i;
TRACE("%p %p %p\n", instance, count, devices);
if (!devices)
{
*count = instance->num_phys_devs;
return VK_SUCCESS;
}
*count = min(*count, instance->num_phys_devs);
for (i = 0; i < *count; i++)
{
devices[i] = instance->phys_devs[i];
}
TRACE("Returning %u devices.\n", *count);
return *count < instance->num_phys_devs ? VK_INCOMPLETE : VK_SUCCESS;
}
void WINAPI wine_vkFreeCommandBuffers(VkDevice device, VkCommandPool pool, uint32_t count,
const VkCommandBuffer *buffers)
{
TRACE("%p 0x%s %u %p\n", device, wine_dbgstr_longlong(pool), count, buffers);
wine_vk_command_buffers_free(device, pool, count, buffers);
}
PFN_vkVoidFunction WINAPI wine_vkGetDeviceProcAddr(VkDevice device, const char *name)
{
void *func;
TRACE("%p, %s\n", device, debugstr_a(name));
/* The spec leaves return value undefined for a NULL device, let's just return NULL. */
if (!device || !name)
return NULL;
/* Per the spec, we are only supposed to return device functions as in functions
* for which the first parameter is vkDevice or a child of vkDevice like a
* vkCommandBuffer or vkQueue.
* Loader takes are of filtering of extensions which are enabled or not.
*/
func = wine_vk_get_device_proc_addr(name);
if (func)
return func;
/* vkGetDeviceProcAddr was intended for loading device and subdevice functions.
* idTech 6 titles such as Doom and Wolfenstein II, however use it also for
* loading of instance functions. This is undefined behavior as the specification
* disallows using any of the returned function pointers outside of device /
* subdevice objects. The games don't actually use the function pointers and if they
* did, they would crash as VkInstance / VkPhysicalDevice parameters need unwrapping.
* Khronos clarified behavior in the Vulkan spec and expects drivers to get updated,
* however it would require both driver and game fixes.
* https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/2323
* https://github.com/KhronosGroup/Vulkan-Docs/issues/655
*/
if (device->quirks & WINEVULKAN_QUIRK_GET_DEVICE_PROC_ADDR
&& (func = wine_vk_get_instance_proc_addr(name)))
{
WARN("Returning instance function %s.\n", debugstr_a(name));
return func;
}
TRACE("Function %s not found.\n", debugstr_a(name));
return NULL;
}
void WINAPI wine_vkGetDeviceQueue(VkDevice device, uint32_t family_index,
uint32_t queue_index, VkQueue *queue)
{
TRACE("%p %u %u %p\n", device, family_index, queue_index, queue);
*queue = &device->queues[family_index][queue_index];
}
PFN_vkVoidFunction WINAPI wine_vkGetInstanceProcAddr(VkInstance instance, const char *name)
{
void *func;
TRACE("%p %s\n", instance, debugstr_a(name));
if (!name)
return NULL;
/* vkGetInstanceProcAddr can load most Vulkan functions when an instance is passed in, however
* for a NULL instance it can only load global functions.
*/
func = wine_vk_get_global_proc_addr(name);
if (func)
{
return func;
}
if (!instance)
{
FIXME("Global function %s not found.\n", debugstr_a(name));
return NULL;
}
func = wine_vk_get_instance_proc_addr(name);
if (func) return func;
/* vkGetInstanceProcAddr also loads any children of instance, so device functions as well. */
func = wine_vk_get_device_proc_addr(name);
if (func) return func;
FIXME("Unsupported device or instance function: %s.\n", debugstr_a(name));
return NULL;
}
void * WINAPI wine_vk_icdGetInstanceProcAddr(VkInstance instance, const char *name)
{
TRACE("%p %s\n", instance, debugstr_a(name));
/* Initial version of the Vulkan ICD spec required vkGetInstanceProcAddr to be
* exported. vk_icdGetInstanceProcAddr was added later to separate ICD calls from
* Vulkan API. One of them in our case should forward to the other, so just forward
* to the older vkGetInstanceProcAddr.
*/
return wine_vkGetInstanceProcAddr(instance, name);
}
VkResult WINAPI wine_vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t *supported_version)
{
uint32_t req_version;
TRACE("%p\n", supported_version);
/* The spec is not clear how to handle this. Mesa drivers don't check, but it
* is probably best to not explode. VK_INCOMPLETE seems to be the closest value.
*/
if (!supported_version)
return VK_INCOMPLETE;
req_version = *supported_version;
*supported_version = min(req_version, WINE_VULKAN_ICD_VERSION);
TRACE("Loader requested ICD version %u, returning %u\n", req_version, *supported_version);
return VK_SUCCESS;
}
VkResult WINAPI wine_vkQueueSubmit(VkQueue queue, uint32_t count,
const VkSubmitInfo *submits, VkFence fence)
{
VkSubmitInfo *submits_host;
VkResult res;
VkCommandBuffer *command_buffers;
unsigned int i, j, num_command_buffers;
TRACE("%p %u %p 0x%s\n", queue, count, submits, wine_dbgstr_longlong(fence));
if (count == 0)
{
return queue->device->funcs.p_vkQueueSubmit(queue->queue, 0, NULL, fence);
}
submits_host = heap_calloc(count, sizeof(*submits_host));
if (!submits_host)
{
ERR("Unable to allocate memory for submit buffers!\n");
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
for (i = 0; i < count; i++)
{
memcpy(&submits_host[i], &submits[i], sizeof(*submits_host));
num_command_buffers = submits[i].commandBufferCount;
command_buffers = heap_calloc(num_command_buffers, sizeof(*submits_host));
if (!command_buffers)
{
ERR("Unable to allocate memory for comman buffers!\n");
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto err;
}
for (j = 0; j < num_command_buffers; j++)
{
command_buffers[j] = submits[i].pCommandBuffers[j]->command_buffer;
}
submits_host[i].pCommandBuffers = command_buffers;
}
res = queue->device->funcs.p_vkQueueSubmit(queue->queue, count, submits_host, fence);
err:
for (i = 0; i < count; i++)
{
heap_free((void *)submits_host[i].pCommandBuffers);
}
heap_free(submits_host);
TRACE("Returning %d\n", res);
return res;
}
BOOL WINAPI DllMain(HINSTANCE hinst, DWORD reason, void *reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hinst);
return wine_vk_init();
}
return TRUE;
}
static const struct vulkan_func vk_global_dispatch_table[] =
{
{"vkCreateInstance", &wine_vkCreateInstance},
{"vkEnumerateInstanceExtensionProperties", &wine_vkEnumerateInstanceExtensionProperties},
{"vkGetInstanceProcAddr", &wine_vkGetInstanceProcAddr},
};
static void *wine_vk_get_global_proc_addr(const char *name)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vk_global_dispatch_table); i++)
{
if (strcmp(name, vk_global_dispatch_table[i].name) == 0)
{
TRACE("Found name=%s in global table\n", debugstr_a(name));
return vk_global_dispatch_table[i].func;
}
}
return NULL;
}