Sweden-Number/dlls/d3d9
Stefan Dösinger 73c4fbcc51 d3d9: Work around an odd nvidia windows bug. 2011-02-01 12:03:24 +01:00
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tests d3d9: Work around an odd nvidia windows bug. 2011-02-01 12:03:24 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
d3d9.spec
d3d9_main.c d3d9: Quiet a few noisy fixme's. 2009-11-09 20:00:29 +01:00
d3d9_private.h wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
device.c wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
directx.c d3d9: Use more reasonable return values for unimplemented functions. 2010-10-27 12:12:04 +02:00
query.c wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
shader.c d3d9: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:28 +02:00
stateblock.c wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
surface.c d3d9: Remove some useless ERRs (LLVM/Clang). 2011-01-26 15:00:11 +01:00
swapchain.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
volume.c d3d9: Remove some useless ERRs (LLVM/Clang). 2011-01-26 15:00:11 +01:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00