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tests
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d3d9: Work around an odd nvidia windows bug.
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2011-02-01 12:03:24 +01:00 |
Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
buffer.c
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
cubetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
d3d9.spec
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…
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d3d9_main.c
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d3d9: Quiet a few noisy fixme's.
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2009-11-09 20:00:29 +01:00 |
d3d9_private.h
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wined3d: Remove COM from the stateblock.
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2011-01-31 12:24:58 +01:00 |
device.c
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wined3d: Remove COM from the stateblock.
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2011-01-31 12:24:58 +01:00 |
directx.c
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d3d9: Use more reasonable return values for unimplemented functions.
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2010-10-27 12:12:04 +02:00 |
query.c
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wined3d: Queries don't need parents.
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2010-09-01 12:40:08 +02:00 |
shader.c
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d3d9: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:28 +02:00 |
stateblock.c
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wined3d: Remove COM from the stateblock.
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2011-01-31 12:24:58 +01:00 |
surface.c
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d3d9: Remove some useless ERRs (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
swapchain.c
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
texture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
version.rc
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…
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vertexdeclaration.c
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
volume.c
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d3d9: Remove some useless ERRs (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
volumetexture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |