551 lines
25 KiB
C
551 lines
25 KiB
C
/*
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* Direct3D 9 private include file
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D9_PRIVATE_H
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#define __WINE_D3D9_PRIVATE_H
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#ifndef __WINE_CONFIG_H
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# error You must include config.h to use this header
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#endif
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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/* Redefines the constants */
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#define CALLBACK __stdcall
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#define WINAPI __stdcall
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#define APIENTRY WINAPI
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#include "gdi.h"
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#include "d3d9.h"
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#include "ddraw.h"
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#include "wine/wined3d_interface.h"
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
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_pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
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_pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
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_pWineCaps->Caps = &_pD3D9Caps->Caps; \
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_pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
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_pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
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_pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
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_pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
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_pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
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_pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
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_pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
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_pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
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_pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
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_pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
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_pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
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_pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
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_pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
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_pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
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_pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
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_pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
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_pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
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_pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
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_pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
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_pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
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_pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
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_pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
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_pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
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_pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
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_pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
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_pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
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_pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
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_pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
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_pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
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_pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
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_pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
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_pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
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_pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
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_pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
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_pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
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_pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
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_pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
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_pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
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_pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
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_pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
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_pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
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_pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
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_pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
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_pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
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_pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
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_pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
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_pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
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_pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
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_pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
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_pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
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_pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
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_pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
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_pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
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_pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
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_pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
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_pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
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_pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
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_pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
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_pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
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_pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
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_pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
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_pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
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_pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
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_pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
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_pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
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_pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
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_pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
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_pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
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_pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
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_pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
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_pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
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_pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
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_pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
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/* ===========================================================================
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D3D9 interfactes
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=========================================================================== */
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/* ---------- */
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/* IDirect3D9 */
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/* ---------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3D9Vtbl Direct3D9_Vtbl;
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/*****************************************************************************
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* IDirect3D implementation structure
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*/
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typedef struct IDirect3D9Impl
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{
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/* IUnknown fields */
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const IDirect3D9Vtbl *lpVtbl;
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LONG ref;
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/* The WineD3D device */
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IWineD3D *WineD3D;
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} IDirect3D9Impl;
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/* ---------------- */
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/* IDirect3DDevice9 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
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/*****************************************************************************
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* IDirect3DDevice9 implementation structure
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*/
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typedef struct IDirect3DDevice9Impl
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{
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/* IUnknown fields */
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const IDirect3DDevice9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DDevice9 fields */
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IWineD3DDevice *WineD3DDevice;
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} IDirect3DDevice9Impl;
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/* IDirect3DDevice9: */
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
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extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
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extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
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extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
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/* ---------------- */
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/* IDirect3DVolume9 */
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/* ---------------- */
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/*****************************************************************************
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* IDirect3DVolume9 implementation structure
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*/
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typedef struct IDirect3DVolume9Impl
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{
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/* IUnknown fields */
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const IDirect3DVolume9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DVolume9 fields */
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IWineD3DVolume *wineD3DVolume;
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} IDirect3DVolume9Impl;
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/* ------------------- */
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/* IDirect3DSwapChain9 */
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/* ------------------- */
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/*****************************************************************************
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* IDirect3DSwapChain9 implementation structure
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*/
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typedef struct IDirect3DSwapChain9Impl
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{
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/* IUnknown fields */
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const IDirect3DSwapChain9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DSwapChain9 fields */
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IWineD3DSwapChain *wineD3DSwapChain;
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/* Parent reference */
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LPDIRECT3DDEVICE9 parentDevice;
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} IDirect3DSwapChain9Impl;
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/* ------------------ */
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/* IDirect3DResource9 */
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/* ------------------ */
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/*****************************************************************************
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* IDirect3DResource9 implementation structure
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*/
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typedef struct IDirect3DResource9Impl
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{
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/* IUnknown fields */
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const IDirect3DResource9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource9 fields */
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IWineD3DResource *wineD3DResource;
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} IDirect3DResource9Impl;
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extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
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/* ----------------- */
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/* IDirect3DSurface9 */
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/* ----------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
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/*****************************************************************************
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* IDirect3DSurface9 implementation structure
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*/
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typedef struct IDirect3DSurface9Impl
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{
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/* IUnknown fields */
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const IDirect3DSurface9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource9 fields */
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IWineD3DSurface *wineD3DSurface;
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/* Parent reference */
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LPDIRECT3DDEVICE9 parentDevice;
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} IDirect3DSurface9Impl;
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/* ---------------------- */
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/* IDirect3DVertexBuffer9 */
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/* ---------------------- */
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/*****************************************************************************
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* IDirect3DVertexBuffer9 implementation structure
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*/
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typedef struct IDirect3DVertexBuffer9Impl
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{
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/* IUnknown fields */
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const IDirect3DVertexBuffer9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource9 fields */
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IWineD3DVertexBuffer *wineD3DVertexBuffer;
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/* Parent reference */
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LPDIRECT3DDEVICE9 parentDevice;
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} IDirect3DVertexBuffer9Impl;
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/* --------------------- */
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/* IDirect3DIndexBuffer9 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DIndexBuffer9 implementation structure
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*/
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typedef struct IDirect3DIndexBuffer9Impl
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{
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/* IUnknown fields */
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const IDirect3DIndexBuffer9Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource9 fields */
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IWineD3DIndexBuffer *wineD3DIndexBuffer;
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/* Parent reference */
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LPDIRECT3DDEVICE9 parentDevice;
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} IDirect3DIndexBuffer9Impl;
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DBaseTexture9 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DBaseTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DBaseTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DBaseTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DBaseTexture *wineD3DBaseTexture;
|
|
|
|
} IDirect3DBaseTexture9Impl;
|
|
|
|
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DCubeTexture9 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DCubeTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DCubeTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DCubeTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DCubeTexture *wineD3DCubeTexture;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DCubeTexture9Impl;
|
|
|
|
|
|
/* ----------------- */
|
|
/* IDirect3DTexture9 */
|
|
/* ----------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DTexture *wineD3DTexture;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DTexture9Impl;
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DVolumeTexture9 */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVolumeTexture9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DVolumeTexture9Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DVolumeTexture9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource9 fields */
|
|
IWineD3DVolumeTexture *wineD3DVolumeTexture;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DVolumeTexture9Impl;
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DStateBlock9 */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DStateBlock9 implementation structure
|
|
*/
|
|
typedef struct IDirect3DStateBlock9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DStateBlock9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DStateBlock9 fields */
|
|
IWineD3DStateBlock *wineD3DStateBlock;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DStateBlock9Impl;
|
|
|
|
|
|
/* --------------------------- */
|
|
/* IDirect3DVertexDeclaration9 */
|
|
/* --------------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexDeclaration implementation structure
|
|
*/
|
|
typedef struct IDirect3DVertexDeclaration9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DVertexDeclaration9 fields */
|
|
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DVertexDeclaration9Impl;
|
|
|
|
/* ---------------------- */
|
|
/* IDirect3DVertexShader9 */
|
|
/* ---------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DVertexShader9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DVertexShader9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DVertexShader9 fields */
|
|
IWineD3DVertexShader *wineD3DVertexShader;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DVertexShader9Impl;
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DPixelShader9 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DPixelShader9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DPixelShader9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DPixelShader9 fields */
|
|
IWineD3DPixelShader *wineD3DPixelShader;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DPixelShader9Impl;
|
|
|
|
/* --------------- */
|
|
/* IDirect3DQuery9 */
|
|
/* --------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DQuery9Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DQuery9Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DQuery9 fields */
|
|
IWineD3DQuery *wineD3DQuery;
|
|
|
|
/* Parent reference */
|
|
LPDIRECT3DDEVICE9 parentDevice;
|
|
} IDirect3DQuery9Impl;
|
|
|
|
|
|
/* Callbacks */
|
|
extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
|
|
|
|
extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
|
|
WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
|
|
IWineD3DVolume **ppVolume,
|
|
HANDLE * pSharedHandle);
|
|
|
|
extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality, BOOL Discard,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
|
|
|
|
extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality, BOOL Lockable,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
|
|
|
|
#endif /* __WINE_D3D9_PRIVATE_H */
|