..
.cvsignore
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
Makefile.in
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
basetexture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
cubetexture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
d3d8.spec
- pixel shader program dump code
2003-06-04 22:45:57 +00:00
d3d8_main.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
d3d8_private.h
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
d3dcore_gl.h
- more Extensions work (begin to detect ATI extensions)
2004-03-30 05:14:57 +00:00
device.c
- more Extensions work (begin to detect ATI extensions)
2004-03-30 05:14:57 +00:00
directx.c
- more Extensions work (begin to detect ATI extensions)
2004-03-30 05:14:57 +00:00
drawprim.c
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
indexbuffer.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
resource.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
shader.c
Portability fixes for LSB compatibility.
2004-03-01 21:32:02 +00:00
stateblock.c
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
surface.c
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
swapchain.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
texture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
utils.c
- more Extensions work (begin to detect ATI extensions)
2004-03-30 05:14:57 +00:00
version.rc
Added version info.
2003-04-03 23:55:27 +00:00
vertexbuffer.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
volume.c
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
volumetexture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
vshaderdeclaration.c
Vertex shader output is lit and transformed, so stop GL doing it all
2003-09-19 00:07:34 +00:00