Sweden-Number/dlls/wined3d
Karsten Elfenbein 9d7a39656a wined3d: Add Nvidia GTX 670. 2012-05-22 18:08:24 +02:00
..
Makefile.in
arb_program_shader.c Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
ati_fragment_shader.c
buffer.c wined3d: Avoid moving buffers while they're mapped. 2012-05-22 18:06:51 +02:00
context.c
device.c wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
directx.c wined3d: Add Nvidia GTX 670. 2012-05-22 18:08:24 +02:00
drawprim.c wined3d: Determine index buffer location based on vertex buffer locations. 2012-05-03 11:18:03 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources(). 2012-05-21 21:31:02 +02:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
stateblock.c wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
surface.c wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
swapchain.c wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
texture.c
utils.c Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add Nvidia GTX 670. 2012-05-22 18:08:24 +02:00