655 lines
22 KiB
C
655 lines
22 KiB
C
/*
|
|
* IWineD3DQuery implementation
|
|
*
|
|
* Copyright 2005 Oliver Stieber
|
|
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
/*
|
|
* Occlusion Queries:
|
|
* http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
|
|
* http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
|
|
*/
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
|
|
|
|
/* *******************************************
|
|
IWineD3DQuery IUnknown parts follow
|
|
******************************************* */
|
|
static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DQuery)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
ULONG ref;
|
|
TRACE("(%p) : Releasing from %d\n", This, This->ref);
|
|
ref = InterlockedDecrement(&This->ref);
|
|
if (ref == 0) {
|
|
/* Queries are specific to the GL context that created them. Not
|
|
* deleting the query will obviously leak it, but that's still better
|
|
* than potentially deleting a different query with the same id in this
|
|
* context, and (still) leaking the actual query. */
|
|
if (This->type == WINED3DQUERYTYPE_EVENT)
|
|
{
|
|
WineQueryEventData *query_data = (WineQueryEventData *)This->extendedData;
|
|
|
|
if (query_data->ctx->tid != GetCurrentThreadId())
|
|
{
|
|
FIXME("Query was created in a different thread, skipping deletion.\n");
|
|
}
|
|
else
|
|
{
|
|
ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
|
|
|
|
ENTER_GL();
|
|
|
|
if (GL_SUPPORT(APPLE_FENCE))
|
|
{
|
|
GL_EXTCALL(glDeleteFencesAPPLE(1, &query_data->fenceId));
|
|
checkGLcall("glDeleteFencesAPPLE");
|
|
}
|
|
else if (GL_SUPPORT(NV_FENCE))
|
|
{
|
|
GL_EXTCALL(glDeleteFencesNV(1, &query_data->fenceId));
|
|
checkGLcall("glDeleteFencesNV");
|
|
}
|
|
|
|
LEAVE_GL();
|
|
}
|
|
}
|
|
else if (This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY))
|
|
{
|
|
WineQueryOcclusionData *query_data = (WineQueryOcclusionData *)This->extendedData;
|
|
|
|
if (query_data->ctx->tid != GetCurrentThreadId())
|
|
{
|
|
FIXME("Query was created in a different thread, skipping deletion.\n");
|
|
}
|
|
else
|
|
{
|
|
ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
|
|
|
|
ENTER_GL();
|
|
|
|
GL_EXTCALL(glDeleteQueriesARB(1, &query_data->queryId));
|
|
checkGLcall("glDeleteQueriesARB");
|
|
|
|
LEAVE_GL();
|
|
}
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, This->extendedData);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DQuery IWineD3DQuery parts follow
|
|
******************************************* */
|
|
static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
|
|
*parent= (IUnknown*) parent;
|
|
IUnknown_AddRef(*parent);
|
|
TRACE("(%p) : returning %p\n", This, *parent);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
|
|
*pDevice = (IWineD3DDevice *)This->wineD3DDevice;
|
|
TRACE("(%p) returning %p\n", This, *pDevice);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
HRESULT res = S_OK;
|
|
|
|
TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
|
|
|
|
switch (This->type){
|
|
|
|
case WINED3DQUERYTYPE_VCACHE:
|
|
{
|
|
|
|
WINED3DDEVINFO_VCACHE *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
|
|
if(pData == NULL || dwSize == 0) break;
|
|
data->Pattern = WINEMAKEFOURCC('C','A','C','H');
|
|
data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
|
|
data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
|
|
data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
|
|
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_RESOURCEMANAGER:
|
|
{
|
|
WINED3DDEVINFO_RESOURCEMANAGER *data = pData;
|
|
int i;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
|
|
if(pData == NULL || dwSize == 0) break;
|
|
for(i = 0; i < WINED3DRTYPECOUNT; i++){
|
|
/*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
|
|
/* isTextureResident could be used to get some of this information */
|
|
data->stats[i].bThrashing = FALSE;
|
|
data->stats[i].ApproxBytesDownloaded = 1;
|
|
data->stats[i].NumEvicts = 1;
|
|
data->stats[i].NumVidCreates = 1;
|
|
data->stats[i].LastPri = 1;
|
|
data->stats[i].NumUsed = 1;
|
|
data->stats[i].NumUsedInVidMem = 1;
|
|
data->stats[i].WorkingSet = 1;
|
|
data->stats[i].WorkingSetBytes = 1;
|
|
data->stats[i].TotalManaged = 1;
|
|
data->stats[i].TotalBytes = 1;
|
|
}
|
|
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_VERTEXSTATS:
|
|
{
|
|
WINED3DDEVINFO_VERTEXSTATS *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
|
|
if(pData == NULL || dwSize == 0) break;
|
|
data->NumRenderedTriangles = 1;
|
|
data->NumExtraClippingTriangles = 1;
|
|
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_TIMESTAMP:
|
|
{
|
|
UINT64* data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
|
|
if(pData == NULL || dwSize == 0) break;
|
|
*data = 1; /*Don't know what this is supposed to be*/
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
|
|
{
|
|
BOOL* data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
|
|
if(pData == NULL || dwSize == 0) break;
|
|
*data = FALSE; /*Don't know what this is supposed to be*/
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_TIMESTAMPFREQ:
|
|
{
|
|
UINT64* data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
|
|
if(pData == NULL || dwSize == 0) break;
|
|
*data = 1; /*Don't know what this is supposed to be*/
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_PIPELINETIMINGS:
|
|
{
|
|
WINED3DDEVINFO_PIPELINETIMINGS *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
|
|
if(pData == NULL || dwSize == 0) break;
|
|
|
|
data->VertexProcessingTimePercent = 1.0f;
|
|
data->PixelProcessingTimePercent = 1.0f;
|
|
data->OtherGPUProcessingTimePercent = 97.0f;
|
|
data->GPUIdleTimePercent = 1.0f;
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_INTERFACETIMINGS:
|
|
{
|
|
WINED3DDEVINFO_INTERFACETIMINGS *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
|
|
|
|
if(pData == NULL || dwSize == 0) break;
|
|
data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
|
|
data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
|
|
data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
|
|
data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
|
|
data->WaitingForGPUOtherTimePercent = 96.0f;
|
|
}
|
|
|
|
break;
|
|
case WINED3DQUERYTYPE_VERTEXTIMINGS:
|
|
{
|
|
WINED3DDEVINFO_STAGETIMINGS *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
|
|
|
|
if(pData == NULL || dwSize == 0) break;
|
|
data->MemoryProcessingPercent = 50.0f;
|
|
data->ComputationProcessingPercent = 50.0f;
|
|
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_PIXELTIMINGS:
|
|
{
|
|
WINED3DDEVINFO_STAGETIMINGS *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
|
|
|
|
if(pData == NULL || dwSize == 0) break;
|
|
data->MemoryProcessingPercent = 50.0f;
|
|
data->ComputationProcessingPercent = 50.0f;
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
|
|
{
|
|
WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
|
|
|
|
if(pData == NULL || dwSize == 0) break;
|
|
data->MaxBandwidthUtilized = 1.0f;
|
|
data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
|
|
data->VertexRateUtilizedPercent = 1.0f;
|
|
data->TriangleSetupRateUtilizedPercent = 1.0f;
|
|
data->FillRateUtilizedPercent = 97.0f;
|
|
}
|
|
break;
|
|
case WINED3DQUERYTYPE_CACHEUTILIZATION:
|
|
{
|
|
WINED3DDEVINFO_CACHEUTILIZATION *data = pData;
|
|
FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
|
|
|
|
if(pData == NULL || dwSize == 0) break;
|
|
data->TextureCacheHitRate = 1.0f;
|
|
data->PostTransformVertexCacheHitRate = 1.0f;
|
|
}
|
|
|
|
|
|
break;
|
|
default:
|
|
FIXME("(%p) Unhandled query type %d\n",This , This->type);
|
|
|
|
};
|
|
|
|
/*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
|
|
D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
|
|
*/
|
|
return res; /* S_OK if the query data is available*/
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
|
|
WineQueryOcclusionData *query_data = (WineQueryOcclusionData *)This->extendedData;
|
|
DWORD* data = pData;
|
|
GLuint available;
|
|
GLuint samples;
|
|
HRESULT res;
|
|
|
|
TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
|
|
|
|
if (This->state == QUERY_CREATED)
|
|
{
|
|
/* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
|
|
TRACE("Query wasn't yet started, returning S_OK\n");
|
|
if(data) *data = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
if (This->state == QUERY_BUILDING)
|
|
{
|
|
/* Msdn says this returns an error, but our tests show that S_FALSE is returned */
|
|
TRACE("Query is building, returning S_FALSE\n");
|
|
return S_FALSE;
|
|
}
|
|
|
|
if (!GL_SUPPORT(ARB_OCCLUSION_QUERY))
|
|
{
|
|
WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
|
|
*data = 1;
|
|
return S_OK;
|
|
}
|
|
|
|
if (query_data->ctx->tid != GetCurrentThreadId())
|
|
{
|
|
FIXME("%p Wrong thread, returning 1.\n", This);
|
|
*data = 1;
|
|
return S_OK;
|
|
}
|
|
|
|
ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
|
|
|
|
ENTER_GL();
|
|
|
|
GL_EXTCALL(glGetQueryObjectuivARB(query_data->queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
|
|
checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
|
|
TRACE("(%p) : available %d.\n", This, available);
|
|
|
|
if (available)
|
|
{
|
|
if (data)
|
|
{
|
|
GL_EXTCALL(glGetQueryObjectuivARB(query_data->queryId, GL_QUERY_RESULT_ARB, &samples));
|
|
checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
|
|
TRACE("(%p) : Returning %d samples.\n", This, samples);
|
|
*data = samples;
|
|
}
|
|
res = S_OK;
|
|
}
|
|
else
|
|
{
|
|
res = S_FALSE;
|
|
}
|
|
|
|
LEAVE_GL();
|
|
|
|
return res;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
|
|
BOOL* data = pData;
|
|
WineQueryEventData *query_data = (WineQueryEventData *)This->extendedData;
|
|
|
|
TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
|
|
|
|
if (!pData || !dwSize) return S_OK;
|
|
|
|
if (query_data->ctx->tid != GetCurrentThreadId())
|
|
{
|
|
/* See comment in IWineD3DQuery::Issue, event query codeblock */
|
|
FIXME("Wrong thread, reporting GPU idle.\n");
|
|
*data = TRUE;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
|
|
|
|
ENTER_GL();
|
|
|
|
if (GL_SUPPORT(APPLE_FENCE))
|
|
{
|
|
*data = GL_EXTCALL(glTestFenceAPPLE(query_data->fenceId));
|
|
checkGLcall("glTestFenceAPPLE");
|
|
}
|
|
else if (GL_SUPPORT(NV_FENCE))
|
|
{
|
|
*data = GL_EXTCALL(glTestFenceNV(query_data->fenceId));
|
|
checkGLcall("glTestFenceNV");
|
|
}
|
|
else
|
|
{
|
|
WARN("(%p): reporting GPU idle\n", This);
|
|
*data = TRUE;
|
|
}
|
|
|
|
LEAVE_GL();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
int dataSize = 0;
|
|
TRACE("(%p) : type %#x\n", This, This->type);
|
|
switch(This->type){
|
|
case WINED3DQUERYTYPE_VCACHE:
|
|
dataSize = sizeof(WINED3DDEVINFO_VCACHE);
|
|
break;
|
|
case WINED3DQUERYTYPE_RESOURCEMANAGER:
|
|
dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
|
|
break;
|
|
case WINED3DQUERYTYPE_VERTEXSTATS:
|
|
dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
|
|
break;
|
|
case WINED3DQUERYTYPE_EVENT:
|
|
dataSize = sizeof(BOOL);
|
|
break;
|
|
case WINED3DQUERYTYPE_TIMESTAMP:
|
|
dataSize = sizeof(UINT64);
|
|
break;
|
|
case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
|
|
dataSize = sizeof(BOOL);
|
|
break;
|
|
case WINED3DQUERYTYPE_TIMESTAMPFREQ:
|
|
dataSize = sizeof(UINT64);
|
|
break;
|
|
case WINED3DQUERYTYPE_PIPELINETIMINGS:
|
|
dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
|
|
break;
|
|
case WINED3DQUERYTYPE_INTERFACETIMINGS:
|
|
dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
|
|
break;
|
|
case WINED3DQUERYTYPE_VERTEXTIMINGS:
|
|
dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
|
|
break;
|
|
case WINED3DQUERYTYPE_PIXELTIMINGS:
|
|
dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
|
|
break;
|
|
case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
|
|
dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
|
|
break;
|
|
case WINED3DQUERYTYPE_CACHEUTILIZATION:
|
|
dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
|
|
break;
|
|
default:
|
|
FIXME("(%p) Unhandled query type %d\n",This , This->type);
|
|
dataSize = 0;
|
|
}
|
|
return dataSize;
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
|
TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
|
|
|
|
return sizeof(BOOL);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
|
TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
|
|
|
|
return sizeof(DWORD);
|
|
}
|
|
|
|
static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
return This->type;
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
|
|
TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
|
|
if (dwIssueFlags & WINED3DISSUE_END)
|
|
{
|
|
WineQueryEventData *query_data = (WineQueryEventData *)This->extendedData;
|
|
|
|
if (query_data->ctx->tid != GetCurrentThreadId())
|
|
{
|
|
/* GL fences can be used only from the context that created them,
|
|
* so if a different context is active, don't bother setting the query. The penalty
|
|
* of a context switch is most likely higher than the gain of a correct query result
|
|
*
|
|
* If the query is used from a different thread, don't bother creating a multithread
|
|
* context - there's no point in doing that as the query would be unusable anyway
|
|
*/
|
|
WARN("Query context not active\n");
|
|
}
|
|
else
|
|
{
|
|
ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
|
|
|
|
ENTER_GL();
|
|
|
|
if (GL_SUPPORT(APPLE_FENCE))
|
|
{
|
|
GL_EXTCALL(glSetFenceAPPLE(query_data->fenceId));
|
|
checkGLcall("glSetFenceAPPLE");
|
|
}
|
|
else if (GL_SUPPORT(NV_FENCE))
|
|
{
|
|
GL_EXTCALL(glSetFenceNV(query_data->fenceId, GL_ALL_COMPLETED_NV));
|
|
checkGLcall("glSetFenceNV");
|
|
}
|
|
|
|
LEAVE_GL();
|
|
}
|
|
} else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
/* Started implicitly at device creation */
|
|
ERR("Event query issued with START flag - what to do?\n");
|
|
}
|
|
|
|
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
This->state = QUERY_BUILDING;
|
|
} else {
|
|
This->state = QUERY_SIGNALLED;
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
|
|
if (GL_SUPPORT(ARB_OCCLUSION_QUERY))
|
|
{
|
|
WineQueryOcclusionData *query_data = (WineQueryOcclusionData *)This->extendedData;
|
|
|
|
if (query_data->ctx->tid != GetCurrentThreadId())
|
|
{
|
|
FIXME("Not the owning context, can't start query.\n");
|
|
}
|
|
else
|
|
{
|
|
ActivateContext(This->wineD3DDevice, query_data->ctx->surface, CTXUSAGE_RESOURCELOAD);
|
|
|
|
ENTER_GL();
|
|
/* This is allowed according to msdn and our tests. Reset the query and restart */
|
|
if (dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
if(This->state == QUERY_BUILDING) {
|
|
GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
|
checkGLcall("glEndQuery()");
|
|
}
|
|
|
|
GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query_data->queryId));
|
|
checkGLcall("glBeginQuery()");
|
|
}
|
|
if (dwIssueFlags & WINED3DISSUE_END) {
|
|
/* Msdn says _END on a non-building occlusion query returns an error, but
|
|
* our tests show that it returns OK. But OpenGL doesn't like it, so avoid
|
|
* generating an error
|
|
*/
|
|
if(This->state == QUERY_BUILDING) {
|
|
GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
|
checkGLcall("glEndQuery()");
|
|
}
|
|
}
|
|
LEAVE_GL();
|
|
}
|
|
} else {
|
|
FIXME("(%p) : Occlusion queries not supported\n", This);
|
|
}
|
|
|
|
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
This->state = QUERY_BUILDING;
|
|
} else {
|
|
This->state = QUERY_SIGNALLED;
|
|
}
|
|
return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
|
|
TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
|
|
|
|
/* The fixme is printed when the app asks for the resulting data */
|
|
WARN("(%p) : Unhandled query type %#x\n", This, This->type);
|
|
|
|
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
This->state = QUERY_BUILDING;
|
|
} else {
|
|
This->state = QUERY_SIGNALLED;
|
|
}
|
|
|
|
return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
|
}
|
|
|
|
|
|
/**********************************************************
|
|
* IWineD3DQuery VTbl follows
|
|
**********************************************************/
|
|
|
|
const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
IWineD3DQueryImpl_QueryInterface,
|
|
IWineD3DQueryImpl_AddRef,
|
|
IWineD3DQueryImpl_Release,
|
|
/*** IWineD3Dquery methods ***/
|
|
IWineD3DQueryImpl_GetParent,
|
|
IWineD3DQueryImpl_GetDevice,
|
|
IWineD3DQueryImpl_GetData,
|
|
IWineD3DQueryImpl_GetDataSize,
|
|
IWineD3DQueryImpl_GetType,
|
|
IWineD3DQueryImpl_Issue
|
|
};
|
|
|
|
const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
IWineD3DQueryImpl_QueryInterface,
|
|
IWineD3DQueryImpl_AddRef,
|
|
IWineD3DQueryImpl_Release,
|
|
/*** IWineD3Dquery methods ***/
|
|
IWineD3DQueryImpl_GetParent,
|
|
IWineD3DQueryImpl_GetDevice,
|
|
IWineD3DEventQueryImpl_GetData,
|
|
IWineD3DEventQueryImpl_GetDataSize,
|
|
IWineD3DQueryImpl_GetType,
|
|
IWineD3DEventQueryImpl_Issue
|
|
};
|
|
|
|
const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
IWineD3DQueryImpl_QueryInterface,
|
|
IWineD3DQueryImpl_AddRef,
|
|
IWineD3DQueryImpl_Release,
|
|
/*** IWineD3Dquery methods ***/
|
|
IWineD3DQueryImpl_GetParent,
|
|
IWineD3DQueryImpl_GetDevice,
|
|
IWineD3DOcclusionQueryImpl_GetData,
|
|
IWineD3DOcclusionQueryImpl_GetDataSize,
|
|
IWineD3DQueryImpl_GetType,
|
|
IWineD3DOcclusionQueryImpl_Issue
|
|
};
|