.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Make the adapter responsible for copying between buffer objects.
|
2019-09-24 17:32:11 +02:00 |
adapter_vk.c
|
wined3d: Make the adapter responsible for copying between buffer objects.
|
2019-09-24 17:32:11 +02:00 |
arb_program_shader.c
|
wined3d: Store the sRGB constants as wined3d_vec4 structures.
|
2019-08-19 14:13:02 +02:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Allow loading buffers mapped through system memory.
|
2019-09-25 21:11:32 +02:00 |
context.c
|
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
|
2019-09-23 19:44:17 +02:00 |
cs.c
|
wined3d: Make the adapter responsible for clearing UAVs.
|
2019-09-24 17:32:08 +02:00 |
device.c
|
wined3d: Add default case in wined3d_calculate_fog_factor.
|
2019-10-18 20:05:01 +02:00 |
directx.c
|
wined3d: Add GPU information for Intel UHD Graphics 620.
|
2019-09-30 22:24:27 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Avoid dead assignment (scan-build).
|
2019-09-20 15:31:23 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
wined3d: Make the adapter responsible for query creation and destruction.
|
2019-08-15 20:17:01 +02:00 |
resource.c
|
wined3d: Introduce wined3d_resource_prepare_sysmem().
|
2019-08-16 10:08:52 +02:00 |
sampler.c
|
wined3d: Introduce a separate structure for OpenGL sampler information.
|
2019-08-15 20:16:58 +02:00 |
shader.c
|
wined3d: Store the sRGB constants as wined3d_vec4 structures.
|
2019-08-19 14:13:02 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
|
2019-09-23 19:44:17 +02:00 |
stateblock.c
|
wined3d: Introduce wined3d_stateblock_set_blend_factor().
|
2019-10-18 20:04:52 +02:00 |
surface.c
|
wined3d: Handle typeless formats in surface_cpu_blt().
|
2019-09-24 17:32:13 +02:00 |
swapchain.c
|
wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
|
2019-08-13 11:02:50 +02:00 |
texture.c
|
wined3d: Upload 3d GL textures per-slice when conversion is involved.
|
2019-10-18 20:04:45 +02:00 |
utils.c
|
wined3d: Retrieve the supported sample counts for Vulkan formats.
|
2019-09-20 16:23:44 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Fail UAV creation for resources without corresponding bind flag.
|
2019-10-01 17:09:39 +02:00 |
wined3d.spec
|
wined3d: Introduce wined3d_stateblock_set_blend_factor().
|
2019-10-18 20:04:52 +02:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Add GPU information for Intel UHD Graphics 620.
|
2019-09-30 22:24:27 +02:00 |
wined3d_vk.h
|
…
|
|