Sweden-Number/include/wine/wined3d.h

2533 lines
131 KiB
C

/*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_H
#define __WINE_WINED3D_H
#define WINED3D_OK S_OK
#define _FACWINED3D 0x876
#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
typedef DWORD WINED3DCOLOR;
typedef enum _WINED3DLIGHTTYPE
{
WINED3DLIGHT_POINT = 1,
WINED3DLIGHT_SPOT = 2,
WINED3DLIGHT_DIRECTIONAL = 3,
WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
} WINED3DLIGHTTYPE;
typedef enum _WINED3DPRIMITIVETYPE
{
WINED3DPT_UNDEFINED = 0,
WINED3DPT_POINTLIST = 1,
WINED3DPT_LINELIST = 2,
WINED3DPT_LINESTRIP = 3,
WINED3DPT_TRIANGLELIST = 4,
WINED3DPT_TRIANGLESTRIP = 5,
WINED3DPT_TRIANGLEFAN = 6,
WINED3DPT_LINELIST_ADJ = 10,
WINED3DPT_LINESTRIP_ADJ = 11,
WINED3DPT_TRIANGLELIST_ADJ = 12,
WINED3DPT_TRIANGLESTRIP_ADJ = 13,
WINED3DPT_FORCE_DWORD = 0x7fffffff
} WINED3DPRIMITIVETYPE;
typedef enum _WINED3DDEVTYPE
{
WINED3DDEVTYPE_HAL = 1,
WINED3DDEVTYPE_REF = 2,
WINED3DDEVTYPE_SW = 3,
WINED3DDEVTYPE_NULLREF = 4,
WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
} WINED3DDEVTYPE;
typedef enum _WINED3DDEGREETYPE
{
WINED3DDEGREE_LINEAR = 1,
WINED3DDEGREE_QUADRATIC = 2,
WINED3DDEGREE_CUBIC = 3,
WINED3DDEGREE_QUINTIC = 5,
WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
} WINED3DDEGREETYPE;
#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
enum wined3d_format_id
{
WINED3DFMT_UNKNOWN,
WINED3DFMT_B8G8R8_UNORM,
WINED3DFMT_B5G5R5X1_UNORM,
WINED3DFMT_B4G4R4A4_UNORM,
WINED3DFMT_B2G3R3_UNORM,
WINED3DFMT_B2G3R3A8_UNORM,
WINED3DFMT_B4G4R4X4_UNORM,
WINED3DFMT_R8G8B8X8_UNORM,
WINED3DFMT_B10G10R10A2_UNORM,
WINED3DFMT_P8_UINT_A8_UNORM,
WINED3DFMT_P8_UINT,
WINED3DFMT_L8_UNORM,
WINED3DFMT_L8A8_UNORM,
WINED3DFMT_L4A4_UNORM,
WINED3DFMT_R5G5_SNORM_L6_UNORM,
WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
WINED3DFMT_R10G11B11_SNORM,
WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
WINED3DFMT_D16_LOCKABLE,
WINED3DFMT_D32_UNORM,
WINED3DFMT_S1_UINT_D15_UNORM,
WINED3DFMT_X8D24_UNORM,
WINED3DFMT_S4X4_UINT_D24_UNORM,
WINED3DFMT_L16_UNORM,
WINED3DFMT_S8_UINT_D24_FLOAT,
WINED3DFMT_VERTEXDATA,
WINED3DFMT_R8G8_SNORM_Cx,
WINED3DFMT_R32G32B32A32_TYPELESS,
WINED3DFMT_R32G32B32A32_FLOAT,
WINED3DFMT_R32G32B32A32_UINT,
WINED3DFMT_R32G32B32A32_SINT,
WINED3DFMT_R32G32B32_TYPELESS,
WINED3DFMT_R32G32B32_FLOAT,
WINED3DFMT_R32G32B32_UINT,
WINED3DFMT_R32G32B32_SINT,
WINED3DFMT_R16G16B16A16_TYPELESS,
WINED3DFMT_R16G16B16A16_FLOAT,
WINED3DFMT_R16G16B16A16_UNORM,
WINED3DFMT_R16G16B16A16_UINT,
WINED3DFMT_R16G16B16A16_SNORM,
WINED3DFMT_R16G16B16A16_SINT,
WINED3DFMT_R32G32_TYPELESS,
WINED3DFMT_R32G32_FLOAT,
WINED3DFMT_R32G32_UINT,
WINED3DFMT_R32G32_SINT,
WINED3DFMT_R32G8X24_TYPELESS,
WINED3DFMT_D32_FLOAT_S8X24_UINT,
WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
WINED3DFMT_X32_TYPELESS_G8X24_UINT,
WINED3DFMT_R10G10B10A2_TYPELESS,
WINED3DFMT_R10G10B10A2_UNORM,
WINED3DFMT_R10G10B10A2_UINT,
WINED3DFMT_R10G10B10A2_SNORM,
WINED3DFMT_R11G11B10_FLOAT,
WINED3DFMT_R8G8B8A8_TYPELESS,
WINED3DFMT_R8G8B8A8_UNORM,
WINED3DFMT_R8G8B8A8_UNORM_SRGB,
WINED3DFMT_R8G8B8A8_UINT,
WINED3DFMT_R8G8B8A8_SNORM,
WINED3DFMT_R8G8B8A8_SINT,
WINED3DFMT_R16G16_TYPELESS,
WINED3DFMT_R16G16_FLOAT,
WINED3DFMT_R16G16_UNORM,
WINED3DFMT_R16G16_UINT,
WINED3DFMT_R16G16_SNORM,
WINED3DFMT_R16G16_SINT,
WINED3DFMT_R32_TYPELESS,
WINED3DFMT_D32_FLOAT,
WINED3DFMT_R32_FLOAT,
WINED3DFMT_R32_UINT,
WINED3DFMT_R32_SINT,
WINED3DFMT_R24G8_TYPELESS,
WINED3DFMT_D24_UNORM_S8_UINT,
WINED3DFMT_R24_UNORM_X8_TYPELESS,
WINED3DFMT_X24_TYPELESS_G8_UINT,
WINED3DFMT_R8G8_TYPELESS,
WINED3DFMT_R8G8_UNORM,
WINED3DFMT_R8G8_UINT,
WINED3DFMT_R8G8_SNORM,
WINED3DFMT_R8G8_SINT,
WINED3DFMT_R16_TYPELESS,
WINED3DFMT_R16_FLOAT,
WINED3DFMT_D16_UNORM,
WINED3DFMT_R16_UNORM,
WINED3DFMT_R16_UINT,
WINED3DFMT_R16_SNORM,
WINED3DFMT_R16_SINT,
WINED3DFMT_R8_TYPELESS,
WINED3DFMT_R8_UNORM,
WINED3DFMT_R8_UINT,
WINED3DFMT_R8_SNORM,
WINED3DFMT_R8_SINT,
WINED3DFMT_A8_UNORM,
WINED3DFMT_R1_UNORM,
WINED3DFMT_R9G9B9E5_SHAREDEXP,
WINED3DFMT_R8G8_B8G8_UNORM,
WINED3DFMT_G8R8_G8B8_UNORM,
WINED3DFMT_BC1_TYPELESS,
WINED3DFMT_BC1_UNORM,
WINED3DFMT_BC1_UNORM_SRGB,
WINED3DFMT_BC2_TYPELESS,
WINED3DFMT_BC2_UNORM,
WINED3DFMT_BC2_UNORM_SRGB,
WINED3DFMT_BC3_TYPELESS,
WINED3DFMT_BC3_UNORM,
WINED3DFMT_BC3_UNORM_SRGB,
WINED3DFMT_BC4_TYPELESS,
WINED3DFMT_BC4_UNORM,
WINED3DFMT_BC4_SNORM,
WINED3DFMT_BC5_TYPELESS,
WINED3DFMT_BC5_UNORM,
WINED3DFMT_BC5_SNORM,
WINED3DFMT_B5G6R5_UNORM,
WINED3DFMT_B5G5R5A1_UNORM,
WINED3DFMT_B8G8R8A8_UNORM,
WINED3DFMT_B8G8R8X8_UNORM,
/* FOURCC formats. */
WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
WINED3DFMT_FORCE_DWORD = 0xffffffff
};
typedef enum _WINED3DRENDERSTATETYPE
{
WINED3DRS_ANTIALIAS = 2, /* d3d7 */
WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
WINED3DRS_WRAPU = 5, /* d3d7 */
WINED3DRS_WRAPV = 6, /* d3d7 */
WINED3DRS_ZENABLE = 7,
WINED3DRS_FILLMODE = 8,
WINED3DRS_SHADEMODE = 9,
WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
WINED3DRS_MONOENABLE = 11, /* d3d7 */
WINED3DRS_ROP2 = 12, /* d3d7 */
WINED3DRS_PLANEMASK = 13, /* d3d7 */
WINED3DRS_ZWRITEENABLE = 14,
WINED3DRS_ALPHATESTENABLE = 15,
WINED3DRS_LASTPIXEL = 16,
WINED3DRS_SRCBLEND = 19,
WINED3DRS_DESTBLEND = 20,
WINED3DRS_CULLMODE = 22,
WINED3DRS_ZFUNC = 23,
WINED3DRS_ALPHAREF = 24,
WINED3DRS_ALPHAFUNC = 25,
WINED3DRS_DITHERENABLE = 26,
WINED3DRS_ALPHABLENDENABLE = 27,
WINED3DRS_FOGENABLE = 28,
WINED3DRS_SPECULARENABLE = 29,
WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
WINED3DRS_SUBPIXEL = 31, /* d3d7 */
WINED3DRS_SUBPIXELX = 32, /* d3d7 */
WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
WINED3DRS_FOGCOLOR = 34,
WINED3DRS_FOGTABLEMODE = 35,
WINED3DRS_FOGSTART = 36,
WINED3DRS_FOGEND = 37,
WINED3DRS_FOGDENSITY = 38,
WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
WINED3DRS_RANGEFOGENABLE = 48,
WINED3DRS_ANISOTROPY = 49, /* d3d7 */
WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
WINED3DRS_STENCILENABLE = 52,
WINED3DRS_STENCILFAIL = 53,
WINED3DRS_STENCILZFAIL = 54,
WINED3DRS_STENCILPASS = 55,
WINED3DRS_STENCILFUNC = 56,
WINED3DRS_STENCILREF = 57,
WINED3DRS_STENCILMASK = 58,
WINED3DRS_STENCILWRITEMASK = 59,
WINED3DRS_TEXTUREFACTOR = 60,
WINED3DRS_WRAP0 = 128,
WINED3DRS_WRAP1 = 129,
WINED3DRS_WRAP2 = 130,
WINED3DRS_WRAP3 = 131,
WINED3DRS_WRAP4 = 132,
WINED3DRS_WRAP5 = 133,
WINED3DRS_WRAP6 = 134,
WINED3DRS_WRAP7 = 135,
WINED3DRS_CLIPPING = 136,
WINED3DRS_LIGHTING = 137,
WINED3DRS_EXTENTS = 138, /* d3d7 */
WINED3DRS_AMBIENT = 139,
WINED3DRS_FOGVERTEXMODE = 140,
WINED3DRS_COLORVERTEX = 141,
WINED3DRS_LOCALVIEWER = 142,
WINED3DRS_NORMALIZENORMALS = 143,
WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
WINED3DRS_SPECULARMATERIALSOURCE = 146,
WINED3DRS_AMBIENTMATERIALSOURCE = 147,
WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
WINED3DRS_VERTEXBLEND = 151,
WINED3DRS_CLIPPLANEENABLE = 152,
WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
WINED3DRS_POINTSIZE = 154,
WINED3DRS_POINTSIZE_MIN = 155,
WINED3DRS_POINTSPRITEENABLE = 156,
WINED3DRS_POINTSCALEENABLE = 157,
WINED3DRS_POINTSCALE_A = 158,
WINED3DRS_POINTSCALE_B = 159,
WINED3DRS_POINTSCALE_C = 160,
WINED3DRS_MULTISAMPLEANTIALIAS = 161,
WINED3DRS_MULTISAMPLEMASK = 162,
WINED3DRS_PATCHEDGESTYLE = 163,
WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
WINED3DRS_DEBUGMONITORTOKEN = 165,
WINED3DRS_POINTSIZE_MAX = 166,
WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
WINED3DRS_COLORWRITEENABLE = 168,
WINED3DRS_TWEENFACTOR = 170,
WINED3DRS_BLENDOP = 171,
WINED3DRS_POSITIONDEGREE = 172,
WINED3DRS_NORMALDEGREE = 173,
WINED3DRS_SCISSORTESTENABLE = 174,
WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
WINED3DRS_ANTIALIASEDLINEENABLE = 176,
WINED3DRS_MINTESSELLATIONLEVEL = 178,
WINED3DRS_MAXTESSELLATIONLEVEL = 179,
WINED3DRS_ADAPTIVETESS_X = 180,
WINED3DRS_ADAPTIVETESS_Y = 181,
WINED3DRS_ADAPTIVETESS_Z = 182,
WINED3DRS_ADAPTIVETESS_W = 183,
WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
WINED3DRS_TWOSIDEDSTENCILMODE = 185,
WINED3DRS_CCW_STENCILFAIL = 186,
WINED3DRS_CCW_STENCILZFAIL = 187,
WINED3DRS_CCW_STENCILPASS = 188,
WINED3DRS_CCW_STENCILFUNC = 189,
WINED3DRS_COLORWRITEENABLE1 = 190,
WINED3DRS_COLORWRITEENABLE2 = 191,
WINED3DRS_COLORWRITEENABLE3 = 192,
WINED3DRS_BLENDFACTOR = 193,
WINED3DRS_SRGBWRITEENABLE = 194,
WINED3DRS_DEPTHBIAS = 195,
WINED3DRS_WRAP8 = 198,
WINED3DRS_WRAP9 = 199,
WINED3DRS_WRAP10 = 200,
WINED3DRS_WRAP11 = 201,
WINED3DRS_WRAP12 = 202,
WINED3DRS_WRAP13 = 203,
WINED3DRS_WRAP14 = 204,
WINED3DRS_WRAP15 = 205,
WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
WINED3DRS_SRCBLENDALPHA = 207,
WINED3DRS_DESTBLENDALPHA = 208,
WINED3DRS_BLENDOPALPHA = 209,
WINED3DRS_FORCE_DWORD = 0x7fffffff
} WINED3DRENDERSTATETYPE;
#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
typedef enum _WINED3DBLEND
{
WINED3DBLEND_ZERO = 1,
WINED3DBLEND_ONE = 2,
WINED3DBLEND_SRCCOLOR = 3,
WINED3DBLEND_INVSRCCOLOR = 4,
WINED3DBLEND_SRCALPHA = 5,
WINED3DBLEND_INVSRCALPHA = 6,
WINED3DBLEND_DESTALPHA = 7,
WINED3DBLEND_INVDESTALPHA = 8,
WINED3DBLEND_DESTCOLOR = 9,
WINED3DBLEND_INVDESTCOLOR = 10,
WINED3DBLEND_SRCALPHASAT = 11,
WINED3DBLEND_BOTHSRCALPHA = 12,
WINED3DBLEND_BOTHINVSRCALPHA = 13,
WINED3DBLEND_BLENDFACTOR = 14,
WINED3DBLEND_INVBLENDFACTOR = 15,
WINED3DBLEND_FORCE_DWORD = 0x7fffffff
} WINED3DBLEND;
typedef enum _WINED3DBLENDOP
{
WINED3DBLENDOP_ADD = 1,
WINED3DBLENDOP_SUBTRACT = 2,
WINED3DBLENDOP_REVSUBTRACT = 3,
WINED3DBLENDOP_MIN = 4,
WINED3DBLENDOP_MAX = 5,
WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
} WINED3DBLENDOP;
typedef enum _WINED3DVERTEXBLENDFLAGS
{
WINED3DVBF_DISABLE = 0,
WINED3DVBF_1WEIGHTS = 1,
WINED3DVBF_2WEIGHTS = 2,
WINED3DVBF_3WEIGHTS = 3,
WINED3DVBF_TWEENING = 255,
WINED3DVBF_0WEIGHTS = 256
} WINED3DVERTEXBLENDFLAGS;
typedef enum _WINED3DCMPFUNC
{
WINED3DCMP_NEVER = 1,
WINED3DCMP_LESS = 2,
WINED3DCMP_EQUAL = 3,
WINED3DCMP_LESSEQUAL = 4,
WINED3DCMP_GREATER = 5,
WINED3DCMP_NOTEQUAL = 6,
WINED3DCMP_GREATEREQUAL = 7,
WINED3DCMP_ALWAYS = 8,
WINED3DCMP_FORCE_DWORD = 0x7fffffff
} WINED3DCMPFUNC;
typedef enum _WINED3DZBUFFERTYPE
{
WINED3DZB_FALSE = 0,
WINED3DZB_TRUE = 1,
WINED3DZB_USEW = 2,
WINED3DZB_FORCE_DWORD = 0x7fffffff
} WINED3DZBUFFERTYPE;
typedef enum _WINED3DFOGMODE
{
WINED3DFOG_NONE = 0,
WINED3DFOG_EXP = 1,
WINED3DFOG_EXP2 = 2,
WINED3DFOG_LINEAR = 3,
WINED3DFOG_FORCE_DWORD = 0x7fffffff
} WINED3DFOGMODE;
typedef enum _WINED3DSHADEMODE
{
WINED3DSHADE_FLAT = 1,
WINED3DSHADE_GOURAUD = 2,
WINED3DSHADE_PHONG = 3,
WINED3DSHADE_FORCE_DWORD = 0x7fffffff
} WINED3DSHADEMODE;
typedef enum _WINED3DFILLMODE
{
WINED3DFILL_POINT = 1,
WINED3DFILL_WIREFRAME = 2,
WINED3DFILL_SOLID = 3,
WINED3DFILL_FORCE_DWORD = 0x7fffffff
} WINED3DFILLMODE;
typedef enum _WINED3DCULL
{
WINED3DCULL_NONE = 1,
WINED3DCULL_CW = 2,
WINED3DCULL_CCW = 3,
WINED3DCULL_FORCE_DWORD = 0x7fffffff
} WINED3DCULL;
typedef enum _WINED3DSTENCILOP
{
WINED3DSTENCILOP_KEEP = 1,
WINED3DSTENCILOP_ZERO = 2,
WINED3DSTENCILOP_REPLACE = 3,
WINED3DSTENCILOP_INCRSAT = 4,
WINED3DSTENCILOP_DECRSAT = 5,
WINED3DSTENCILOP_INVERT = 6,
WINED3DSTENCILOP_INCR = 7,
WINED3DSTENCILOP_DECR = 8,
WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} WINED3DSTENCILOP;
typedef enum _WINED3DMATERIALCOLORSOURCE
{
WINED3DMCS_MATERIAL = 0,
WINED3DMCS_COLOR1 = 1,
WINED3DMCS_COLOR2 = 2,
WINED3DMCS_FORCE_DWORD = 0x7fffffff
} WINED3DMATERIALCOLORSOURCE;
typedef enum _WINED3DPATCHEDGESTYLE
{
WINED3DPATCHEDGE_DISCRETE = 0,
WINED3DPATCHEDGE_CONTINUOUS = 1,
WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
} WINED3DPATCHEDGESTYLE;
typedef enum _WINED3DBACKBUFFER_TYPE
{
WINED3DBACKBUFFER_TYPE_MONO = 0,
WINED3DBACKBUFFER_TYPE_LEFT = 1,
WINED3DBACKBUFFER_TYPE_RIGHT = 2,
WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
} WINED3DBACKBUFFER_TYPE;
typedef enum _WINED3DSWAPEFFECT
{
WINED3DSWAPEFFECT_DISCARD = 1,
WINED3DSWAPEFFECT_FLIP = 2,
WINED3DSWAPEFFECT_COPY = 3,
WINED3DSWAPEFFECT_COPY_VSYNC = 4,
WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
} WINED3DSWAPEFFECT;
typedef enum _WINED3DSAMPLERSTATETYPE
{
WINED3DSAMP_ADDRESSU = 1,
WINED3DSAMP_ADDRESSV = 2,
WINED3DSAMP_ADDRESSW = 3,
WINED3DSAMP_BORDERCOLOR = 4,
WINED3DSAMP_MAGFILTER = 5,
WINED3DSAMP_MINFILTER = 6,
WINED3DSAMP_MIPFILTER = 7,
WINED3DSAMP_MIPMAPLODBIAS = 8,
WINED3DSAMP_MAXMIPLEVEL = 9,
WINED3DSAMP_MAXANISOTROPY = 10,
WINED3DSAMP_SRGBTEXTURE = 11,
WINED3DSAMP_ELEMENTINDEX = 12,
WINED3DSAMP_DMAPOFFSET = 13,
WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
} WINED3DSAMPLERSTATETYPE;
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
typedef enum _WINED3DMULTISAMPLE_TYPE
{
WINED3DMULTISAMPLE_NONE = 0,
WINED3DMULTISAMPLE_NONMASKABLE = 1,
WINED3DMULTISAMPLE_2_SAMPLES = 2,
WINED3DMULTISAMPLE_3_SAMPLES = 3,
WINED3DMULTISAMPLE_4_SAMPLES = 4,
WINED3DMULTISAMPLE_5_SAMPLES = 5,
WINED3DMULTISAMPLE_6_SAMPLES = 6,
WINED3DMULTISAMPLE_7_SAMPLES = 7,
WINED3DMULTISAMPLE_8_SAMPLES = 8,
WINED3DMULTISAMPLE_9_SAMPLES = 9,
WINED3DMULTISAMPLE_10_SAMPLES = 10,
WINED3DMULTISAMPLE_11_SAMPLES = 11,
WINED3DMULTISAMPLE_12_SAMPLES = 12,
WINED3DMULTISAMPLE_13_SAMPLES = 13,
WINED3DMULTISAMPLE_14_SAMPLES = 14,
WINED3DMULTISAMPLE_15_SAMPLES = 15,
WINED3DMULTISAMPLE_16_SAMPLES = 16,
WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} WINED3DMULTISAMPLE_TYPE;
typedef enum _WINED3DTEXTURESTAGESTATETYPE
{
WINED3DTSS_COLOROP = 0,
WINED3DTSS_COLORARG1 = 1,
WINED3DTSS_COLORARG2 = 2,
WINED3DTSS_ALPHAOP = 3,
WINED3DTSS_ALPHAARG1 = 4,
WINED3DTSS_ALPHAARG2 = 5,
WINED3DTSS_BUMPENVMAT00 = 6,
WINED3DTSS_BUMPENVMAT01 = 7,
WINED3DTSS_BUMPENVMAT10 = 8,
WINED3DTSS_BUMPENVMAT11 = 9,
WINED3DTSS_TEXCOORDINDEX = 10,
WINED3DTSS_BUMPENVLSCALE = 11,
WINED3DTSS_BUMPENVLOFFSET = 12,
WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
WINED3DTSS_COLORARG0 = 14,
WINED3DTSS_ALPHAARG0 = 15,
WINED3DTSS_RESULTARG = 16,
WINED3DTSS_CONSTANT = 17,
WINED3DTSS_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTURESTAGESTATETYPE;
#define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
typedef enum _WINED3DTEXTURETRANSFORMFLAGS
{
WINED3DTTFF_DISABLE = 0,
WINED3DTTFF_COUNT1 = 1,
WINED3DTTFF_COUNT2 = 2,
WINED3DTTFF_COUNT3 = 3,
WINED3DTTFF_COUNT4 = 4,
WINED3DTTFF_PROJECTED = 256,
WINED3DTTFF_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTURETRANSFORMFLAGS;
typedef enum _WINED3DTEXTUREOP
{
WINED3DTOP_DISABLE = 1,
WINED3DTOP_SELECTARG1 = 2,
WINED3DTOP_SELECTARG2 = 3,
WINED3DTOP_MODULATE = 4,
WINED3DTOP_MODULATE2X = 5,
WINED3DTOP_MODULATE4X = 6,
WINED3DTOP_ADD = 7,
WINED3DTOP_ADDSIGNED = 8,
WINED3DTOP_ADDSIGNED2X = 9,
WINED3DTOP_SUBTRACT = 10,
WINED3DTOP_ADDSMOOTH = 11,
WINED3DTOP_BLENDDIFFUSEALPHA = 12,
WINED3DTOP_BLENDTEXTUREALPHA = 13,
WINED3DTOP_BLENDFACTORALPHA = 14,
WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
WINED3DTOP_BLENDCURRENTALPHA = 16,
WINED3DTOP_PREMODULATE = 17,
WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
WINED3DTOP_BUMPENVMAP = 22,
WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
WINED3DTOP_DOTPRODUCT3 = 24,
WINED3DTOP_MULTIPLYADD = 25,
WINED3DTOP_LERP = 26,
WINED3DTOP_FORCE_DWORD = 0x7fffffff,
} WINED3DTEXTUREOP;
typedef enum _WINED3DTEXTUREADDRESS
{
WINED3DTADDRESS_WRAP = 1,
WINED3DTADDRESS_MIRROR = 2,
WINED3DTADDRESS_CLAMP = 3,
WINED3DTADDRESS_BORDER = 4,
WINED3DTADDRESS_MIRRORONCE = 5,
WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTUREADDRESS;
typedef enum _WINED3DTRANSFORMSTATETYPE
{
WINED3DTS_VIEW = 2,
WINED3DTS_PROJECTION = 3,
WINED3DTS_TEXTURE0 = 16,
WINED3DTS_TEXTURE1 = 17,
WINED3DTS_TEXTURE2 = 18,
WINED3DTS_TEXTURE3 = 19,
WINED3DTS_TEXTURE4 = 20,
WINED3DTS_TEXTURE5 = 21,
WINED3DTS_TEXTURE6 = 22,
WINED3DTS_TEXTURE7 = 23,
WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
WINED3DTS_WORLD1 = 257,
WINED3DTS_WORLD2 = 258,
WINED3DTS_WORLD3 = 259,
WINED3DTS_FORCE_DWORD = 0x7fffffff
} WINED3DTRANSFORMSTATETYPE;
#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
typedef enum _WINED3DBASISTYPE
{
WINED3DBASIS_BEZIER = 0,
WINED3DBASIS_BSPLINE = 1,
WINED3DBASIS_INTERPOLATE = 2,
WINED3DBASIS_FORCE_DWORD = 0x7fffffff
} WINED3DBASISTYPE;
typedef enum _WINED3DCUBEMAP_FACES
{
WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} WINED3DCUBEMAP_FACES;
typedef enum _WINED3DTEXTUREFILTERTYPE
{
WINED3DTEXF_NONE = 0,
WINED3DTEXF_POINT = 1,
WINED3DTEXF_LINEAR = 2,
WINED3DTEXF_ANISOTROPIC = 3,
WINED3DTEXF_FLATCUBIC = 4,
WINED3DTEXF_GAUSSIANCUBIC = 5,
WINED3DTEXF_PYRAMIDALQUAD = 6,
WINED3DTEXF_GAUSSIANQUAD = 7,
WINED3DTEXF_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTUREFILTERTYPE;
typedef enum _WINED3DRESOURCETYPE
{
WINED3DRTYPE_SURFACE = 1,
WINED3DRTYPE_VOLUME = 2,
WINED3DRTYPE_TEXTURE = 3,
WINED3DRTYPE_VOLUMETEXTURE = 4,
WINED3DRTYPE_CUBETEXTURE = 5,
WINED3DRTYPE_BUFFER = 6,
WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
} WINED3DRESOURCETYPE;
#define WINED3DRTYPECOUNT WINED3DRTYPE_BUFFER
typedef enum _WINED3DPOOL
{
WINED3DPOOL_DEFAULT = 0,
WINED3DPOOL_MANAGED = 1,
WINED3DPOOL_SYSTEMMEM = 2,
WINED3DPOOL_SCRATCH = 3,
WINED3DPOOL_FORCE_DWORD = 0x7fffffff
} WINED3DPOOL;
typedef enum _WINED3DQUERYTYPE
{
WINED3DQUERYTYPE_VCACHE = 4,
WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
WINED3DQUERYTYPE_VERTEXSTATS = 6,
WINED3DQUERYTYPE_EVENT = 8,
WINED3DQUERYTYPE_OCCLUSION = 9,
WINED3DQUERYTYPE_TIMESTAMP = 10,
WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
WINED3DQUERYTYPE_PIXELTIMINGS = 16,
WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
WINED3DQUERYTYPE_CACHEUTILIZATION = 18
} WINED3DQUERYTYPE;
#define WINED3DISSUE_BEGIN (1 << 1)
#define WINED3DISSUE_END (1 << 0)
#define WINED3DGETDATA_FLUSH (1 << 0)
typedef enum _WINED3DSTATEBLOCKTYPE
{
WINED3DSBT_INIT = 0,
WINED3DSBT_ALL = 1,
WINED3DSBT_PIXELSTATE = 2,
WINED3DSBT_VERTEXSTATE = 3,
WINED3DSBT_RECORDED = 4, /* WineD3D private */
WINED3DSBT_FORCE_DWORD = 0xffffffff
} WINED3DSTATEBLOCKTYPE;
typedef enum _WINED3DDECLMETHOD
{
WINED3DDECLMETHOD_DEFAULT = 0,
WINED3DDECLMETHOD_PARTIALU = 1,
WINED3DDECLMETHOD_PARTIALV = 2,
WINED3DDECLMETHOD_CROSSUV = 3,
WINED3DDECLMETHOD_UV = 4,
WINED3DDECLMETHOD_LOOKUP = 5,
WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
} WINED3DDECLMETHOD;
typedef enum _WINED3DDECLUSAGE
{
WINED3DDECLUSAGE_POSITION = 0,
WINED3DDECLUSAGE_BLENDWEIGHT = 1,
WINED3DDECLUSAGE_BLENDINDICES = 2,
WINED3DDECLUSAGE_NORMAL = 3,
WINED3DDECLUSAGE_PSIZE = 4,
WINED3DDECLUSAGE_TEXCOORD = 5,
WINED3DDECLUSAGE_TANGENT = 6,
WINED3DDECLUSAGE_BINORMAL = 7,
WINED3DDECLUSAGE_TESSFACTOR = 8,
WINED3DDECLUSAGE_POSITIONT = 9,
WINED3DDECLUSAGE_COLOR = 10,
WINED3DDECLUSAGE_FOG = 11,
WINED3DDECLUSAGE_DEPTH = 12,
WINED3DDECLUSAGE_SAMPLE = 13
} WINED3DDECLUSAGE;
typedef enum _WINED3DSURFTYPE
{
SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
} WINED3DSURFTYPE;
enum wined3d_sysval_semantic
{
WINED3D_SV_DEPTH = 0xffffffff,
WINED3D_SV_TARGET0 = 0,
WINED3D_SV_TARGET1 = 1,
WINED3D_SV_TARGET2 = 2,
WINED3D_SV_TARGET3 = 3,
WINED3D_SV_TARGET4 = 4,
WINED3D_SV_TARGET5 = 5,
WINED3D_SV_TARGET6 = 6,
WINED3D_SV_TARGET7 = 7,
};
#define WINED3DCOLORWRITEENABLE_RED (1 << 0)
#define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
#define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
#define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
#define WINED3DADAPTER_DEFAULT 0
#define WINED3DENUM_NO_WHQL_LEVEL 2
#define WINED3DPRESENT_BACK_BUFFER_MAX 3
#define WINED3DTSS_TCI_PASSTHRU 0x00000
#define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
#define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
#define WINED3DTSS_TCI_SPHEREMAP 0x40000
#define WINED3DTA_SELECTMASK 0x0000000f
#define WINED3DTA_DIFFUSE 0x00000000
#define WINED3DTA_CURRENT 0x00000001
#define WINED3DTA_TEXTURE 0x00000002
#define WINED3DTA_TFACTOR 0x00000003
#define WINED3DTA_SPECULAR 0x00000004
#define WINED3DTA_TEMP 0x00000005
#define WINED3DTA_CONSTANT 0x00000006
#define WINED3DTA_COMPLEMENT 0x00000010
#define WINED3DTA_ALPHAREPLICATE 0x00000020
#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
#define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
#define WINED3DPRESENTFLAG_VIDEO 0x00000010
#define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
#define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
#define WINED3DDP_MAXTEXCOORD 8
#define WINED3DUSAGE_RENDERTARGET 0x00000001
#define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
#define WINED3DUSAGE_WRITEONLY 0x00000008
#define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
#define WINED3DUSAGE_DONOTCLIP 0x00000020
#define WINED3DUSAGE_POINTS 0x00000040
#define WINED3DUSAGE_RTPATCHES 0x00000080
#define WINED3DUSAGE_NPATCHES 0x00000100
#define WINED3DUSAGE_DYNAMIC 0x00000200
#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
#define WINED3DUSAGE_DMAP 0x00004000
#define WINED3DUSAGE_MASK 0x00004fff
#define WINED3DUSAGE_STATICDECL 0x40000000
#define WINED3DUSAGE_OVERLAY 0x80000000
#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
#define WINED3DUSAGE_QUERY_FILTER 0x00020000
#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
#define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
#define WINED3DUSAGE_QUERY_MASK 0x003f8000
#define WINED3DLOCK_READONLY 0x0010
#define WINED3DLOCK_NOSYSLOCK 0x0800
#define WINED3DLOCK_NOOVERWRITE 0x1000
#define WINED3DLOCK_DISCARD 0x2000
#define WINED3DLOCK_DONOTWAIT 0x4000
#define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
#define WINED3DPRESENT_RATE_DEFAULT 0x00000000
#define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define WINED3DPRESENT_INTERVAL_ONE 0x00000001
#define WINED3DPRESENT_INTERVAL_TWO 0x00000002
#define WINED3DPRESENT_INTERVAL_THREE 0x00000004
#define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
#define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define WINED3DMAXUSERCLIPPLANES 32
#define WINED3DCLIPPLANE0 (1 << 0)
#define WINED3DCLIPPLANE1 (1 << 1)
#define WINED3DCLIPPLANE2 (1 << 2)
#define WINED3DCLIPPLANE3 (1 << 3)
#define WINED3DCLIPPLANE4 (1 << 4)
#define WINED3DCLIPPLANE5 (1 << 5)
/* FVF (Flexible Vertex Format) codes */
#define WINED3DFVF_RESERVED0 0x0001
#define WINED3DFVF_POSITION_MASK 0x400e
#define WINED3DFVF_XYZ 0x0002
#define WINED3DFVF_XYZRHW 0x0004
#define WINED3DFVF_XYZB1 0x0006
#define WINED3DFVF_XYZB2 0x0008
#define WINED3DFVF_XYZB3 0x000a
#define WINED3DFVF_XYZB4 0x000c
#define WINED3DFVF_XYZB5 0x000e
#define WINED3DFVF_XYZW 0x4002
#define WINED3DFVF_NORMAL 0x0010
#define WINED3DFVF_PSIZE 0x0020
#define WINED3DFVF_DIFFUSE 0x0040
#define WINED3DFVF_SPECULAR 0x0080
#define WINED3DFVF_TEXCOUNT_MASK 0x0f00
#define WINED3DFVF_TEXCOUNT_SHIFT 8
#define WINED3DFVF_TEX0 0x0000
#define WINED3DFVF_TEX1 0x0100
#define WINED3DFVF_TEX2 0x0200
#define WINED3DFVF_TEX3 0x0300
#define WINED3DFVF_TEX4 0x0400
#define WINED3DFVF_TEX5 0x0500
#define WINED3DFVF_TEX6 0x0600
#define WINED3DFVF_TEX7 0x0700
#define WINED3DFVF_TEX8 0x0800
#define WINED3DFVF_LASTBETA_UBYTE4 0x1000
#define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
#define WINED3DFVF_RESERVED2 0x6000
#define WINED3DFVF_TEXTUREFORMAT1 3
#define WINED3DFVF_TEXTUREFORMAT2 0
#define WINED3DFVF_TEXTUREFORMAT3 1
#define WINED3DFVF_TEXTUREFORMAT4 2
#define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
#define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
#define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
#define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
/* Clear flags */
#define WINED3DCLEAR_TARGET 0x00000001
#define WINED3DCLEAR_ZBUFFER 0x00000002
#define WINED3DCLEAR_STENCIL 0x00000004
/* Stream source flags */
#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
/* SetPrivateData flags */
#define WINED3DSPD_IUNKNOWN 0x00000001
/* IWineD3D::CreateDevice behaviour flags */
#define WINED3DCREATE_FPU_PRESERVE 0x00000002
#define WINED3DCREATE_PUREDEVICE 0x00000010
#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
/* VTF defines */
#define WINED3DDMAPSAMPLER 0x100
#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
#define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
#define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
#define WINED3DCAPS3_RESERVED 0x8000001f
#define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
#define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
#define WINED3DDTCAPS_UBYTE4 0x00000001
#define WINED3DDTCAPS_UBYTE4N 0x00000002
#define WINED3DDTCAPS_SHORT2N 0x00000004
#define WINED3DDTCAPS_SHORT4N 0x00000008
#define WINED3DDTCAPS_USHORT2N 0x00000010
#define WINED3DDTCAPS_USHORT4N 0x00000020
#define WINED3DDTCAPS_UDEC3 0x00000040
#define WINED3DDTCAPS_DEC3N 0x00000080
#define WINED3DDTCAPS_FLOAT16_2 0x00000100
#define WINED3DDTCAPS_FLOAT16_4 0x00000200
#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
#define WINED3DFVFCAPS_PSIZE 0x00100000
#define WINED3DLINECAPS_TEXTURE 0x00000001
#define WINED3DLINECAPS_ZTEST 0x00000002
#define WINED3DLINECAPS_BLEND 0x00000004
#define WINED3DLINECAPS_ALPHACMP 0x00000008
#define WINED3DLINECAPS_FOG 0x00000010
#define WINED3DLINECAPS_ANTIALIAS 0x00000020
#define WINED3DMAX30SHADERINSTRUCTIONS 32768
#define WINED3DMIN30SHADERINSTRUCTIONS 512
#define WINED3DPBLENDCAPS_ZERO 0x00000001
#define WINED3DPBLENDCAPS_ONE 0x00000002
#define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
#define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
#define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
#define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
#define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
#define WINED3DPCMPCAPS_NEVER 0x00000001
#define WINED3DPCMPCAPS_LESS 0x00000002
#define WINED3DPCMPCAPS_EQUAL 0x00000004
#define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
#define WINED3DPCMPCAPS_GREATER 0x00000010
#define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
#define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
#define WINED3DPCMPCAPS_ALWAYS 0x00000080
#define WINED3DPMISCCAPS_MASKZ 0x00000002
#define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define WINED3DPMISCCAPS_CULLNONE 0x00000010
#define WINED3DPMISCCAPS_CULLCW 0x00000020
#define WINED3DPMISCCAPS_CULLCCW 0x00000040
#define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
#define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
#define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
#define WINED3DPMISCCAPS_BLENDOP 0x00000800
#define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
#define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
#define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMTEMPS 32
#define WINED3DPS20_MIN_NUMTEMPS 12
#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
#define WINED3DPS20CAPS_PREDICATION 0x00000004
#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
#define WINED3DPTADDRESSCAPS_WRAP 0x00000001
#define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
#define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
#define WINED3DPTADDRESSCAPS_BORDER 0x00000008
#define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
#define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
#define WINED3DSTENCILCAPS_KEEP 0x00000001
#define WINED3DSTENCILCAPS_ZERO 0x00000002
#define WINED3DSTENCILCAPS_REPLACE 0x00000004
#define WINED3DSTENCILCAPS_INCRSAT 0x00000008
#define WINED3DSTENCILCAPS_DECRSAT 0x00000010
#define WINED3DSTENCILCAPS_INVERT 0x00000020
#define WINED3DSTENCILCAPS_INCR 0x00000040
#define WINED3DSTENCILCAPS_DECR 0x00000080
#define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
#define WINED3DTEXOPCAPS_DISABLE 0x00000001
#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
#define WINED3DTEXOPCAPS_MODULATE 0x00000008
#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
#define WINED3DTEXOPCAPS_ADD 0x00000040
#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
#define WINED3DTEXOPCAPS_LERP 0x02000000
#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DVS20_MAX_NUMTEMPS 32
#define WINED3DVS20_MIN_NUMTEMPS 12
#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define WINED3DVS20CAPS_PREDICATION 0x00000001
#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
#define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
#define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
#define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
#define WINED3DCAPS2_RESERVED 0x02000000
#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
#define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
#define WINED3DPRASTERCAPS_DITHER 0x00000001
#define WINED3DPRASTERCAPS_ROP2 0x00000002
#define WINED3DPRASTERCAPS_XOR 0x00000004
#define WINED3DPRASTERCAPS_PAT 0x00000008
#define WINED3DPRASTERCAPS_ZTEST 0x00000010
#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
#define WINED3DPRASTERCAPS_STIPPLE 0x00000200
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define WINED3DPRASTERCAPS_ZBIAS 0x00004000
#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
#define WINED3DPRASTERCAPS_WBUFFER 0x00040000
#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
#define WINED3DPRASTERCAPS_WFOG 0x00100000
#define WINED3DPRASTERCAPS_ZFOG 0x00200000
#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
#define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
#define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
#define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
#define WINED3DPSHADECAPS_FOGFLAT 0x00040000
#define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
#define WINED3DPSHADECAPS_FOGPHONG 0x00100000
#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define WINED3DPTEXTURECAPS_POW2 0x00000002
#define WINED3DPTEXTURECAPS_ALPHA 0x00000004
#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
#define WINED3DPTEXTURECAPS_BORDER 0x00000010
#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
#define WINED3DPTFILTERCAPS_NEAREST 0x00000001
#define WINED3DPTFILTERCAPS_LINEAR 0x00000002
#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define WINED3DVTXPCAPS_TEXGEN 0x00000001
#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
#define WINED3DVTXPCAPS_TWEENING 0x00000040
#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
#define WINED3DCURSORCAPS_COLOR 0x00000001
#define WINED3DCURSORCAPS_LOWRES 0x00000002
#define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
#define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
#define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
#define WINED3DDEVCAPS_SORTEXACT 0x00000008
#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
#define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
#define WINED3DDEVCAPS_PUREDEVICE 0x00100000
#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
#define WINED3DDEVCAPS_RTPATCHES 0x00400000
#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
#define WINED3DDEVCAPS_NPATCHES 0x01000000
#define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
/* dwDDFX */
/* arithmetic stretching along y axis */
#define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
/* mirror on y axis */
#define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
/* mirror on x axis */
#define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
/* do not tear */
#define WINEDDBLTFX_NOTEARING 0x00000008
/* 180 degrees clockwise rotation */
#define WINEDDBLTFX_ROTATE180 0x00000010
/* 270 degrees clockwise rotation */
#define WINEDDBLTFX_ROTATE270 0x00000020
/* 90 degrees clockwise rotation */
#define WINEDDBLTFX_ROTATE90 0x00000040
/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
#define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
/* add dwZBufferBaseDest to every source z value before compare */
#define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
/* dwFlags for Blt* */
#define WINEDDBLT_ALPHADEST 0x00000001
#define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
#define WINEDDBLT_ALPHADESTNEG 0x00000004
#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
#define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
#define WINEDDBLT_ALPHASRC 0x00000020
#define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
#define WINEDDBLT_ALPHASRCNEG 0x00000080
#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
#define WINEDDBLT_ASYNC 0x00000200
#define WINEDDBLT_COLORFILL 0x00000400
#define WINEDDBLT_DDFX 0x00000800
#define WINEDDBLT_DDROPS 0x00001000
#define WINEDDBLT_KEYDEST 0x00002000
#define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
#define WINEDDBLT_KEYSRC 0x00008000
#define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
#define WINEDDBLT_ROP 0x00020000
#define WINEDDBLT_ROTATIONANGLE 0x00040000
#define WINEDDBLT_ZBUFFER 0x00080000
#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
#define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
#define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
#define WINEDDBLT_WAIT 0x01000000
#define WINEDDBLT_DEPTHFILL 0x02000000
#define WINEDDBLT_DONOTWAIT 0x08000000
/* dwTrans for BltFast */
#define WINEDDBLTFAST_NOCOLORKEY 0x00000000
#define WINEDDBLTFAST_SRCCOLORKEY 0x00000001
#define WINEDDBLTFAST_DESTCOLORKEY 0x00000002
#define WINEDDBLTFAST_WAIT 0x00000010
#define WINEDDBLTFAST_DONOTWAIT 0x00000020
/* DDSURFACEDESC.dwFlags */
#define WINEDDSD_CAPS 0x00000001
#define WINEDDSD_HEIGHT 0x00000002
#define WINEDDSD_WIDTH 0x00000004
#define WINEDDSD_PITCH 0x00000008
#define WINEDDSD_BACKBUFFERCOUNT 0x00000020
#define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
#define WINEDDSD_ALPHABITDEPTH 0x00000080
#define WINEDDSD_LPSURFACE 0x00000800
#define WINEDDSD_PIXELFORMAT 0x00001000
#define WINEDDSD_CKDESTOVERLAY 0x00002000
#define WINEDDSD_CKDESTBLT 0x00004000
#define WINEDDSD_CKSRCOVERLAY 0x00008000
#define WINEDDSD_CKSRCBLT 0x00010000
#define WINEDDSD_MIPMAPCOUNT 0x00020000
#define WINEDDSD_REFRESHRATE 0x00040000
#define WINEDDSD_LINEARSIZE 0x00080000
#define WINEDDSD_TEXTURESTAGE 0x00100000
#define WINEDDSD_FVF 0x00200000
#define WINEDDSD_SRCVBHANDLE 0x00400000
#define WINEDDSD_ALL 0x007ff9ee
/* Set/Get Colour Key Flags */
#define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
#define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
#define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
#define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
#define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
/* dwFlags for GetBltStatus */
#define WINEDDGBS_CANBLT 0x00000001
#define WINEDDGBS_ISBLTDONE 0x00000002
/* dwFlags for GetFlipStatus */
#define WINEDDGFS_CANFLIP 0x00000001
#define WINEDDGFS_ISFLIPDONE 0x00000002
/* dwFlags for Flip */
#define WINEDDFLIP_WAIT 0x00000001
#define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
#define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
#define WINEDDFLIP_NOVSYNC 0x00000008
#define WINEDDFLIP_STEREO 0x00000010
#define WINEDDFLIP_DONOTWAIT 0x00000020
#define WINEDDFLIP_INTERVAL2 0x02000000
#define WINEDDFLIP_INTERVAL3 0x03000000
#define WINEDDFLIP_INTERVAL4 0x04000000
#define WINEDDOVER_ALPHADEST 0x00000001
#define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
#define WINEDDOVER_ALPHADESTNEG 0x00000004
#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
#define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
#define WINEDDOVER_ALPHASRC 0x00000020
#define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
#define WINEDDOVER_ALPHASRCNEG 0x00000080
#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
#define WINEDDOVER_HIDE 0x00000200
#define WINEDDOVER_KEYDEST 0x00000400
#define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
#define WINEDDOVER_KEYSRC 0x00001000
#define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
#define WINEDDOVER_SHOW 0x00004000
#define WINEDDOVER_ADDDIRTYRECT 0x00008000
#define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
#define WINEDDOVER_REFRESHALL 0x00020000
#define WINEDDOVER_DDFX 0x00080000
#define WINEDDOVER_AUTOFLIP 0x00100000
#define WINEDDOVER_BOB 0x00200000
#define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
#define WINEDDOVER_INTERLEAVED 0x00800000
/* DirectDraw Caps */
#define WINEDDSCAPS_RESERVED1 0x00000001
#define WINEDDSCAPS_ALPHA 0x00000002
#define WINEDDSCAPS_BACKBUFFER 0x00000004
#define WINEDDSCAPS_COMPLEX 0x00000008
#define WINEDDSCAPS_FLIP 0x00000010
#define WINEDDSCAPS_FRONTBUFFER 0x00000020
#define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
#define WINEDDSCAPS_OVERLAY 0x00000080
#define WINEDDSCAPS_PALETTE 0x00000100
#define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
#define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
#define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
#define WINEDDSCAPS_TEXTURE 0x00001000
#define WINEDDSCAPS_3DDEVICE 0x00002000
#define WINEDDSCAPS_VIDEOMEMORY 0x00004000
#define WINEDDSCAPS_VISIBLE 0x00008000
#define WINEDDSCAPS_WRITEONLY 0x00010000
#define WINEDDSCAPS_ZBUFFER 0x00020000
#define WINEDDSCAPS_OWNDC 0x00040000
#define WINEDDSCAPS_LIVEVIDEO 0x00080000
#define WINEDDSCAPS_HWCODEC 0x00100000
#define WINEDDSCAPS_MODEX 0x00200000
#define WINEDDSCAPS_MIPMAP 0x00400000
#define WINEDDSCAPS_RESERVED2 0x00800000
#define WINEDDSCAPS_ALLOCONLOAD 0x04000000
#define WINEDDSCAPS_VIDEOPORT 0x08000000
#define WINEDDSCAPS_LOCALVIDMEM 0x10000000
#define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
#define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
#define WINEDDSCAPS_OPTIMIZED 0x80000000
#define WINEDDCKEYCAPS_DESTBLT 0x00000001
#define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
#define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
#define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
#define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
#define WINEDDCKEYCAPS_SRCBLT 0x00000200
#define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
#define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
#define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
#define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
#define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
#define WINEDDFXCAPS_BLTALPHA 0x00000001
#define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
#define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
#define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
#define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
#define WINEDDFXCAPS_BLTROTATION 0x00000100
#define WINEDDFXCAPS_BLTROTATION90 0x00000200
#define WINEDDFXCAPS_BLTSHRINKX 0x00000400
#define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
#define WINEDDFXCAPS_BLTSHRINKY 0x00001000
#define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
#define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
#define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
#define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
#define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
#define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
#define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
#define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
#define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
#define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
#define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
#define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
#define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
#define WINEDDCAPS_3D 0x00000001
#define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
#define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
#define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
#define WINEDDCAPS_ALIGNSIZESRC 0x00000010
#define WINEDDCAPS_ALIGNSTRIDE 0x00000020
#define WINEDDCAPS_BLT 0x00000040
#define WINEDDCAPS_BLTQUEUE 0x00000080
#define WINEDDCAPS_BLTFOURCC 0x00000100
#define WINEDDCAPS_BLTSTRETCH 0x00000200
#define WINEDDCAPS_GDI 0x00000400
#define WINEDDCAPS_OVERLAY 0x00000800
#define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
#define WINEDDCAPS_OVERLAYFOURCC 0x00002000
#define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
#define WINEDDCAPS_PALETTE 0x00008000
#define WINEDDCAPS_PALETTEVSYNC 0x00010000
#define WINEDDCAPS_READSCANLINE 0x00020000
#define WINEDDCAPS_STEREOVIEW 0x00040000
#define WINEDDCAPS_VBI 0x00080000
#define WINEDDCAPS_ZBLTS 0x00100000
#define WINEDDCAPS_ZOVERLAYS 0x00200000
#define WINEDDCAPS_COLORKEY 0x00400000
#define WINEDDCAPS_ALPHA 0x00800000
#define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
#define WINEDDCAPS_NOHARDWARE 0x02000000
#define WINEDDCAPS_BLTCOLORFILL 0x04000000
#define WINEDDCAPS_BANKSWITCHED 0x08000000
#define WINEDDCAPS_BLTDEPTHFILL 0x10000000
#define WINEDDCAPS_CANCLIP 0x20000000
#define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
#define WINEDDCAPS_CANBLTSYSMEM 0x80000000
#define WINEDDCAPS2_CERTIFIED 0x00000001
#define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
#define WINEDDCAPS2_VIDEOPORT 0x00000004
#define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
#define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
#define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
#define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
#define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
#define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
#define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
#define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
#define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
#define WINEDDCAPS2_WIDESURFACES 0x00001000
#define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
#define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
#define WINEDDCAPS2_COPYFOURCC 0x00008000
#define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
#define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
#define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
#define WINEDDCAPS2_FLIPINTERVAL 0x00200000
#define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
#define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
#define WINEDDCAPS2_STEREO 0x02000000
#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
/* DDCAPS.d */
#define WINEDDPCAPS_4BIT 0x00000001
#define WINEDDPCAPS_8BITENTRIES 0x00000002
#define WINEDDPCAPS_8BIT 0x00000004
#define WINEDDPCAPS_INITIALIZE 0x00000008
#define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
#define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
#define WINEDDPCAPS_ALLOW256 0x00000040
#define WINEDDPCAPS_VSYNC 0x00000080
#define WINEDDPCAPS_1BIT 0x00000100
#define WINEDDPCAPS_2BIT 0x00000200
#define WINEDDPCAPS_ALPHA 0x00000400
typedef struct _WINED3DDISPLAYMODE
{
UINT Width;
UINT Height;
UINT RefreshRate;
enum wined3d_format_id Format;
} WINED3DDISPLAYMODE;
typedef struct _WINED3DCOLORVALUE
{
float r;
float g;
float b;
float a;
} WINED3DCOLORVALUE;
typedef struct _WINED3DVECTOR
{
float x;
float y;
float z;
} WINED3DVECTOR;
typedef struct _WINED3DMATRIX
{
union
{
struct
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
} DUMMYSTRUCTNAME;
float m[4][4];
} DUMMYUNIONNAME;
} WINED3DMATRIX;
typedef struct _WINED3DLIGHT
{
WINED3DLIGHTTYPE Type;
WINED3DCOLORVALUE Diffuse;
WINED3DCOLORVALUE Specular;
WINED3DCOLORVALUE Ambient;
WINED3DVECTOR Position;
WINED3DVECTOR Direction;
float Range;
float Falloff;
float Attenuation0;
float Attenuation1;
float Attenuation2;
float Theta;
float Phi;
} WINED3DLIGHT;
typedef struct _WINED3DMATERIAL
{
WINED3DCOLORVALUE Diffuse;
WINED3DCOLORVALUE Ambient;
WINED3DCOLORVALUE Specular;
WINED3DCOLORVALUE Emissive;
float Power;
} WINED3DMATERIAL;
typedef struct _WINED3DVIEWPORT
{
DWORD X;
DWORD Y;
DWORD Width;
DWORD Height;
float MinZ;
float MaxZ;
} WINED3DVIEWPORT;
typedef struct _WINED3DGAMMARAMP
{
WORD red[256];
WORD green[256];
WORD blue[256];
} WINED3DGAMMARAMP;
typedef struct _WINED3DLINEPATTERN
{
WORD wRepeatFactor;
WORD wLinePattern;
} WINED3DLINEPATTERN;
typedef struct _WINEDD3DRECTPATCH_INFO
{
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;
UINT Width;
UINT Height;
UINT Stride;
WINED3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DRECTPATCH_INFO;
typedef struct _WINED3DTRIPATCH_INFO
{
UINT StartVertexOffset;
UINT NumVertices;
WINED3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DTRIPATCH_INFO;
typedef struct _WINED3DADAPTER_IDENTIFIER
{
char *driver;
UINT driver_size;
char *description;
UINT description_size;
char *device_name;
UINT device_name_size;
LARGE_INTEGER driver_version;
DWORD vendor_id;
DWORD device_id;
DWORD subsystem_id;
DWORD revision;
GUID device_identifier;
DWORD whql_level;
LUID adapter_luid;
SIZE_T video_memory;
} WINED3DADAPTER_IDENTIFIER;
typedef struct _WINED3DPRESENT_PARAMETERS
{
UINT BackBufferWidth;
UINT BackBufferHeight;
enum wined3d_format_id BackBufferFormat;
UINT BackBufferCount;
WINED3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
WINED3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
enum wined3d_format_id AutoDepthStencilFormat;
DWORD Flags;
UINT FullScreen_RefreshRateInHz;
UINT PresentationInterval;
BOOL AutoRestoreDisplayMode;
} WINED3DPRESENT_PARAMETERS;
struct wined3d_resource_desc
{
WINED3DRESOURCETYPE resource_type;
enum wined3d_format_id format;
WINED3DMULTISAMPLE_TYPE multisample_type;
UINT multisample_quality;
DWORD usage;
WINED3DPOOL pool;
UINT width;
UINT height;
UINT depth;
UINT size;
};
typedef struct _WINED3DCLIPSTATUS
{
DWORD ClipUnion;
DWORD ClipIntersection;
} WINED3DCLIPSTATUS;
typedef struct _WINED3DVERTEXELEMENT
{
enum wined3d_format_id format;
WORD input_slot;
WORD offset;
UINT output_slot; /* D3D 8 & 10 */
BYTE method;
BYTE usage;
BYTE usage_idx;
} WINED3DVERTEXELEMENT;
typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
{
UINT AdapterOrdinal;
WINED3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} WINED3DDEVICE_CREATION_PARAMETERS;
typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
{
float MaxBandwidthUtilized;
float FrontEndUploadMemoryUtilizedPercent;
float VertexRateUtilizedPercent;
float TriangleSetupRateUtilizedPercent;
float FillRateUtilizedPercent;
} WINED3DDEVINFO_BANDWIDTHTIMINGS;
typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
{
float TextureCacheHitRate;
float PostTransformVertexCacheHitRate;
} WINED3DDEVINFO_CACHEUTILIZATION;
typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
{
float WaitingForGPUToUseApplicationResourceTimePercent;
float WaitingForGPUToAcceptMoreCommandsTimePercent;
float WaitingForGPUToStayWithinLatencyTimePercent;
float WaitingForGPUExclusiveResourceTimePercent;
float WaitingForGPUOtherTimePercent;
} WINED3DDEVINFO_INTERFACETIMINGS;
typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
{
float VertexProcessingTimePercent;
float PixelProcessingTimePercent;
float OtherGPUProcessingTimePercent;
float GPUIdleTimePercent;
} WINED3DDEVINFO_PIPELINETIMINGS;
typedef struct _WINED3DDEVINFO_STAGETIMINGS
{
float MemoryProcessingPercent;
float ComputationProcessingPercent;
} WINED3DDEVINFO_STAGETIMINGS;
typedef struct _WINED3DRASTER_STATUS
{
BOOL InVBlank;
UINT ScanLine;
} WINED3DRASTER_STATUS;
typedef struct WINED3DRESOURCESTATS
{
BOOL bThrashing;
DWORD ApproxBytesDownloaded;
DWORD NumEvicts;
DWORD NumVidCreates;
DWORD LastPri;
DWORD NumUsed;
DWORD NumUsedInVidMem;
DWORD WorkingSet;
DWORD WorkingSetBytes;
DWORD TotalManaged;
DWORD TotalBytes;
} WINED3DRESOURCESTATS;
typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
{
WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
} WINED3DDEVINFO_RESOURCEMANAGER;
typedef struct _WINED3DDEVINFO_VERTEXSTATS
{
DWORD NumRenderedTriangles;
DWORD NumExtraClippingTriangles;
} WINED3DDEVINFO_VERTEXSTATS;
typedef struct _WINED3DLOCKED_RECT
{
INT Pitch;
void *pBits;
} WINED3DLOCKED_RECT;
typedef struct _WINED3DLOCKED_BOX
{
INT RowPitch;
INT SlicePitch;
void *pBits;
} WINED3DLOCKED_BOX;
typedef struct _WINED3DBOX
{
UINT Left;
UINT Top;
UINT Right;
UINT Bottom;
UINT Front;
UINT Back;
} WINED3DBOX;
/*Vertex cache optimization hints.*/
typedef struct WINED3DDEVINFO_VCACHE
{
DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
DWORD MagicNumber; /* Internal for deciding when to restart strips,
non user modifiable (only valid if OptMethod==1) */
} WINED3DDEVINFO_VCACHE;
typedef struct WineDirect3DStridedData
{
enum wined3d_format_id format; /* Format of the data */
const BYTE *lpData; /* Pointer to start of data */
DWORD dwStride; /* Stride between occurrences of this data */
} WineDirect3DStridedData;
typedef struct WineDirect3DVertexStridedData
{
WineDirect3DStridedData position;
WineDirect3DStridedData normal;
WineDirect3DStridedData diffuse;
WineDirect3DStridedData specular;
WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
BOOL position_transformed;
} WineDirect3DVertexStridedData;
typedef struct _WINED3DVSHADERCAPS2_0
{
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} WINED3DVSHADERCAPS2_0;
typedef struct _WINED3DPSHADERCAPS2_0
{
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} WINED3DPSHADERCAPS2_0;
typedef struct _WINEDDCAPS
{
DWORD Caps;
DWORD Caps2;
DWORD CKeyCaps;
DWORD FXCaps;
DWORD FXAlphaCaps;
DWORD PalCaps;
DWORD SVCaps;
DWORD SVBCaps;
DWORD SVBCKeyCaps;
DWORD SVBFXCaps;
DWORD VSBCaps;
DWORD VSBCKeyCaps;
DWORD VSBFXCaps;
DWORD SSBCaps;
DWORD SSBCKeyCaps;
DWORD SSBFXCaps;
DWORD ddsCaps;
DWORD StrideAlign;
} WINEDDCAPS;
typedef struct _WINED3DCAPS
{
WINED3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5; /* undocumented */
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
WINED3DVSHADERCAPS2_0 VS20Caps;
WINED3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
DWORD Reserved2; /* Not in the microsoft headers but documented */
DWORD Reserved3;
WINEDDCAPS DirectDrawCaps;
} WINED3DCAPS;
/* DirectDraw types */
typedef struct _WINEDDCOLORKEY
{
DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
* be treated as Color Key, inclusive */
DWORD dwColorSpaceHighValue; /* high boundary of color space that is
* to be treated as Color Key, inclusive */
} WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
typedef struct _WINEDDBLTFX
{
DWORD dwSize; /* size of structure */
DWORD dwDDFX; /* FX operations */
DWORD dwROP; /* Win32 raster operations */
DWORD dwDDROP; /* Raster operations new for DirectDraw */
DWORD dwRotationAngle; /* Rotation angle for blt */
DWORD dwZBufferOpCode; /* ZBuffer compares */
DWORD dwZBufferLow; /* Low limit of Z buffer */
DWORD dwZBufferHigh; /* High limit of Z buffer */
DWORD dwZBufferBaseDest; /* Destination base value */
DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
union
{
DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
} DUMMYUNIONNAME1;
DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
union
{
DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
} DUMMYUNIONNAME2;
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
union
{
DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME3;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME4;
union
{
DWORD dwFillColor; /* color in RGB or Palettized */
DWORD dwFillDepth; /* depth value for z-buffer */
DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
} DUMMYUNIONNAME5;
WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
} WINEDDBLTFX,*LPWINEDDBLTFX;
typedef struct _WINEDDOVERLAYFX
{
DWORD dwSize; /* size of structure */
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
union
{
DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
} DUMMYUNIONNAME1;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
} DUMMYUNIONNAME2;
WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
DWORD dwDDFX; /* Overlay FX */
DWORD dwFlags; /* flags */
} WINEDDOVERLAYFX;
struct wined3d_buffer_desc
{
UINT byte_width;
DWORD usage;
UINT bind_flags;
UINT cpu_access_flags;
UINT misc_flags;
};
struct wined3d_shader_signature_element
{
const char *semantic_name;
UINT semantic_idx;
enum wined3d_sysval_semantic sysval_semantic;
DWORD component_type;
UINT register_idx;
DWORD mask;
};
struct wined3d_shader_signature
{
UINT element_count;
struct wined3d_shader_signature_element *elements;
char *string_data;
};
struct wined3d_parent_ops
{
void (__stdcall *wined3d_object_destroyed)(void *parent);
};
struct wined3d;
struct wined3d_buffer;
struct wined3d_clipper;
struct wined3d_device;
struct wined3d_palette;
struct wined3d_query;
struct wined3d_rendertarget_view;
struct wined3d_resource;
struct wined3d_shader;
struct wined3d_stateblock;
struct wined3d_surface;
struct wined3d_swapchain;
struct wined3d_texture;
struct wined3d_vertex_declaration;
struct wined3d_volume;
struct wined3d_device_parent
{
const struct wined3d_device_parent_ops *ops;
};
struct wined3d_device_parent_ops
{
void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
struct wined3d_volume **volume);
HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain);
};
typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
void __stdcall wined3d_mutex_lock(void);
void __stdcall wined3d_mutex_unlock(void);
HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
WINED3DSURFTYPE surface_type);
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
enum wined3d_format_id target_format_id);
HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
enum wined3d_format_id backbuffer_format_id, BOOL windowed);
struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode);
UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier);
UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
UINT adapter_idx, enum wined3d_format_id format_id);
HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
WINED3DCOLOR color, float z, DWORD stencil);
void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
struct wined3d_rendertarget_view *rendertarget_view, const WINED3DCOLORVALUE *color);
HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
const RECT *rect, const WINED3DCOLORVALUE *color);
HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
struct wined3d_device_parent *device_parent, struct wined3d_device **device);
ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data,
enum wined3d_format_id index_data_format_id);
HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
const void *stream_data, UINT stream_stride);
HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
UINT vertex_count, const WineDirect3DVertexStridedData *strided_data);
HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
UINT vertex_count, const void *stream_data, UINT stream_stride);
HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info);
HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device,
struct wined3d_surface **depth_stencil);
HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_surface *dst_surface);
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
WINED3DPRIMITIVETYPE *primitive_topology);
HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
WINED3DRENDERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface **render_target);
HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
UINT stream_idx, UINT *divider);
HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
HDC dc, struct wined3d_surface **surface);
HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_swapchain **swapchain);
UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
UINT stage, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
WINED3DPRESENT_PARAMETERS *present_parameters, wined3d_device_reset_cb callback);
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, const WINED3DCLIPSTATUS *clip_status);
void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
int x_screen_space, int y_screen_space, DWORD flags);
HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
void __cdecl wined3d_device_set_gamma_ramp(struct wined3d_device *device,
UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const WINED3DMATERIAL *material);
void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology);
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
WINED3DRENDERSTATETYPE state, DWORD value);
HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration *declaration);
HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
WINED3DQUERYTYPE type, struct wined3d_query **query);
ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
struct wined3d_resource_desc *desc);
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
REFGUID guid, void *data, DWORD *data_size);
HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
REFGUID guid, const void *data, DWORD data_size, DWORD flags);
HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
void *parent, struct wined3d_rendertarget_view **rendertarget_view);
ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
const struct wined3d_shader_signature *output_signature, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
const struct wined3d_shader_signature *output_signature, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
const struct wined3d_shader_signature *output_signature, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
void *byte_code, UINT *byte_code_size);
void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
UINT start_idx, const float *src_data, UINT vector4f_count);
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
HRESULT __cdecl wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
enum wined3d_format_id format_id, BOOL lockable, BOOL discard, UINT level, DWORD usage, WINED3DPOOL pool,
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
struct wined3d_clipper * __cdecl wined3d_surface_get_clipper(const struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags);
void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_set_clipper(struct wined3d_surface *surface, struct wined3d_clipper *clipper);
HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
DWORD flags, const WINEDDCOLORKEY *color_key);
HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
DWORD flags, struct wined3d_surface *ref);
HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
struct wined3d_surface *dst_surface);
HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
WINED3DGAMMARAMP *ramp);
void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain,
WINED3DPRESENT_PARAMETERS *present_parameters);
HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
WINED3DRASTER_STATUS *raster_status);
ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags);
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
DWORD flags, const WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const WINED3DBOX *dirty_region);
HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
UINT sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
WINED3DTEXTUREFILTERTYPE filter_type);
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_vertex_declaration **declaration);
ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
#endif /* __WINE_WINED3D_H */