Sweden-Number/dlls/d3d8/stateblock.c

96 lines
3.4 KiB
C

/*
* IDirect3DStateBlock8 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* NOTE: DirectX8 doesn't export a IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as simila as possible */
/* IDirect3DStateBlock8 IUnknown parts follow: */
HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
return ref;
}
ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
if (ref == 0) {
IWineD3DStateBlock_Release(This->wineD3DStateBlock);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DStateBlock8 Interface follow: */
HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
}
HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
}
HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
}
const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl =
{
/* IUnknown */
IDirect3DStateBlock8Impl_QueryInterface,
IDirect3DStateBlock8Impl_AddRef,
IDirect3DStateBlock8Impl_Release,
/* IDirect3DStateBlock8 */
IDirect3DStateBlock8Impl_GetDevice,
IDirect3DStateBlock8Impl_Capture,
IDirect3DStateBlock8Impl_Apply
};