1053 lines
31 KiB
C
1053 lines
31 KiB
C
/*
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* WineMine (main.c)
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*
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* Copyright 2000 Joshua Thielen
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <string.h>
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#include <time.h>
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#include <windows.h>
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#include <stdlib.h>
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#include <shellapi.h>
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#include "main.h"
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#include "resource.h"
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#include <wine/debug.h>
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WINE_DEFAULT_DEBUG_CHANNEL(winemine);
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static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
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static const WCHAR registry_key[] = {'S','o','f','t','w','a','r','e','\\',
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'M','i','c','r','o','s','o','f','t','\\',
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'W','i','n','M','i','n','e',0};
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static const WCHAR xposW[] = {'X','p','o','s',0};
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static const WCHAR yposW[] = {'Y','p','o','s',0};
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static const WCHAR heightW[] = {'H','e','i','g','h','t',0};
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static const WCHAR widthW[] = {'W','i','d','t','h',0};
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static const WCHAR minesW[] = {'M','i','n','e','s',0};
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static const WCHAR difficultyW[] = {'D','i','f','f','i','c','u','l','t','y',0};
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static const WCHAR markW[] = {'M','a','r','k',0};
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static const WCHAR nameW[] = {'N','a','m','e','%','u',0};
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static const WCHAR timeW[] = {'T','i','m','e','%','u',0};
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void CheckLevel( BOARD *p_board )
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{
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if( p_board->rows < BEGINNER_ROWS )
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p_board->rows = BEGINNER_ROWS;
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if( p_board->rows > MAX_ROWS )
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p_board->rows = MAX_ROWS;
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if( p_board->cols < BEGINNER_COLS )
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p_board->cols = BEGINNER_COLS;
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if( p_board->cols > MAX_COLS )
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p_board->cols = MAX_COLS;
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if( p_board->mines < BEGINNER_MINES )
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p_board->mines = BEGINNER_MINES;
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if( p_board->mines > ( p_board->cols - 1 ) * ( p_board->rows - 1 ) )
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p_board->mines = ( p_board->cols - 1 ) * ( p_board->rows - 1 );
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}
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static void LoadBoard( BOARD *p_board )
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{
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DWORD size;
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DWORD type;
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HKEY hkey;
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WCHAR data[MAX_PLAYER_NAME_SIZE+1];
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WCHAR key_name[8];
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unsigned i;
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RegOpenKeyExW( HKEY_CURRENT_USER, registry_key, 0, KEY_QUERY_VALUE, &hkey );
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size = sizeof( p_board->pos.x );
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if( RegQueryValueExW( hkey, xposW, NULL, &type, (BYTE*) &p_board->pos.x, &size ) )
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p_board->pos.x = 0;
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size = sizeof( p_board->pos.y );
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if( RegQueryValueExW( hkey, yposW, NULL, &type, (BYTE*) &p_board->pos.y, &size ) )
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p_board->pos.y = 0;
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size = sizeof( p_board->rows );
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if( RegQueryValueExW( hkey, heightW, NULL, &type, (BYTE*) &p_board->rows, &size ) )
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p_board->rows = BEGINNER_ROWS;
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size = sizeof( p_board->cols );
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if( RegQueryValueExW( hkey, widthW, NULL, &type, (BYTE*) &p_board->cols, &size ) )
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p_board->cols = BEGINNER_COLS;
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size = sizeof( p_board->mines );
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if( RegQueryValueExW( hkey, minesW, NULL, &type, (BYTE*) &p_board->mines, &size ) )
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p_board->mines = BEGINNER_MINES;
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size = sizeof( p_board->difficulty );
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if( RegQueryValueExW( hkey, difficultyW, NULL, &type, (BYTE*) &p_board->difficulty, &size ) )
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p_board->difficulty = BEGINNER;
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size = sizeof( p_board->IsMarkQ );
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if( RegQueryValueExW( hkey, markW, NULL, &type, (BYTE*) &p_board->IsMarkQ, &size ) )
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p_board->IsMarkQ = TRUE;
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for( i = 0; i < 3; i++ ) {
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wsprintfW( key_name, nameW, i+1 );
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size = sizeof( data );
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if( RegQueryValueExW( hkey, key_name, NULL, &type,
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(LPBYTE) data, &size ) == ERROR_SUCCESS )
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lstrcpynW( p_board->best_name[i], data, sizeof(p_board->best_name[i])/sizeof(WCHAR) );
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else
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LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
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}
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for( i = 0; i < 3; i++ ) {
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wsprintfW( key_name, timeW, i+1 );
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size = sizeof( p_board->best_time[i] );
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if( RegQueryValueExW( hkey, key_name, NULL, &type, (BYTE*) &p_board->best_time[i], &size ) )
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p_board->best_time[i] = 999;
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}
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RegCloseKey( hkey );
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}
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static void InitBoard( BOARD *p_board )
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{
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HMENU hMenu;
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p_board->hMinesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_MINES));
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p_board->hFacesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_FACES));
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p_board->hLedsBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_LEDS));
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LoadBoard( p_board );
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hMenu = GetMenu( p_board->hWnd );
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CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
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MF_CHECKED );
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if( p_board->IsMarkQ )
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CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
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else
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CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
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CheckLevel( p_board );
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}
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static void SaveBoard( BOARD *p_board )
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{
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HKEY hkey;
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unsigned i;
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WCHAR data[MAX_PLAYER_NAME_SIZE+1];
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WCHAR key_name[8];
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if( RegCreateKeyExW( HKEY_CURRENT_USER, registry_key,
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0, NULL,
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REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
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&hkey, NULL ) != ERROR_SUCCESS)
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return;
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RegSetValueExW( hkey, xposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
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RegSetValueExW( hkey, yposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
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RegSetValueExW( hkey, difficultyW, 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
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RegSetValueExW( hkey, heightW, 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
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RegSetValueExW( hkey, widthW, 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
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RegSetValueExW( hkey, minesW, 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
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RegSetValueExW( hkey, markW, 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
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for( i = 0; i < 3; i++ ) {
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wsprintfW( key_name, nameW, i+1 );
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lstrcpynW( data, p_board->best_name[i], sizeof(data)/sizeof(WCHAR) );
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RegSetValueExW( hkey, key_name, 0, REG_SZ, (LPBYTE) data, (lstrlenW(data)+1) * sizeof(WCHAR) );
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}
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for( i = 0; i < 3; i++ ) {
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wsprintfW( key_name, timeW, i+1 );
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RegSetValueExW( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
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}
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RegCloseKey( hkey );
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}
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static void DestroyBoard( BOARD *p_board )
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{
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DeleteObject( p_board->hFacesBMP );
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DeleteObject( p_board->hLedsBMP );
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DeleteObject( p_board->hMinesBMP );
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}
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static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
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{
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HMENU hMenu;
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if ( difficulty == CUSTOM )
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if (DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CUSTOM), p_board->hWnd,
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CustomDlgProc, (LPARAM) p_board) != 0)
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return;
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hMenu = GetMenu( p_board->hWnd );
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CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
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p_board->difficulty = difficulty;
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CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
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switch( difficulty ) {
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case BEGINNER:
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p_board->cols = BEGINNER_COLS;
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p_board->rows = BEGINNER_ROWS;
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p_board->mines = BEGINNER_MINES;
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break;
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case ADVANCED:
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p_board->cols = ADVANCED_COLS;
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p_board->rows = ADVANCED_ROWS;
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p_board->mines = ADVANCED_MINES;
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break;
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case EXPERT:
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p_board->cols = EXPERT_COLS;
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p_board->rows = EXPERT_ROWS;
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p_board->mines = EXPERT_MINES;
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break;
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case CUSTOM:
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break;
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}
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}
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static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
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{
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if (*x < a) {
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*y += a - *x;
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*x = a;
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}
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else if (*y > b) {
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*x -= *y - b;
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*y = b;
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}
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}
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static void MoveOnScreen(RECT* rect)
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{
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HMONITOR hMonitor;
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MONITORINFO mi;
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/* find the nearest monitor ... */
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hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
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/* ... and move it into the work area (ie excluding task bar)*/
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mi.cbSize = sizeof(mi);
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GetMonitorInfoW(hMonitor, &mi);
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ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
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ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
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}
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static void CreateBoard( BOARD *p_board )
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{
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int left, top, bottom, right;
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unsigned col, row;
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RECT wnd_rect;
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p_board->mb = MB_NONE;
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p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
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p_board->num_flags = 0;
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/* Create the boxes...
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* We actually create them with an empty border,
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* so special care doesn't have to be taken on the edges
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*/
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for( col = 0; col <= p_board->cols + 1; col++ )
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for( row = 0; row <= p_board->rows + 1; row++ ) {
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p_board->box[col][row].IsPressed = FALSE;
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p_board->box[col][row].IsMine = FALSE;
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p_board->box[col][row].FlagType = NORMAL;
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p_board->box[col][row].NumMines = 0;
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}
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p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
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p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
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+ BOARD_HMARGIN * 3;
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/* setting the mines rectangle boundary */
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left = BOARD_WMARGIN;
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top = BOARD_HMARGIN * 2 + LED_HEIGHT;
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right = left + p_board->cols * MINE_WIDTH;
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bottom = top + p_board->rows * MINE_HEIGHT;
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SetRect( &p_board->mines_rect, left, top, right, bottom );
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/* setting the face rectangle boundary */
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left = p_board->width / 2 - FACE_WIDTH / 2;
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top = BOARD_HMARGIN;
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right = left + FACE_WIDTH;
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bottom = top + FACE_HEIGHT;
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SetRect( &p_board->face_rect, left, top, right, bottom );
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/* setting the timer rectangle boundary */
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left = BOARD_WMARGIN;
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top = BOARD_HMARGIN;
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right = left + LED_WIDTH * 3;
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bottom = top + LED_HEIGHT;
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SetRect( &p_board->timer_rect, left, top, right, bottom );
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/* setting the counter rectangle boundary */
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left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
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top = BOARD_HMARGIN;
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right = p_board->width - BOARD_WMARGIN;
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bottom = top + LED_HEIGHT;
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SetRect( &p_board->counter_rect, left, top, right, bottom );
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p_board->status = WAITING;
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p_board->face_bmp = SMILE_BMP;
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p_board->time = 0;
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SetRect(&wnd_rect, p_board->pos.x, p_board->pos.y, p_board->pos.x + p_board->width,
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p_board->pos.y + p_board->height);
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AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
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/* Make sure the window is completely on the screen */
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MoveOnScreen(&wnd_rect);
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MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
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wnd_rect.right - wnd_rect.left,
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wnd_rect.bottom - wnd_rect.top,
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TRUE );
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RedrawWindow( p_board->hWnd, NULL, 0,
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RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
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}
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/* Randomly places mines everywhere except the selected box. */
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static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
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{
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int i, j;
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unsigned col, row;
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srand( (unsigned) time( NULL ) );
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/* Temporarily place a mine at the selected box until all the other
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* mines are placed, this avoids checking in the mine creation loop. */
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p_board->box[selected_col][selected_row].IsMine = TRUE;
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/* create mines */
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i = 0;
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while( (unsigned) i < p_board->mines ) {
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col = rand() % p_board->cols + 1;
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row = rand() % p_board->rows + 1;
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if( !p_board->box[col][row].IsMine ) {
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i++;
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p_board->box[col][row].IsMine = TRUE;
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}
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}
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/* Remove temporarily placed mine for selected box */
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p_board->box[selected_col][selected_row].IsMine = FALSE;
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/*
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* Now we label the remaining boxes with the
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* number of mines surrounding them.
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*/
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for( col = 1; col < p_board->cols + 1; col++ )
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for( row = 1; row < p_board->rows + 1; row++ ) {
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for( i = -1; i <= 1; i++ )
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for( j = -1; j <= 1; j++ ) {
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if( p_board->box[col + i][row + j].IsMine ) {
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p_board->box[col][row].NumMines++ ;
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}
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}
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}
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}
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static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
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{
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MINEBMP_OFFSET offset = BOX_BMP;
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if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
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return;
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if( p_board->status == GAMEOVER ) {
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if( p_board->box[col][row].IsMine ) {
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switch( p_board->box[col][row].FlagType ) {
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case FLAG:
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offset = FLAG_BMP;
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break;
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case COMPLETE:
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offset = EXPLODE_BMP;
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break;
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case QUESTION:
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/* fall through */
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case NORMAL:
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offset = MINE_BMP;
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}
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} else {
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switch( p_board->box[col][row].FlagType ) {
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case QUESTION:
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offset = QUESTION_BMP;
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break;
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case FLAG:
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offset = WRONG_BMP;
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break;
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case NORMAL:
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offset = BOX_BMP;
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break;
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case COMPLETE:
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/* Do nothing */
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break;
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default:
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WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
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break;
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}
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}
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} else { /* WAITING or PLAYING */
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switch( p_board->box[col][row].FlagType ) {
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case QUESTION:
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if( !IsPressed )
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offset = QUESTION_BMP;
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else
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offset = QPRESS_BMP;
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break;
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case FLAG:
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offset = FLAG_BMP;
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break;
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case NORMAL:
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if( !IsPressed )
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offset = BOX_BMP;
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else
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offset = MPRESS_BMP;
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break;
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case COMPLETE:
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/* Do nothing */
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break;
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default:
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WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
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break;
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}
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}
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if( p_board->box[col][row].FlagType == COMPLETE
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&& !p_board->box[col][row].IsMine )
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offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
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BitBlt( hdc,
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(col - 1) * MINE_WIDTH + p_board->mines_rect.left,
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(row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
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MINE_WIDTH, MINE_HEIGHT,
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hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
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}
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|
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static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
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{
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HGDIOBJ hOldObj;
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unsigned col, row;
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hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
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for( row = 1; row <= p_board->rows; row++ ) {
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for( col = 1; col <= p_board->cols; col++ ) {
|
|
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
|
|
}
|
|
}
|
|
SelectObject( hMemDC, hOldObj );
|
|
}
|
|
|
|
static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
|
|
{
|
|
HGDIOBJ hOldObj;
|
|
unsigned led[3], i;
|
|
int count;
|
|
|
|
count = number;
|
|
if( count < 1000 ) {
|
|
if( count >= 0 ) {
|
|
led[0] = count / 100 ;
|
|
count -= led[0] * 100;
|
|
}
|
|
else {
|
|
led[0] = 10; /* negative sign */
|
|
count = -count;
|
|
}
|
|
led[1] = count / 10;
|
|
count -= led[1] * 10;
|
|
led[2] = count;
|
|
}
|
|
else {
|
|
for( i = 0; i < 3; i++ )
|
|
led[i] = 10;
|
|
}
|
|
|
|
hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
|
|
|
|
for( i = 0; i < 3; i++ ) {
|
|
BitBlt( hdc,
|
|
i * LED_WIDTH + x,
|
|
y,
|
|
LED_WIDTH,
|
|
LED_HEIGHT,
|
|
hMemDC,
|
|
0,
|
|
led[i] * LED_HEIGHT,
|
|
SRCCOPY);
|
|
}
|
|
|
|
SelectObject( hMemDC, hOldObj );
|
|
}
|
|
|
|
|
|
static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
|
|
{
|
|
HGDIOBJ hOldObj;
|
|
|
|
hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
|
|
|
|
BitBlt( hdc,
|
|
p_board->face_rect.left,
|
|
p_board->face_rect.top,
|
|
FACE_WIDTH,
|
|
FACE_HEIGHT,
|
|
hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
|
|
|
|
SelectObject( hMemDC, hOldObj );
|
|
}
|
|
|
|
|
|
static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
|
|
{
|
|
RECT tmp_rect;
|
|
|
|
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
|
|
DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
|
|
p_board->counter_rect.left,
|
|
p_board->counter_rect.top );
|
|
|
|
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
|
|
DrawLeds( hdc, hMemDC, p_board, p_board->time,
|
|
p_board->timer_rect.left,
|
|
p_board->timer_rect.top );
|
|
|
|
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
|
|
DrawFace( hdc, hMemDC, p_board );
|
|
|
|
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
|
|
DrawMines( hdc, hMemDC, p_board );
|
|
}
|
|
|
|
|
|
static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
|
|
{
|
|
if( p_board->box[col][row].FlagType != COMPLETE ) {
|
|
switch( p_board->box[col][row].FlagType ) {
|
|
case FLAG:
|
|
if( p_board->IsMarkQ )
|
|
p_board->box[col][row].FlagType = QUESTION;
|
|
else
|
|
p_board->box[col][row].FlagType = NORMAL;
|
|
p_board->num_flags--;
|
|
break;
|
|
|
|
case QUESTION:
|
|
p_board->box[col][row].FlagType = NORMAL;
|
|
break;
|
|
|
|
default:
|
|
p_board->box[col][row].FlagType = FLAG;
|
|
p_board->num_flags++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
|
|
{
|
|
HDC hdc;
|
|
HGDIOBJ hOldObj;
|
|
HDC hMemDC;
|
|
|
|
hdc = GetDC( p_board->hWnd );
|
|
hMemDC = CreateCompatibleDC( hdc );
|
|
hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
|
|
|
|
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
|
|
|
|
SelectObject( hMemDC, hOldObj );
|
|
DeleteDC( hMemDC );
|
|
ReleaseDC( p_board->hWnd, hdc );
|
|
}
|
|
|
|
|
|
static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
|
|
{
|
|
int i, j;
|
|
|
|
for( i = -1; i <= 1; i++ )
|
|
for( j = -1; j <= 1; j++ ) {
|
|
UnpressBox( p_board, col + i, row + j );
|
|
}
|
|
}
|
|
|
|
|
|
static void PressBox( BOARD *p_board, unsigned col, unsigned row )
|
|
{
|
|
HDC hdc;
|
|
HGDIOBJ hOldObj;
|
|
HDC hMemDC;
|
|
|
|
hdc = GetDC( p_board->hWnd );
|
|
hMemDC = CreateCompatibleDC( hdc );
|
|
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
|
|
|
|
DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
|
|
|
|
SelectObject( hMemDC, hOldObj );
|
|
DeleteDC( hMemDC );
|
|
ReleaseDC( p_board->hWnd, hdc );
|
|
}
|
|
|
|
|
|
static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
|
|
{
|
|
int i, j;
|
|
|
|
for( i = -1; i <= 1; i++ )
|
|
for( j = -1; j <= 1; j++ ) {
|
|
p_board->box[col + i][row + j].IsPressed = TRUE;
|
|
PressBox( p_board, col + i, row + j );
|
|
}
|
|
|
|
for( i = -1; i <= 1; i++ )
|
|
for( j = -1; j <= 1; j++ ) {
|
|
if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
|
|
UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
|
|
}
|
|
|
|
for( i = -1; i <= 1; i++ )
|
|
for( j = -1; j <= 1; j++ ) {
|
|
p_board->box[col + i][row + j].IsPressed = FALSE;
|
|
PressBox( p_board, col + i, row + j );
|
|
}
|
|
|
|
p_board->press.x = col;
|
|
p_board->press.y = row;
|
|
}
|
|
|
|
|
|
static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
|
|
{
|
|
int i, j;
|
|
|
|
if( p_board->box[col][row].FlagType != COMPLETE &&
|
|
p_board->box[col][row].FlagType != FLAG &&
|
|
col > 0 && col < p_board->cols + 1 &&
|
|
row > 0 && row < p_board->rows + 1 ) {
|
|
p_board->box[col][row].FlagType = COMPLETE;
|
|
|
|
if( p_board->box[col][row].IsMine ) {
|
|
p_board->face_bmp = DEAD_BMP;
|
|
p_board->status = GAMEOVER;
|
|
}
|
|
else if( p_board->status != GAMEOVER )
|
|
p_board->boxes_left--;
|
|
|
|
if( p_board->box[col][row].NumMines == 0 )
|
|
{
|
|
for( i = -1; i <= 1; i++ )
|
|
for( j = -1; j <= 1; j++ )
|
|
CompleteBox( p_board, col + i, row + j );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
|
|
{
|
|
unsigned numFlags = 0;
|
|
int i, j;
|
|
|
|
if( p_board->box[col][row].FlagType == COMPLETE ) {
|
|
for( i = -1; i <= 1; i++ )
|
|
for( j = -1; j <= 1; j++ ) {
|
|
if( p_board->box[col+i][row+j].FlagType == FLAG )
|
|
numFlags++;
|
|
}
|
|
|
|
if( numFlags == p_board->box[col][row].NumMines ) {
|
|
for( i = -1; i <= 1; i++ )
|
|
for( j = -1; j <= 1; j++ ) {
|
|
if( p_board->box[col+i][row+j].FlagType != FLAG )
|
|
CompleteBox( p_board, col+i, row+j );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void TestMines( BOARD *p_board, POINT pt, int msg )
|
|
{
|
|
BOOL draw = TRUE;
|
|
int col, row;
|
|
|
|
col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
|
|
row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
|
|
|
|
switch ( msg ) {
|
|
case WM_LBUTTONDOWN:
|
|
if( p_board->press.x != col || p_board->press.y != row ) {
|
|
UnpressBox( p_board,
|
|
p_board->press.x, p_board->press.y );
|
|
p_board->press.x = col;
|
|
p_board->press.y = row;
|
|
PressBox( p_board, col, row );
|
|
}
|
|
draw = FALSE;
|
|
break;
|
|
|
|
case WM_LBUTTONUP:
|
|
if( p_board->press.x != col || p_board->press.y != row )
|
|
UnpressBox( p_board,
|
|
p_board->press.x, p_board->press.y );
|
|
p_board->press.x = 0;
|
|
p_board->press.y = 0;
|
|
if( p_board->box[col][row].FlagType != FLAG
|
|
&& p_board->status != PLAYING )
|
|
{
|
|
p_board->status = PLAYING;
|
|
PlaceMines( p_board, col, row );
|
|
}
|
|
CompleteBox( p_board, col, row );
|
|
break;
|
|
|
|
case WM_MBUTTONDOWN:
|
|
PressBoxes( p_board, col, row );
|
|
draw = FALSE;
|
|
break;
|
|
|
|
case WM_MBUTTONUP:
|
|
if( p_board->press.x != col || p_board->press.y != row )
|
|
UnpressBoxes( p_board,
|
|
p_board->press.x, p_board->press.y );
|
|
p_board->press.x = 0;
|
|
p_board->press.y = 0;
|
|
CompleteBoxes( p_board, col, row );
|
|
break;
|
|
|
|
case WM_RBUTTONDOWN:
|
|
AddFlag( p_board, col, row );
|
|
break;
|
|
default:
|
|
WINE_TRACE("Unknown message type received in TestMines\n");
|
|
break;
|
|
}
|
|
|
|
if( draw )
|
|
{
|
|
RedrawWindow( p_board->hWnd, NULL, 0,
|
|
RDW_INVALIDATE | RDW_UPDATENOW );
|
|
}
|
|
}
|
|
|
|
|
|
static void TestFace( BOARD *p_board, POINT pt, int msg )
|
|
{
|
|
if( p_board->status == PLAYING || p_board->status == WAITING ) {
|
|
if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
|
|
p_board->face_bmp = OOH_BMP;
|
|
else p_board->face_bmp = SMILE_BMP;
|
|
}
|
|
else if( p_board->status == GAMEOVER )
|
|
p_board->face_bmp = DEAD_BMP;
|
|
else if( p_board->status == WON )
|
|
p_board->face_bmp = COOL_BMP;
|
|
|
|
if( PtInRect( &p_board->face_rect, pt ) ) {
|
|
if( msg == WM_LBUTTONDOWN )
|
|
p_board->face_bmp = SPRESS_BMP;
|
|
|
|
if( msg == WM_LBUTTONUP )
|
|
CreateBoard( p_board );
|
|
}
|
|
|
|
RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
|
|
RDW_INVALIDATE | RDW_UPDATENOW );
|
|
}
|
|
|
|
|
|
static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
|
|
{
|
|
POINT pt;
|
|
unsigned col,row;
|
|
|
|
pt.x = x;
|
|
pt.y = y;
|
|
|
|
if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
|
|
&& p_board->status != WON )
|
|
TestMines( p_board, pt, msg );
|
|
else {
|
|
UnpressBoxes( p_board,
|
|
p_board->press.x,
|
|
p_board->press.y );
|
|
p_board->press.x = 0;
|
|
p_board->press.y = 0;
|
|
}
|
|
|
|
if( p_board->boxes_left == 0 ) {
|
|
p_board->status = WON;
|
|
|
|
if (p_board->num_flags < p_board->mines) {
|
|
for( row = 1; row <= p_board->rows; row++ ) {
|
|
for( col = 1; col <= p_board->cols; col++ ) {
|
|
if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
|
|
p_board->box[col][row].FlagType = FLAG;
|
|
}
|
|
}
|
|
|
|
p_board->num_flags = p_board->mines;
|
|
|
|
RedrawWindow( p_board->hWnd, NULL, 0,
|
|
RDW_INVALIDATE | RDW_UPDATENOW );
|
|
}
|
|
|
|
if( p_board->difficulty != CUSTOM &&
|
|
p_board->time < p_board->best_time[p_board->difficulty] ) {
|
|
p_board->best_time[p_board->difficulty] = p_board->time;
|
|
|
|
DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CONGRATS), hWnd,
|
|
CongratsDlgProc, (LPARAM) p_board);
|
|
DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
|
|
TimesDlgProc, (LPARAM) p_board);
|
|
}
|
|
}
|
|
TestFace( p_board, pt, msg );
|
|
}
|
|
|
|
|
|
static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HDC hdc;
|
|
PAINTSTRUCT ps;
|
|
HMENU hMenu;
|
|
static BOARD board;
|
|
|
|
switch( msg ) {
|
|
case WM_CREATE:
|
|
board.hInst = ((LPCREATESTRUCTW) lParam)->hInstance;
|
|
board.hWnd = hWnd;
|
|
InitBoard( &board );
|
|
CreateBoard( &board );
|
|
return 0;
|
|
|
|
case WM_PAINT:
|
|
{
|
|
HDC hMemDC;
|
|
|
|
WINE_TRACE("WM_PAINT\n");
|
|
hdc = BeginPaint( hWnd, &ps );
|
|
hMemDC = CreateCompatibleDC( hdc );
|
|
|
|
DrawBoard( hdc, hMemDC, &ps, &board );
|
|
|
|
DeleteDC( hMemDC );
|
|
EndPaint( hWnd, &ps );
|
|
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOVE:
|
|
WINE_TRACE("WM_MOVE\n");
|
|
board.pos.x = (short)LOWORD(lParam);
|
|
board.pos.y = (short)HIWORD(lParam);
|
|
return 0;
|
|
|
|
case WM_DESTROY:
|
|
SaveBoard( &board );
|
|
DestroyBoard( &board );
|
|
PostQuitMessage( 0 );
|
|
return 0;
|
|
|
|
case WM_TIMER:
|
|
if( board.status == PLAYING ) {
|
|
board.time++;
|
|
RedrawWindow( hWnd, &board.timer_rect, 0,
|
|
RDW_INVALIDATE | RDW_UPDATENOW );
|
|
}
|
|
return 0;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
WINE_TRACE("WM_LBUTTONDOWN\n");
|
|
if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
|
|
msg = WM_MBUTTONDOWN;
|
|
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
|
SetCapture( hWnd );
|
|
return 0;
|
|
|
|
case WM_LBUTTONUP:
|
|
WINE_TRACE("WM_LBUTTONUP\n");
|
|
if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
|
|
msg = WM_MBUTTONUP;
|
|
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
|
ReleaseCapture();
|
|
return 0;
|
|
|
|
case WM_RBUTTONDOWN:
|
|
WINE_TRACE("WM_RBUTTONDOWN\n");
|
|
if( wParam & MK_LBUTTON ) {
|
|
board.press.x = 0;
|
|
board.press.y = 0;
|
|
msg = WM_MBUTTONDOWN;
|
|
}
|
|
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
|
return 0;
|
|
|
|
case WM_RBUTTONUP:
|
|
WINE_TRACE("WM_RBUTTONUP\n");
|
|
if( wParam & MK_LBUTTON )
|
|
msg = WM_MBUTTONUP;
|
|
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
|
return 0;
|
|
|
|
case WM_MBUTTONDOWN:
|
|
WINE_TRACE("WM_MBUTTONDOWN\n");
|
|
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
|
return 0;
|
|
|
|
case WM_MBUTTONUP:
|
|
WINE_TRACE("WM_MBUTTONUP\n");
|
|
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
|
return 0;
|
|
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
if( ( wParam & MK_MBUTTON ) ||
|
|
( ( wParam & MK_LBUTTON ) && ( wParam & MK_RBUTTON ) ) ) {
|
|
msg = WM_MBUTTONDOWN;
|
|
}
|
|
else if( wParam & MK_LBUTTON ) {
|
|
msg = WM_LBUTTONDOWN;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
|
|
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
|
|
|
return 0;
|
|
}
|
|
|
|
case WM_COMMAND:
|
|
switch(LOWORD(wParam)) {
|
|
case IDM_NEW:
|
|
CreateBoard( &board );
|
|
return 0;
|
|
|
|
case IDM_MARKQ:
|
|
hMenu = GetMenu( hWnd );
|
|
board.IsMarkQ = !board.IsMarkQ;
|
|
if( board.IsMarkQ )
|
|
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
|
|
else
|
|
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
|
|
return 0;
|
|
|
|
case IDM_BEGINNER:
|
|
SetDifficulty( &board, BEGINNER );
|
|
CreateBoard( &board );
|
|
return 0;
|
|
|
|
case IDM_ADVANCED:
|
|
SetDifficulty( &board, ADVANCED );
|
|
CreateBoard( &board );
|
|
return 0;
|
|
|
|
case IDM_EXPERT:
|
|
SetDifficulty( &board, EXPERT );
|
|
CreateBoard( &board );
|
|
return 0;
|
|
|
|
case IDM_CUSTOM:
|
|
SetDifficulty( &board, CUSTOM );
|
|
CreateBoard( &board );
|
|
return 0;
|
|
|
|
case IDM_EXIT:
|
|
SendMessageW( hWnd, WM_CLOSE, 0, 0);
|
|
return 0;
|
|
|
|
case IDM_TIMES:
|
|
DialogBoxParamW( board.hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
|
|
TimesDlgProc, (LPARAM) &board);
|
|
return 0;
|
|
|
|
case IDM_ABOUT:
|
|
{
|
|
WCHAR appname[256], other[256];
|
|
LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
|
|
LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
|
|
ShellAboutW( hWnd, appname, other,
|
|
LoadImageW(board.hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON, 48, 48, LR_SHARED));
|
|
return 0;
|
|
}
|
|
default:
|
|
WINE_TRACE("Unknown WM_COMMAND command message received\n");
|
|
break;
|
|
}
|
|
}
|
|
return DefWindowProcW( hWnd, msg, wParam, lParam );
|
|
}
|
|
|
|
int WINAPI wWinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPWSTR cmdline, int cmdshow )
|
|
{
|
|
MSG msg;
|
|
WNDCLASSEXW wc;
|
|
HWND hWnd;
|
|
HACCEL haccel;
|
|
WCHAR appname[20];
|
|
|
|
LoadStringW( hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR));
|
|
|
|
wc.cbSize = sizeof(wc);
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = MainProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = hInst;
|
|
wc.hIcon = LoadIconW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE) );
|
|
wc.hCursor = LoadCursorW( 0, (LPWSTR)IDI_APPLICATION );
|
|
wc.hbrBackground = GetStockObject( BLACK_BRUSH );
|
|
wc.lpszMenuName = MAKEINTRESOURCEW(IDM_WINEMINE);
|
|
wc.lpszClassName = appname;
|
|
wc.hIconSm = LoadImageW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON,
|
|
GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_SHARED );
|
|
|
|
if (!RegisterClassExW(&wc)) ExitProcess(1);
|
|
hWnd = CreateWindowW( appname, appname,
|
|
wnd_style,
|
|
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
|
|
0, 0, hInst, NULL );
|
|
|
|
if (!hWnd) ExitProcess(1);
|
|
|
|
ShowWindow( hWnd, cmdshow );
|
|
UpdateWindow( hWnd );
|
|
|
|
haccel = LoadAcceleratorsW( hInst, MAKEINTRESOURCEW(IDA_WINEMINE) );
|
|
SetTimer( hWnd, ID_TIMER, 1000, NULL );
|
|
|
|
while( GetMessageW(&msg, 0, 0, 0) ) {
|
|
if (!TranslateAcceleratorW( hWnd, haccel, &msg ))
|
|
TranslateMessage( &msg );
|
|
|
|
DispatchMessageW( &msg );
|
|
}
|
|
return msg.wParam;
|
|
}
|