Sweden-Number/dlls/d3dx9_36/tests/mesh.c

3175 lines
120 KiB
C

/*
* Copyright 2008 David Adam
* Copyright 2008 Luis Busquets
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdio.h>
#include <float.h>
#include "wine/test.h"
#include "d3dx9.h"
#define admitted_error 0.0001f
#define compare_vertex_sizes(type, exp) \
got=D3DXGetFVFVertexSize(type); \
ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
#define compare_float(got, exp) \
do { \
float _got = (got); \
float _exp = (exp); \
ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \
} while (0)
static BOOL compare(FLOAT u, FLOAT v)
{
return (fabs(u-v) < admitted_error);
}
static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
{
return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
}
struct vertex
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
typedef WORD face[3];
static BOOL compare_face(face a, face b)
{
return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
}
struct mesh
{
DWORD number_of_vertices;
struct vertex *vertices;
DWORD number_of_faces;
face *faces;
DWORD fvf;
UINT vertex_size;
};
static void free_mesh(struct mesh *mesh)
{
HeapFree(GetProcessHeap(), 0, mesh->faces);
HeapFree(GetProcessHeap(), 0, mesh->vertices);
}
static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
{
mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
if (!mesh->vertices)
{
return FALSE;
}
mesh->number_of_vertices = number_of_vertices;
mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
if (!mesh->faces)
{
HeapFree(GetProcessHeap(), 0, mesh->vertices);
return FALSE;
}
mesh->number_of_faces = number_of_faces;
return TRUE;
}
static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
{
HRESULT hr;
DWORD number_of_vertices, number_of_faces;
IDirect3DVertexBuffer9 *vertex_buffer;
IDirect3DIndexBuffer9 *index_buffer;
D3DVERTEXBUFFER_DESC vertex_buffer_description;
D3DINDEXBUFFER_DESC index_buffer_description;
struct vertex *vertices;
face *faces;
int expected, i;
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
name, number_of_vertices, mesh->number_of_vertices);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
name, number_of_faces, mesh->number_of_faces);
/* vertex buffer */
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer\n");
}
else
{
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer description\n");
}
else
{
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.FVF, mesh->fvf);
if (mesh->fvf == 0)
{
expected = number_of_vertices * mesh->vertex_size;
}
else
{
expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
}
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
(LPVOID *)&vertices, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock vertex buffer\n");
}
else
{
for (i = 0; i < number_of_vertices; i++)
{
ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
"Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
"Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
}
IDirect3DVertexBuffer9_Unlock(vertex_buffer);
}
IDirect3DVertexBuffer9_Release(vertex_buffer);
}
/* index buffer */
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (!index_buffer)
{
skip("Couldn't get index buffer\n");
}
else
{
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer description\n");
}
else
{
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
name, index_buffer_description.Format, D3DFMT_INDEX16);
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
expected = number_of_faces * sizeof(WORD) * 3;
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, index_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
(LPVOID *)&faces, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock index buffer\n");
}
else
{
for (i = 0; i < number_of_faces; i++)
{
ok(compare_face(faces[i], mesh->faces[i]),
"Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
faces[i][0], faces[i][1], faces[i][2],
mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
}
IDirect3DIndexBuffer9_Unlock(index_buffer);
}
IDirect3DIndexBuffer9_Release(index_buffer);
}
}
static void D3DXBoundProbeTest(void)
{
BOOL result;
D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
FLOAT radius;
/*____________Test the Box case___________________________*/
bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
/*____________Test the Sphere case________________________*/
radius = sqrt(77.0f);
center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
}
static void D3DXComputeBoundingBoxTest(void)
{
D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
HRESULT hr;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}
static void D3DXComputeBoundingSphereTest(void)
{
D3DXVECTOR3 exp_cen, got_cen, vertex[5];
FLOAT exp_rad, got_rad;
HRESULT hr;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
exp_rad = 6.928203f;
exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_rad = 13.707883f;
exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
/*________________________*/
hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}
static void print_elements(const D3DVERTEXELEMENT9 *elements)
{
D3DVERTEXELEMENT9 last = D3DDECL_END();
const D3DVERTEXELEMENT9 *ptr = elements;
int count = 0;
while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
{
trace(
"[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
ptr++;
count++;
}
}
static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
unsigned int line, unsigned int test_id)
{
D3DVERTEXELEMENT9 last = D3DDECL_END();
unsigned int i;
for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
{
int end1 = memcmp(&elements[i], &last, sizeof(last));
int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
int status;
if (!end1 && !end2) break;
status = !end1 ^ !end2;
ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
line, test_id, end1 ? "shorter" : "longer");
if (status)
{
print_elements(elements);
break;
}
status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
if (status)
{
print_elements(elements);
break;
}
}
}
static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
HRESULT expected_hr, unsigned int line, unsigned int test_id)
{
HRESULT hr;
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
hr = D3DXDeclaratorFromFVF(test_fvf, decl);
ok(hr == expected_hr,
"Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
line, test_id, hr, expected_hr);
if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
}
static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
HRESULT expected_hr, unsigned int line, unsigned int test_id)
{
HRESULT hr;
DWORD result_fvf = 0xdeadbeef;
hr = D3DXFVFFromDeclarator(decl, &result_fvf);
ok(hr == expected_hr,
"Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
line, test_id, hr, expected_hr);
if (SUCCEEDED(hr))
{
ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
line, test_id, result_fvf, expected_fvf);
}
}
static void test_fvf_decl_conversion(void)
{
static const struct
{
D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
DWORD fvf;
}
test_data[] =
{
{{
D3DDECL_END(),
}, 0},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
}, D3DFVF_XYZ},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
D3DDECL_END(),
}, D3DFVF_XYZRHW},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
D3DDECL_END(),
}, D3DFVF_XYZRHW},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
}, D3DFVF_NORMAL},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
}, D3DFVF_NORMAL | D3DFVF_DIFFUSE},
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
D3DDECL_END(),
}, D3DFVF_PSIZE},
{{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
}, D3DFVF_DIFFUSE},
{{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
D3DDECL_END(),
}, D3DFVF_SPECULAR},
/* Make sure textures of different sizes work. */
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
/* Make sure the TEXCOORD index works correctly - try several textures. */
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
{0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
{0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
D3DDECL_END(),
}, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
| D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
/* Now try some combination tests. */
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
}, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
};
unsigned int i;
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
{
test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
}
/* Usage indices for position and normal are apparently ignored. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
}
/* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
* there are no blend matrices. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0);
}
/* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4,
decl, D3D_OK, __LINE__, 0);
}
/* These are supposed to fail, both ways. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
{0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Test a declaration that can't be converted to an FVF. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
/* 8 bytes padding */
{0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Elements must be ordered by offset. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Basic tests for element order. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Textures must be ordered by texcoords. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2},
{0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1},
{0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Duplicate elements are not allowed. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Invalid FVFs cannot be converted to a declarator. */
test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0);
}
static void D3DXGetFVFVertexSizeTest(void)
{
UINT got;
compare_vertex_sizes (D3DFVF_XYZ, 12);
compare_vertex_sizes (D3DFVF_XYZB3, 24);
compare_vertex_sizes (D3DFVF_XYZB5, 32);
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE1(0), 16);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE1(0) |
D3DFVF_TEXCOORDSIZE1(1), 20);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE2(0), 20);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1), 28);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX6 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1) |
D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE2(3) |
D3DFVF_TEXCOORDSIZE2(4) |
D3DFVF_TEXCOORDSIZE2(5), 60);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX8 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1) |
D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE2(3) |
D3DFVF_TEXCOORDSIZE2(4) |
D3DFVF_TEXCOORDSIZE2(5) |
D3DFVF_TEXCOORDSIZE2(6) |
D3DFVF_TEXCOORDSIZE2(7), 76);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE3(0), 24);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX4 |
D3DFVF_TEXCOORDSIZE3(0) |
D3DFVF_TEXCOORDSIZE3(1) |
D3DFVF_TEXCOORDSIZE3(2) |
D3DFVF_TEXCOORDSIZE3(3), 60);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE4(0), 28);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1), 44);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX3 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1) |
D3DFVF_TEXCOORDSIZE4(2), 60);
compare_vertex_sizes (
D3DFVF_XYZB5 |
D3DFVF_NORMAL |
D3DFVF_DIFFUSE |
D3DFVF_SPECULAR |
D3DFVF_TEX8 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1) |
D3DFVF_TEXCOORDSIZE4(2) |
D3DFVF_TEXCOORDSIZE4(3) |
D3DFVF_TEXCOORDSIZE4(4) |
D3DFVF_TEXCOORDSIZE4(5) |
D3DFVF_TEXCOORDSIZE4(6) |
D3DFVF_TEXCOORDSIZE4(7), 180);
}
static void D3DXIntersectTriTest(void)
{
BOOL exp_res, got_res;
D3DXVECTOR3 position, ray, vertex[3];
FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
/*Only positive ray is taken in account*/
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
/*Intersection between ray and triangle in a same plane is considered as empty*/
vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
}
static void D3DXCreateMeshTest(void)
{
HRESULT hr;
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device, *test_device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh *d3dxmesh;
int i, size;
D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
DWORD options;
struct mesh mesh;
static const D3DVERTEXELEMENT9 decl1[3] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(), };
static const D3DVERTEXELEMENT9 decl2[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
/* 8 bytes padding */
{0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
};
hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (hr == D3D_OK)
{
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl1) / sizeof(decl1[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream);
ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type);
ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method);
ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage);
ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex);
ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset);
}
ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
compare_mesh("createmesh1", d3dxmesh, &mesh);
free_mesh(&mesh);
}
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
/* Test a declaration that can't be converted to an FVF. */
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl2) / sizeof(decl2[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream);
ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type);
ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method);
ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage);
ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex);
ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset);
}
ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
mesh.fvf = 0;
mesh.vertex_size = 60;
compare_mesh("createmesh2", d3dxmesh, &mesh);
free_mesh(&mesh);
}
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
static void D3DXCreateMeshFVFTest(void)
{
HRESULT hr;
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device, *test_device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh *d3dxmesh;
int i, size;
D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
DWORD options;
struct mesh mesh;
static const D3DVERTEXELEMENT9 decl[3] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(), };
hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (hr == D3D_OK)
{
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl) / sizeof(decl[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n",
test_decl[i].UsageIndex, decl[i].UsageIndex);
ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset);
}
ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
compare_mesh("createmeshfvf", d3dxmesh, &mesh);
free_mesh(&mesh);
}
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
static void D3DXCreateBoxTest(void)
{
HRESULT hr;
HWND wnd;
WNDCLASS wc={0};
IDirect3D9* d3d;
IDirect3DDevice9* device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh* box;
ID3DXBuffer* ppBuffer;
DWORD *buffer;
static const DWORD adjacency[36]=
{6, 9, 1, 2, 10, 0,
1, 9, 3, 4, 10, 2,
3, 8, 5, 7, 11, 4,
0, 11, 7, 5, 8, 6,
7, 4, 9, 2, 0, 8,
1, 3, 11, 5, 6, 10};
unsigned int i;
wc.lpfnWndProc = DefWindowProcA;
wc.lpszClassName = "d3dx9_test_wc";
if (!RegisterClass(&wc))
{
skip("RegisterClass failed\n");
return;
}
wnd = CreateWindow("d3dx9_test_wc", "d3dx9_test",
WS_SYSMENU | WS_POPUP , 0, 0, 640, 480, 0, 0, 0, 0);
ok(wnd != NULL, "Expected to have a window, received NULL\n");
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateBuffer(36 * sizeof(DWORD), &ppBuffer);
ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr);
if (FAILED(hr)) goto end;
hr = D3DXCreateBox(device,2.0f,20.0f,4.9f,NULL, &ppBuffer);
todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(NULL,22.0f,20.0f,4.9f,&box, &ppBuffer);
todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(device,-2.0f,20.0f,4.9f,&box, &ppBuffer);
todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(device,22.0f,-20.0f,4.9f,&box, &ppBuffer);
todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(device,22.0f,20.0f,-4.9f,&box, &ppBuffer);
todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(device,10.9f,20.0f,4.9f,&box, &ppBuffer);
todo_wine ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr);
if (FAILED(hr))
{
skip("D3DXCreateBox failed\n");
goto end;
}
buffer = ID3DXBuffer_GetBufferPointer(ppBuffer);
for(i=0; i<36; i++)
todo_wine ok(adjacency[i]==buffer[i], "expected adjacency %d: %#x, received %#x\n",i,adjacency[i], buffer[i]);
box->lpVtbl->Release(box);
end:
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
ID3DXBuffer_Release(ppBuffer);
DestroyWindow(wnd);
}
struct sincos_table
{
float *sin;
float *cos;
};
static void free_sincos_table(struct sincos_table *sincos_table)
{
HeapFree(GetProcessHeap(), 0, sincos_table->cos);
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
}
/* pre compute sine and cosine tables; caller must free */
static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
{
float angle;
int i;
sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
if (!sincos_table->sin)
{
return FALSE;
}
sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
if (!sincos_table->cos)
{
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
return FALSE;
}
angle = angle_start;
for (i = 0; i < n; i++)
{
sincos_table->sin[i] = sin(angle);
sincos_table->cos[i] = cos(angle);
angle += angle_step;
}
return TRUE;
}
static WORD vertex_index(UINT slices, int slice, int stack)
{
return stack*slices+slice+1;
}
/* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
{
float theta_step, theta_start;
struct sincos_table theta;
float phi_step, phi_start;
struct sincos_table phi;
DWORD number_of_vertices, number_of_faces;
DWORD vertex, face;
int slice, stack;
/* theta = angle on xy plane wrt x axis */
theta_step = M_PI / stacks;
theta_start = theta_step;
/* phi = angle on xz plane wrt z axis */
phi_step = -2 * M_PI / slices;
phi_start = M_PI / 2;
if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
{
return FALSE;
}
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
{
free_sincos_table(&theta);
return FALSE;
}
number_of_vertices = 2 + slices * (stacks-1);
number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
if (!new_mesh(mesh, number_of_vertices, number_of_faces))
{
free_sincos_table(&phi);
free_sincos_table(&theta);
return FALSE;
}
vertex = 0;
face = 0;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = radius;
vertex++;
for (stack = 0; stack < stacks - 1; stack++)
{
for (slice = 0; slice < slices; slice++)
{
mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].normal.z = theta.cos[stack];
mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].position.z = radius * theta.cos[stack];
vertex++;
if (slice > 0)
{
if (stack == 0)
{
/* top stack is triangle fan */
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice + 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
/* stacks in between top and bottom are quad strips */
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice, stack);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
}
}
}
if (stack == 0)
{
mesh->faces[face][0] = 0;
mesh->faces[face][1] = 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
mesh->faces[face][1] = vertex_index(slices, 0, stack);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
}
}
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = -radius;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
/* bottom stack is triangle fan */
for (slice = 1; slice < slices; slice++)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
mesh->faces[face][2] = vertex;
face++;
}
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
mesh->faces[face][2] = vertex;
free_sincos_table(&phi);
free_sincos_table(&theta);
return TRUE;
}
static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
{
HRESULT hr;
ID3DXMesh *sphere;
struct mesh mesh;
char name[256];
hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create sphere\n");
return;
}
if (!compute_sphere(&mesh, radius, slices, stacks))
{
skip("Couldn't create mesh\n");
sphere->lpVtbl->Release(sphere);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
compare_mesh(name, sphere, &mesh);
free_mesh(&mesh);
sphere->lpVtbl->Release(sphere);
}
static void D3DXCreateSphereTest(void)
{
HRESULT hr;
HWND wnd;
IDirect3D9* d3d;
IDirect3DDevice9* device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh* sphere = NULL;
hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
test_sphere(device, 0.0f, 2, 2);
test_sphere(device, 1.0f, 2, 2);
test_sphere(device, 1.0f, 3, 2);
test_sphere(device, 1.0f, 4, 4);
test_sphere(device, 1.0f, 3, 4);
test_sphere(device, 5.0f, 6, 7);
test_sphere(device, 10.0f, 11, 12);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
{
float theta_step, theta_start;
struct sincos_table theta;
FLOAT delta_radius, radius, radius_step;
FLOAT z, z_step, z_normal;
DWORD number_of_vertices, number_of_faces;
DWORD vertex, face;
int slice, stack;
/* theta = angle on xy plane wrt x axis */
theta_step = -2 * M_PI / slices;
theta_start = M_PI / 2;
if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
{
return FALSE;
}
number_of_vertices = 2 + (slices * (3 + stacks));
number_of_faces = 2 * slices + stacks * (2 * slices);
if (!new_mesh(mesh, number_of_vertices, number_of_faces))
{
free_sincos_table(&theta);
return FALSE;
}
vertex = 0;
face = 0;
delta_radius = radius1 - radius2;
radius = radius1;
radius_step = delta_radius / stacks;
z = -length / 2;
z_step = length / stacks;
z_normal = delta_radius / length;
if (isnan(z_normal))
{
z_normal = 0.0f;
}
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex++].position.z = z;
for (slice = 0; slice < slices; slice++, vertex++)
{
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
mesh->vertices[vertex].position.x = radius * theta.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[slice];
mesh->vertices[vertex].position.z = z;
if (slice > 0)
{
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice;
mesh->faces[face++][2] = slice + 1;
}
}
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice;
mesh->faces[face++][2] = 1;
for (stack = 1; stack <= stacks+1; stack++)
{
for (slice = 0; slice < slices; slice++, vertex++)
{
mesh->vertices[vertex].normal.x = theta.cos[slice];
mesh->vertices[vertex].normal.y = theta.sin[slice];
mesh->vertices[vertex].normal.z = z_normal;
D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal);
mesh->vertices[vertex].position.x = radius * theta.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[slice];
mesh->vertices[vertex].position.z = z;
if (stack > 1 && slice > 0)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, slice, stack-1);
mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, slice, stack);
}
}
if (stack > 1)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, 0, stack-1);
mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, 0, stack);
}
if (stack < stacks + 1)
{
z += z_step;
radius -= radius_step;
}
}
for (slice = 0; slice < slices; slice++, vertex++)
{
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->vertices[vertex].position.x = radius * theta.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[slice];
mesh->vertices[vertex].position.z = z;
if (slice > 0)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
mesh->faces[face][1] = number_of_vertices - 1;
mesh->faces[face++][2] = vertex_index(slices, slice, stack);
}
}
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = z;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
mesh->faces[face][1] = number_of_vertices - 1;
mesh->faces[face][2] = vertex_index(slices, 0, stack);
free_sincos_table(&theta);
return TRUE;
}
static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
{
HRESULT hr;
ID3DXMesh *cylinder;
struct mesh mesh;
char name[256];
hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create cylinder\n");
return;
}
if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks))
{
skip("Couldn't create mesh\n");
cylinder->lpVtbl->Release(cylinder);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks);
compare_mesh(name, cylinder, &mesh);
free_mesh(&mesh);
cylinder->lpVtbl->Release(cylinder);
}
static void D3DXCreateCylinderTest(void)
{
HRESULT hr;
HWND wnd;
IDirect3D9* d3d;
IDirect3DDevice9* device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh* cylinder = NULL;
hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
if (SUCCEEDED(hr) && cylinder)
{
cylinder->lpVtbl->Release(cylinder);
}
hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
if (SUCCEEDED(hr) && cylinder)
{
cylinder->lpVtbl->Release(cylinder);
}
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
/* Test with length == 0.0f succeeds */
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
if (SUCCEEDED(hr) && cylinder)
{
cylinder->lpVtbl->Release(cylinder);
}
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1);
test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1);
test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4);
test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4);
test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4);
test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
struct dynamic_array
{
int count, capacity;
void *items;
};
enum pointtype {
POINTTYPE_CURVE = 0,
POINTTYPE_CORNER,
POINTTYPE_CURVE_START,
POINTTYPE_CURVE_END,
POINTTYPE_CURVE_MIDDLE,
};
struct point2d
{
D3DXVECTOR2 pos;
enum pointtype corner;
};
/* is a dynamic_array */
struct outline
{
int count, capacity;
struct point2d *items;
};
/* is a dynamic_array */
struct outline_array
{
int count, capacity;
struct outline *items;
};
struct glyphinfo
{
struct outline_array outlines;
float offset_x;
};
static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
{
if (count > array->capacity) {
void *new_buffer;
int new_capacity;
if (array->items && array->capacity) {
new_capacity = max(array->capacity * 2, count);
new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
} else {
new_capacity = max(16, count);
new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
}
if (!new_buffer)
return FALSE;
array->items = new_buffer;
array->capacity = new_capacity;
}
return TRUE;
}
static struct point2d *add_point(struct outline *array)
{
struct point2d *item;
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
return NULL;
item = &array->items[array->count++];
ZeroMemory(item, sizeof(*item));
return item;
}
static struct outline *add_outline(struct outline_array *array)
{
struct outline *item;
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
return NULL;
item = &array->items[array->count++];
ZeroMemory(item, sizeof(*item));
return item;
}
static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
{
D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
while (count--) {
D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
pt++;
}
return ret;
}
static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
float max_deviation)
{
D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
float deviation;
D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2));
if (deviation < max_deviation) {
struct point2d *pt = add_point(outline);
if (!pt) return E_OUTOFMEMORY;
pt->pos = *p2;
pt->corner = POINTTYPE_CURVE;
/* the end point is omitted because the end line merges into the next segment of
* the split bezier curve, and the end of the split bezier curve is added outside
* this recursive function. */
} else {
HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation);
if (hr != S_OK) return hr;
hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation);
if (hr != S_OK) return hr;
}
return S_OK;
}
static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
{
/* dot product = cos(theta) */
return D3DXVec2Dot(dir1, dir2) > cos_theta;
}
static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
{
return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
}
static BOOL attempt_line_merge(struct outline *outline,
int pt_index,
const D3DXVECTOR2 *nextpt,
BOOL to_curve)
{
D3DXVECTOR2 curdir, lastdir;
struct point2d *prevpt, *pt;
BOOL ret = FALSE;
const float cos_half = cos(D3DXToRadian(0.5f));
pt = &outline->items[pt_index];
pt_index = (pt_index - 1 + outline->count) % outline->count;
prevpt = &outline->items[pt_index];
if (to_curve)
pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
if (outline->count < 2)
return FALSE;
/* remove last point if the next line continues the last line */
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
unit_vec2(&curdir, &pt->pos, nextpt);
if (is_direction_similar(&lastdir, &curdir, cos_half))
{
outline->count--;
if (pt->corner == POINTTYPE_CURVE_END)
prevpt->corner = pt->corner;
if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
prevpt->corner = POINTTYPE_CURVE_MIDDLE;
pt = prevpt;
ret = TRUE;
if (outline->count < 2)
return ret;
pt_index = (pt_index - 1 + outline->count) % outline->count;
prevpt = &outline->items[pt_index];
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
unit_vec2(&curdir, &pt->pos, nextpt);
}
return ret;
}
static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
float max_deviation, float emsquare)
{
const float cos_45 = cos(D3DXToRadian(45.0f));
const float cos_90 = cos(D3DXToRadian(90.0f));
TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
while ((char *)header < (char *)raw_outline + datasize)
{
TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
struct point2d *lastpt, *pt;
D3DXVECTOR2 lastdir;
D3DXVECTOR2 *pt_flt;
int j;
struct outline *outline = add_outline(&glyph->outlines);
if (!outline)
return E_OUTOFMEMORY;
pt = add_point(outline);
if (!pt)
return E_OUTOFMEMORY;
pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
pt->pos = *pt_flt;
pt->corner = POINTTYPE_CORNER;
if (header->dwType != TT_POLYGON_TYPE)
trace("Unknown header type %d\n", header->dwType);
while ((char *)curve < (char *)header + header->cb)
{
D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
if (!curve->cpfx) {
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
continue;
}
pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve);
if (to_curve)
{
HRESULT hr;
int count = curve->cpfx;
j = 0;
while (count > 2)
{
D3DXVECTOR2 bezier_end;
D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f);
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation);
if (hr != S_OK)
return hr;
bezier_start = bezier_end;
count--;
j++;
}
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation);
if (hr != S_OK)
return hr;
pt = add_point(outline);
if (!pt)
return E_OUTOFMEMORY;
j++;
pt->pos = pt_flt[j];
pt->corner = POINTTYPE_CURVE_END;
} else {
for (j = 0; j < curve->cpfx; j++)
{
pt = add_point(outline);
if (!pt)
return E_OUTOFMEMORY;
pt->pos = pt_flt[j];
pt->corner = POINTTYPE_CORNER;
}
}
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
}
/* remove last point if the next line continues the last line */
if (outline->count >= 3) {
BOOL to_curve;
lastpt = &outline->items[outline->count - 1];
pt = &outline->items[0];
if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
if (lastpt->corner == POINTTYPE_CURVE_END)
{
if (pt->corner == POINTTYPE_CURVE_START)
pt->corner = POINTTYPE_CURVE_MIDDLE;
else
pt->corner = POINTTYPE_CURVE_END;
}
outline->count--;
lastpt = &outline->items[outline->count - 1];
} else {
/* outline closed with a line from end to start point */
attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE);
}
lastpt = &outline->items[0];
to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
if (lastpt->corner == POINTTYPE_CURVE_START)
lastpt->corner = POINTTYPE_CORNER;
pt = &outline->items[1];
if (attempt_line_merge(outline, 0, &pt->pos, to_curve))
*lastpt = outline->items[outline->count];
}
lastpt = &outline->items[outline->count - 1];
pt = &outline->items[0];
unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
for (j = 0; j < outline->count; j++)
{
D3DXVECTOR2 curdir;
lastpt = pt;
pt = &outline->items[(j + 1) % outline->count];
unit_vec2(&curdir, &lastpt->pos, &pt->pos);
switch (lastpt->corner)
{
case POINTTYPE_CURVE_START:
case POINTTYPE_CURVE_END:
if (!is_direction_similar(&lastdir, &curdir, cos_45))
lastpt->corner = POINTTYPE_CORNER;
break;
case POINTTYPE_CURVE_MIDDLE:
if (!is_direction_similar(&lastdir, &curdir, cos_90))
lastpt->corner = POINTTYPE_CORNER;
else
lastpt->corner = POINTTYPE_CURVE;
break;
default:
break;
}
lastdir = curdir;
}
header = (TTPOLYGONHEADER *)((char *)header + header->cb);
}
return S_OK;
}
static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion, FLOAT otmEMSquare)
{
HRESULT hr = E_FAIL;
DWORD nb_vertices, nb_faces;
DWORD nb_corners, nb_outline_points;
int textlen = 0;
float offset_x;
char *raw_outline = NULL;
struct glyphinfo *glyphs = NULL;
GLYPHMETRICS gm;
int i;
struct vertex *vertex_ptr;
face *face_ptr;
if (deviation == 0.0f)
deviation = 1.0f / otmEMSquare;
textlen = strlen(text);
glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
if (!glyphs) {
hr = E_OUTOFMEMORY;
goto error;
}
offset_x = 0.0f;
for (i = 0; i < textlen; i++)
{
/* get outline points from data returned from GetGlyphOutline */
const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
int datasize;
glyphs[i].offset_x = offset_x;
datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
if (datasize < 0) {
hr = E_FAIL;
goto error;
}
HeapFree(GetProcessHeap(), 0, raw_outline);
raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize);
if (!glyphs) {
hr = E_OUTOFMEMORY;
goto error;
}
datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity);
create_outline(&glyphs[i], raw_outline, datasize, deviation, otmEMSquare);
offset_x += gm.gmCellIncX / (float)otmEMSquare;
}
/* corner points need an extra vertex for the different side faces normals */
nb_corners = 0;
nb_outline_points = 0;
for (i = 0; i < textlen; i++)
{
int j;
for (j = 0; j < glyphs[i].outlines.count; j++)
{
int k;
struct outline *outline = &glyphs[i].outlines.items[j];
nb_outline_points += outline->count;
nb_corners++; /* first outline point always repeated as a corner */
for (k = 1; k < outline->count; k++)
if (outline->items[k].corner)
nb_corners++;
}
}
nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen;
nb_faces = nb_outline_points * 2;
if (!new_mesh(mesh, nb_vertices, nb_faces))
goto error;
/* convert 2D vertices and faces into 3D mesh */
vertex_ptr = mesh->vertices;
face_ptr = mesh->faces;
for (i = 0; i < textlen; i++)
{
int j;
/* side vertices and faces */
for (j = 0; j < glyphs[i].outlines.count; j++)
{
struct vertex *outline_vertices = vertex_ptr;
struct outline *outline = &glyphs[i].outlines.items[j];
int k;
struct point2d *prevpt = &outline->items[outline->count - 1];
struct point2d *pt = &outline->items[0];
for (k = 1; k <= outline->count; k++)
{
struct vertex vtx;
struct point2d *nextpt = &outline->items[k % outline->count];
WORD vtx_idx = vertex_ptr - mesh->vertices;
D3DXVECTOR2 vec;
if (pt->corner == POINTTYPE_CURVE_START)
D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
else if (pt->corner)
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
else
D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
D3DXVec2Normalize(&vec, &vec);
vtx.normal.x = -vec.y;
vtx.normal.y = vec.x;
vtx.normal.z = 0;
vtx.position.x = pt->pos.x + glyphs[i].offset_x;
vtx.position.y = pt->pos.y;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
vtx.position.y = nextpt->pos.y;
if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 2;
(*face_ptr)[2] = vtx_idx + 1;
face_ptr++;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 3;
(*face_ptr)[2] = vtx_idx + 2;
face_ptr++;
} else {
if (nextpt->corner) {
if (nextpt->corner == POINTTYPE_CURVE_END) {
struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count];
D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos);
} else {
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
}
D3DXVec2Normalize(&vec, &vec);
vtx.normal.x = -vec.y;
vtx.normal.y = vec.x;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
}
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 3;
(*face_ptr)[2] = vtx_idx + 1;
face_ptr++;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 2;
(*face_ptr)[2] = vtx_idx + 3;
face_ptr++;
}
prevpt = pt;
pt = nextpt;
}
if (!pt->corner) {
*vertex_ptr++ = *outline_vertices++;
*vertex_ptr++ = *outline_vertices++;
}
}
/* FIXME: compute expected faces */
/* Add placeholder to seperate glyph outlines */
vertex_ptr->position.x = 0;
vertex_ptr->position.y = 0;
vertex_ptr->position.z = 0;
vertex_ptr->normal.x = 0;
vertex_ptr->normal.y = 0;
vertex_ptr->normal.z = 1;
vertex_ptr++;
}
hr = D3D_OK;
error:
if (glyphs) {
for (i = 0; i < textlen; i++)
{
int j;
for (j = 0; j < glyphs[i].outlines.count; j++)
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
}
HeapFree(GetProcessHeap(), 0, glyphs);
}
HeapFree(GetProcessHeap(), 0, raw_outline);
return hr == D3D_OK;
}
static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh, int textlen, float extrusion)
{
HRESULT hr;
DWORD number_of_vertices, number_of_faces;
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
IDirect3DIndexBuffer9 *index_buffer = NULL;
D3DVERTEXBUFFER_DESC vertex_buffer_description;
D3DINDEXBUFFER_DESC index_buffer_description;
struct vertex *vertices = NULL;
face *faces = NULL;
int expected, i;
int vtx_idx1, face_idx1, vtx_idx2, face_idx2;
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
/* vertex buffer */
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffers\n");
goto error;
}
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer description\n");
}
else
{
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.FVF, mesh->fvf);
if (mesh->fvf == 0)
{
expected = number_of_vertices * mesh->vertex_size;
}
else
{
expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
}
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.Size, expected);
}
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer\n");
goto error;
}
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer description\n");
}
else
{
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
name, index_buffer_description.Format, D3DFMT_INDEX16);
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
expected = number_of_faces * sizeof(WORD) * 3;
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, index_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
(LPVOID *)&vertices, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock vertex buffer\n");
goto error;
}
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
(LPVOID *)&faces, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock index buffer\n");
goto error;
}
face_idx1 = 0;
vtx_idx2 = 0;
face_idx2 = 0;
vtx_idx1 = 0;
for (i = 0; i < textlen; i++)
{
int nb_outline_vertices1, nb_outline_faces1;
int nb_outline_vertices2, nb_outline_faces2;
int nb_back_vertices, nb_back_faces;
int first_vtx1, first_vtx2;
int first_face1, first_face2;
int j;
first_vtx1 = vtx_idx1;
first_vtx2 = vtx_idx2;
for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
if (vertices[vtx_idx1].normal.z != 0)
break;
}
for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
if (mesh->vertices[vtx_idx2].normal.z != 0)
break;
}
nb_outline_vertices1 = vtx_idx1 - first_vtx1;
nb_outline_vertices2 = vtx_idx2 - first_vtx2;
ok(nb_outline_vertices1 == nb_outline_vertices2,
"Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i,
nb_outline_vertices1, nb_outline_vertices2);
for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++)
{
vtx_idx1 = first_vtx1 + j;
vtx_idx2 = first_vtx2 + j;
ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position),
"Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z);
ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal),
"Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z);
}
vtx_idx1 = first_vtx1 + nb_outline_vertices1;
vtx_idx2 = first_vtx2 + nb_outline_vertices2;
first_face1 = face_idx1;
first_face2 = face_idx2;
for (; face_idx1 < number_of_faces; face_idx1++)
{
if (faces[face_idx1][0] >= vtx_idx1 ||
faces[face_idx1][1] >= vtx_idx1 ||
faces[face_idx1][2] >= vtx_idx1)
break;
}
for (; face_idx2 < mesh->number_of_faces; face_idx2++)
{
if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
mesh->faces[face_idx2][1] >= vtx_idx2 ||
mesh->faces[face_idx2][2] >= vtx_idx2)
break;
}
nb_outline_faces1 = face_idx1 - first_face1;
nb_outline_faces2 = face_idx2 - first_face2;
ok(nb_outline_faces1 == nb_outline_faces2,
"Test %s, glyph %d, outline face count result %d, expected %d\n", name, i,
nb_outline_faces1, nb_outline_faces2);
for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++)
{
face_idx1 = first_face1 + j;
face_idx2 = first_face2 + j;
ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 &&
faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 &&
faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2,
"Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1,
mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1,
mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1);
}
face_idx1 = first_face1 + nb_outline_faces1;
face_idx2 = first_face2 + nb_outline_faces2;
/* partial test on back vertices and faces */
first_vtx1 = vtx_idx1;
for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
struct vertex vtx;
if (vertices[vtx_idx1].normal.z != 1.0f)
break;
vtx.position.z = 0.0f;
vtx.normal.x = 0.0f;
vtx.normal.y = 0.0f;
vtx.normal.z = 1.0f;
ok(compare(vertices[vtx_idx1].position.z, vtx.position.z),
"Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name, i, vtx_idx1,
vertices[vtx_idx1].position.z, vtx.position.z);
ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
"Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
vtx.normal.x, vtx.normal.y, vtx.normal.z);
}
nb_back_vertices = vtx_idx1 - first_vtx1;
first_face1 = face_idx1;
for (; face_idx1 < number_of_faces; face_idx1++)
{
const D3DXVECTOR3 *vtx1, *vtx2, *vtx3;
D3DXVECTOR3 normal;
D3DXVECTOR3 v1 = {0, 0, 0};
D3DXVECTOR3 v2 = {0, 0, 0};
D3DXVECTOR3 forward = {0.0f, 0.0f, 1.0f};
if (faces[face_idx1][0] >= vtx_idx1 ||
faces[face_idx1][1] >= vtx_idx1 ||
faces[face_idx1][2] >= vtx_idx1)
break;
vtx1 = &vertices[faces[face_idx1][0]].position;
vtx2 = &vertices[faces[face_idx1][1]].position;
vtx3 = &vertices[faces[face_idx1][2]].position;
D3DXVec3Subtract(&v1, vtx2, vtx1);
D3DXVec3Subtract(&v2, vtx3, vtx2);
D3DXVec3Cross(&normal, &v1, &v2);
D3DXVec3Normalize(&normal, &normal);
ok(compare_vec3(normal, forward),
"Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, face_idx1,
normal.x, normal.y, normal.z, forward.x, forward.y, forward.z);
}
nb_back_faces = face_idx1 - first_face1;
/* compare front and back faces & vertices */
if (extrusion == 0.0f) {
/* Oddly there are only back faces in this case */
nb_back_vertices /= 2;
nb_back_faces /= 2;
face_idx1 -= nb_back_faces;
vtx_idx1 -= nb_back_vertices;
}
for (j = 0; j < nb_back_vertices; j++)
{
struct vertex vtx = vertices[first_vtx1];
vtx.position.z = -extrusion;
vtx.normal.x = 0.0f;
vtx.normal.y = 0.0f;
vtx.normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
ok(compare_vec3(vertices[vtx_idx1].position, vtx.position),
"Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
vtx.position.x, vtx.position.y, vtx.position.z);
ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
"Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
vtx.normal.x, vtx.normal.y, vtx.normal.z);
vtx_idx1++;
first_vtx1++;
}
for (j = 0; j < nb_back_faces; j++)
{
int f1, f2;
if (extrusion == 0.0f) {
f1 = 1;
f2 = 2;
} else {
f1 = 2;
f2 = 1;
}
ok(faces[face_idx1][0] == faces[first_face1][0] + nb_back_vertices &&
faces[face_idx1][1] == faces[first_face1][f1] + nb_back_vertices &&
faces[face_idx1][2] == faces[first_face1][f2] + nb_back_vertices,
"Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
faces[first_face1][0] - nb_back_faces,
faces[first_face1][f1] - nb_back_faces,
faces[first_face1][f2] - nb_back_faces);
first_face1++;
face_idx1++;
}
/* skip to the outline for the next glyph */
for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
if (mesh->vertices[vtx_idx2].normal.z == 0)
break;
}
for (; face_idx2 < mesh->number_of_faces; face_idx2++)
{
if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
mesh->faces[face_idx2][1] >= vtx_idx2 ||
mesh->faces[face_idx2][2] >= vtx_idx2) break;
}
}
error:
if (vertices) IDirect3DVertexBuffer9_Unlock(vertex_buffer);
if (faces) IDirect3DIndexBuffer9_Unlock(index_buffer);
if (index_buffer) IDirect3DIndexBuffer9_Release(index_buffer);
if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
}
static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion)
{
HRESULT hr;
ID3DXMesh *d3dxmesh;
struct mesh mesh;
char name[256];
OUTLINETEXTMETRIC otm;
GLYPHMETRICS gm;
GLYPHMETRICSFLOAT *glyphmetrics_float = HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT) * strlen(text));
int i;
LOGFONT lf;
HFONT font = NULL, oldfont = NULL;
sprintf(name, "text ('%s', %f, %f)", text, deviation, extrusion);
hr = D3DXCreateText(device, hdc, text, deviation, extrusion, &d3dxmesh, NULL, glyphmetrics_float);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create text with D3DXCreateText\n");
return;
}
/* must select a modified font having lfHeight = otm.otmEMSquare before
* calling GetGlyphOutline to get the expected values */
if (!GetObject(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) ||
!GetOutlineTextMetrics(hdc, sizeof(otm), &otm))
{
d3dxmesh->lpVtbl->Release(d3dxmesh);
skip("Couldn't get text outline\n");
return;
}
lf.lfHeight = otm.otmEMSquare;
lf.lfWidth = 0;
font = CreateFontIndirect(&lf);
if (!font) {
d3dxmesh->lpVtbl->Release(d3dxmesh);
skip("Couldn't create the modified font\n");
return;
}
oldfont = SelectObject(hdc, font);
for (i = 0; i < strlen(text); i++)
{
const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
compare_float(glyphmetrics_float[i].gmfBlackBoxX, gm.gmBlackBoxX / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfBlackBoxY, gm.gmBlackBoxY / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.x, gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.y, gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfCellIncX, gm.gmCellIncX / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare);
}
ZeroMemory(&mesh, sizeof(mesh));
if (!compute_text_mesh(&mesh, hdc, text, deviation, extrusion, otm.otmEMSquare))
{
skip("Couldn't create mesh\n");
d3dxmesh->lpVtbl->Release(d3dxmesh);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
compare_text_outline_mesh(name, d3dxmesh, &mesh, strlen(text), extrusion);
free_mesh(&mesh);
d3dxmesh->lpVtbl->Release(d3dxmesh);
SelectObject(hdc, oldfont);
HeapFree(GetProcessHeap(), 0, glyphmetrics_float);
}
static void D3DXCreateTextTest(void)
{
HRESULT hr;
HWND wnd;
HDC hdc;
IDirect3D9* d3d;
IDirect3DDevice9* device;
D3DPRESENT_PARAMETERS d3dpp;
ID3DXMesh* d3dxmesh = NULL;
HFONT hFont;
OUTLINETEXTMETRIC otm;
int number_of_vertices;
int number_of_faces;
wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd)
{
skip("Couldn't create application window\n");
return;
}
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
hdc = CreateCompatibleDC(NULL);
hFont = CreateFont(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
"Arial");
SelectObject(hdc, hFont);
GetOutlineTextMetrics(hdc, sizeof(otm), &otm);
hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
/* D3DXCreateTextA page faults from passing NULL text */
hr = D3DXCreateTextW(device, hdc, NULL, 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateText(device, hdc, "", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateText(device, hdc, " ", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateText(NULL, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateText(device, NULL, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateText(device, hdc, "wine", -FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateText(device, hdc, "wine", 0.001f, -FLT_MIN, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
/* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */
hr = D3DXCreateText(device, hdc, "wine", 1.0f / otm.otmEMSquare, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
hr = D3DXCreateText(device, hdc, "wine", 0.0f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(number_of_vertices == d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh),
"Got %d vertices, expected %d\n",
d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_vertices);
ok(number_of_faces == d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh),
"Got %d faces, expected %d\n",
d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces);
if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
#if 0
/* too much detail requested, so will appear to hang */
trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n");
hr = D3DXCreateText(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
trace("D3DXCreateText finish with deviation = FLT_MIN\n");
#endif
hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
test_createtext(device, hdc, "wine", FLT_MAX, 0.4f);
test_createtext(device, hdc, "wine", 0.001f, FLT_MIN);
test_createtext(device, hdc, "wine", 0.001f, 0.0f);
test_createtext(device, hdc, "wine", 0.001f, FLT_MAX);
test_createtext(device, hdc, "wine", 0.0f, 1.0f);
DeleteDC(hdc);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}
static void test_get_decl_length(void)
{
static const D3DVERTEXELEMENT9 declaration1[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 declaration2[] =
{
{0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
UINT size;
size = D3DXGetDeclLength(declaration1);
ok(size == 15, "Got size %u, expected 15.\n", size);
size = D3DXGetDeclLength(declaration2);
ok(size == 16, "Got size %u, expected 16.\n", size);
}
static void test_get_decl_vertex_size(void)
{
static const D3DVERTEXELEMENT9 declaration1[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 declaration2[] =
{
{0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const UINT sizes1[] =
{
4, 8, 12, 16,
4, 4, 4, 8,
4, 4, 8, 4,
4, 4, 8, 0,
};
static const UINT sizes2[] =
{
12, 16, 20, 24,
12, 12, 16, 16,
};
unsigned int i;
UINT size;
size = D3DXGetDeclVertexSize(NULL, 0);
ok(size == 0, "Got size %#x, expected 0.\n", size);
for (i = 0; i < 16; ++i)
{
size = D3DXGetDeclVertexSize(declaration1, i);
ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
}
for (i = 0; i < 8; ++i)
{
size = D3DXGetDeclVertexSize(declaration2, i);
ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
}
}
START_TEST(mesh)
{
D3DXBoundProbeTest();
D3DXComputeBoundingBoxTest();
D3DXComputeBoundingSphereTest();
D3DXGetFVFVertexSizeTest();
D3DXIntersectTriTest();
D3DXCreateMeshTest();
D3DXCreateMeshFVFTest();
D3DXCreateBoxTest();
D3DXCreateSphereTest();
D3DXCreateCylinderTest();
D3DXCreateTextTest();
test_get_decl_length();
test_get_decl_vertex_size();
test_fvf_decl_conversion();
}