4947 lines
181 KiB
C
4947 lines
181 KiB
C
/*
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* Direct3D wine internal private include file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2002-2003, 2004 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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* Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINED3D_PRIVATE_H
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#define __WINE_WINED3D_PRIVATE_H
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#ifdef USE_WIN32_OPENGL
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#define WINE_GLAPI __stdcall
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#else
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#define WINE_GLAPI
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#endif
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#include <assert.h>
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#include <stdarg.h>
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#include <math.h>
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#include <limits.h>
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#include "ntstatus.h"
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#define WIN32_NO_STATUS
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winreg.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "winternl.h"
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#include "ddk/d3dkmthk.h"
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#include "wine/debug.h"
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#include "wine/heap.h"
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#include "wine/unicode.h"
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#include "objbase.h"
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#include "wine/wined3d.h"
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#include "wined3d_gl.h"
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#include "wined3d_vk.h"
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#include "wine/list.h"
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#include "wine/rbtree.h"
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#include "wine/wgl_driver.h"
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#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
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/* Driver quirks */
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#define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
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#define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
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#define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
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#define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
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#define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
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#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
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#define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
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#define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
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#define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
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#define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
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#define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
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struct fragment_pipeline;
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struct wined3d_adapter;
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struct wined3d_context;
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struct wined3d_state;
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struct wined3d_texture_gl;
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struct wined3d_vertex_pipe_ops;
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enum wined3d_ffp_idx
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{
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WINED3D_FFP_POSITION = 0,
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WINED3D_FFP_BLENDWEIGHT = 1,
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WINED3D_FFP_BLENDINDICES = 2,
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WINED3D_FFP_NORMAL = 3,
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WINED3D_FFP_PSIZE = 4,
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WINED3D_FFP_DIFFUSE = 5,
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WINED3D_FFP_SPECULAR = 6,
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WINED3D_FFP_TEXCOORD0 = 7,
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WINED3D_FFP_TEXCOORD1 = 8,
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WINED3D_FFP_TEXCOORD2 = 9,
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WINED3D_FFP_TEXCOORD3 = 10,
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WINED3D_FFP_TEXCOORD4 = 11,
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WINED3D_FFP_TEXCOORD5 = 12,
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WINED3D_FFP_TEXCOORD6 = 13,
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WINED3D_FFP_TEXCOORD7 = 14,
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WINED3D_FFP_ATTRIBS_COUNT = 15,
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};
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enum wined3d_ffp_emit_idx
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{
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WINED3D_FFP_EMIT_FLOAT1,
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WINED3D_FFP_EMIT_FLOAT2,
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WINED3D_FFP_EMIT_FLOAT3,
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WINED3D_FFP_EMIT_FLOAT4,
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WINED3D_FFP_EMIT_D3DCOLOR,
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WINED3D_FFP_EMIT_UBYTE4,
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WINED3D_FFP_EMIT_SHORT2,
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WINED3D_FFP_EMIT_SHORT4,
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WINED3D_FFP_EMIT_UBYTE4N,
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WINED3D_FFP_EMIT_SHORT2N,
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WINED3D_FFP_EMIT_SHORT4N,
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WINED3D_FFP_EMIT_USHORT2N,
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WINED3D_FFP_EMIT_USHORT4N,
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WINED3D_FFP_EMIT_UDEC3,
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WINED3D_FFP_EMIT_DEC3N,
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WINED3D_FFP_EMIT_FLOAT16_2,
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WINED3D_FFP_EMIT_FLOAT16_4,
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WINED3D_FFP_EMIT_INVALID,
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WINED3D_FFP_EMIT_COUNT,
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};
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/* Texture format fixups */
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enum fixup_channel_source
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{
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CHANNEL_SOURCE_ZERO = 0,
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CHANNEL_SOURCE_ONE = 1,
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CHANNEL_SOURCE_X = 2,
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CHANNEL_SOURCE_Y = 3,
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CHANNEL_SOURCE_Z = 4,
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CHANNEL_SOURCE_W = 5,
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CHANNEL_SOURCE_COMPLEX0 = 6,
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CHANNEL_SOURCE_COMPLEX1 = 7,
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};
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enum complex_fixup
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{
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COMPLEX_FIXUP_NONE = 0,
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COMPLEX_FIXUP_YUY2 = 1,
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COMPLEX_FIXUP_UYVY = 2,
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COMPLEX_FIXUP_YV12 = 3,
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COMPLEX_FIXUP_P8 = 4,
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COMPLEX_FIXUP_NV12 = 5,
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};
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#include <pshpack2.h>
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struct color_fixup_desc
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{
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unsigned short x_sign_fixup : 1;
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unsigned short x_source : 3;
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unsigned short y_sign_fixup : 1;
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unsigned short y_source : 3;
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unsigned short z_sign_fixup : 1;
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unsigned short z_source : 3;
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unsigned short w_sign_fixup : 1;
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unsigned short w_source : 3;
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};
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#include <poppack.h>
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struct wined3d_d3d_limits
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{
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unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
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DWORD vs_uniform_count;
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DWORD ps_uniform_count;
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unsigned int varying_count;
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unsigned int ffp_textures;
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unsigned int ffp_blend_stages;
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unsigned int ffp_vertex_blend_matrices;
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unsigned int active_light_count;
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unsigned int max_rt_count;
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unsigned int max_clip_distances;
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unsigned int texture_size;
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float pointsize_max;
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};
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typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
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typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
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typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
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extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
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struct wined3d_ffp_attrib_ops
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{
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wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
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wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
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wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
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wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
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wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
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wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
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};
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struct wined3d_d3d_info
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{
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struct wined3d_d3d_limits limits;
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struct wined3d_ffp_attrib_ops ffp_attrib_ops;
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unsigned int wined3d_creation_flags;
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unsigned int xyzrhw : 1;
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unsigned int emulated_flatshading : 1;
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unsigned int ffp_generic_attributes : 1;
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unsigned int vs_clipping : 1;
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unsigned int shader_color_key : 1;
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unsigned int shader_double_precision : 1;
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unsigned int viewport_array_index_any_shader : 1;
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unsigned int texture_npot : 1;
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unsigned int texture_npot_conditional : 1;
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unsigned int draw_base_vertex_offset : 1;
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unsigned int vertex_bgra : 1;
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unsigned int texture_swizzle : 1;
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enum wined3d_feature_level feature_level;
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DWORD multisample_draw_location;
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};
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static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
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{0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
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static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
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{
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struct color_fixup_desc fixup =
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{
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0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
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0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
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0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
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0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
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};
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return fixup;
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}
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static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
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{
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return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
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}
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static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
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{
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return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
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}
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static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
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{
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return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
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}
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static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
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{
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return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
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&& f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
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&& f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
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&& f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
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}
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static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
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{
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enum complex_fixup complex_fixup = 0;
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if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
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if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
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if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
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if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
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return complex_fixup;
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}
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/* Device caps */
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#define WINED3D_MAX_STREAMS 16
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#define WINED3D_MAX_TEXTURES 8
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#define WINED3D_MAX_FRAGMENT_SAMPLERS 16
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#define WINED3D_MAX_VERTEX_SAMPLERS 4
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#define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
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#define WINED3D_MAX_ACTIVE_LIGHTS 8
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#define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
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#define WINED3D_MAX_CLIP_DISTANCES 8
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#define MAX_CONSTANT_BUFFERS 15
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#define MAX_SAMPLER_OBJECTS 16
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#define MAX_SHADER_RESOURCE_VIEWS 128
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#define MAX_RENDER_TARGET_VIEWS 8
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#define MAX_UNORDERED_ACCESS_VIEWS 8
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#define MAX_TGSM_REGISTERS 8192
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#define MAX_VERTEX_BLENDS 4
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struct min_lookup
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{
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GLenum mip[WINED3D_TEXF_LINEAR + 1];
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};
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extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
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extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
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GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
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static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
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{
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if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
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return WINED3D_CMP_ALWAYS;
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return func;
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}
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static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
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{
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return magLookup[mag_filter];
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}
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static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
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enum wined3d_texture_filter_type mip_filter)
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{
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return minMipLookup[min_filter].mip[mip_filter];
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}
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/* float_16_to_32() and float_32_to_16() (see implementation in
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* surface_base.c) convert 16 bit floats in the FLOAT16 data type
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* to standard C floats and vice versa. They do not depend on the encoding
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* of the C float, so they are platform independent, but slow. On x86 and
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* other IEEE 754 compliant platforms the conversion can be accelerated by
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* bit shifting the exponent and mantissa. There are also some SSE-based
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* assembly routines out there.
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*
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* See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
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*/
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static inline float float_16_to_32(const unsigned short *in)
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{
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const unsigned short s = ((*in) & 0x8000u);
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const unsigned short e = ((*in) & 0x7c00u) >> 10;
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const unsigned short m = (*in) & 0x3ffu;
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const float sgn = (s ? -1.0f : 1.0f);
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if(e == 0) {
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if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
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else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
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} else if(e < 31) {
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return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
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} else {
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if(m == 0) return sgn * INFINITY;
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else return NAN;
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}
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}
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static inline float float_24_to_32(DWORD in)
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{
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const float sgn = in & 0x800000u ? -1.0f : 1.0f;
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const unsigned short e = (in & 0x780000u) >> 19;
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const unsigned int m = in & 0x7ffffu;
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if (e == 0)
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{
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if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
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else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
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}
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else if (e < 15)
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{
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return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
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}
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else
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{
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if (m == 0) return sgn * INFINITY;
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else return NAN;
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}
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}
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static inline unsigned int wined3d_popcount(unsigned int x)
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{
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#ifdef HAVE___BUILTIN_POPCOUNT
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return __builtin_popcount(x);
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#else
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x -= x >> 1 & 0x55555555;
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x = (x & 0x33333333) + (x >> 2 & 0x33333333);
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return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
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#endif
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}
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static inline void wined3d_pause(void)
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{
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#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
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__asm__ __volatile__( "rep;nop" : : : "memory" );
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#endif
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}
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|
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#define ORM_BACKBUFFER 0
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#define ORM_FBO 1
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|
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#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
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#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
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enum wined3d_renderer
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{
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WINED3D_RENDERER_AUTO,
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WINED3D_RENDERER_VULKAN,
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WINED3D_RENDERER_OPENGL,
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WINED3D_RENDERER_NO3D,
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};
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enum wined3d_shader_backend
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{
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WINED3D_SHADER_BACKEND_AUTO,
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WINED3D_SHADER_BACKEND_GLSL,
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WINED3D_SHADER_BACKEND_ARB,
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WINED3D_SHADER_BACKEND_NONE,
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};
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|
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/* NOTE: When adding fields to this structure, make sure to update the default
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* values in wined3d_main.c as well. */
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struct wined3d_settings
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{
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unsigned int cs_multithreaded;
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DWORD max_gl_version;
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int offscreen_rendering_mode;
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unsigned short pci_vendor_id;
|
|
unsigned short pci_device_id;
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|
/* Memory tracking and object counting. */
|
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UINT64 emulated_textureram;
|
|
char *logo;
|
|
unsigned int multisample_textures;
|
|
unsigned int sample_count;
|
|
BOOL check_float_constants;
|
|
unsigned int strict_shader_math;
|
|
unsigned int max_sm_vs;
|
|
unsigned int max_sm_hs;
|
|
unsigned int max_sm_ds;
|
|
unsigned int max_sm_gs;
|
|
unsigned int max_sm_ps;
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unsigned int max_sm_cs;
|
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enum wined3d_renderer renderer;
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enum wined3d_shader_backend shader_backend;
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|
};
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|
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extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
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|
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enum wined3d_shader_byte_code_format
|
|
{
|
|
WINED3D_SHADER_BYTE_CODE_FORMAT_SM1,
|
|
WINED3D_SHADER_BYTE_CODE_FORMAT_SM4,
|
|
};
|
|
|
|
enum wined3d_shader_resource_type
|
|
{
|
|
WINED3D_SHADER_RESOURCE_NONE,
|
|
WINED3D_SHADER_RESOURCE_BUFFER,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_1D,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_2D,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_3D,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
|
|
WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
|
|
};
|
|
|
|
#define WINED3D_SHADER_CONST_VS_F 0x00000001
|
|
#define WINED3D_SHADER_CONST_VS_I 0x00000002
|
|
#define WINED3D_SHADER_CONST_VS_B 0x00000004
|
|
#define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
|
|
#define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
|
|
#define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
|
|
#define WINED3D_SHADER_CONST_PS_F 0x00000040
|
|
#define WINED3D_SHADER_CONST_PS_I 0x00000080
|
|
#define WINED3D_SHADER_CONST_PS_B 0x00000100
|
|
#define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
|
|
#define WINED3D_SHADER_CONST_PS_FOG 0x00000400
|
|
#define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
|
|
#define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
|
|
#define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
|
|
#define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
|
|
#define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
|
|
#define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
|
|
#define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
|
|
#define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
|
|
#define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
|
|
#define WINED3D_SHADER_CONST_FFP_PS 0x00100000
|
|
#define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
|
|
#define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
|
|
|
|
enum wined3d_shader_register_type
|
|
{
|
|
WINED3DSPR_TEMP = 0,
|
|
WINED3DSPR_INPUT = 1,
|
|
WINED3DSPR_CONST = 2,
|
|
WINED3DSPR_ADDR = 3,
|
|
WINED3DSPR_TEXTURE = 3,
|
|
WINED3DSPR_RASTOUT = 4,
|
|
WINED3DSPR_ATTROUT = 5,
|
|
WINED3DSPR_TEXCRDOUT = 6,
|
|
WINED3DSPR_OUTPUT = 6,
|
|
WINED3DSPR_CONSTINT = 7,
|
|
WINED3DSPR_COLOROUT = 8,
|
|
WINED3DSPR_DEPTHOUT = 9,
|
|
WINED3DSPR_SAMPLER = 10,
|
|
WINED3DSPR_CONST2 = 11,
|
|
WINED3DSPR_CONST3 = 12,
|
|
WINED3DSPR_CONST4 = 13,
|
|
WINED3DSPR_CONSTBOOL = 14,
|
|
WINED3DSPR_LOOP = 15,
|
|
WINED3DSPR_TEMPFLOAT16 = 16,
|
|
WINED3DSPR_MISCTYPE = 17,
|
|
WINED3DSPR_LABEL = 18,
|
|
WINED3DSPR_PREDICATE = 19,
|
|
WINED3DSPR_IMMCONST,
|
|
WINED3DSPR_CONSTBUFFER,
|
|
WINED3DSPR_IMMCONSTBUFFER,
|
|
WINED3DSPR_PRIMID,
|
|
WINED3DSPR_NULL,
|
|
WINED3DSPR_RESOURCE,
|
|
WINED3DSPR_UAV,
|
|
WINED3DSPR_OUTPOINTID,
|
|
WINED3DSPR_FORKINSTID,
|
|
WINED3DSPR_JOININSTID,
|
|
WINED3DSPR_INCONTROLPOINT,
|
|
WINED3DSPR_OUTCONTROLPOINT,
|
|
WINED3DSPR_PATCHCONST,
|
|
WINED3DSPR_TESSCOORD,
|
|
WINED3DSPR_GROUPSHAREDMEM,
|
|
WINED3DSPR_THREADID,
|
|
WINED3DSPR_THREADGROUPID,
|
|
WINED3DSPR_LOCALTHREADID,
|
|
WINED3DSPR_LOCALTHREADINDEX,
|
|
WINED3DSPR_IDXTEMP,
|
|
WINED3DSPR_STREAM,
|
|
WINED3DSPR_FUNCTIONBODY,
|
|
WINED3DSPR_FUNCTIONPOINTER,
|
|
WINED3DSPR_COVERAGE,
|
|
WINED3DSPR_SAMPLEMASK,
|
|
WINED3DSPR_GSINSTID,
|
|
WINED3DSPR_DEPTHOUTGE,
|
|
WINED3DSPR_DEPTHOUTLE,
|
|
WINED3DSPR_RASTERIZER,
|
|
};
|
|
|
|
enum wined3d_data_type
|
|
{
|
|
WINED3D_DATA_FLOAT,
|
|
WINED3D_DATA_INT,
|
|
WINED3D_DATA_RESOURCE,
|
|
WINED3D_DATA_SAMPLER,
|
|
WINED3D_DATA_UAV,
|
|
WINED3D_DATA_UINT,
|
|
WINED3D_DATA_UNORM,
|
|
WINED3D_DATA_SNORM,
|
|
WINED3D_DATA_OPAQUE,
|
|
};
|
|
|
|
enum wined3d_immconst_type
|
|
{
|
|
WINED3D_IMMCONST_SCALAR,
|
|
WINED3D_IMMCONST_VEC4,
|
|
};
|
|
|
|
#define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
|
|
|
|
enum wined3d_shader_src_modifier
|
|
{
|
|
WINED3DSPSM_NONE = 0,
|
|
WINED3DSPSM_NEG = 1,
|
|
WINED3DSPSM_BIAS = 2,
|
|
WINED3DSPSM_BIASNEG = 3,
|
|
WINED3DSPSM_SIGN = 4,
|
|
WINED3DSPSM_SIGNNEG = 5,
|
|
WINED3DSPSM_COMP = 6,
|
|
WINED3DSPSM_X2 = 7,
|
|
WINED3DSPSM_X2NEG = 8,
|
|
WINED3DSPSM_DZ = 9,
|
|
WINED3DSPSM_DW = 10,
|
|
WINED3DSPSM_ABS = 11,
|
|
WINED3DSPSM_ABSNEG = 12,
|
|
WINED3DSPSM_NOT = 13,
|
|
};
|
|
|
|
#define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
|
|
#define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
|
|
#define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
|
|
#define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
|
|
#define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
|
|
|
|
enum wined3d_shader_dst_modifier
|
|
{
|
|
WINED3DSPDM_NONE = 0,
|
|
WINED3DSPDM_SATURATE = 1,
|
|
WINED3DSPDM_PARTIALPRECISION = 2,
|
|
WINED3DSPDM_MSAMPCENTROID = 4,
|
|
};
|
|
|
|
enum wined3d_shader_interpolation_mode
|
|
{
|
|
WINED3DSIM_NONE = 0,
|
|
WINED3DSIM_CONSTANT = 1,
|
|
WINED3DSIM_LINEAR = 2,
|
|
WINED3DSIM_LINEAR_CENTROID = 3,
|
|
WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
|
|
WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
|
|
WINED3DSIM_LINEAR_SAMPLE = 6,
|
|
WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
|
|
};
|
|
|
|
#define WINED3D_PACKED_INTERPOLATION_SIZE 3
|
|
#define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
|
|
|
|
enum wined3d_shader_global_flags
|
|
{
|
|
WINED3DSGF_REFACTORING_ALLOWED = 0x1,
|
|
WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
|
|
WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
|
|
};
|
|
|
|
enum wined3d_shader_sync_flags
|
|
{
|
|
WINED3DSSF_THREAD_GROUP = 0x1,
|
|
WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
|
|
};
|
|
|
|
enum wined3d_shader_uav_flags
|
|
{
|
|
WINED3DSUF_GLOBALLY_COHERENT = 0x2,
|
|
WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
|
|
};
|
|
|
|
enum wined3d_tessellator_domain
|
|
{
|
|
WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
|
|
WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
|
|
WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
|
};
|
|
|
|
enum wined3d_tessellator_output_primitive
|
|
{
|
|
WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
|
|
WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
|
|
WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
|
WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
|
};
|
|
|
|
enum wined3d_tessellator_partitioning
|
|
{
|
|
WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
|
WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
|
WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
|
WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
|
};
|
|
|
|
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
|
|
#define WINED3DSI_TEXLD_PROJECT 0x1
|
|
#define WINED3DSI_TEXLD_BIAS 0x2
|
|
#define WINED3DSI_INDEXED_DYNAMIC 0x4
|
|
#define WINED3DSI_RESINFO_RCP_FLOAT 0x1
|
|
#define WINED3DSI_RESINFO_UINT 0x2
|
|
#define WINED3DSI_SAMPLE_INFO_UINT 0x1
|
|
#define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
|
|
|
|
#define WINED3DSI_PRECISE_X 0x100
|
|
#define WINED3DSI_PRECISE_Y 0x200
|
|
#define WINED3DSI_PRECISE_Z 0x400
|
|
#define WINED3DSI_PRECISE_W 0x800
|
|
#define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
|
|
| WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
|
|
#define WINED3DSI_PRECISE_SHIFT 8
|
|
|
|
enum wined3d_shader_rel_op
|
|
{
|
|
WINED3D_SHADER_REL_OP_GT = 1,
|
|
WINED3D_SHADER_REL_OP_EQ = 2,
|
|
WINED3D_SHADER_REL_OP_GE = 3,
|
|
WINED3D_SHADER_REL_OP_LT = 4,
|
|
WINED3D_SHADER_REL_OP_NE = 5,
|
|
WINED3D_SHADER_REL_OP_LE = 6,
|
|
};
|
|
|
|
enum wined3d_shader_conditional_op
|
|
{
|
|
WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
|
|
WINED3D_SHADER_CONDITIONAL_OP_Z = 1
|
|
};
|
|
|
|
#define WINED3D_SM1_VS 0xfffeu
|
|
#define WINED3D_SM1_PS 0xffffu
|
|
#define WINED3D_SM4_PS 0x0000u
|
|
#define WINED3D_SM4_VS 0x0001u
|
|
#define WINED3D_SM4_GS 0x0002u
|
|
#define WINED3D_SM5_HS 0x0003u
|
|
#define WINED3D_SM5_DS 0x0004u
|
|
#define WINED3D_SM5_CS 0x0005u
|
|
|
|
/* Shader version tokens, and shader end tokens */
|
|
#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
|
|
#define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
|
|
|
|
/* Shader backends */
|
|
|
|
/* TODO: Make this dynamic, based on shader limits ? */
|
|
#define MAX_ATTRIBS 16
|
|
#define MAX_REG_ADDR 1
|
|
#define MAX_REG_TEXCRD 8
|
|
#define MAX_REG_INPUT 32
|
|
#define MAX_REG_OUTPUT 32
|
|
#define WINED3D_MAX_CBS 15
|
|
#define WINED3D_MAX_CONSTS_B 16
|
|
#define WINED3D_MAX_CONSTS_I 16
|
|
#define WINED3D_MAX_VS_CONSTS_F 256
|
|
#define WINED3D_MAX_PS_CONSTS_F 224
|
|
|
|
/* FIXME: This needs to go up to 2048 for
|
|
* Shader model 3 according to msdn (and for software shaders) */
|
|
#define MAX_LABELS 16
|
|
|
|
#define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
|
|
|
|
struct wined3d_string_buffer
|
|
{
|
|
struct list entry;
|
|
char *buffer;
|
|
unsigned int buffer_size;
|
|
unsigned int content_size;
|
|
};
|
|
|
|
enum WINED3D_SHADER_INSTRUCTION_HANDLER
|
|
{
|
|
WINED3DSIH_ABS,
|
|
WINED3DSIH_ADD,
|
|
WINED3DSIH_AND,
|
|
WINED3DSIH_ATOMIC_AND,
|
|
WINED3DSIH_ATOMIC_CMP_STORE,
|
|
WINED3DSIH_ATOMIC_IADD,
|
|
WINED3DSIH_ATOMIC_IMAX,
|
|
WINED3DSIH_ATOMIC_IMIN,
|
|
WINED3DSIH_ATOMIC_OR,
|
|
WINED3DSIH_ATOMIC_UMAX,
|
|
WINED3DSIH_ATOMIC_UMIN,
|
|
WINED3DSIH_ATOMIC_XOR,
|
|
WINED3DSIH_BEM,
|
|
WINED3DSIH_BFI,
|
|
WINED3DSIH_BFREV,
|
|
WINED3DSIH_BREAK,
|
|
WINED3DSIH_BREAKC,
|
|
WINED3DSIH_BREAKP,
|
|
WINED3DSIH_BUFINFO,
|
|
WINED3DSIH_CALL,
|
|
WINED3DSIH_CALLNZ,
|
|
WINED3DSIH_CASE,
|
|
WINED3DSIH_CMP,
|
|
WINED3DSIH_CND,
|
|
WINED3DSIH_CONTINUE,
|
|
WINED3DSIH_CONTINUEP,
|
|
WINED3DSIH_COUNTBITS,
|
|
WINED3DSIH_CRS,
|
|
WINED3DSIH_CUT,
|
|
WINED3DSIH_CUT_STREAM,
|
|
WINED3DSIH_DCL,
|
|
WINED3DSIH_DCL_CONSTANT_BUFFER,
|
|
WINED3DSIH_DCL_FUNCTION_BODY,
|
|
WINED3DSIH_DCL_FUNCTION_TABLE,
|
|
WINED3DSIH_DCL_GLOBAL_FLAGS,
|
|
WINED3DSIH_DCL_GS_INSTANCES,
|
|
WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
|
|
WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
|
|
WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
|
|
WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
|
|
WINED3DSIH_DCL_INDEX_RANGE,
|
|
WINED3DSIH_DCL_INDEXABLE_TEMP,
|
|
WINED3DSIH_DCL_INPUT,
|
|
WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
|
|
WINED3DSIH_DCL_INPUT_PRIMITIVE,
|
|
WINED3DSIH_DCL_INPUT_PS,
|
|
WINED3DSIH_DCL_INPUT_PS_SGV,
|
|
WINED3DSIH_DCL_INPUT_PS_SIV,
|
|
WINED3DSIH_DCL_INPUT_SGV,
|
|
WINED3DSIH_DCL_INPUT_SIV,
|
|
WINED3DSIH_DCL_INTERFACE,
|
|
WINED3DSIH_DCL_OUTPUT,
|
|
WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
|
|
WINED3DSIH_DCL_OUTPUT_SIV,
|
|
WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
|
|
WINED3DSIH_DCL_RESOURCE_RAW,
|
|
WINED3DSIH_DCL_RESOURCE_STRUCTURED,
|
|
WINED3DSIH_DCL_SAMPLER,
|
|
WINED3DSIH_DCL_STREAM,
|
|
WINED3DSIH_DCL_TEMPS,
|
|
WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
|
|
WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
|
|
WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
|
|
WINED3DSIH_DCL_TGSM_RAW,
|
|
WINED3DSIH_DCL_TGSM_STRUCTURED,
|
|
WINED3DSIH_DCL_THREAD_GROUP,
|
|
WINED3DSIH_DCL_UAV_RAW,
|
|
WINED3DSIH_DCL_UAV_STRUCTURED,
|
|
WINED3DSIH_DCL_UAV_TYPED,
|
|
WINED3DSIH_DCL_VERTICES_OUT,
|
|
WINED3DSIH_DEF,
|
|
WINED3DSIH_DEFAULT,
|
|
WINED3DSIH_DEFB,
|
|
WINED3DSIH_DEFI,
|
|
WINED3DSIH_DIV,
|
|
WINED3DSIH_DP2,
|
|
WINED3DSIH_DP2ADD,
|
|
WINED3DSIH_DP3,
|
|
WINED3DSIH_DP4,
|
|
WINED3DSIH_DST,
|
|
WINED3DSIH_DSX,
|
|
WINED3DSIH_DSX_COARSE,
|
|
WINED3DSIH_DSX_FINE,
|
|
WINED3DSIH_DSY,
|
|
WINED3DSIH_DSY_COARSE,
|
|
WINED3DSIH_DSY_FINE,
|
|
WINED3DSIH_ELSE,
|
|
WINED3DSIH_EMIT,
|
|
WINED3DSIH_EMIT_STREAM,
|
|
WINED3DSIH_ENDIF,
|
|
WINED3DSIH_ENDLOOP,
|
|
WINED3DSIH_ENDREP,
|
|
WINED3DSIH_ENDSWITCH,
|
|
WINED3DSIH_EQ,
|
|
WINED3DSIH_EVAL_SAMPLE_INDEX,
|
|
WINED3DSIH_EXP,
|
|
WINED3DSIH_EXPP,
|
|
WINED3DSIH_F16TOF32,
|
|
WINED3DSIH_F32TOF16,
|
|
WINED3DSIH_FCALL,
|
|
WINED3DSIH_FIRSTBIT_HI,
|
|
WINED3DSIH_FIRSTBIT_LO,
|
|
WINED3DSIH_FIRSTBIT_SHI,
|
|
WINED3DSIH_FRC,
|
|
WINED3DSIH_FTOI,
|
|
WINED3DSIH_FTOU,
|
|
WINED3DSIH_GATHER4,
|
|
WINED3DSIH_GATHER4_C,
|
|
WINED3DSIH_GATHER4_PO,
|
|
WINED3DSIH_GATHER4_PO_C,
|
|
WINED3DSIH_GE,
|
|
WINED3DSIH_HS_CONTROL_POINT_PHASE,
|
|
WINED3DSIH_HS_DECLS,
|
|
WINED3DSIH_HS_FORK_PHASE,
|
|
WINED3DSIH_HS_JOIN_PHASE,
|
|
WINED3DSIH_IADD,
|
|
WINED3DSIH_IBFE,
|
|
WINED3DSIH_IEQ,
|
|
WINED3DSIH_IF,
|
|
WINED3DSIH_IFC,
|
|
WINED3DSIH_IGE,
|
|
WINED3DSIH_ILT,
|
|
WINED3DSIH_IMAD,
|
|
WINED3DSIH_IMAX,
|
|
WINED3DSIH_IMIN,
|
|
WINED3DSIH_IMM_ATOMIC_ALLOC,
|
|
WINED3DSIH_IMM_ATOMIC_AND,
|
|
WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
|
|
WINED3DSIH_IMM_ATOMIC_CONSUME,
|
|
WINED3DSIH_IMM_ATOMIC_EXCH,
|
|
WINED3DSIH_IMM_ATOMIC_IADD,
|
|
WINED3DSIH_IMM_ATOMIC_IMAX,
|
|
WINED3DSIH_IMM_ATOMIC_IMIN,
|
|
WINED3DSIH_IMM_ATOMIC_OR,
|
|
WINED3DSIH_IMM_ATOMIC_UMAX,
|
|
WINED3DSIH_IMM_ATOMIC_UMIN,
|
|
WINED3DSIH_IMM_ATOMIC_XOR,
|
|
WINED3DSIH_IMUL,
|
|
WINED3DSIH_INE,
|
|
WINED3DSIH_INEG,
|
|
WINED3DSIH_ISHL,
|
|
WINED3DSIH_ISHR,
|
|
WINED3DSIH_ITOF,
|
|
WINED3DSIH_LABEL,
|
|
WINED3DSIH_LD,
|
|
WINED3DSIH_LD2DMS,
|
|
WINED3DSIH_LD_RAW,
|
|
WINED3DSIH_LD_STRUCTURED,
|
|
WINED3DSIH_LD_UAV_TYPED,
|
|
WINED3DSIH_LIT,
|
|
WINED3DSIH_LOD,
|
|
WINED3DSIH_LOG,
|
|
WINED3DSIH_LOGP,
|
|
WINED3DSIH_LOOP,
|
|
WINED3DSIH_LRP,
|
|
WINED3DSIH_LT,
|
|
WINED3DSIH_M3x2,
|
|
WINED3DSIH_M3x3,
|
|
WINED3DSIH_M3x4,
|
|
WINED3DSIH_M4x3,
|
|
WINED3DSIH_M4x4,
|
|
WINED3DSIH_MAD,
|
|
WINED3DSIH_MAX,
|
|
WINED3DSIH_MIN,
|
|
WINED3DSIH_MOV,
|
|
WINED3DSIH_MOVA,
|
|
WINED3DSIH_MOVC,
|
|
WINED3DSIH_MUL,
|
|
WINED3DSIH_NE,
|
|
WINED3DSIH_NOP,
|
|
WINED3DSIH_NOT,
|
|
WINED3DSIH_NRM,
|
|
WINED3DSIH_OR,
|
|
WINED3DSIH_PHASE,
|
|
WINED3DSIH_POW,
|
|
WINED3DSIH_RCP,
|
|
WINED3DSIH_REP,
|
|
WINED3DSIH_RESINFO,
|
|
WINED3DSIH_RET,
|
|
WINED3DSIH_RETP,
|
|
WINED3DSIH_ROUND_NE,
|
|
WINED3DSIH_ROUND_NI,
|
|
WINED3DSIH_ROUND_PI,
|
|
WINED3DSIH_ROUND_Z,
|
|
WINED3DSIH_RSQ,
|
|
WINED3DSIH_SAMPLE,
|
|
WINED3DSIH_SAMPLE_B,
|
|
WINED3DSIH_SAMPLE_C,
|
|
WINED3DSIH_SAMPLE_C_LZ,
|
|
WINED3DSIH_SAMPLE_GRAD,
|
|
WINED3DSIH_SAMPLE_INFO,
|
|
WINED3DSIH_SAMPLE_LOD,
|
|
WINED3DSIH_SAMPLE_POS,
|
|
WINED3DSIH_SETP,
|
|
WINED3DSIH_SGE,
|
|
WINED3DSIH_SGN,
|
|
WINED3DSIH_SINCOS,
|
|
WINED3DSIH_SLT,
|
|
WINED3DSIH_SQRT,
|
|
WINED3DSIH_STORE_RAW,
|
|
WINED3DSIH_STORE_STRUCTURED,
|
|
WINED3DSIH_STORE_UAV_TYPED,
|
|
WINED3DSIH_SUB,
|
|
WINED3DSIH_SWAPC,
|
|
WINED3DSIH_SWITCH,
|
|
WINED3DSIH_SYNC,
|
|
WINED3DSIH_TEX,
|
|
WINED3DSIH_TEXBEM,
|
|
WINED3DSIH_TEXBEML,
|
|
WINED3DSIH_TEXCOORD,
|
|
WINED3DSIH_TEXDEPTH,
|
|
WINED3DSIH_TEXDP3,
|
|
WINED3DSIH_TEXDP3TEX,
|
|
WINED3DSIH_TEXKILL,
|
|
WINED3DSIH_TEXLDD,
|
|
WINED3DSIH_TEXLDL,
|
|
WINED3DSIH_TEXM3x2DEPTH,
|
|
WINED3DSIH_TEXM3x2PAD,
|
|
WINED3DSIH_TEXM3x2TEX,
|
|
WINED3DSIH_TEXM3x3,
|
|
WINED3DSIH_TEXM3x3DIFF,
|
|
WINED3DSIH_TEXM3x3PAD,
|
|
WINED3DSIH_TEXM3x3SPEC,
|
|
WINED3DSIH_TEXM3x3TEX,
|
|
WINED3DSIH_TEXM3x3VSPEC,
|
|
WINED3DSIH_TEXREG2AR,
|
|
WINED3DSIH_TEXREG2GB,
|
|
WINED3DSIH_TEXREG2RGB,
|
|
WINED3DSIH_UBFE,
|
|
WINED3DSIH_UDIV,
|
|
WINED3DSIH_UGE,
|
|
WINED3DSIH_ULT,
|
|
WINED3DSIH_UMAX,
|
|
WINED3DSIH_UMIN,
|
|
WINED3DSIH_UMUL,
|
|
WINED3DSIH_USHR,
|
|
WINED3DSIH_UTOF,
|
|
WINED3DSIH_XOR,
|
|
WINED3DSIH_TABLE_SIZE
|
|
};
|
|
|
|
struct wined3d_shader_version
|
|
{
|
|
enum wined3d_shader_type type;
|
|
BYTE major;
|
|
BYTE minor;
|
|
};
|
|
|
|
struct wined3d_shader_resource_info
|
|
{
|
|
enum wined3d_shader_resource_type type;
|
|
enum wined3d_data_type data_type;
|
|
unsigned int flags;
|
|
unsigned int stride;
|
|
};
|
|
|
|
#define WINED3D_SAMPLER_DEFAULT ~0x0u
|
|
|
|
struct wined3d_shader_sampler_map_entry
|
|
{
|
|
unsigned int resource_idx;
|
|
unsigned int sampler_idx;
|
|
unsigned int bind_idx;
|
|
};
|
|
|
|
struct wined3d_shader_sampler_map
|
|
{
|
|
struct wined3d_shader_sampler_map_entry *entries;
|
|
size_t size;
|
|
size_t count;
|
|
};
|
|
|
|
struct wined3d_shader_immediate_constant_buffer
|
|
{
|
|
unsigned int vec4_count;
|
|
DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
|
|
};
|
|
|
|
struct wined3d_shader_indexable_temp
|
|
{
|
|
struct list entry;
|
|
unsigned int register_idx;
|
|
unsigned int register_size;
|
|
unsigned int component_count;
|
|
};
|
|
|
|
#define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
|
|
|
|
struct wined3d_shader_reg_maps
|
|
{
|
|
struct wined3d_shader_version shader_version;
|
|
BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
|
|
BYTE address; /* MAX_REG_ADDR, 1 */
|
|
WORD labels; /* MAX_LABELS, 16 */
|
|
DWORD temporary; /* 32 */
|
|
unsigned int temporary_count;
|
|
DWORD *constf; /* pixel, vertex */
|
|
struct list indexable_temps;
|
|
const struct wined3d_shader_immediate_constant_buffer *icb;
|
|
union
|
|
{
|
|
DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
|
|
BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
|
|
} u;
|
|
DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
|
|
DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
|
|
WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
|
|
WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
|
|
WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
|
|
WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
|
|
UINT cb_sizes[WINED3D_MAX_CBS];
|
|
|
|
struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
|
|
struct wined3d_shader_sampler_map sampler_map;
|
|
DWORD sampler_comparison_mode;
|
|
BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
|
|
BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
|
|
struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
|
|
DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
|
|
DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
|
|
|
|
DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
|
|
DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
|
|
DWORD usesnrm : 1;
|
|
DWORD vpos : 1;
|
|
DWORD usesdsx : 1;
|
|
DWORD usesdsy : 1;
|
|
DWORD usestexldd : 1;
|
|
DWORD usesmova : 1;
|
|
DWORD usesfacing : 1;
|
|
DWORD usesrelconstF : 1;
|
|
DWORD fog : 1;
|
|
DWORD usestexldl : 1;
|
|
DWORD usesifc : 1;
|
|
DWORD usescall : 1;
|
|
DWORD usespow : 1;
|
|
DWORD point_size : 1;
|
|
DWORD vocp : 1;
|
|
DWORD input_rel_addressing : 1;
|
|
DWORD viewport_array : 1;
|
|
DWORD sample_mask : 1;
|
|
DWORD padding : 14;
|
|
|
|
DWORD rt_mask; /* Used render targets, 32 max. */
|
|
|
|
/* Whether or not loops are used in this shader, and nesting depth */
|
|
unsigned int loop_depth;
|
|
unsigned int min_rel_offset, max_rel_offset;
|
|
|
|
struct wined3d_shader_tgsm *tgsm;
|
|
SIZE_T tgsm_capacity;
|
|
unsigned int tgsm_count;
|
|
};
|
|
|
|
/* Keeps track of details for TEX_M#x# instructions which need to maintain
|
|
* state information between multiple instructions. */
|
|
struct wined3d_shader_tex_mx
|
|
{
|
|
unsigned int current_row;
|
|
DWORD texcoord_w[2];
|
|
};
|
|
|
|
struct wined3d_shader_parser_state
|
|
{
|
|
unsigned int current_loop_depth;
|
|
unsigned int current_loop_reg;
|
|
BOOL in_subroutine;
|
|
};
|
|
|
|
struct wined3d_shader_context
|
|
{
|
|
const struct wined3d_shader *shader;
|
|
const struct wined3d_gl_info *gl_info;
|
|
const struct wined3d_shader_reg_maps *reg_maps;
|
|
struct wined3d_string_buffer *buffer;
|
|
struct wined3d_shader_tex_mx *tex_mx;
|
|
struct wined3d_shader_parser_state *state;
|
|
void *backend_data;
|
|
};
|
|
|
|
struct wined3d_shader_register_index
|
|
{
|
|
const struct wined3d_shader_src_param *rel_addr;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct wined3d_shader_register
|
|
{
|
|
enum wined3d_shader_register_type type;
|
|
enum wined3d_data_type data_type;
|
|
struct wined3d_shader_register_index idx[2];
|
|
enum wined3d_immconst_type immconst_type;
|
|
union
|
|
{
|
|
DWORD immconst_data[4];
|
|
unsigned fp_body_idx;
|
|
} u;
|
|
};
|
|
|
|
struct wined3d_shader_dst_param
|
|
{
|
|
struct wined3d_shader_register reg;
|
|
DWORD write_mask;
|
|
DWORD modifiers;
|
|
DWORD shift;
|
|
};
|
|
|
|
struct wined3d_shader_src_param
|
|
{
|
|
struct wined3d_shader_register reg;
|
|
DWORD swizzle;
|
|
enum wined3d_shader_src_modifier modifiers;
|
|
};
|
|
|
|
struct wined3d_shader_index_range
|
|
{
|
|
struct wined3d_shader_dst_param first_register;
|
|
unsigned int last_register;
|
|
};
|
|
|
|
struct wined3d_shader_semantic
|
|
{
|
|
enum wined3d_decl_usage usage;
|
|
UINT usage_idx;
|
|
enum wined3d_shader_resource_type resource_type;
|
|
enum wined3d_data_type resource_data_type;
|
|
struct wined3d_shader_dst_param reg;
|
|
};
|
|
|
|
enum wined3d_shader_input_sysval_semantic
|
|
{
|
|
WINED3D_SIV_POSITION = 1,
|
|
WINED3D_SIV_CLIP_DISTANCE = 2,
|
|
WINED3D_SIV_CULL_DISTANCE = 3,
|
|
WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
|
|
WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
|
|
WINED3D_SIV_VERTEX_ID = 6,
|
|
WINED3D_SIV_PRIMITIVE_ID = 7,
|
|
WINED3D_SIV_INSTANCE_ID = 8,
|
|
WINED3D_SIV_IS_FRONT_FACE = 9,
|
|
WINED3D_SIV_SAMPLE_INDEX = 10,
|
|
WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
|
|
WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
|
|
WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
|
|
WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
|
|
WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
|
|
WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
|
|
WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
|
|
WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
|
|
WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
|
|
WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
|
|
WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
|
|
WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
|
|
};
|
|
|
|
struct wined3d_shader_register_semantic
|
|
{
|
|
struct wined3d_shader_dst_param reg;
|
|
enum wined3d_shader_input_sysval_semantic sysval_semantic;
|
|
};
|
|
|
|
struct wined3d_shader_structured_resource
|
|
{
|
|
struct wined3d_shader_dst_param reg;
|
|
unsigned int byte_stride;
|
|
};
|
|
|
|
struct wined3d_shader_tgsm
|
|
{
|
|
unsigned int size;
|
|
unsigned int stride;
|
|
};
|
|
|
|
struct wined3d_shader_tgsm_raw
|
|
{
|
|
struct wined3d_shader_dst_param reg;
|
|
unsigned int byte_count;
|
|
};
|
|
|
|
struct wined3d_shader_tgsm_structured
|
|
{
|
|
struct wined3d_shader_dst_param reg;
|
|
unsigned int byte_stride;
|
|
unsigned int structure_count;
|
|
};
|
|
|
|
struct wined3d_shader_thread_group_size
|
|
{
|
|
unsigned int x, y, z;
|
|
};
|
|
|
|
struct wined3d_shader_function_table_pointer
|
|
{
|
|
unsigned int index;
|
|
unsigned int array_size;
|
|
unsigned int body_count;
|
|
unsigned int table_count;
|
|
};
|
|
|
|
struct wined3d_shader_texel_offset
|
|
{
|
|
signed char u, v, w;
|
|
};
|
|
|
|
struct wined3d_shader_primitive_type
|
|
{
|
|
enum wined3d_primitive_type type;
|
|
unsigned int patch_vertex_count;
|
|
};
|
|
|
|
struct wined3d_shader_instruction
|
|
{
|
|
const struct wined3d_shader_context *ctx;
|
|
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
|
|
DWORD flags;
|
|
unsigned int dst_count;
|
|
unsigned int src_count;
|
|
const struct wined3d_shader_dst_param *dst;
|
|
const struct wined3d_shader_src_param *src;
|
|
struct wined3d_shader_texel_offset texel_offset;
|
|
BOOL coissue;
|
|
const struct wined3d_shader_src_param *predicate;
|
|
union
|
|
{
|
|
struct wined3d_shader_semantic semantic;
|
|
struct wined3d_shader_register_semantic register_semantic;
|
|
struct wined3d_shader_primitive_type primitive_type;
|
|
struct wined3d_shader_dst_param dst;
|
|
struct wined3d_shader_src_param src;
|
|
unsigned int count;
|
|
unsigned int index;
|
|
const struct wined3d_shader_immediate_constant_buffer *icb;
|
|
struct wined3d_shader_structured_resource structured_resource;
|
|
struct wined3d_shader_tgsm_raw tgsm_raw;
|
|
struct wined3d_shader_tgsm_structured tgsm_structured;
|
|
struct wined3d_shader_thread_group_size thread_group_size;
|
|
enum wined3d_tessellator_domain tessellator_domain;
|
|
enum wined3d_tessellator_output_primitive tessellator_output_primitive;
|
|
enum wined3d_tessellator_partitioning tessellator_partitioning;
|
|
float max_tessellation_factor;
|
|
struct wined3d_shader_index_range index_range;
|
|
struct wined3d_shader_indexable_temp indexable_temp;
|
|
struct wined3d_shader_function_table_pointer fp;
|
|
} declaration;
|
|
};
|
|
|
|
static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
|
|
{
|
|
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
|
|
}
|
|
|
|
struct wined3d_shader_attribute
|
|
{
|
|
enum wined3d_decl_usage usage;
|
|
UINT usage_idx;
|
|
};
|
|
|
|
struct wined3d_shader_loop_control
|
|
{
|
|
unsigned int count;
|
|
unsigned int start;
|
|
int step;
|
|
};
|
|
|
|
struct wined3d_shader_frontend
|
|
{
|
|
void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
|
|
const struct wined3d_shader_signature *output_signature);
|
|
void (*shader_free)(void *data);
|
|
void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
|
|
void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
|
|
BOOL (*shader_is_end)(void *data, const DWORD **ptr);
|
|
};
|
|
|
|
extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
|
|
extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
|
|
|
|
HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
|
|
unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN;
|
|
BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
|
|
const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
|
|
unsigned int *component_idx) DECLSPEC_HIDDEN;
|
|
|
|
typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
|
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#define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
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#define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
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#define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004
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struct shader_caps
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{
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unsigned int vs_version;
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unsigned int hs_version;
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unsigned int ds_version;
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unsigned int gs_version;
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unsigned int ps_version;
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unsigned int cs_version;
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DWORD vs_uniform_count;
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DWORD ps_uniform_count;
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float ps_1x_max_value;
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DWORD varying_count;
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DWORD wined3d_caps;
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};
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enum wined3d_gl_resource_type
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{
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WINED3D_GL_RES_TYPE_TEX_1D = 0,
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WINED3D_GL_RES_TYPE_TEX_2D = 1,
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WINED3D_GL_RES_TYPE_TEX_3D = 2,
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WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
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WINED3D_GL_RES_TYPE_TEX_RECT = 4,
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WINED3D_GL_RES_TYPE_BUFFER = 5,
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WINED3D_GL_RES_TYPE_RB = 6,
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WINED3D_GL_RES_TYPE_COUNT = 7,
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};
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enum wined3d_vertex_processing_mode
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{
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WINED3D_VP_MODE_FF,
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WINED3D_VP_MODE_SHADER,
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WINED3D_VP_MODE_NONE,
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};
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#define WINED3D_CONST_NUM_UNUSED ~0U
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enum wined3d_ffp_ps_fog_mode
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{
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WINED3D_FFP_PS_FOG_OFF,
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WINED3D_FFP_PS_FOG_LINEAR,
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WINED3D_FFP_PS_FOG_EXP,
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WINED3D_FFP_PS_FOG_EXP2,
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};
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/* Stateblock dependent parameters which have to be hardcoded
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* into the shader code
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*/
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#define WINED3D_PSARGS_PROJECTED (1u << 3)
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#define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
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#define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
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#define WINED3D_PSARGS_TEXTYPE_SHIFT 2
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#define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
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/* Used for Shader Model 1 pixel shaders to track the bound texture
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* type. 2D and RECT textures are separated through NP2 fixup. */
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enum wined3d_shader_tex_types
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{
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WINED3D_SHADER_TEX_2D = 0,
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WINED3D_SHADER_TEX_3D = 1,
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WINED3D_SHADER_TEX_CUBE = 2,
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};
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struct ps_compile_args
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{
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struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
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enum wined3d_vertex_processing_mode vp_mode;
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enum wined3d_ffp_ps_fog_mode fog;
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WORD tex_transform; /* ps 1.0-1.3, 4 textures */
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WORD tex_types; /* ps 1.0 - 1.4, 6 textures */
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WORD srgb_correction;
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/* Bitmap for NP2 texcoord fixups (16 samplers max currently).
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D3D9 has a limit of 16 samplers and the fixup is superfluous
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in D3D10 (unconditional NP2 support mandatory). */
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WORD np2_fixup;
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WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
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WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
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DWORD pointsprite : 1;
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DWORD flatshading : 1;
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DWORD alpha_test_func : 3;
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DWORD render_offscreen : 1;
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DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
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DWORD padding : 18;
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};
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enum fog_src_type
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{
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VS_FOG_Z = 0,
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VS_FOG_COORD = 1
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};
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struct vs_compile_args
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{
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BYTE fog_src;
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BYTE clip_enabled : 1;
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BYTE point_size : 1;
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BYTE per_vertex_point_size : 1;
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BYTE flatshading : 1;
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BYTE next_shader_type : 3;
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BYTE padding : 1;
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WORD swizzle_map; /* MAX_ATTRIBS, 16 */
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unsigned int next_shader_input_count;
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DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
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};
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struct ds_compile_args
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{
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enum wined3d_tessellator_output_primitive tessellator_output_primitive;
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enum wined3d_tessellator_partitioning tessellator_partitioning;
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unsigned int output_count : 16;
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unsigned int next_shader_type : 3;
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unsigned int render_offscreen : 1;
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unsigned int padding : 12;
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DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
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};
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struct gs_compile_args
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{
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unsigned int output_count;
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enum wined3d_primitive_type primitive_type;
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DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
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};
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struct wined3d_shader_backend_ops
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{
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void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
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void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
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void (*shader_select)(void *shader_priv, struct wined3d_context *context,
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const struct wined3d_state *state);
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void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
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const struct wined3d_state *state);
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void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
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void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
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void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
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void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
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const struct wined3d_state *state);
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void (*shader_destroy)(struct wined3d_shader *shader);
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HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
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const struct fragment_pipeline *fragment_pipe);
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void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
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BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
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void (*shader_free_context_data)(struct wined3d_context *context);
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void (*shader_init_context_state)(struct wined3d_context *context);
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void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
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BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
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BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
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};
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extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
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extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
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extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
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#define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
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#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
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#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
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#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
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#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
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static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
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{
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wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
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wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
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wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
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wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
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}
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#define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
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void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
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const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
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/* Checking of API calls */
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/* --------------------- */
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#ifndef WINE_NO_DEBUG_MSGS
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#define checkGLcall(A) \
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do { \
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if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
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&& !gl_info->supported[ARB_DEBUG_OUTPUT]) \
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wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
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} while(0)
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#else
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#define checkGLcall(A) do {} while(0)
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#endif
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struct wined3d_bo_address
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{
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UINT_PTR buffer_object;
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BYTE *addr;
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};
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struct wined3d_const_bo_address
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{
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UINT_PTR buffer_object;
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const BYTE *addr;
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};
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static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
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{
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return (struct wined3d_const_bo_address *)data;
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}
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struct wined3d_stream_info_element
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{
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const struct wined3d_format *format;
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struct wined3d_bo_address data;
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GLsizei stride;
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unsigned int stream_idx;
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unsigned int divisor;
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};
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struct wined3d_stream_info
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{
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struct wined3d_stream_info_element elements[MAX_ATTRIBS];
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DWORD position_transformed : 1;
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DWORD all_vbo : 1;
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WORD swizzle_map; /* MAX_ATTRIBS, 16 */
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WORD use_map; /* MAX_ATTRIBS, 16 */
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};
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void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
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const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
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struct wined3d_direct_dispatch_parameters
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{
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unsigned int group_count_x;
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unsigned int group_count_y;
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unsigned int group_count_z;
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};
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struct wined3d_indirect_dispatch_parameters
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{
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struct wined3d_buffer *buffer;
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unsigned int offset;
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};
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struct wined3d_dispatch_parameters
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{
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BOOL indirect;
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union
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{
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struct wined3d_direct_dispatch_parameters direct;
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struct wined3d_indirect_dispatch_parameters indirect;
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} u;
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};
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struct wined3d_direct_draw_parameters
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{
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int base_vertex_idx;
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unsigned int start_idx;
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unsigned int index_count;
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unsigned int start_instance;
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unsigned int instance_count;
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};
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struct wined3d_indirect_draw_parameters
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{
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struct wined3d_buffer *buffer;
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unsigned int offset;
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};
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struct wined3d_draw_parameters
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{
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BOOL indirect;
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union
|
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{
|
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struct wined3d_direct_draw_parameters direct;
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struct wined3d_indirect_draw_parameters indirect;
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} u;
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BOOL indexed;
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};
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void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
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const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
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void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
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const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
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#define eps 1e-8f
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#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
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(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
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enum wined3d_pipeline
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{
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WINED3D_PIPELINE_GRAPHICS,
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WINED3D_PIPELINE_COMPUTE,
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WINED3D_PIPELINE_COUNT,
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};
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/* Routines and structures related to state management */
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#define STATE_RENDER(a) (a)
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#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
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#define STATE_TEXTURESTAGE(stage, num) \
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(STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
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#define STATE_IS_TEXTURESTAGE(a) \
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((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
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/* + 1 because samplers start with 0 */
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#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
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#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
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#define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
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#define STATE_IS_GRAPHICS_SHADER(a) \
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((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
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#define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
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#define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
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((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
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&& (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
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#define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
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#define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
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#define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
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#define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
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#define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
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#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
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#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
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#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
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#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
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#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
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#define STATE_VDECL (STATE_INDEXBUFFER + 1)
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#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
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#define STATE_VIEWPORT (STATE_VDECL + 1)
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#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
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#define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
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#define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
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|
#define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
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|
#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
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#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
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#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
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#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
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#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
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#define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
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#define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
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#define STATE_RASTERIZER (STATE_MATERIAL + 1)
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|
#define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
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|
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#define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
|
|
#define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
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|
|
#define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
|
|
#define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
|
|
|
|
#define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
|
|
#define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
|
|
|
|
#define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
|
|
#define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
|
|
|
|
#define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
|
|
#define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
|
|
|
|
#define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
|
|
#define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
|
|
|
|
#define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
|
|
#define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
|
|
|
|
#define STATE_BLEND_FACTOR (STATE_BLEND + 1)
|
|
#define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
|
|
|
|
#define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
|
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|
|
#define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
|
|
#define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
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|
|
#define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
|
|
#define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
|
|
|
|
#define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
|
|
#define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
|
|
|
|
#define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
|
|
#define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
|
|
|
|
#define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
|
|
#define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
|
|
|
|
#define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
|
|
#define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
|
|
|
|
#define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
|
|
#define STATE_CONSTANT_BUFFER(a) \
|
|
((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
|
|
#define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
|
|
STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
|
|
|
|
enum fogsource {
|
|
FOGSOURCE_FFP,
|
|
FOGSOURCE_VS,
|
|
FOGSOURCE_COORD,
|
|
};
|
|
|
|
union wined3d_gl_fence_object
|
|
{
|
|
GLuint id;
|
|
GLsync sync;
|
|
};
|
|
|
|
enum wined3d_fence_result
|
|
{
|
|
WINED3D_FENCE_OK,
|
|
WINED3D_FENCE_WAITING,
|
|
WINED3D_FENCE_NOT_STARTED,
|
|
WINED3D_FENCE_WRONG_THREAD,
|
|
WINED3D_FENCE_ERROR,
|
|
};
|
|
|
|
struct wined3d_fence
|
|
{
|
|
struct list entry;
|
|
union wined3d_gl_fence_object object;
|
|
struct wined3d_context_gl *context_gl;
|
|
};
|
|
|
|
HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
|
|
void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
|
|
void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
|
|
struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
|
|
/* Direct3D terminology with little modifications. We do not have an issued
|
|
* state because only the driver knows about it, but we have a created state
|
|
* because D3D allows GetData() on a created query, but OpenGL doesn't. */
|
|
enum wined3d_query_state
|
|
{
|
|
QUERY_CREATED,
|
|
QUERY_SIGNALLED,
|
|
QUERY_BUILDING
|
|
};
|
|
|
|
struct wined3d_query_ops
|
|
{
|
|
BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
|
|
BOOL (*query_issue)(struct wined3d_query *query, DWORD flags);
|
|
void (*query_destroy)(struct wined3d_query *query);
|
|
};
|
|
|
|
struct wined3d_query
|
|
{
|
|
LONG ref;
|
|
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
struct wined3d_device *device;
|
|
enum wined3d_query_state state;
|
|
enum wined3d_query_type type;
|
|
const void *data;
|
|
DWORD data_size;
|
|
const struct wined3d_query_ops *query_ops;
|
|
|
|
LONG counter_main, counter_retrieved;
|
|
struct list poll_list_entry;
|
|
|
|
GLuint buffer_object;
|
|
UINT64 *map_ptr;
|
|
};
|
|
|
|
struct wined3d_event_query
|
|
{
|
|
struct wined3d_query query;
|
|
|
|
struct wined3d_fence fence;
|
|
BOOL signalled;
|
|
};
|
|
|
|
struct wined3d_occlusion_query
|
|
{
|
|
struct wined3d_query query;
|
|
|
|
struct list entry;
|
|
GLuint id;
|
|
struct wined3d_context_gl *context_gl;
|
|
UINT64 samples;
|
|
BOOL started;
|
|
};
|
|
|
|
struct wined3d_timestamp_query
|
|
{
|
|
struct wined3d_query query;
|
|
|
|
struct list entry;
|
|
GLuint id;
|
|
struct wined3d_context_gl *context_gl;
|
|
UINT64 timestamp;
|
|
};
|
|
|
|
union wined3d_gl_so_statistics_query
|
|
{
|
|
GLuint id[2];
|
|
struct
|
|
{
|
|
GLuint written;
|
|
GLuint generated;
|
|
} query;
|
|
};
|
|
|
|
struct wined3d_so_statistics_query
|
|
{
|
|
struct wined3d_query query;
|
|
|
|
struct list entry;
|
|
union wined3d_gl_so_statistics_query u;
|
|
struct wined3d_context_gl *context_gl;
|
|
unsigned int stream_idx;
|
|
struct wined3d_query_data_so_statistics statistics;
|
|
BOOL started;
|
|
};
|
|
|
|
union wined3d_gl_pipeline_statistics_query
|
|
{
|
|
GLuint id[11];
|
|
struct
|
|
{
|
|
GLuint vertices;
|
|
GLuint primitives;
|
|
GLuint vertex_shader;
|
|
GLuint tess_control_shader;
|
|
GLuint tess_eval_shader;
|
|
GLuint geometry_shader;
|
|
GLuint geometry_primitives;
|
|
GLuint fragment_shader;
|
|
GLuint compute_shader;
|
|
GLuint clipping_input;
|
|
GLuint clipping_output;
|
|
} query;
|
|
};
|
|
|
|
struct wined3d_pipeline_statistics_query
|
|
{
|
|
struct wined3d_query query;
|
|
|
|
struct list entry;
|
|
union wined3d_gl_pipeline_statistics_query u;
|
|
struct wined3d_context_gl *context_gl;
|
|
struct wined3d_query_data_pipeline_statistics statistics;
|
|
BOOL started;
|
|
};
|
|
|
|
struct wined3d_gl_view
|
|
{
|
|
GLenum target;
|
|
GLuint name;
|
|
};
|
|
|
|
struct wined3d_rendertarget_info
|
|
{
|
|
struct wined3d_gl_view gl_view;
|
|
struct wined3d_resource *resource;
|
|
unsigned int sub_resource_idx;
|
|
unsigned int layer_count;
|
|
};
|
|
|
|
struct wined3d_fb_state
|
|
{
|
|
struct wined3d_rendertarget_view *render_targets[MAX_RENDER_TARGET_VIEWS];
|
|
struct wined3d_rendertarget_view *depth_stencil;
|
|
};
|
|
|
|
#define MAX_GL_FRAGMENT_SAMPLERS 32
|
|
|
|
struct wined3d_context
|
|
{
|
|
const struct wined3d_gl_info *gl_info;
|
|
const struct wined3d_d3d_info *d3d_info;
|
|
const struct wined3d_state_entry *state_table;
|
|
/* State dirtification
|
|
* dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
|
|
* 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
|
|
* but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
|
|
* only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
|
|
*/
|
|
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
|
|
DWORD numDirtyEntries;
|
|
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
|
|
unsigned int dirty_compute_states[STATE_COMPUTE_COUNT / (sizeof(unsigned int) * CHAR_BIT) + 1];
|
|
|
|
struct wined3d_device *device;
|
|
struct wined3d_swapchain *swapchain;
|
|
struct
|
|
{
|
|
struct wined3d_texture *texture;
|
|
unsigned int sub_resource_idx;
|
|
} current_rt;
|
|
|
|
/* Stores some information about the context state for optimization */
|
|
DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
|
|
DWORD update_shader_resource_bindings : 1;
|
|
DWORD update_compute_shader_resource_bindings : 1;
|
|
DWORD update_unordered_access_view_bindings : 1;
|
|
DWORD update_compute_unordered_access_view_bindings : 1;
|
|
DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */
|
|
DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
|
|
DWORD last_was_pshader : 1;
|
|
DWORD last_was_vshader : 1;
|
|
DWORD last_was_diffuse : 1;
|
|
DWORD last_was_specular : 1;
|
|
DWORD last_was_normal : 1;
|
|
|
|
DWORD last_was_ffp_blit : 1;
|
|
DWORD last_was_blit : 1;
|
|
DWORD last_was_ckey : 1;
|
|
DWORD namedArraysLoaded : 1;
|
|
DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
|
|
DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
|
|
DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
|
|
DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
|
|
|
|
DWORD use_immediate_mode_draw : 1;
|
|
DWORD uses_uavs : 1;
|
|
DWORD transform_feedback_active : 1;
|
|
DWORD transform_feedback_paused : 1;
|
|
DWORD fog_coord : 1;
|
|
DWORD render_offscreen : 1;
|
|
DWORD current : 1;
|
|
DWORD destroyed : 1;
|
|
DWORD destroy_delayed : 1;
|
|
DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
|
|
DWORD padding : 15;
|
|
|
|
DWORD constant_update_mask;
|
|
DWORD numbered_array_mask;
|
|
enum fogsource fog_source;
|
|
|
|
UINT instance_count;
|
|
|
|
UINT level;
|
|
|
|
void *shader_backend_data;
|
|
void *fragment_pipe_data;
|
|
|
|
struct wined3d_stream_info stream_info;
|
|
|
|
/* Fences for GL_APPLE_flush_buffer_range */
|
|
struct wined3d_fence *buffer_fences[MAX_ATTRIBS];
|
|
unsigned int buffer_fence_count;
|
|
|
|
unsigned int viewport_count;
|
|
unsigned int scissor_rect_count;
|
|
};
|
|
|
|
void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
|
|
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_context_gl
|
|
{
|
|
struct wined3d_context c;
|
|
|
|
DWORD tid; /* Thread ID which owns this context at the moment. */
|
|
|
|
uint32_t dc_is_private : 1;
|
|
uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
|
|
uint32_t fog_enabled : 1;
|
|
uint32_t diffuse_attrib_to_1 : 1;
|
|
uint32_t rebind_fbo : 1;
|
|
uint32_t untracked_material_count : 2; /* Max value 2 */
|
|
uint32_t needs_set : 1;
|
|
uint32_t valid : 1;
|
|
uint32_t padding : 23;
|
|
|
|
uint32_t default_attrib_value_set;
|
|
|
|
GLenum tracking_parm; /* Which source is tracking current colour. */
|
|
GLenum untracked_materials[2];
|
|
SIZE blit_size;
|
|
unsigned int active_texture;
|
|
|
|
GLenum *texture_type;
|
|
|
|
/* The WGL context. */
|
|
HGLRC restore_ctx;
|
|
HDC restore_dc;
|
|
int restore_pf;
|
|
HWND restore_pf_win;
|
|
HGLRC gl_ctx;
|
|
HDC dc;
|
|
int pixel_format;
|
|
HWND window;
|
|
GLint aux_buffers;
|
|
|
|
/* FBOs. */
|
|
unsigned int fbo_entry_count;
|
|
struct list fbo_list;
|
|
struct list fbo_destroy_list;
|
|
struct fbo_entry *current_fbo;
|
|
GLuint fbo_read_binding;
|
|
GLuint fbo_draw_binding;
|
|
struct wined3d_rendertarget_info blit_targets[MAX_RENDER_TARGET_VIEWS];
|
|
uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
|
|
|
|
/* Queries. */
|
|
struct list occlusion_queries;
|
|
struct list fences;
|
|
struct list timestamp_queries;
|
|
struct list so_statistics_queries;
|
|
struct list pipeline_statistics_queries;
|
|
|
|
GLuint *free_occlusion_queries;
|
|
SIZE_T free_occlusion_query_size;
|
|
unsigned int free_occlusion_query_count;
|
|
|
|
union wined3d_gl_fence_object *free_fences;
|
|
SIZE_T free_fence_size;
|
|
unsigned int free_fence_count;
|
|
|
|
GLuint *free_timestamp_queries;
|
|
SIZE_T free_timestamp_query_size;
|
|
unsigned int free_timestamp_query_count;
|
|
|
|
union wined3d_gl_so_statistics_query *free_so_statistics_queries;
|
|
SIZE_T free_so_statistics_query_size;
|
|
unsigned int free_so_statistics_query_count;
|
|
|
|
union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
|
|
SIZE_T free_pipeline_statistics_query_size;
|
|
unsigned int free_pipeline_statistics_query_count;
|
|
|
|
GLuint blit_vbo;
|
|
|
|
unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
|
|
unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
|
|
|
|
/* Extension emulation. */
|
|
GLint gl_fog_source;
|
|
GLfloat fog_coord_value;
|
|
GLfloat colour[4], fog_start, fog_end, fog_colour[4];
|
|
|
|
GLuint dummy_arbfp_prog;
|
|
};
|
|
|
|
static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
|
|
{
|
|
return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
|
|
}
|
|
|
|
static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
|
|
{
|
|
return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
|
|
}
|
|
|
|
struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
|
|
struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
|
|
struct wined3d_fence *fence) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
|
|
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
|
|
struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
|
|
struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
|
|
struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
|
|
unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
|
|
struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
|
|
struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
|
|
GLenum target, GLuint name) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_bo_address *dst, GLenum dst_binding,
|
|
const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
|
|
GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
|
const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
|
|
HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
|
|
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
|
void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
|
|
struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
|
void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
|
|
const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT wined3d_context_vk_init(struct wined3d_context *context_vk,
|
|
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
|
|
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
|
|
|
|
struct wined3d_state_entry
|
|
{
|
|
unsigned int representative;
|
|
APPLYSTATEFUNC apply;
|
|
};
|
|
|
|
struct wined3d_state_entry_template
|
|
{
|
|
DWORD state;
|
|
struct wined3d_state_entry content;
|
|
unsigned int extension;
|
|
};
|
|
|
|
#define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
|
|
#define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
|
|
#define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
|
|
|
|
struct fragment_caps
|
|
{
|
|
DWORD wined3d_caps;
|
|
DWORD PrimitiveMiscCaps;
|
|
DWORD TextureOpCaps;
|
|
DWORD MaxTextureBlendStages;
|
|
DWORD MaxSimultaneousTextures;
|
|
};
|
|
|
|
#define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
|
|
#define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
|
|
|
|
struct fragment_pipeline
|
|
{
|
|
void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
|
|
void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
|
|
DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
|
|
void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
|
|
void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
|
|
BOOL (*allocate_context_data)(struct wined3d_context *context);
|
|
void (*free_context_data)(struct wined3d_context *context);
|
|
BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
|
|
const struct wined3d_state_entry_template *states;
|
|
};
|
|
|
|
struct wined3d_vertex_caps
|
|
{
|
|
BOOL xyzrhw;
|
|
BOOL emulated_flatshading;
|
|
BOOL ffp_generic_attributes;
|
|
DWORD max_active_lights;
|
|
DWORD max_vertex_blend_matrices;
|
|
DWORD max_vertex_blend_matrix_index;
|
|
DWORD vertex_processing_caps;
|
|
DWORD fvf_caps;
|
|
DWORD max_user_clip_planes;
|
|
DWORD raster_caps;
|
|
};
|
|
|
|
struct wined3d_vertex_pipe_ops
|
|
{
|
|
void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable);
|
|
void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
|
|
DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
|
|
void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
|
|
void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
|
|
const struct wined3d_state_entry_template *vp_states;
|
|
};
|
|
|
|
extern const struct wined3d_state_entry_template misc_state_template[] DECLSPEC_HIDDEN;
|
|
extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN;
|
|
extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
|
|
extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
|
|
extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
|
|
extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
|
|
extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
|
|
extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN;
|
|
|
|
extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
|
|
extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
|
|
extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
|
|
|
|
/* "Base" state table */
|
|
HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
|
|
const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
|
|
const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
|
|
const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
|
|
|
|
enum wined3d_blit_op
|
|
{
|
|
WINED3D_BLIT_OP_COLOR_BLIT,
|
|
WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
|
|
WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
|
|
WINED3D_BLIT_OP_DEPTH_BLIT,
|
|
WINED3D_BLIT_OP_RAW_BLIT,
|
|
};
|
|
|
|
struct wined3d_blitter
|
|
{
|
|
const struct wined3d_blitter_ops *ops;
|
|
struct wined3d_blitter *next;
|
|
};
|
|
|
|
struct wined3d_blitter_ops
|
|
{
|
|
void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
|
|
void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
|
|
unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
|
|
const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
|
|
DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
|
|
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
|
|
const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
|
DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
|
|
enum wined3d_texture_filter_type filter);
|
|
};
|
|
|
|
void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
|
|
const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
|
|
void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
|
|
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
|
void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
|
|
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
|
struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
|
|
const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
void wined3d_raw_blitter_create(struct wined3d_blitter **next,
|
|
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
|
|
|
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
|
|
|
|
HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
|
|
void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
|
|
unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
|
|
enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
|
void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
|
|
unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
|
|
enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
|
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
|
|
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
|
|
void context_gl_resource_released(struct wined3d_device *device,
|
|
GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
|
|
void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
|
|
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
|
|
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
|
|
void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
|
|
void context_state_drawbuf(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void context_state_fb(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void context_unmap_bo_address(struct wined3d_context *context,
|
|
const struct wined3d_bo_address *data, GLenum binding) DECLSPEC_HIDDEN;
|
|
|
|
/*****************************************************************************
|
|
* Internal representation of a light
|
|
*/
|
|
struct wined3d_light_info
|
|
{
|
|
struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
|
|
DWORD OriginalIndex;
|
|
LONG glIndex;
|
|
BOOL enabled;
|
|
|
|
/* Converted parms to speed up swapping lights */
|
|
struct wined3d_vec4 position;
|
|
struct wined3d_vec4 direction;
|
|
float exponent;
|
|
float cutoff;
|
|
|
|
struct list entry;
|
|
};
|
|
|
|
/* The default light parameters */
|
|
extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_pixel_format
|
|
{
|
|
int iPixelFormat; /* WGL pixel format */
|
|
int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
|
|
int redSize, greenSize, blueSize, alphaSize, colorSize;
|
|
int depthSize, stencilSize;
|
|
BOOL windowDrawable;
|
|
BOOL doubleBuffer;
|
|
int auxBuffers;
|
|
int numSamples;
|
|
};
|
|
|
|
enum wined3d_pci_vendor
|
|
{
|
|
HW_VENDOR_SOFTWARE = 0x0000,
|
|
HW_VENDOR_AMD = 0x1002,
|
|
HW_VENDOR_NVIDIA = 0x10de,
|
|
HW_VENDOR_VMWARE = 0x15ad,
|
|
HW_VENDOR_REDHAT = 0x1af4,
|
|
HW_VENDOR_INTEL = 0x8086,
|
|
};
|
|
|
|
enum wined3d_pci_device
|
|
{
|
|
CARD_WINE = 0x0000,
|
|
|
|
CARD_AMD_RAGE_128PRO = 0x5246,
|
|
CARD_AMD_RADEON_7200 = 0x5144,
|
|
CARD_AMD_RADEON_8500 = 0x514c,
|
|
CARD_AMD_RADEON_9500 = 0x4144,
|
|
CARD_AMD_RADEON_XPRESS_200M = 0x5955,
|
|
CARD_AMD_RADEON_X700 = 0x5e4c,
|
|
CARD_AMD_RADEON_X1600 = 0x71c2,
|
|
CARD_AMD_RADEON_HD2350 = 0x94c7,
|
|
CARD_AMD_RADEON_HD2600 = 0x9581,
|
|
CARD_AMD_RADEON_HD2900 = 0x9400,
|
|
CARD_AMD_RADEON_HD3200 = 0x9620,
|
|
CARD_AMD_RADEON_HD3850 = 0x9515,
|
|
CARD_AMD_RADEON_HD4200M = 0x9712,
|
|
CARD_AMD_RADEON_HD4350 = 0x954f,
|
|
CARD_AMD_RADEON_HD4600 = 0x9495,
|
|
CARD_AMD_RADEON_HD4700 = 0x944e,
|
|
CARD_AMD_RADEON_HD4800 = 0x944c,
|
|
CARD_AMD_RADEON_HD5400 = 0x68f9,
|
|
CARD_AMD_RADEON_HD5600 = 0x68d8,
|
|
CARD_AMD_RADEON_HD5700 = 0x68be,
|
|
CARD_AMD_RADEON_HD5800 = 0x6898,
|
|
CARD_AMD_RADEON_HD5900 = 0x689c,
|
|
CARD_AMD_RADEON_HD6300 = 0x9803,
|
|
CARD_AMD_RADEON_HD6400 = 0x6770,
|
|
CARD_AMD_RADEON_HD6410D = 0x9644,
|
|
CARD_AMD_RADEON_HD6480G = 0x9648,
|
|
CARD_AMD_RADEON_HD6550D = 0x9640,
|
|
CARD_AMD_RADEON_HD6600 = 0x6758,
|
|
CARD_AMD_RADEON_HD6600M = 0x6741,
|
|
CARD_AMD_RADEON_HD6700 = 0x68ba,
|
|
CARD_AMD_RADEON_HD6800 = 0x6739,
|
|
CARD_AMD_RADEON_HD6900 = 0x6719,
|
|
CARD_AMD_RADEON_HD7660D = 0x9901,
|
|
CARD_AMD_RADEON_HD7700 = 0x683d,
|
|
CARD_AMD_RADEON_HD7800 = 0x6819,
|
|
CARD_AMD_RADEON_HD7900 = 0x679a,
|
|
CARD_AMD_RADEON_HD8600M = 0x6660,
|
|
CARD_AMD_RADEON_HD8670 = 0x6610,
|
|
CARD_AMD_RADEON_HD8770 = 0x665c,
|
|
CARD_AMD_RADEON_R3 = 0x9830,
|
|
CARD_AMD_RADEON_R7 = 0x130f,
|
|
CARD_AMD_RADEON_R9_285 = 0x6939,
|
|
CARD_AMD_RADEON_R9_290 = 0x67b1,
|
|
CARD_AMD_RADEON_R9_FURY = 0x7300,
|
|
CARD_AMD_RADEON_RX_460 = 0x67ef,
|
|
CARD_AMD_RADEON_RX_480 = 0x67df,
|
|
CARD_AMD_RADEON_RX_VEGA = 0x687f,
|
|
|
|
CARD_NVIDIA_RIVA_128 = 0x0018,
|
|
CARD_NVIDIA_RIVA_TNT = 0x0020,
|
|
CARD_NVIDIA_RIVA_TNT2 = 0x0028,
|
|
CARD_NVIDIA_GEFORCE = 0x0100,
|
|
CARD_NVIDIA_GEFORCE2_MX = 0x0110,
|
|
CARD_NVIDIA_GEFORCE2 = 0x0150,
|
|
CARD_NVIDIA_GEFORCE3 = 0x0200,
|
|
CARD_NVIDIA_GEFORCE4_MX = 0x0170,
|
|
CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
|
|
CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
|
|
CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
|
|
CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
|
|
CARD_NVIDIA_GEFORCE_6200 = 0x014f,
|
|
CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
|
|
CARD_NVIDIA_GEFORCE_6800 = 0x0041,
|
|
CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
|
|
CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
|
|
CARD_NVIDIA_GEFORCE_7600 = 0x0391,
|
|
CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
|
|
CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
|
|
CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
|
|
CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
|
|
CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
|
|
CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
|
|
CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
|
|
CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
|
|
CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
|
|
CARD_NVIDIA_GEFORCE_9200 = 0x086d,
|
|
CARD_NVIDIA_GEFORCE_9300 = 0x086c,
|
|
CARD_NVIDIA_GEFORCE_9400M = 0x0863,
|
|
CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
|
|
CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
|
|
CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
|
|
CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
|
|
CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
|
|
CARD_NVIDIA_GEFORCE_210 = 0x0a23,
|
|
CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
|
|
CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
|
|
CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
|
|
CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
|
|
CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
|
|
CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
|
|
CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
|
|
CARD_NVIDIA_GEFORCE_320M = 0x08a3,
|
|
CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
|
|
CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
|
|
CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
|
|
CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
|
|
CARD_NVIDIA_GEFORCE_410M = 0x1055,
|
|
CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
|
|
CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
|
|
CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
|
|
CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
|
|
CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
|
|
CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
|
|
CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
|
|
CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
|
|
CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
|
|
CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
|
|
CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
|
|
CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
|
|
CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
|
|
CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
|
|
CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
|
|
CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
|
|
CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
|
|
CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
|
|
CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
|
|
CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
|
|
CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
|
|
CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
|
|
CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
|
|
CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
|
|
CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
|
|
CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
|
|
CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
|
|
CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
|
|
CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
|
|
CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
|
|
CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
|
|
CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
|
|
CARD_NVIDIA_GEFORCE_GTX675MX = 0x11a7,
|
|
CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
|
|
CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
|
|
CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
|
|
CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
|
|
CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
|
|
CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
|
|
CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
|
|
CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
|
|
CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
|
|
CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
|
|
CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
|
|
CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
|
|
CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
|
|
CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
|
|
CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
|
|
CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
|
|
CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
|
|
CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
|
|
CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
|
|
CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
|
|
CARD_NVIDIA_GEFORCE_820M = 0x0fed,
|
|
CARD_NVIDIA_GEFORCE_830M = 0x1340,
|
|
CARD_NVIDIA_GEFORCE_840M = 0x1341,
|
|
CARD_NVIDIA_GEFORCE_845M = 0x1344,
|
|
CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
|
|
CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
|
|
CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
|
|
CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
|
|
CARD_NVIDIA_GEFORCE_940M = 0x1347,
|
|
CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
|
|
CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
|
|
CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
|
|
CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
|
|
CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
|
|
CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
|
|
CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
|
|
CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
|
|
CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
|
|
CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
|
|
CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
|
|
CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
|
|
CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
|
|
CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
|
|
CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
|
|
CARD_NVIDIA_TITANV = 0x1d81,
|
|
CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
|
|
CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
|
|
CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
|
|
CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
|
|
|
|
CARD_REDHAT_VIRGL = 0x1010,
|
|
|
|
CARD_VMWARE_SVGA3D = 0x0405,
|
|
|
|
CARD_INTEL_830M = 0x3577,
|
|
CARD_INTEL_855GM = 0x3582,
|
|
CARD_INTEL_845G = 0x2562,
|
|
CARD_INTEL_865G = 0x2572,
|
|
CARD_INTEL_915G = 0x2582,
|
|
CARD_INTEL_E7221G = 0x258a,
|
|
CARD_INTEL_915GM = 0x2592,
|
|
CARD_INTEL_945G = 0x2772,
|
|
CARD_INTEL_945GM = 0x27a2,
|
|
CARD_INTEL_945GME = 0x27ae,
|
|
CARD_INTEL_Q35 = 0x29b2,
|
|
CARD_INTEL_G33 = 0x29c2,
|
|
CARD_INTEL_Q33 = 0x29d2,
|
|
CARD_INTEL_PNVG = 0xa001,
|
|
CARD_INTEL_PNVM = 0xa011,
|
|
CARD_INTEL_965Q = 0x2992,
|
|
CARD_INTEL_965G = 0x2982,
|
|
CARD_INTEL_946GZ = 0x2972,
|
|
CARD_INTEL_965GM = 0x2a02,
|
|
CARD_INTEL_965GME = 0x2a12,
|
|
CARD_INTEL_GM45 = 0x2a42,
|
|
CARD_INTEL_IGD = 0x2e02,
|
|
CARD_INTEL_Q45 = 0x2e12,
|
|
CARD_INTEL_G45 = 0x2e22,
|
|
CARD_INTEL_G41 = 0x2e32,
|
|
CARD_INTEL_B43 = 0x2e92,
|
|
CARD_INTEL_ILKD = 0x0042,
|
|
CARD_INTEL_ILKM = 0x0046,
|
|
CARD_INTEL_SNBD = 0x0122,
|
|
CARD_INTEL_SNBM = 0x0126,
|
|
CARD_INTEL_SNBS = 0x010a,
|
|
CARD_INTEL_IVBD = 0x0162,
|
|
CARD_INTEL_IVBM = 0x0166,
|
|
CARD_INTEL_IVBS = 0x015a,
|
|
CARD_INTEL_HWD = 0x0412,
|
|
CARD_INTEL_HWM = 0x0416,
|
|
CARD_INTEL_HD5000 = 0x0a26,
|
|
CARD_INTEL_I5100_1 = 0x0a22,
|
|
CARD_INTEL_I5100_2 = 0x0a2a,
|
|
CARD_INTEL_I5100_3 = 0x0a2b,
|
|
CARD_INTEL_I5100_4 = 0x0a2e,
|
|
CARD_INTEL_IP5200_1 = 0x0d22,
|
|
CARD_INTEL_IP5200_2 = 0x0d26,
|
|
CARD_INTEL_IP5200_3 = 0x0d2a,
|
|
CARD_INTEL_IP5200_4 = 0x0d2b,
|
|
CARD_INTEL_IP5200_5 = 0x0d2e,
|
|
CARD_INTEL_HD5300 = 0x161e,
|
|
CARD_INTEL_HD5500 = 0x1616,
|
|
CARD_INTEL_HD5600 = 0x1612,
|
|
CARD_INTEL_HD6000 = 0x1626,
|
|
CARD_INTEL_I6100 = 0x162b,
|
|
CARD_INTEL_IP6200 = 0x1622,
|
|
CARD_INTEL_IPP6300 = 0x162a,
|
|
CARD_INTEL_HD510_1 = 0x1902,
|
|
CARD_INTEL_HD510_2 = 0x1906,
|
|
CARD_INTEL_HD510_3 = 0x190b,
|
|
CARD_INTEL_HD515 = 0x191e,
|
|
CARD_INTEL_HD520_1 = 0x1916,
|
|
CARD_INTEL_HD520_2 = 0x1921,
|
|
CARD_INTEL_HD530_1 = 0x1912,
|
|
CARD_INTEL_HD530_2 = 0x191b,
|
|
CARD_INTEL_HDP530 = 0x191d,
|
|
CARD_INTEL_I540 = 0x1926,
|
|
CARD_INTEL_I550 = 0x1927,
|
|
CARD_INTEL_I555 = 0x192b,
|
|
CARD_INTEL_IP555 = 0x192d,
|
|
CARD_INTEL_IP580_1 = 0x1932,
|
|
CARD_INTEL_IP580_2 = 0x193b,
|
|
CARD_INTEL_IPP580_1 = 0x193a,
|
|
CARD_INTEL_IPP580_2 = 0x193d,
|
|
CARD_INTEL_HD620 = 0x5916,
|
|
CARD_INTEL_HD630 = 0x5912,
|
|
};
|
|
|
|
struct wined3d_fbo_ops
|
|
{
|
|
GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
|
|
void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
|
|
void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
|
|
void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
|
|
void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
|
|
GLsizei width, GLsizei height);
|
|
void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
|
|
GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
|
|
void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
|
|
void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
|
|
void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
|
|
GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
|
|
void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
|
|
GLuint texture, GLint level);
|
|
void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
|
|
GLenum textarget, GLuint texture, GLint level);
|
|
void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
|
|
GLenum textarget, GLuint texture, GLint level);
|
|
void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
|
|
GLenum textarget, GLuint texture, GLint level, GLint layer);
|
|
void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
|
|
GLuint texture, GLint level, GLint layer);
|
|
void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
|
|
GLenum renderbuffertarget, GLuint renderbuffer);
|
|
void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
|
|
GLenum pname, GLint *params);
|
|
void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
|
|
};
|
|
|
|
struct wined3d_gl_limits
|
|
{
|
|
UINT buffers;
|
|
UINT lights;
|
|
UINT textures;
|
|
UINT texture_coords;
|
|
unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
|
|
unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
|
|
unsigned int graphics_samplers;
|
|
unsigned int combined_samplers;
|
|
UINT general_combiners;
|
|
UINT user_clip_distances;
|
|
UINT texture3d_size;
|
|
UINT anisotropy;
|
|
float shininess;
|
|
UINT samples;
|
|
UINT vertex_attribs;
|
|
|
|
unsigned int texture_buffer_offset_alignment;
|
|
|
|
unsigned int framebuffer_width;
|
|
unsigned int framebuffer_height;
|
|
|
|
UINT glsl_varyings;
|
|
UINT glsl_vs_float_constants;
|
|
UINT glsl_ps_float_constants;
|
|
|
|
UINT arb_vs_float_constants;
|
|
UINT arb_vs_native_constants;
|
|
UINT arb_vs_instructions;
|
|
UINT arb_vs_temps;
|
|
UINT arb_ps_float_constants;
|
|
UINT arb_ps_local_constants;
|
|
UINT arb_ps_native_constants;
|
|
UINT arb_ps_instructions;
|
|
UINT arb_ps_temps;
|
|
};
|
|
|
|
void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
|
|
enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
|
|
void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
|
|
enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_gl_info
|
|
{
|
|
DWORD selected_gl_version;
|
|
DWORD glsl_version;
|
|
struct wined3d_gl_limits limits;
|
|
DWORD reserved_glsl_constants, reserved_arb_constants;
|
|
DWORD quirks;
|
|
BOOL supported[WINED3D_GL_EXT_COUNT];
|
|
GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
|
|
|
|
HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
|
|
struct opengl_funcs gl_ops;
|
|
struct wined3d_fbo_ops fbo_ops;
|
|
|
|
void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
|
|
void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
|
|
};
|
|
|
|
/* The driver names reflect the lowest GPU supported
|
|
* by a certain driver, so DRIVER_AMD_R300 supports
|
|
* R3xx, R4xx and R5xx GPUs. */
|
|
enum wined3d_display_driver
|
|
{
|
|
DRIVER_AMD_RAGE_128PRO,
|
|
DRIVER_AMD_R100,
|
|
DRIVER_AMD_R300,
|
|
DRIVER_AMD_R600,
|
|
DRIVER_AMD_RX,
|
|
DRIVER_INTEL_GMA800,
|
|
DRIVER_INTEL_GMA900,
|
|
DRIVER_INTEL_GMA950,
|
|
DRIVER_INTEL_GMA3000,
|
|
DRIVER_INTEL_HD4000,
|
|
DRIVER_NVIDIA_TNT,
|
|
DRIVER_NVIDIA_GEFORCE2MX,
|
|
DRIVER_NVIDIA_GEFORCEFX,
|
|
DRIVER_NVIDIA_GEFORCE6,
|
|
DRIVER_NVIDIA_GEFORCE8,
|
|
DRIVER_REDHAT_VIRGL,
|
|
DRIVER_VMWARE,
|
|
DRIVER_WINE,
|
|
DRIVER_UNKNOWN,
|
|
};
|
|
|
|
struct wined3d_gpu_description
|
|
{
|
|
enum wined3d_pci_vendor vendor;
|
|
enum wined3d_pci_device device;
|
|
const char *description;
|
|
enum wined3d_display_driver driver;
|
|
unsigned int vidmem;
|
|
};
|
|
|
|
const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
|
|
enum wined3d_pci_device device) DECLSPEC_HIDDEN;
|
|
const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
|
|
enum wined3d_pci_device device) DECLSPEC_HIDDEN;
|
|
enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
|
|
enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
|
|
|
|
/* 512 in Direct3D 8/9, 128 in DXGI. */
|
|
#define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
|
|
|
|
struct wined3d_driver_info
|
|
{
|
|
enum wined3d_pci_vendor vendor;
|
|
enum wined3d_pci_device device;
|
|
const char *name;
|
|
char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
|
|
UINT64 vram_bytes;
|
|
UINT64 sysmem_bytes;
|
|
DWORD version_high;
|
|
DWORD version_low;
|
|
};
|
|
|
|
void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
|
|
const struct wined3d_gpu_description *gpu_description,
|
|
UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_adapter_ops
|
|
{
|
|
void (*adapter_destroy)(struct wined3d_adapter *adapter);
|
|
HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
|
|
enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
|
|
BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
|
|
struct wined3d_device_parent *device_parent, struct wined3d_device **device);
|
|
void (*adapter_destroy_device)(struct wined3d_device *device);
|
|
struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
|
|
struct wined3d_texture *texture, unsigned int sub_resource_idx);
|
|
void (*adapter_release_context)(struct wined3d_context *context);
|
|
void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
|
|
BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
|
|
const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
|
|
const struct wined3d_format *ds_format);
|
|
HRESULT (*adapter_init_3d)(struct wined3d_device *device);
|
|
void (*adapter_uninit_3d)(struct wined3d_device *device);
|
|
};
|
|
|
|
/* The adapter structure */
|
|
struct wined3d_adapter
|
|
{
|
|
unsigned int ordinal;
|
|
POINT monitor_position;
|
|
enum wined3d_format_id screen_format;
|
|
|
|
struct wined3d_gl_info gl_info;
|
|
struct wined3d_d3d_info d3d_info;
|
|
struct wined3d_driver_info driver_info;
|
|
UINT64 vram_bytes_used;
|
|
GUID driver_uuid;
|
|
GUID device_uuid;
|
|
LUID luid;
|
|
|
|
WCHAR device_name[CCHDEVICENAME]; /* for use with e.g. ChangeDisplaySettings() */
|
|
|
|
void *formats;
|
|
size_t format_size;
|
|
|
|
const struct wined3d_vertex_pipe_ops *vertex_pipe;
|
|
const struct fragment_pipeline *fragment_pipe;
|
|
const struct wined3d_shader_backend_ops *shader_backend;
|
|
const struct wined3d_adapter_ops *adapter_ops;
|
|
};
|
|
|
|
BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
|
|
const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
|
|
void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_adapter_gl
|
|
{
|
|
struct wined3d_adapter a;
|
|
|
|
struct wined3d_pixel_format *pixel_formats;
|
|
unsigned int pixel_format_count;
|
|
};
|
|
|
|
static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
|
|
{
|
|
return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
|
|
}
|
|
|
|
static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
|
|
{
|
|
return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
|
|
}
|
|
|
|
struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
|
|
unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_adapter_vk
|
|
{
|
|
struct wined3d_adapter a;
|
|
|
|
struct wined3d_vk_info vk_info;
|
|
VkPhysicalDevice physical_device;
|
|
|
|
VkPhysicalDeviceLimits device_limits;
|
|
};
|
|
|
|
static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
|
|
{
|
|
return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
|
|
}
|
|
|
|
struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
|
|
unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_caps_gl_ctx
|
|
{
|
|
HDC dc;
|
|
HWND wnd;
|
|
HGLRC gl_ctx;
|
|
HDC restore_dc;
|
|
HGLRC restore_gl_ctx;
|
|
|
|
const struct wined3d_gl_info *gl_info;
|
|
GLuint test_vbo;
|
|
GLuint test_program_id;
|
|
};
|
|
|
|
BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
|
|
struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
|
|
const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
|
|
UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
|
|
|
|
BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
|
|
|
|
void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
|
|
|
|
enum wined3d_projection_type
|
|
{
|
|
WINED3D_PROJECTION_NONE = 0,
|
|
WINED3D_PROJECTION_COUNT3 = 1,
|
|
WINED3D_PROJECTION_COUNT4 = 2
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* Fixed function pipeline replacements
|
|
*/
|
|
#define ARG_UNUSED 0xff
|
|
struct texture_stage_op
|
|
{
|
|
unsigned cop : 8;
|
|
unsigned carg1 : 8;
|
|
unsigned carg2 : 8;
|
|
unsigned carg0 : 8;
|
|
|
|
unsigned aop : 8;
|
|
unsigned aarg1 : 8;
|
|
unsigned aarg2 : 8;
|
|
unsigned aarg0 : 8;
|
|
|
|
struct color_fixup_desc color_fixup;
|
|
unsigned tex_type : 3;
|
|
unsigned tmp_dst : 1;
|
|
unsigned projected : 2;
|
|
unsigned padding : 10;
|
|
};
|
|
|
|
struct ffp_frag_settings
|
|
{
|
|
struct texture_stage_op op[WINED3D_MAX_TEXTURES];
|
|
enum wined3d_ffp_ps_fog_mode fog;
|
|
unsigned char sRGB_write;
|
|
unsigned char emul_clipplanes;
|
|
unsigned char texcoords_initialized;
|
|
unsigned char color_key_enabled : 1;
|
|
unsigned char pointsprite : 1;
|
|
unsigned char flatshading : 1;
|
|
unsigned char alpha_test_func : 3;
|
|
unsigned char padding : 2;
|
|
};
|
|
|
|
struct ffp_frag_desc
|
|
{
|
|
struct wine_rb_entry entry;
|
|
struct ffp_frag_settings settings;
|
|
};
|
|
|
|
int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
|
|
int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
|
|
|
|
extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
|
|
|
|
unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
|
void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
|
|
const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
|
const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
|
|
void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
|
|
void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
|
|
|
|
extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN;
|
|
extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN;
|
|
|
|
enum wined3d_ffp_vs_fog_mode
|
|
{
|
|
WINED3D_FFP_VS_FOG_OFF = 0,
|
|
WINED3D_FFP_VS_FOG_FOGCOORD = 1,
|
|
WINED3D_FFP_VS_FOG_DEPTH = 2,
|
|
WINED3D_FFP_VS_FOG_RANGE = 3,
|
|
};
|
|
|
|
#define WINED3D_FFP_TCI_SHIFT 16
|
|
#define WINED3D_FFP_TCI_MASK 0xffu
|
|
|
|
#define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
|
|
#define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
|
|
|
|
struct wined3d_ffp_vs_settings
|
|
{
|
|
DWORD point_light_count : 4;
|
|
DWORD spot_light_count : 4;
|
|
DWORD directional_light_count : 4;
|
|
DWORD parallel_point_light_count : 4;
|
|
DWORD diffuse_source : 2;
|
|
DWORD emissive_source : 2;
|
|
DWORD ambient_source : 2;
|
|
DWORD specular_source : 2;
|
|
DWORD transformed : 1;
|
|
DWORD vertexblends : 2;
|
|
DWORD clipping : 1;
|
|
DWORD normal : 1;
|
|
DWORD normalize : 1;
|
|
DWORD lighting : 1;
|
|
DWORD localviewer : 1;
|
|
|
|
DWORD point_size : 1;
|
|
DWORD per_vertex_point_size : 1;
|
|
DWORD fog_mode : 2;
|
|
DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
|
|
DWORD ortho_fog : 1;
|
|
DWORD flatshading : 1;
|
|
DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */
|
|
DWORD padding : 2;
|
|
|
|
DWORD texgen[WINED3D_MAX_TEXTURES];
|
|
};
|
|
|
|
struct wined3d_ffp_vs_desc
|
|
{
|
|
struct wine_rb_entry entry;
|
|
struct wined3d_ffp_vs_settings settings;
|
|
};
|
|
|
|
void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
|
|
const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d
|
|
{
|
|
LONG ref;
|
|
unsigned int flags;
|
|
unsigned int adapter_count;
|
|
struct wined3d_adapter *adapters[1];
|
|
};
|
|
|
|
HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
|
|
|
|
BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_blend_state
|
|
{
|
|
LONG refcount;
|
|
struct wined3d_blend_state_desc desc;
|
|
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
|
|
struct wined3d_device *device;
|
|
};
|
|
|
|
struct wined3d_rasterizer_state
|
|
{
|
|
LONG refcount;
|
|
struct wined3d_rasterizer_state_desc desc;
|
|
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
|
|
struct wined3d_device *device;
|
|
};
|
|
|
|
struct wined3d_stream_output
|
|
{
|
|
struct wined3d_buffer *buffer;
|
|
UINT offset;
|
|
};
|
|
|
|
struct wined3d_stream_state
|
|
{
|
|
struct wined3d_buffer *buffer;
|
|
UINT offset;
|
|
UINT stride;
|
|
UINT frequency;
|
|
UINT flags;
|
|
};
|
|
|
|
#define LIGHTMAP_SIZE 43
|
|
#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
|
|
|
|
struct wined3d_light_state
|
|
{
|
|
/* Light hashmap. Collisions are handled using linked lists. */
|
|
struct list light_map[LIGHTMAP_SIZE];
|
|
const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
|
|
};
|
|
|
|
#define WINED3D_STATE_NO_REF 0x00000001
|
|
#define WINED3D_STATE_INIT_DEFAULT 0x00000002
|
|
|
|
struct wined3d_state
|
|
{
|
|
DWORD flags;
|
|
const struct wined3d_fb_state *fb;
|
|
|
|
struct wined3d_vertex_declaration *vertex_declaration;
|
|
struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
|
|
struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tesselated pseudo-stream */];
|
|
struct wined3d_buffer *index_buffer;
|
|
enum wined3d_format_id index_format;
|
|
unsigned int index_offset;
|
|
int base_vertex_index;
|
|
int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
|
|
GLenum gl_primitive_type;
|
|
GLint gl_patch_vertices;
|
|
struct wined3d_query *predicate;
|
|
BOOL predicate_value;
|
|
|
|
struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
|
|
struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
|
|
struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
|
|
struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
|
|
struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
|
|
|
|
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
|
|
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
|
|
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
|
|
|
|
BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
|
|
struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
|
|
struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
|
|
|
|
struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
|
|
DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
|
|
DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
|
|
|
|
struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
|
|
struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
|
|
struct wined3d_material material;
|
|
struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
|
|
unsigned int viewport_count;
|
|
RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
|
|
unsigned int scissor_rect_count;
|
|
|
|
struct wined3d_light_state light_state;
|
|
|
|
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
|
|
struct wined3d_blend_state *blend_state;
|
|
struct wined3d_color blend_factor;
|
|
struct wined3d_rasterizer_state *rasterizer_state;
|
|
};
|
|
|
|
struct wined3d_dummy_textures
|
|
{
|
|
GLuint tex_1d;
|
|
GLuint tex_2d;
|
|
GLuint tex_rect;
|
|
GLuint tex_3d;
|
|
GLuint tex_cube;
|
|
GLuint tex_cube_array;
|
|
GLuint tex_1d_array;
|
|
GLuint tex_2d_array;
|
|
GLuint tex_buffer;
|
|
GLuint tex_2d_ms;
|
|
GLuint tex_2d_ms_array;
|
|
};
|
|
|
|
#define WINED3D_UNMAPPED_STAGE ~0u
|
|
|
|
/* Multithreaded flag. Removed from the public header to signal that
|
|
* wined3d_device_create() ignores it. */
|
|
#define WINED3DCREATE_MULTITHREADED 0x00000004
|
|
|
|
struct wined3d_stateblock_state
|
|
{
|
|
struct wined3d_vertex_declaration *vertex_declaration;
|
|
struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1];
|
|
struct wined3d_buffer *index_buffer;
|
|
enum wined3d_format_id index_format;
|
|
int base_vertex_index;
|
|
|
|
struct wined3d_shader *vs;
|
|
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
|
|
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
|
|
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
|
|
|
|
struct wined3d_shader *ps;
|
|
struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
|
|
struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
|
|
BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
|
|
|
|
DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
|
|
struct wined3d_color blend_factor;
|
|
|
|
struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
|
|
DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
|
|
DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
|
|
|
|
struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
|
|
struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
|
|
struct wined3d_material material;
|
|
struct wined3d_viewport viewport;
|
|
RECT scissor_rect;
|
|
|
|
struct wined3d_light_state light_state;
|
|
};
|
|
|
|
struct wined3d_device
|
|
{
|
|
LONG ref;
|
|
|
|
/* WineD3D Information */
|
|
struct wined3d_device_parent *device_parent;
|
|
struct wined3d *wined3d;
|
|
struct wined3d_adapter *adapter;
|
|
|
|
/* Window styles to restore when switching fullscreen mode */
|
|
LONG style;
|
|
LONG exStyle;
|
|
|
|
const struct wined3d_shader_backend_ops *shader_backend;
|
|
void *shader_priv;
|
|
void *fragment_priv;
|
|
void *vertex_priv;
|
|
struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
|
|
/* Array of functions for states which are handled by more than one pipeline part */
|
|
APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
|
|
struct wined3d_blitter *blitter;
|
|
|
|
BYTE bCursorVisible : 1;
|
|
BYTE d3d_initialized : 1;
|
|
BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
|
|
BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
|
|
BYTE filter_messages : 1;
|
|
BYTE padding : 3;
|
|
|
|
unsigned char surface_alignment; /* Line Alignment of surfaces */
|
|
|
|
WORD padding2 : 16;
|
|
|
|
enum wined3d_feature_level feature_level;
|
|
|
|
struct wined3d_state state;
|
|
struct wined3d_stateblock *recording;
|
|
struct wined3d_stateblock_state stateblock_state;
|
|
struct wined3d_stateblock_state *update_stateblock_state;
|
|
|
|
/* Internal use fields */
|
|
struct wined3d_device_creation_parameters create_parms;
|
|
HWND focus_window;
|
|
|
|
struct wined3d_rendertarget_view *back_buffer_view;
|
|
struct wined3d_swapchain **swapchains;
|
|
UINT swapchain_count;
|
|
unsigned int max_frame_latency;
|
|
|
|
struct list resources; /* a linked list to track resources created by the device */
|
|
struct list shaders; /* a linked list to track shaders (pixel and vertex) */
|
|
struct wine_rb_tree samplers;
|
|
|
|
/* Render Target Support */
|
|
struct wined3d_fb_state fb;
|
|
struct wined3d_rendertarget_view *auto_depth_stencil_view;
|
|
|
|
/* Cursor management */
|
|
UINT xHotSpot;
|
|
UINT yHotSpot;
|
|
UINT xScreenSpace;
|
|
UINT yScreenSpace;
|
|
UINT cursorWidth, cursorHeight;
|
|
struct wined3d_texture *cursor_texture;
|
|
HCURSOR hardwareCursor;
|
|
|
|
/* The Wine logo texture */
|
|
struct wined3d_texture *logo_texture;
|
|
|
|
/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
|
|
struct wined3d_sampler *default_sampler;
|
|
struct wined3d_sampler *null_sampler;
|
|
|
|
/* Command stream */
|
|
struct wined3d_cs *cs;
|
|
|
|
/* Context management */
|
|
struct wined3d_context **contexts;
|
|
UINT context_count;
|
|
};
|
|
|
|
void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
|
|
UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
|
|
const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
|
|
BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
|
|
void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
|
|
HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
|
|
unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
|
|
BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
|
|
struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
|
|
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
|
|
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
|
|
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
|
|
HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
|
|
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_device_no3d
|
|
{
|
|
struct wined3d_device d;
|
|
|
|
struct wined3d_context context_no3d;
|
|
};
|
|
|
|
static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
|
|
{
|
|
return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
|
|
}
|
|
|
|
struct wined3d_device_gl
|
|
{
|
|
struct wined3d_device d;
|
|
|
|
/* Textures for when no other textures are bound. */
|
|
struct wined3d_dummy_textures dummy_textures;
|
|
};
|
|
|
|
static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
|
|
{
|
|
return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
|
|
}
|
|
|
|
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
|
|
{
|
|
DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
|
|
BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
|
|
return context->isStateDirty[idx] & (1u << shift);
|
|
}
|
|
|
|
static inline float wined3d_alpha_ref(const struct wined3d_state *state)
|
|
{
|
|
return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
|
|
}
|
|
|
|
const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
|
|
const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
|
|
const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
|
|
const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
|
|
|
|
static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
|
|
{
|
|
return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
|
|
}
|
|
|
|
struct wined3d_resource_ops
|
|
{
|
|
ULONG (*resource_incref)(struct wined3d_resource *resource);
|
|
ULONG (*resource_decref)(struct wined3d_resource *resource);
|
|
void (*resource_preload)(struct wined3d_resource *resource);
|
|
void (*resource_unload)(struct wined3d_resource *resource);
|
|
HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
|
|
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
|
|
HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
|
|
};
|
|
|
|
struct wined3d_resource
|
|
{
|
|
LONG ref;
|
|
LONG bind_count;
|
|
LONG map_count;
|
|
LONG access_count;
|
|
struct wined3d_device *device;
|
|
enum wined3d_resource_type type;
|
|
enum wined3d_gl_resource_type gl_type;
|
|
const struct wined3d_format *format;
|
|
unsigned int format_flags;
|
|
enum wined3d_multisample_type multisample_type;
|
|
UINT multisample_quality;
|
|
DWORD usage;
|
|
unsigned int bind_flags;
|
|
unsigned int access;
|
|
WORD draw_binding;
|
|
WORD map_binding;
|
|
UINT width;
|
|
UINT height;
|
|
UINT depth;
|
|
UINT size;
|
|
DWORD priority;
|
|
void *heap_memory;
|
|
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
const struct wined3d_resource_ops *resource_ops;
|
|
|
|
struct list resource_list_entry;
|
|
};
|
|
|
|
static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
|
|
{
|
|
return resource->resource_ops->resource_incref(resource);
|
|
}
|
|
|
|
static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
|
|
{
|
|
return resource->resource_ops->resource_decref(resource);
|
|
}
|
|
|
|
static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
|
|
{
|
|
InterlockedIncrement(&resource->access_count);
|
|
}
|
|
|
|
static inline void wined3d_resource_release(struct wined3d_resource *resource)
|
|
{
|
|
InterlockedDecrement(&resource->access_count);
|
|
}
|
|
|
|
void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
|
|
enum wined3d_resource_type type, const struct wined3d_format *format,
|
|
enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
|
|
unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
|
|
unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
|
|
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
const struct wined3d_format *wined3d_resource_get_decompress_format(
|
|
const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
|
|
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
|
|
/* Tests show that the start address of resources is 32 byte aligned */
|
|
#define RESOURCE_ALIGNMENT 16
|
|
#define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
|
|
|
|
struct wined3d_blt_info
|
|
{
|
|
GLenum bind_target;
|
|
struct wined3d_vec3 texcoords[4];
|
|
};
|
|
|
|
struct wined3d_texture_ops
|
|
{
|
|
BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context, DWORD location);
|
|
void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
|
|
const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
|
|
unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
|
unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
|
|
};
|
|
|
|
#define WINED3D_TEXTURE_COND_NP2 0x00000001
|
|
#define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
|
|
#define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
|
|
#define WINED3D_TEXTURE_IS_SRGB 0x00000008
|
|
#define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
|
|
#define WINED3D_TEXTURE_RGB_VALID 0x00000020
|
|
#define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
|
|
#define WINED3D_TEXTURE_SRGB_VALID 0x00000080
|
|
#define WINED3D_TEXTURE_CONVERTED 0x00000100
|
|
#define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
|
|
#define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
|
|
#define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
|
|
#define WINED3D_TEXTURE_DC_IN_USE 0x00001000
|
|
#define WINED3D_TEXTURE_DISCARD 0x00002000
|
|
#define WINED3D_TEXTURE_GET_DC 0x00004000
|
|
#define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
|
|
|
|
#define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
|
|
|
|
struct wined3d_texture
|
|
{
|
|
struct wined3d_resource resource;
|
|
const struct wined3d_texture_ops *texture_ops;
|
|
struct wined3d_swapchain *swapchain;
|
|
unsigned int pow2_width;
|
|
unsigned int pow2_height;
|
|
UINT layer_count;
|
|
UINT level_count;
|
|
unsigned int download_count;
|
|
unsigned int sysmem_count;
|
|
float pow2_matrix[16];
|
|
UINT lod;
|
|
DWORD sampler;
|
|
DWORD flags;
|
|
DWORD update_map_binding;
|
|
|
|
void *user_memory;
|
|
unsigned int row_pitch;
|
|
unsigned int slice_pitch;
|
|
|
|
/* May only be accessed from the command stream worker thread. */
|
|
struct wined3d_texture_async
|
|
{
|
|
DWORD flags;
|
|
|
|
/* Color keys for DDraw */
|
|
struct wined3d_color_key dst_blt_color_key;
|
|
struct wined3d_color_key src_blt_color_key;
|
|
struct wined3d_color_key dst_overlay_color_key;
|
|
struct wined3d_color_key src_overlay_color_key;
|
|
struct wined3d_color_key gl_color_key;
|
|
DWORD color_key_flags;
|
|
} async;
|
|
|
|
struct wined3d_overlay_info
|
|
{
|
|
struct list entry;
|
|
struct list overlays;
|
|
struct wined3d_texture *dst_texture;
|
|
unsigned int dst_sub_resource_idx;
|
|
RECT src_rect;
|
|
RECT dst_rect;
|
|
} *overlay_info;
|
|
|
|
struct wined3d_dc_info
|
|
{
|
|
HBITMAP bitmap;
|
|
HDC dc;
|
|
} *dc_info;
|
|
|
|
struct wined3d_texture_sub_resource
|
|
{
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
|
|
unsigned int offset;
|
|
unsigned int size;
|
|
|
|
unsigned int map_count;
|
|
DWORD locations;
|
|
GLuint buffer_object;
|
|
} *sub_resources;
|
|
};
|
|
|
|
static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
|
|
{
|
|
return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
|
|
}
|
|
|
|
static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
|
|
unsigned int level)
|
|
{
|
|
return max(1, texture->resource.width >> level);
|
|
}
|
|
|
|
static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
|
|
unsigned int level)
|
|
{
|
|
return max(1, texture->resource.height >> level);
|
|
}
|
|
|
|
static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
|
|
unsigned int level)
|
|
{
|
|
return max(1, texture->resource.depth >> level);
|
|
}
|
|
|
|
static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
|
|
unsigned int level)
|
|
{
|
|
return max(1, texture->pow2_width >> level);
|
|
}
|
|
|
|
static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
|
|
unsigned int level)
|
|
{
|
|
return max(1, texture->pow2_height >> level);
|
|
}
|
|
|
|
static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
|
|
unsigned int level, struct wined3d_box *box)
|
|
{
|
|
wined3d_box_set(box, 0, 0,
|
|
wined3d_texture_get_level_width(texture, level),
|
|
wined3d_texture_get_level_height(texture, level),
|
|
0, wined3d_texture_get_level_depth(texture, level));
|
|
}
|
|
|
|
HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
|
const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
|
|
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
|
|
const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
|
void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
|
|
const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
|
|
BOOL texture2d_load_drawable(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
|
|
BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
|
|
BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
|
|
BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
|
|
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
|
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
|
|
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
|
|
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_load(struct wined3d_texture *texture,
|
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
|
|
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
|
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
|
|
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
|
|
HWND window, RECT *rect) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
|
struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
|
|
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
|
|
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, BOOL srgb) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
|
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
|
|
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_validate_location(struct wined3d_texture *texture,
|
|
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
|
|
|
|
void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
|
|
|
|
struct gl_texture
|
|
{
|
|
struct wined3d_sampler_desc sampler_desc;
|
|
unsigned int base_level;
|
|
GLuint name;
|
|
};
|
|
|
|
struct wined3d_texture_gl
|
|
{
|
|
struct wined3d_texture t;
|
|
|
|
struct gl_texture texture_rgb, texture_srgb;
|
|
|
|
GLenum target;
|
|
|
|
GLuint rb_multisample;
|
|
GLuint rb_resolved;
|
|
|
|
struct list renderbuffers;
|
|
const struct wined3d_renderbuffer_entry *current_renderbuffer;
|
|
};
|
|
|
|
static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
|
|
{
|
|
return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
|
|
}
|
|
|
|
static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
|
|
BOOL srgb)
|
|
{
|
|
return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
|
|
}
|
|
|
|
static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
|
|
unsigned int sub_resource_idx)
|
|
{
|
|
static const GLenum cube_targets[] =
|
|
{
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
|
|
};
|
|
|
|
return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
|
|
? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
|
|
}
|
|
|
|
void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
|
|
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
|
|
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
|
|
struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
|
|
void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
|
|
struct wined3d_context *context, unsigned int level,
|
|
const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
|
|
|
|
#define WINED3D_LOCATION_DISCARDED 0x00000001
|
|
#define WINED3D_LOCATION_SYSMEM 0x00000002
|
|
#define WINED3D_LOCATION_USER_MEMORY 0x00000004
|
|
#define WINED3D_LOCATION_BUFFER 0x00000008
|
|
#define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
|
|
#define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
|
|
#define WINED3D_LOCATION_DRAWABLE 0x00000040
|
|
#define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
|
|
#define WINED3D_LOCATION_RB_RESOLVED 0x00000100
|
|
|
|
const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_renderbuffer_entry
|
|
{
|
|
struct list entry;
|
|
GLuint id;
|
|
UINT width;
|
|
UINT height;
|
|
};
|
|
|
|
struct wined3d_fbo_resource
|
|
{
|
|
GLuint object;
|
|
GLenum target;
|
|
GLuint level, layer;
|
|
};
|
|
|
|
#define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
|
|
#define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
|
|
#define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
|
|
|
|
struct fbo_entry
|
|
{
|
|
struct list entry;
|
|
DWORD flags;
|
|
DWORD rt_mask;
|
|
GLuint id;
|
|
struct wined3d_fbo_entry_key
|
|
{
|
|
DWORD rb_namespace;
|
|
struct wined3d_fbo_resource objects[MAX_RENDER_TARGET_VIEWS + 1];
|
|
} key;
|
|
};
|
|
|
|
struct wined3d_sampler
|
|
{
|
|
struct wine_rb_entry entry;
|
|
LONG refcount;
|
|
GLuint name;
|
|
struct wined3d_device *device;
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
struct wined3d_sampler_desc desc;
|
|
};
|
|
|
|
void wined3d_sampler_bind(struct wined3d_sampler *sampler, unsigned int unit,
|
|
struct wined3d_texture_gl *texture_gl, const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_vertex_declaration_element
|
|
{
|
|
const struct wined3d_format *format;
|
|
BOOL ffp_valid;
|
|
unsigned int input_slot;
|
|
unsigned int offset;
|
|
unsigned int output_slot;
|
|
enum wined3d_input_classification input_slot_class;
|
|
unsigned int instance_data_step_rate;
|
|
BYTE method;
|
|
BYTE usage;
|
|
BYTE usage_idx;
|
|
};
|
|
|
|
struct wined3d_vertex_declaration
|
|
{
|
|
LONG ref;
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
struct wined3d_device *device;
|
|
|
|
struct wined3d_vertex_declaration_element *elements;
|
|
unsigned int element_count;
|
|
|
|
BOOL position_transformed;
|
|
BOOL have_half_floats;
|
|
};
|
|
|
|
struct wined3d_saved_states
|
|
{
|
|
DWORD transform[(WINED3D_HIGHEST_TRANSFORM_STATE >> 5) + 1];
|
|
WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
|
|
WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
|
|
DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
|
|
DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
|
|
WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
|
|
DWORD clipplane; /* WINED3D_MAX_USER_CLIP_PLANES, 32 */
|
|
WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
|
|
WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
|
|
BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
|
|
WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
|
|
WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
|
|
BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
|
|
DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
|
|
DWORD indices : 1;
|
|
DWORD material : 1;
|
|
DWORD viewport : 1;
|
|
DWORD vertexDecl : 1;
|
|
DWORD pixelShader : 1;
|
|
DWORD vertexShader : 1;
|
|
DWORD scissorRect : 1;
|
|
DWORD blend_state : 1;
|
|
DWORD store_stream_offset : 1;
|
|
DWORD padding : 3;
|
|
};
|
|
|
|
struct StageState {
|
|
DWORD stage;
|
|
DWORD state;
|
|
};
|
|
|
|
struct wined3d_stateblock
|
|
{
|
|
LONG ref; /* Note: Ref counting not required */
|
|
struct wined3d_device *device;
|
|
|
|
/* Array indicating whether things have been set or changed */
|
|
struct wined3d_saved_states changed;
|
|
struct wined3d_stateblock_state stateblock_state;
|
|
|
|
/* Contained state management */
|
|
DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
|
|
unsigned int num_contained_render_states;
|
|
DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
|
|
unsigned int num_contained_transform_states;
|
|
DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
|
|
unsigned int num_contained_vs_consts_i;
|
|
DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
|
|
unsigned int num_contained_vs_consts_b;
|
|
DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
|
|
unsigned int num_contained_vs_consts_f;
|
|
DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
|
|
unsigned int num_contained_ps_consts_i;
|
|
DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
|
|
unsigned int num_contained_ps_consts_b;
|
|
DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
|
|
unsigned int num_contained_ps_consts_f;
|
|
struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
|
|
unsigned int num_contained_tss_states;
|
|
struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
|
|
unsigned int num_contained_sampler_states;
|
|
};
|
|
|
|
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
|
|
|
|
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
|
|
const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
|
|
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
|
|
|
|
void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
|
|
struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
|
|
struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
|
|
unsigned int idx) DECLSPEC_HIDDEN;
|
|
HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
|
|
const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
|
|
|
|
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
|
|
void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
|
|
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
|
|
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
|
|
|
|
enum wined3d_cs_queue_id
|
|
{
|
|
WINED3D_CS_QUEUE_DEFAULT = 0,
|
|
WINED3D_CS_QUEUE_MAP,
|
|
WINED3D_CS_QUEUE_COUNT,
|
|
};
|
|
|
|
enum wined3d_push_constants
|
|
{
|
|
WINED3D_PUSH_CONSTANTS_VS_F,
|
|
WINED3D_PUSH_CONSTANTS_PS_F,
|
|
WINED3D_PUSH_CONSTANTS_VS_I,
|
|
WINED3D_PUSH_CONSTANTS_PS_I,
|
|
WINED3D_PUSH_CONSTANTS_VS_B,
|
|
WINED3D_PUSH_CONSTANTS_PS_B,
|
|
};
|
|
|
|
#define WINED3D_CS_QUERY_POLL_INTERVAL 10u
|
|
#define WINED3D_CS_QUEUE_SIZE 0x100000u
|
|
#define WINED3D_CS_SPIN_COUNT 10000000u
|
|
|
|
struct wined3d_cs_queue
|
|
{
|
|
LONG head, tail;
|
|
BYTE data[WINED3D_CS_QUEUE_SIZE];
|
|
};
|
|
|
|
struct wined3d_cs_ops
|
|
{
|
|
void *(*require_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id);
|
|
void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
|
|
void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
|
|
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
|
|
unsigned int start_idx, unsigned int count, const void *constants);
|
|
};
|
|
|
|
struct wined3d_cs
|
|
{
|
|
const struct wined3d_cs_ops *ops;
|
|
struct wined3d_device *device;
|
|
struct wined3d_fb_state fb;
|
|
struct wined3d_state state;
|
|
HMODULE wined3d_module;
|
|
HANDLE thread;
|
|
DWORD thread_id;
|
|
|
|
struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
|
|
size_t data_size, start, end;
|
|
void *data;
|
|
struct list query_poll_list;
|
|
BOOL queries_flushed;
|
|
|
|
HANDLE event;
|
|
BOOL waiting_for_event;
|
|
LONG pending_presents;
|
|
};
|
|
|
|
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_destroy_object(struct wined3d_cs *cs,
|
|
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
|
|
struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
|
|
unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
|
|
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
|
|
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
|
|
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
|
|
const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
|
|
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
|
|
unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
|
|
unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
|
|
struct wined3d_buffer *buffer, unsigned int offset) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
|
|
int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
|
|
unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
|
|
struct wined3d_buffer *buffer, unsigned int offset, BOOL indexed) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
|
|
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
|
|
const struct wined3d_color *blend_factor) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
|
|
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
|
|
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
|
|
UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
|
|
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
|
|
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
|
|
struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
|
|
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
|
|
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
|
|
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
|
|
UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
|
|
UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
|
|
enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs *cs, unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
|
|
struct wined3d_shader *shader) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
|
|
struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
|
|
struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
|
|
UINT frequency, UINT flags) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
|
|
enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
|
|
const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
|
|
unsigned int view_idx, struct wined3d_unordered_access_view *view,
|
|
unsigned int initial_count) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
|
|
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_set_viewports(struct wined3d_cs *cs, unsigned int viewport_count, const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
|
|
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
|
|
unsigned int slice_pitch) DECLSPEC_HIDDEN;
|
|
void wined3d_cs_init_object(struct wined3d_cs *cs,
|
|
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
|
|
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
|
|
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
|
|
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
|
|
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
|
|
|
|
static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
|
|
{
|
|
cs->ops->finish(cs, queue_id);
|
|
}
|
|
|
|
static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
|
|
unsigned int start_idx, unsigned int count, const void *constants)
|
|
{
|
|
cs->ops->push_constants(cs, p, start_idx, count, constants);
|
|
}
|
|
|
|
static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
|
|
{
|
|
const struct wined3d_cs *cs = resource->device->cs;
|
|
|
|
if (!cs->thread || cs->thread_id == GetCurrentThreadId())
|
|
return;
|
|
|
|
while (InterlockedCompareExchange(&resource->access_count, 0, 0))
|
|
wined3d_pause();
|
|
}
|
|
|
|
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
|
|
* fixed function semantics as D3DCOLOR or FLOAT16 */
|
|
enum wined3d_buffer_conversion_type
|
|
{
|
|
CONV_NONE,
|
|
CONV_D3DCOLOR,
|
|
CONV_POSITIONT,
|
|
};
|
|
|
|
struct wined3d_map_range
|
|
{
|
|
UINT offset;
|
|
UINT size;
|
|
};
|
|
|
|
struct wined3d_buffer
|
|
{
|
|
struct wined3d_resource resource;
|
|
|
|
unsigned int structure_byte_stride;
|
|
DWORD flags;
|
|
DWORD locations;
|
|
void *map_ptr;
|
|
|
|
struct wined3d_map_range *maps;
|
|
SIZE_T maps_size, modified_areas;
|
|
struct wined3d_fence *fence;
|
|
|
|
/* conversion stuff */
|
|
UINT decl_change_count, full_conversion_count;
|
|
UINT draw_count;
|
|
UINT stride; /* 0 if no conversion */
|
|
enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
|
|
UINT conversion_stride; /* 0 if no shifted conversion */
|
|
};
|
|
|
|
static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
|
|
{
|
|
return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
|
|
}
|
|
|
|
DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
|
|
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
|
|
void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
|
const struct wined3d_state *state) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
|
|
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
|
|
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
|
|
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
|
|
void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
|
|
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_buffer_gl
|
|
{
|
|
struct wined3d_buffer b;
|
|
|
|
GLuint buffer_object;
|
|
GLenum buffer_object_usage;
|
|
GLenum buffer_type_hint;
|
|
};
|
|
|
|
static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
|
|
{
|
|
return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
|
|
}
|
|
|
|
struct wined3d_rendertarget_view
|
|
{
|
|
LONG refcount;
|
|
|
|
struct wined3d_resource *resource;
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
|
|
const struct wined3d_format *format;
|
|
unsigned int format_flags;
|
|
unsigned int sub_resource_idx;
|
|
unsigned int layer_count;
|
|
|
|
unsigned int width;
|
|
unsigned int height;
|
|
|
|
struct wined3d_view_desc desc;
|
|
};
|
|
|
|
void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
|
|
const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
|
|
void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
|
|
DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
|
|
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
|
|
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
|
|
DWORD location) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_rendertarget_view_gl
|
|
{
|
|
struct wined3d_rendertarget_view v;
|
|
struct wined3d_gl_view gl_view;
|
|
};
|
|
|
|
static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
|
|
struct wined3d_rendertarget_view *view)
|
|
{
|
|
return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
|
|
}
|
|
|
|
struct wined3d_shader_resource_view
|
|
{
|
|
LONG refcount;
|
|
|
|
struct wined3d_resource *resource;
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
|
|
const struct wined3d_format *format;
|
|
|
|
struct wined3d_view_desc desc;
|
|
};
|
|
|
|
void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_shader_resource_view_gl
|
|
{
|
|
struct wined3d_shader_resource_view v;
|
|
struct wined3d_gl_view gl_view;
|
|
};
|
|
|
|
static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
|
|
struct wined3d_shader_resource_view *view)
|
|
{
|
|
return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
|
|
}
|
|
|
|
void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
|
|
struct wined3d_sampler *sampler, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_unordered_access_view
|
|
{
|
|
LONG refcount;
|
|
|
|
struct wined3d_resource *resource;
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
|
|
const struct wined3d_format *format;
|
|
|
|
struct wined3d_view_desc desc;
|
|
};
|
|
|
|
void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view *view,
|
|
const struct wined3d_uvec4 *clear_value, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
|
|
struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
|
|
DWORD location) DECLSPEC_HIDDEN;
|
|
void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
|
|
unsigned int value) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_unordered_access_view_gl
|
|
{
|
|
struct wined3d_unordered_access_view v;
|
|
struct wined3d_gl_view gl_view;
|
|
GLuint counter_bo;
|
|
};
|
|
|
|
static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
|
|
struct wined3d_unordered_access_view *view)
|
|
{
|
|
return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
|
|
}
|
|
|
|
struct wined3d_swapchain_ops
|
|
{
|
|
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
|
|
const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags);
|
|
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
|
|
};
|
|
|
|
struct wined3d_swapchain
|
|
{
|
|
LONG ref;
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
const struct wined3d_swapchain_ops *swapchain_ops;
|
|
struct wined3d_device *device;
|
|
|
|
struct wined3d_texture **back_buffers;
|
|
struct wined3d_texture *front_buffer;
|
|
struct wined3d_swapchain_desc desc;
|
|
struct wined3d_display_mode original_mode, d3d_mode;
|
|
RECT original_window_rect;
|
|
struct wined3d_gamma_ramp orig_gamma;
|
|
BOOL render_to_fbo, reapply_mode;
|
|
const struct wined3d_format *ds_format;
|
|
struct wined3d_palette *palette;
|
|
RECT front_buffer_update;
|
|
unsigned int swap_interval;
|
|
unsigned int max_frame_latency;
|
|
|
|
LONG prev_time, frames; /* Performance tracking */
|
|
|
|
struct wined3d_context **context;
|
|
unsigned int num_contexts;
|
|
|
|
HWND win_handle;
|
|
HWND device_window;
|
|
|
|
HDC backup_dc;
|
|
HWND backup_wnd;
|
|
};
|
|
|
|
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
|
|
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
|
void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
|
|
const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
|
|
|
/*****************************************************************************
|
|
* Utility function prototypes
|
|
*/
|
|
|
|
/* Trace routines */
|
|
const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
|
|
const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
|
|
const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
|
|
const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
|
|
const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
|
|
const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
|
|
const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
|
|
const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
|
|
const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
|
|
const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
|
|
const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
|
|
const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
|
|
const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
|
|
const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
|
|
const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
|
|
const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
|
|
const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
|
|
void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
|
|
|
|
BOOL is_invalid_op(const struct wined3d_state *state, int stage,
|
|
enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
|
|
void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
|
|
BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
|
|
INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
|
|
void texture_activate_dimensions(struct wined3d_texture *texture,
|
|
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
|
void sampler_texdim(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void tex_alphaop(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void apply_pixelshader(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_alpha_test(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_fogcolor(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_fogdensity(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_fogstartend(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_fog_fragpart(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_nop(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_srgbwrite(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
|
|
void state_clipping(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void clipplane(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_pointsprite_w(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_pointsprite(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
void state_shademode(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
|
|
|
|
GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
|
|
enum wined3d_primitive_type d3d_primitive_type_from_gl(GLenum primitive_type) DECLSPEC_HIDDEN;
|
|
|
|
/* Math utils */
|
|
void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
|
|
const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
|
|
|
|
void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_shader_lconst
|
|
{
|
|
struct list entry;
|
|
unsigned int idx;
|
|
DWORD value[4];
|
|
};
|
|
|
|
struct wined3d_shader_limits
|
|
{
|
|
unsigned int sampler;
|
|
unsigned int constant_int;
|
|
unsigned int constant_float;
|
|
unsigned int constant_bool;
|
|
unsigned int packed_output;
|
|
unsigned int packed_input;
|
|
};
|
|
|
|
#ifdef __GNUC__
|
|
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
|
|
#else
|
|
#define PRINTF_ATTR(fmt,args)
|
|
#endif
|
|
|
|
struct wined3d_string_buffer_list
|
|
{
|
|
struct list list;
|
|
};
|
|
|
|
struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
|
|
void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
|
|
void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
|
void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
|
|
void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
|
|
|
|
int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
|
|
BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
|
|
int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_shader_phase
|
|
{
|
|
const DWORD *start;
|
|
const DWORD *end;
|
|
unsigned int instance_count;
|
|
unsigned int temporary_count;
|
|
};
|
|
|
|
struct wined3d_vertex_shader
|
|
{
|
|
struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
|
|
};
|
|
|
|
struct wined3d_hull_shader
|
|
{
|
|
struct
|
|
{
|
|
struct wined3d_shader_phase *control_point;
|
|
unsigned int fork_count;
|
|
unsigned int join_count;
|
|
struct wined3d_shader_phase *fork;
|
|
SIZE_T fork_size;
|
|
struct wined3d_shader_phase *join;
|
|
SIZE_T join_size;
|
|
} phases;
|
|
unsigned int output_vertex_count;
|
|
enum wined3d_tessellator_output_primitive tessellator_output_primitive;
|
|
enum wined3d_tessellator_partitioning tessellator_partitioning;
|
|
};
|
|
|
|
struct wined3d_domain_shader
|
|
{
|
|
enum wined3d_tessellator_domain tessellator_domain;
|
|
};
|
|
|
|
struct wined3d_geometry_shader
|
|
{
|
|
enum wined3d_primitive_type input_type;
|
|
enum wined3d_primitive_type output_type;
|
|
unsigned int vertices_out;
|
|
unsigned int instance_count;
|
|
|
|
struct wined3d_stream_output_desc so_desc;
|
|
};
|
|
|
|
struct wined3d_pixel_shader
|
|
{
|
|
/* Pixel shader input semantics */
|
|
DWORD input_reg_map[MAX_REG_INPUT];
|
|
DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
|
|
unsigned int declared_in_count;
|
|
|
|
/* Some information about the shader behavior */
|
|
BOOL color0_mov;
|
|
DWORD color0_reg;
|
|
|
|
BOOL force_early_depth_stencil;
|
|
enum wined3d_shader_register_type depth_output;
|
|
DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
|
|
};
|
|
|
|
struct wined3d_compute_shader
|
|
{
|
|
struct wined3d_shader_thread_group_size thread_group_size;
|
|
};
|
|
|
|
struct wined3d_shader
|
|
{
|
|
LONG ref;
|
|
const struct wined3d_shader_limits *limits;
|
|
const DWORD *function;
|
|
unsigned int functionLength;
|
|
void *byte_code;
|
|
unsigned int byte_code_size;
|
|
BOOL load_local_constsF;
|
|
const struct wined3d_shader_frontend *frontend;
|
|
void *frontend_data;
|
|
void *backend_data;
|
|
|
|
void *parent;
|
|
const struct wined3d_parent_ops *parent_ops;
|
|
|
|
/* Programs this shader is linked with */
|
|
struct list linked_programs;
|
|
|
|
/* Immediate constants (override global ones) */
|
|
struct list constantsB;
|
|
struct list constantsF;
|
|
struct list constantsI;
|
|
struct wined3d_shader_reg_maps reg_maps;
|
|
BOOL lconst_inf_or_nan;
|
|
|
|
struct wined3d_shader_signature input_signature;
|
|
struct wined3d_shader_signature output_signature;
|
|
struct wined3d_shader_signature patch_constant_signature;
|
|
|
|
/* Pointer to the parent device */
|
|
struct wined3d_device *device;
|
|
struct list shader_list_entry;
|
|
|
|
union
|
|
{
|
|
struct wined3d_vertex_shader vs;
|
|
struct wined3d_hull_shader hs;
|
|
struct wined3d_domain_shader ds;
|
|
struct wined3d_geometry_shader gs;
|
|
struct wined3d_pixel_shader ps;
|
|
struct wined3d_compute_shader cs;
|
|
} u;
|
|
};
|
|
|
|
void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
|
|
void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
|
|
BOOL position_transformed, struct ps_compile_args *args,
|
|
const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
BOOL vshader_get_input(const struct wined3d_shader *shader,
|
|
BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
|
|
void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
|
|
WORD swizzle_map, struct vs_compile_args *args,
|
|
const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
|
|
struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
|
|
struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
|
|
|
void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
|
BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
|
void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
|
|
unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
|
|
unsigned int max) DECLSPEC_HIDDEN;
|
|
HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
|
|
const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
|
|
const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
|
|
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
|
|
|
static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
|
|
{
|
|
switch (reg->type)
|
|
{
|
|
case WINED3DSPR_RASTOUT:
|
|
/* oFog & oPts */
|
|
if (reg->idx[0].offset)
|
|
return TRUE;
|
|
/* oPos */
|
|
return FALSE;
|
|
|
|
case WINED3DSPR_CONSTBOOL: /* b# */
|
|
case WINED3DSPR_DEPTHOUT: /* oDepth */
|
|
case WINED3DSPR_DEPTHOUTGE:
|
|
case WINED3DSPR_DEPTHOUTLE:
|
|
case WINED3DSPR_LOOP: /* aL */
|
|
case WINED3DSPR_OUTPOINTID:
|
|
case WINED3DSPR_PREDICATE: /* p0 */
|
|
case WINED3DSPR_PRIMID: /* primID */
|
|
case WINED3DSPR_COVERAGE: /* vCoverage */
|
|
case WINED3DSPR_SAMPLEMASK: /* oMask */
|
|
return TRUE;
|
|
|
|
case WINED3DSPR_MISCTYPE:
|
|
switch (reg->idx[0].offset)
|
|
{
|
|
case 0: /* vPos */
|
|
return FALSE;
|
|
case 1: /* vFace */
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
|
|
case WINED3DSPR_IMMCONST:
|
|
return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
|
|
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static inline void shader_get_position_fixup(const struct wined3d_context *context,
|
|
const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
|
|
{
|
|
float center_offset;
|
|
unsigned int i;
|
|
|
|
if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
|
|
center_offset = 63.0f / 64.0f;
|
|
else
|
|
center_offset = -1.0f / 64.0f;
|
|
|
|
for (i = 0; i < fixup_count; ++i)
|
|
{
|
|
position_fixup[4 * i ] = 1.0f;
|
|
position_fixup[4 * i + 1] = 1.0f;
|
|
position_fixup[4 * i + 2] = center_offset / state->viewports[i].width;
|
|
position_fixup[4 * i + 3] = -center_offset / state->viewports[i].height;
|
|
|
|
if (context->render_offscreen)
|
|
{
|
|
position_fixup[4 * i + 1] *= -1.0f;
|
|
position_fixup[4 * i + 3] *= -1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
|
|
{
|
|
struct wined3d_shader_lconst *lconst;
|
|
|
|
if (shader->load_local_constsF)
|
|
return FALSE;
|
|
|
|
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
|
|
{
|
|
if (lconst->idx == reg)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
|
|
void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
|
|
void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
|
|
void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
|
|
void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
float *out_min, float *out_max) DECLSPEC_HIDDEN;
|
|
void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
|
|
void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
|
|
float *start, float *end) DECLSPEC_HIDDEN;
|
|
|
|
/* Using additional shader constants (uniforms in GLSL / program environment
|
|
* or local parameters in ARB) is costly:
|
|
* ARB only knows float4 parameters and GLSL compiler are not really smart
|
|
* when it comes to efficiently pack float2 uniforms, so no space is wasted
|
|
* (in fact most compilers map a float2 to a full float4 uniform).
|
|
*
|
|
* For NP2 texcoord fixup we only need 2 floats (width and height) for each
|
|
* 2D texture used in the shader. We therefore pack fixup info for 2 textures
|
|
* into a single shader constant (uniform / program parameter).
|
|
*
|
|
* This structure is shared between the GLSL and the ARB backend.*/
|
|
struct ps_np2fixup_info {
|
|
unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
|
|
WORD active; /* bitfield indicating if we can apply the fixup */
|
|
WORD num_consts;
|
|
};
|
|
|
|
void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
|
|
void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_palette
|
|
{
|
|
LONG ref;
|
|
struct wined3d_device *device;
|
|
|
|
unsigned int size;
|
|
RGBQUAD colors[256];
|
|
DWORD flags;
|
|
};
|
|
|
|
/* DirectDraw utility functions */
|
|
extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
|
|
|
|
/*****************************************************************************
|
|
* Pixel format management
|
|
*/
|
|
|
|
/* WineD3D pixel format flags */
|
|
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
|
|
#define WINED3DFMT_FLAG_FILTERING 0x00000002
|
|
#define WINED3DFMT_FLAG_DEPTH 0x00000004
|
|
#define WINED3DFMT_FLAG_STENCIL 0x00000008
|
|
#define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
|
|
#define WINED3DFMT_FLAG_EXTENSION 0x00000020
|
|
#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
|
|
#define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
|
|
#define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
|
|
#define WINED3DFMT_FLAG_FLOAT 0x00000200
|
|
#define WINED3DFMT_FLAG_BUMPMAP 0x00000400
|
|
#define WINED3DFMT_FLAG_SRGB_READ 0x00000800
|
|
#define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
|
|
#define WINED3DFMT_FLAG_VTF 0x00002000
|
|
#define WINED3DFMT_FLAG_SHADOW 0x00004000
|
|
#define WINED3DFMT_FLAG_COMPRESSED 0x00008000
|
|
#define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
|
|
#define WINED3DFMT_FLAG_BLOCKS 0x00020000
|
|
#define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
|
|
#define WINED3DFMT_FLAG_TEXTURE 0x00080000
|
|
#define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
|
|
#define WINED3DFMT_FLAG_INTEGER 0x00200000
|
|
#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
|
|
#define WINED3DFMT_FLAG_NORMALISED 0x00800000
|
|
#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
|
|
#define WINED3DFMT_FLAG_BLIT 0x02000000
|
|
#define WINED3DFMT_FLAG_MAPPABLE 0x04000000
|
|
|
|
struct wined3d_rational
|
|
{
|
|
UINT numerator;
|
|
UINT denominator;
|
|
};
|
|
|
|
struct wined3d_color_key_conversion
|
|
{
|
|
enum wined3d_format_id dst_format;
|
|
void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
|
|
unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
|
|
};
|
|
|
|
struct wined3d_format
|
|
{
|
|
enum wined3d_format_id id;
|
|
|
|
D3DDDIFORMAT ddi_format;
|
|
unsigned int component_count;
|
|
DWORD red_size;
|
|
DWORD green_size;
|
|
DWORD blue_size;
|
|
DWORD alpha_size;
|
|
DWORD red_offset;
|
|
DWORD green_offset;
|
|
DWORD blue_offset;
|
|
DWORD alpha_offset;
|
|
UINT byte_count;
|
|
BYTE depth_size;
|
|
BYTE stencil_size;
|
|
|
|
UINT block_width;
|
|
UINT block_height;
|
|
UINT block_byte_count;
|
|
|
|
enum wined3d_ffp_emit_idx emit_idx;
|
|
|
|
UINT conv_byte_count;
|
|
DWORD multisample_types;
|
|
unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
|
|
float depth_bias_scale;
|
|
struct wined3d_rational height_scale;
|
|
struct color_fixup_desc color_fixup;
|
|
void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth);
|
|
void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth);
|
|
void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
|
unsigned int dst_row_pitch, unsigned dst_slice_pitch,
|
|
unsigned int width, unsigned int height, unsigned int depth);
|
|
|
|
enum wined3d_format_id typeless_id;
|
|
};
|
|
|
|
const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
|
|
enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
|
|
void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
|
|
unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
|
|
UINT wined3d_format_calculate_size(const struct wined3d_format *format,
|
|
UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
|
|
DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
|
|
const struct wined3d_color *color) DECLSPEC_HIDDEN;
|
|
void wined3d_format_get_float_color_key(const struct wined3d_format *format,
|
|
const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
|
|
enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
|
|
const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
|
|
const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
|
|
BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
|
|
enum wined3d_format_id format2) DECLSPEC_HIDDEN;
|
|
|
|
struct wined3d_format_gl
|
|
{
|
|
struct wined3d_format f;
|
|
|
|
GLenum vtx_type;
|
|
GLint vtx_format;
|
|
|
|
GLint internal;
|
|
GLint srgb_internal;
|
|
GLint rt_internal;
|
|
GLint format;
|
|
GLint type;
|
|
|
|
GLenum view_class;
|
|
};
|
|
|
|
static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
|
|
{
|
|
return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
|
|
}
|
|
|
|
struct wined3d_format_vk
|
|
{
|
|
struct wined3d_format f;
|
|
|
|
VkFormat vk_format;
|
|
};
|
|
|
|
static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
|
|
{
|
|
return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
|
|
}
|
|
|
|
BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
|
|
|
|
static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
|
|
{
|
|
return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
|
|
}
|
|
|
|
static inline BOOL use_vs(const struct wined3d_state *state)
|
|
{
|
|
/* Check state->vertex_declaration to allow this to be used before the
|
|
* stream info is validated, for example in device_update_tex_unit_map(). */
|
|
return state->shader[WINED3D_SHADER_TYPE_VERTEX]
|
|
&& (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
|
|
}
|
|
|
|
static inline BOOL use_ps(const struct wined3d_state *state)
|
|
{
|
|
return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
|
|
}
|
|
|
|
static inline void context_apply_state(struct wined3d_context *context,
|
|
const struct wined3d_state *state, DWORD state_id)
|
|
{
|
|
const struct wined3d_state_entry *state_table = context->state_table;
|
|
unsigned int rep = state_table[state_id].representative;
|
|
state_table[rep].apply(context, state, rep);
|
|
}
|
|
|
|
static inline BOOL is_srgb_enabled(const DWORD *sampler_states)
|
|
{
|
|
/* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
|
|
* the behaviour of the AMD Windows driver.
|
|
*
|
|
* Might & Magic: Heroes VI - Shades of Darkness sets
|
|
* WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
|
|
* pointer—presumably by accident—and expects sRGB decoding to be
|
|
* disabled. */
|
|
return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
|
|
}
|
|
|
|
static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
|
|
const struct wined3d_texture *texture)
|
|
{
|
|
unsigned int flags = texture->resource.format_flags
|
|
& (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
|
|
|
|
return (!context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
|
|
|| (flags && flags != (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
|
|
&& context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL;
|
|
}
|
|
|
|
static inline BOOL needs_srgb_write(const struct wined3d_context *context,
|
|
const struct wined3d_state *state, const struct wined3d_fb_state *fb)
|
|
{
|
|
return (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
|
|
|| state->render_states[WINED3D_RS_SRGBWRITEENABLE])
|
|
&& fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
|
|
}
|
|
|
|
static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
|
|
const struct wined3d_context *context, BOOL srgb)
|
|
{
|
|
return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
|
|
? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
|
|
}
|
|
|
|
static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
|
|
{
|
|
return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
|
|
}
|
|
|
|
static inline BOOL needs_interpolation_qualifiers_for_shader_outputs(const struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* In GLSL 4.40+ it is fine to specify interpolation qualifiers only in
|
|
* fragment shaders. In older GLSL versions interpolation qualifiers must
|
|
* match between shader stages.
|
|
*/
|
|
return gl_info->glsl_version < MAKEDWORD_VERSION(4, 40);
|
|
}
|
|
|
|
static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
|
|
{
|
|
return geometry_shader
|
|
&& geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
|
|
}
|
|
|
|
static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
|
|
unsigned int offset, unsigned int count)
|
|
{
|
|
const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
|
|
const unsigned int idx = offset / word_bit_count;
|
|
const unsigned int shift = offset % word_bit_count;
|
|
DWORD mask = (1u << count) - 1;
|
|
DWORD ret;
|
|
|
|
ret = (bitstream[idx] >> shift) & mask;
|
|
if (shift + count > word_bit_count)
|
|
{
|
|
const unsigned int extracted_bit_count = word_bit_count - shift;
|
|
const unsigned int remaining_bit_count = count - extracted_bit_count;
|
|
mask = (1u << remaining_bit_count) - 1;
|
|
ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static inline void wined3d_insert_bits(DWORD *bitstream,
|
|
unsigned int offset, unsigned int count, DWORD bits)
|
|
{
|
|
const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
|
|
const unsigned int idx = offset / word_bit_count;
|
|
const unsigned int shift = offset % word_bit_count;
|
|
DWORD mask = (1u << count) - 1;
|
|
|
|
bitstream[idx] |= (bits & mask) << shift;
|
|
if (shift + count > word_bit_count)
|
|
{
|
|
const unsigned int inserted_bit_count = word_bit_count - shift;
|
|
const unsigned int remaining_bit_count = count - inserted_bit_count;
|
|
mask = (1u << remaining_bit_count) - 1;
|
|
bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
|
|
}
|
|
}
|
|
|
|
static inline void wined3d_from_cs(const struct wined3d_cs *cs)
|
|
{
|
|
if (cs->thread)
|
|
assert(cs->thread_id == GetCurrentThreadId());
|
|
}
|
|
|
|
static inline void wined3d_not_from_cs(struct wined3d_cs *cs)
|
|
{
|
|
assert(cs->thread_id != GetCurrentThreadId());
|
|
}
|
|
|
|
static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
|
|
enum wined3d_material_color_source source)
|
|
{
|
|
if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
|
|
return source;
|
|
if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
|
|
return source;
|
|
return WINED3D_MCS_MATERIAL;
|
|
}
|
|
|
|
static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
|
|
enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
|
|
enum wined3d_material_color_source *specular, const struct wined3d_state *state,
|
|
const struct wined3d_stream_info *si)
|
|
{
|
|
if (!state->render_states[WINED3D_RS_LIGHTING])
|
|
{
|
|
*diffuse = WINED3D_MCS_COLOR1;
|
|
*specular = WINED3D_MCS_COLOR2;
|
|
*emissive = *ambient = WINED3D_MCS_MATERIAL;
|
|
|
|
return;
|
|
}
|
|
|
|
if (!state->render_states[WINED3D_RS_COLORVERTEX])
|
|
{
|
|
*diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
|
|
|
|
return;
|
|
}
|
|
|
|
*diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
|
|
*emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
|
|
*ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
|
|
*specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
|
|
}
|
|
|
|
static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
|
|
const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
|
|
{
|
|
struct wined3d_vec4 tmp;
|
|
|
|
tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
|
|
tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
|
|
tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
|
|
tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
|
|
|
|
*dst = tmp;
|
|
}
|
|
|
|
BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
|
|
|
|
void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
|
|
const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
|
|
|
|
static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
|
|
struct wined3d_texture *texture, unsigned int sub_resource_idx)
|
|
{
|
|
wined3d_from_cs(device->cs);
|
|
|
|
return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
|
|
}
|
|
|
|
static inline void context_release(struct wined3d_context *context)
|
|
{
|
|
context->device->adapter->adapter_ops->adapter_release_context(context);
|
|
}
|
|
|
|
static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
|
|
{
|
|
union
|
|
{
|
|
DWORD d;
|
|
float f;
|
|
}
|
|
tmpvalue;
|
|
|
|
tmpvalue.d = state->render_states[rs];
|
|
return tmpvalue.f;
|
|
}
|
|
|
|
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
|
|
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
|
|
|
|
#endif
|