Sweden-Number/dlls/d3dcompiler_43/tests
Zebediah Figura 85fa778f93 d3dcompiler: Rip out the HLSL compiler.
The compiler is completely non-functional as-is, and lives in libvkd3d-shader
now. When a vkd3d release is made d3dcompiler will access it via the
libvkd3d-shader public API. Accordingly there's no reason to keep it around in
wine's d3dcompiler.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
..
Makefile.in d3dcompiler/tests: Port some tests to shader model 4. 2020-02-28 16:39:02 +01:00
asm.c d3dcompiler/tests: Add a D3DDisassemble() test with sm2 shader. 2021-08-27 18:06:30 +02:00
blob.c
hlsl_d3d9.c d3dcompiler: Rip out the HLSL compiler. 2021-08-27 18:06:30 +02:00
hlsl_d3d11.c d3dcompiler/tests: Use winetest_push_context(). 2021-05-10 18:14:07 +02:00
reflection.c d3dcompiler/tests: Always expect failure in test_reflection_desc_ps_output() on d3d10. 2020-10-13 11:33:05 +02:00