1681 lines
91 KiB
C
1681 lines
91 KiB
C
/*
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* Direct3D wine OpenGL include file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2004 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINED3D_GL_H
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#define __WINE_WINED3D_GL_H
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#ifndef __WINE_CONFIG_H
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# error You must include config.h to use this header
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#endif
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#ifdef HAVE_OPENGL
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#ifdef HAVE_GL_GLEXT_H
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# include <GL/glext.h>
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#endif
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#undef XMD_H
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#undef APIENTRY
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#define APIENTRY
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/****************************************************
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* OpenGL Extensions (EXT and ARB)
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* #defines and functions pointer
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****************************************************/
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/* GL_ARB_imaging */
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#ifndef GL_ARB_imaging
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_FUNC_ADD 0x8006
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#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_BLEND_EQUATION 0x8009
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_CONVOLUTION_1D 0x8010
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#define GL_CONVOLUTION_2D 0x8011
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#define GL_SEPARABLE_2D 0x8012
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#define GL_CONVOLUTION_BORDER_MODE 0x8013
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#define GL_CONVOLUTION_FILTER_SCALE 0x8014
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#define GL_CONVOLUTION_FILTER_BIAS 0x8015
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#define GL_REDUCE 0x8016
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#define GL_CONVOLUTION_FORMAT 0x8017
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#define GL_CONVOLUTION_WIDTH 0x8018
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#define GL_CONVOLUTION_HEIGHT 0x8019
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#define GL_MAX_CONVOLUTION_WIDTH 0x801A
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#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
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#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
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#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
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#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
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#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
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#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
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#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
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#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
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#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
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#define GL_HISTOGRAM 0x8024
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#define GL_PROXY_HISTOGRAM 0x8025
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#define GL_HISTOGRAM_WIDTH 0x8026
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#define GL_HISTOGRAM_FORMAT 0x8027
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#define GL_HISTOGRAM_RED_SIZE 0x8028
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#define GL_HISTOGRAM_GREEN_SIZE 0x8029
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#define GL_HISTOGRAM_BLUE_SIZE 0x802A
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#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
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#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
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#define GL_HISTOGRAM_SINK 0x802D
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#define GL_MINMAX 0x802E
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#define GL_MINMAX_FORMAT 0x802F
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#define GL_MINMAX_SINK 0x8030
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#define GL_TABLE_TOO_LARGE 0x8031
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#define GL_COLOR_MATRIX 0x80B1
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#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
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#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
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#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
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#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
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#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
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#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
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#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
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#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
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#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
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#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
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#define GL_COLOR_TABLE 0x80D0
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#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
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#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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#define GL_PROXY_COLOR_TABLE 0x80D3
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#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
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#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
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#define GL_COLOR_TABLE_SCALE 0x80D6
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#define GL_COLOR_TABLE_BIAS 0x80D7
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#define GL_COLOR_TABLE_FORMAT 0x80D8
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#define GL_COLOR_TABLE_WIDTH 0x80D9
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#define GL_COLOR_TABLE_RED_SIZE 0x80DA
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#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
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#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
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#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
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#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
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#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
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#define GL_CONSTANT_BORDER 0x8151
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#define GL_REPLICATE_BORDER 0x8153
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#define GL_CONVOLUTION_BORDER_COLOR 0x8154
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#endif
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typedef void (APIENTRY *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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typedef void (APIENTRY *PGLFNBLENDEQUATIONPROC) (GLenum mode);
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/* GL_ARB_multitexture */
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#ifndef GL_ARB_multitexture
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#define GL_ARB_multitexture 1
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3_ARB 0x84C3
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#define GL_TEXTURE4_ARB 0x84C4
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#define GL_TEXTURE5_ARB 0x84C5
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#define GL_TEXTURE6_ARB 0x84C6
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#define GL_TEXTURE7_ARB 0x84C7
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#define GL_TEXTURE8_ARB 0x84C8
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#define GL_TEXTURE9_ARB 0x84C9
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#define GL_TEXTURE10_ARB 0x84CA
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#define GL_TEXTURE11_ARB 0x84CB
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#define GL_TEXTURE12_ARB 0x84CC
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#define GL_TEXTURE13_ARB 0x84CD
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#define GL_TEXTURE14_ARB 0x84CE
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#define GL_TEXTURE15_ARB 0x84CF
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#define GL_TEXTURE16_ARB 0x84D0
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#define GL_TEXTURE17_ARB 0x84D1
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#define GL_TEXTURE18_ARB 0x84D2
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#define GL_TEXTURE19_ARB 0x84D3
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#define GL_TEXTURE20_ARB 0x84D4
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#define GL_TEXTURE21_ARB 0x84D5
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#define GL_TEXTURE22_ARB 0x84D6
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#define GL_TEXTURE23_ARB 0x84D7
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#define GL_TEXTURE24_ARB 0x84D8
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#define GL_TEXTURE25_ARB 0x84D9
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#define GL_TEXTURE26_ARB 0x84DA
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#define GL_TEXTURE27_ARB 0x84DB
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#define GL_TEXTURE28_ARB 0x84DC
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#define GL_TEXTURE29_ARB 0x84DD
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#define GL_TEXTURE30_ARB 0x84DE
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#define GL_TEXTURE31_ARB 0x84DF
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#endif
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typedef void (APIENTRY *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
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typedef void (APIENTRY *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
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typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
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typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
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typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
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typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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/* GL_ARB_point_parameters */
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#ifndef GL_ARB_point_parameters
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#define GL_ARB_point_parameters 1
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#define GL_POINT_SIZE_MIN_ARB 0x8126
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#define GL_POINT_SIZE_MAX_ARB 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
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#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
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#endif
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typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
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typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
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/* GL_ARB_vertex_blend */
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#ifndef GL_ARB_vertex_blend
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#define GL_ARB_vertex_blend 1
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#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
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#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
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#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
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#define GL_VERTEX_BLEND_ARB 0x86A7
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#define GL_CURRENT_WEIGHT_ARB 0x86A8
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#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
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#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
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#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
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#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
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#define GL_WEIGHT_ARRAY_ARB 0x86AD
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#define GL_MODELVIEW0_ARB 0x1700
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#define GL_MODELVIEW1_ARB 0x850A
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#define GL_MODELVIEW2_ARB 0x8722
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#define GL_MODELVIEW3_ARB 0x8723
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#define GL_MODELVIEW4_ARB 0x8724
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#define GL_MODELVIEW5_ARB 0x8725
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#define GL_MODELVIEW6_ARB 0x8726
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#define GL_MODELVIEW7_ARB 0x8727
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#define GL_MODELVIEW8_ARB 0x8728
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#define GL_MODELVIEW9_ARB 0x8729
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#define GL_MODELVIEW10_ARB 0x872A
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#define GL_MODELVIEW11_ARB 0x872B
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#define GL_MODELVIEW12_ARB 0x872C
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#define GL_MODELVIEW13_ARB 0x872D
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#define GL_MODELVIEW14_ARB 0x872E
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#define GL_MODELVIEW15_ARB 0x872F
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#define GL_MODELVIEW16_ARB 0x8730
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#define GL_MODELVIEW17_ARB 0x8731
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#define GL_MODELVIEW18_ARB 0x8732
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#define GL_MODELVIEW19_ARB 0x8733
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#define GL_MODELVIEW20_ARB 0x8734
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#define GL_MODELVIEW21_ARB 0x8735
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#define GL_MODELVIEW22_ARB 0x8736
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#define GL_MODELVIEW23_ARB 0x8737
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#define GL_MODELVIEW24_ARB 0x8738
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#define GL_MODELVIEW25_ARB 0x8739
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#define GL_MODELVIEW26_ARB 0x873A
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#define GL_MODELVIEW27_ARB 0x873B
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#define GL_MODELVIEW28_ARB 0x873C
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#define GL_MODELVIEW29_ARB 0x873D
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#define GL_MODELVIEW30_ARB 0x873E
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#define GL_MODELVIEW31_ARB 0x873F
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#endif
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typedef void (APIENTRY * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer);
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/* GL_ARB_pixel_buffer_object */
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#ifndef GL_ARB_pixel_buffer_object
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#define GL_ARB_pixel_buffer_object 1
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#endif
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#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
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#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
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/* GL_EXT_framebuffer_object */
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#ifndef GL_EXT_framebuffer_object
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#define GL_EXT_framebuffer_object 1
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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#define GL_STENCIL_INDEX16_EXT 0x8D49
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#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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#endif
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typedef GLboolean (APIENTRY * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
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typedef void (APIENTRY * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
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typedef void (APIENTRY * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
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typedef void (APIENTRY * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
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typedef void (APIENTRY * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (APIENTRY * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
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typedef GLboolean (APIENTRY * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
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typedef void (APIENTRY * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
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typedef void (APIENTRY * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
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typedef void (APIENTRY * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
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typedef GLenum (APIENTRY * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
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typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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typedef void (APIENTRY * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (APIENTRY * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
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typedef void (APIENTRY * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
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/* GL_EXT_secondary_color */
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#ifndef GL_EXT_secondary_color
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#define GL_EXT_secondary_color 1
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#define GL_COLOR_SUM_EXT 0x8458
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#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
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#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
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#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
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#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
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#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
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#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
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#endif
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typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
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typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
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typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
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typedef void (APIENTRY * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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/* GL_EXT_paletted_texture */
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#ifndef GL_EXT_paletted_texture
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#define GL_EXT_paletted_texture 1
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#define GL_COLOR_INDEX1_EXT 0x80E2
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#define GL_COLOR_INDEX2_EXT 0x80E3
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#define GL_COLOR_INDEX4_EXT 0x80E4
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_COLOR_INDEX12_EXT 0x80E6
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#define GL_COLOR_INDEX16_EXT 0x80E7
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#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
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#endif
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typedef void (APIENTRY * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
|
|
/* GL_EXT_point_parameters */
|
|
#ifndef GL_EXT_point_parameters
|
|
#define GL_EXT_point_parameters 1
|
|
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
|
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
|
|
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
|
|
/* GL_EXT_texture_env_combine */
|
|
#ifndef GL_EXT_texture_env_combine
|
|
#define GL_EXT_texture_env_combine 1
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_SUBTRACT_EXT 0x84E7
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE3_RGB_EXT 0x8583
|
|
#define GL_SOURCE4_RGB_EXT 0x8584
|
|
#define GL_SOURCE5_RGB_EXT 0x8585
|
|
#define GL_SOURCE6_RGB_EXT 0x8586
|
|
#define GL_SOURCE7_RGB_EXT 0x8587
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_SOURCE3_ALPHA_EXT 0x858B
|
|
#define GL_SOURCE4_ALPHA_EXT 0x858C
|
|
#define GL_SOURCE5_ALPHA_EXT 0x858D
|
|
#define GL_SOURCE6_ALPHA_EXT 0x858E
|
|
#define GL_SOURCE7_ALPHA_EXT 0x858F
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND3_RGB_EXT 0x8593
|
|
#define GL_OPERAND4_RGB_EXT 0x8594
|
|
#define GL_OPERAND5_RGB_EXT 0x8595
|
|
#define GL_OPERAND6_RGB_EXT 0x8596
|
|
#define GL_OPERAND7_RGB_EXT 0x8597
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#define GL_OPERAND3_ALPHA_EXT 0x859B
|
|
#define GL_OPERAND4_ALPHA_EXT 0x859C
|
|
#define GL_OPERAND5_ALPHA_EXT 0x859D
|
|
#define GL_OPERAND6_ALPHA_EXT 0x859E
|
|
#define GL_OPERAND7_ALPHA_EXT 0x859F
|
|
#endif
|
|
/* GL_EXT_texture_env_dot3 */
|
|
#ifndef GL_EXT_texture_env_dot3
|
|
#define GL_EXT_texture_env_dot3 1
|
|
#define GL_DOT3_RGB_EXT 0x8740
|
|
#define GL_DOT3_RGBA_EXT 0x8741
|
|
#endif
|
|
/* GL_EXT_texture_lod_bias */
|
|
#ifndef GL_EXT_texture_lod_bias
|
|
#define GL_EXT_texture_lod_bias 1
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
#endif
|
|
/* GL_ARB_texture_border_clamp */
|
|
#ifndef GL_ARB_texture_border_clamp
|
|
#define GL_ARB_texture_border_clamp 1
|
|
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
|
#endif
|
|
/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
|
|
#ifndef GL_ARB_texture_mirrored_repeat
|
|
#define GL_ARB_texture_mirrored_repeat 1
|
|
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
|
#endif
|
|
/* GL_ATI_texture_mirror_once */
|
|
#ifndef GL_ATI_texture_mirror_once
|
|
#define GL_ATI_texture_mirror_once 1
|
|
#define GL_MIRROR_CLAMP_ATI 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
|
|
#endif
|
|
/* GL_ARB_texture_env_dot3 */
|
|
#ifndef GL_ARB_texture_env_dot3
|
|
#define GL_ARB_texture_env_dot3 1
|
|
#define GL_DOT3_RGB_ARB 0x86AE
|
|
#define GL_DOT3_RGBA_ARB 0x86AF
|
|
#endif
|
|
/* GL_EXT_texture_env_dot3 */
|
|
#ifndef GL_EXT_texture_env_dot3
|
|
#define GL_EXT_texture_env_dot3 1
|
|
#define GL_DOT3_RGB_EXT 0x8740
|
|
#define GL_DOT3_RGBA_EXT 0x8741
|
|
#endif
|
|
/* GL_ARB_vertex_program */
|
|
#ifndef GL_ARB_vertex_program
|
|
#define GL_ARB_vertex_program 1
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (APIENTRY * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
|
|
typedef void (APIENTRY * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
|
|
typedef void (APIENTRY * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
|
|
typedef void (APIENTRY * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
|
|
typedef void (APIENTRY * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
|
|
typedef void (APIENTRY * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
|
|
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
|
|
typedef GLboolean (APIENTRY * PGLFNISPROGRAMARBPROC) (GLuint program);
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_ARB_fragment_program 1
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
|
|
#endif
|
|
/* GL_ARB_vertex_buffer_object */
|
|
#ifndef GL_ARB_vertex_buffer_object
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
|
|
typedef void (APIENTRY * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
|
|
typedef void (APIENTRY * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
|
|
typedef GLboolean (APIENTRY * PGLFNISBUFFERARBPROC) (GLuint buffer);
|
|
typedef void (APIENTRY * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
|
|
typedef void (APIENTRY * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data);
|
|
typedef void (APIENTRY * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data);
|
|
typedef GLvoid* (APIENTRY * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
|
|
typedef GLboolean (APIENTRY * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
|
|
typedef void (APIENTRY * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
|
|
/* GL_ARB_shader_objects (GLSL) */
|
|
#ifndef GL_ARB_shader_objects
|
|
#define GL_ARB_shader_objects 1
|
|
typedef char GLcharARB;
|
|
typedef unsigned int GLhandleARB;
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#endif
|
|
#ifndef GL_ARB_shading_language_100
|
|
#define GL_ARB_shading_language_100 1
|
|
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
|
#endif
|
|
#ifndef GL_ARB_fragment_shader
|
|
#define GL_ARB_fragment_shader 1
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
#endif
|
|
#ifndef GL_ARB_vertex_shader
|
|
#define GL_ARB_vertex_shader 1
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define GL_INT_VEC2_ARB 0x8B53
|
|
#define GL_INT_VEC3_ARB 0x8B54
|
|
#define GL_INT_VEC4_ARB 0x8B55
|
|
#define GL_BOOL_ARB 0x8B56
|
|
#define GL_BOOL_VEC2_ARB 0x8B57
|
|
#define GL_BOOL_VEC3_ARB 0x8B58
|
|
#define GL_BOOL_VEC4_ARB 0x8B59
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define GL_SAMPLER_1D_ARB 0x8B5D
|
|
#define GL_SAMPLER_2D_ARB 0x8B5E
|
|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#endif
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
|
|
typedef GLint (APIENTRY * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
|
typedef void (APIENTRY * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
|
|
typedef GLhandleARB (APIENTRY * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
|
|
typedef void (APIENTRY * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
|
|
typedef void (APIENTRY * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
|
|
typedef GLhandleARB (APIENTRY * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
|
|
typedef void (APIENTRY * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
|
|
typedef void (APIENTRY * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
|
|
typedef void (APIENTRY * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
|
typedef void (APIENTRY * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
|
|
typedef void (APIENTRY * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
|
|
typedef GLhandleARB (APIENTRY * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
|
|
typedef void (APIENTRY * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
|
|
typedef void (APIENTRY * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
|
|
typedef GLint (APIENTRY * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
|
|
/* GL_EXT_texture_compression_s3tc */
|
|
#ifndef GL_EXT_texture_compression_s3tc
|
|
#define GL_EXT_texture_compression_s3tc 1
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
|
|
/* GL_EXT_stencil_wrap */
|
|
#ifndef GL_EXT_stencil_wrap
|
|
#define GL_EXT_stencil_wrap 1
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
#endif
|
|
/* GL_NV_fog_distance */
|
|
#ifndef GL_NV_fog_distance
|
|
#define GL_NV_fog_distance 1
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
#define GL_EYE_RADIAL_NV 0x855B
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
/* reuse GL_EYE_PLANE */
|
|
#endif
|
|
/* GL_NV_texgen_reflection */
|
|
#ifndef GL_NV_texgen_reflection
|
|
#define GL_NV_texgen_reflection 1
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
#endif
|
|
/* GL_NV_register_combiners */
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_NV_register_combiners 1
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE1_NV 0x852F
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define GL_SIGNED_NEGATE_NV 0x853D
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
/* reuse GL_TEXTURE0_ARB */
|
|
/* reuse GL_TEXTURE1_ARB */
|
|
/* reuse GL_ZERO */
|
|
/* reuse GL_NONE */
|
|
/* reuse GL_FOG */
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
|
|
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
|
|
typedef void (APIENTRY * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
|
|
typedef void (APIENTRY * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
|
typedef void (APIENTRY * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
|
|
typedef void (APIENTRY * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
|
typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
|
|
/* GL_NV_register_combiners2 */
|
|
#ifndef GL_NV_register_combiners2
|
|
#define GL_NV_register_combiners2 1
|
|
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
|
|
/* GL_NV_texture_shader */
|
|
#ifndef GL_NV_texture_shader
|
|
#define GL_NV_texture_shader 1
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
|
|
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
|
|
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
|
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
|
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define GL_SHADER_CONSISTENT_NV 0x86DD
|
|
#define GL_TEXTURE_SHADER_NV 0x86DE
|
|
#define GL_SHADER_OPERATION_NV 0x86DF
|
|
#define GL_CULL_MODES_NV 0x86E0
|
|
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
|
|
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
|
|
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
|
|
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
|
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
|
|
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
|
|
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
|
#define GL_CONST_EYE_NV 0x86E5
|
|
#define GL_PASS_THROUGH_NV 0x86E6
|
|
#define GL_CULL_FRAGMENT_NV 0x86E7
|
|
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
|
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
|
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
|
#define GL_DOT_PRODUCT_NV 0x86EC
|
|
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
|
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
|
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
|
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
|
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
|
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
|
#define GL_HILO_NV 0x86F4
|
|
#define GL_DSDT_NV 0x86F5
|
|
#define GL_DSDT_MAG_NV 0x86F6
|
|
#define GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define GL_HILO16_NV 0x86F8
|
|
#define GL_SIGNED_HILO_NV 0x86F9
|
|
#define GL_SIGNED_HILO16_NV 0x86FA
|
|
#define GL_SIGNED_RGBA_NV 0x86FB
|
|
#define GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define GL_SIGNED_RGB_NV 0x86FE
|
|
#define GL_SIGNED_RGB8_NV 0x86FF
|
|
#define GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define GL_SIGNED_ALPHA_NV 0x8705
|
|
#define GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define GL_DSDT8_NV 0x8709
|
|
#define GL_DSDT8_MAG8_NV 0x870A
|
|
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define GL_HI_SCALE_NV 0x870E
|
|
#define GL_LO_SCALE_NV 0x870F
|
|
#define GL_DS_SCALE_NV 0x8710
|
|
#define GL_DT_SCALE_NV 0x8711
|
|
#define GL_MAGNITUDE_SCALE_NV 0x8712
|
|
#define GL_VIBRANCE_SCALE_NV 0x8713
|
|
#define GL_HI_BIAS_NV 0x8714
|
|
#define GL_LO_BIAS_NV 0x8715
|
|
#define GL_DS_BIAS_NV 0x8716
|
|
#define GL_DT_BIAS_NV 0x8717
|
|
#define GL_MAGNITUDE_BIAS_NV 0x8718
|
|
#define GL_VIBRANCE_BIAS_NV 0x8719
|
|
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
|
#define GL_TEXTURE_HI_SIZE_NV 0x871B
|
|
#define GL_TEXTURE_LO_SIZE_NV 0x871C
|
|
#define GL_TEXTURE_DS_SIZE_NV 0x871D
|
|
#define GL_TEXTURE_DT_SIZE_NV 0x871E
|
|
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
|
|
#endif
|
|
/* GL_NV_texture_shader2 */
|
|
#ifndef GL_NV_texture_shader2
|
|
#define GL_NV_texture_shader2 1
|
|
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
#endif
|
|
/* GL_NV_texture_shader3 */
|
|
#ifndef GL_NV_texture_shader3
|
|
#define GL_NV_texture_shader3 1
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
|
|
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
|
|
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
|
|
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
|
|
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
|
|
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
|
|
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
|
|
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
|
|
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
|
|
#define GL_HILO8_NV 0x885E
|
|
#define GL_SIGNED_HILO8_NV 0x885F
|
|
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
|
|
#endif
|
|
/* GL_ATI_texture_env_combine3 */
|
|
#ifndef GL_ATI_texture_env_combine3
|
|
#define GL_ATI_texture_env_combine3 1
|
|
#define GL_MODULATE_ADD_ATI 0x8744
|
|
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
|
|
#define GL_MODULATE_SUBTRACT_ATI 0x8746
|
|
/* #define ONE */
|
|
/* #define ZERO */
|
|
#endif
|
|
|
|
/**
|
|
* Point sprites
|
|
*/
|
|
/* GL_ARB_point_sprite */
|
|
#ifndef GL_ARB_point_sprite
|
|
#define GL_ARB_point_sprite 1
|
|
#define GL_POINT_SPRITE_ARB 0x8861
|
|
#define GL_COORD_REPLACE_ARB 0x8862
|
|
#endif
|
|
/**
|
|
* @TODO: GL_NV_point_sprite
|
|
*/
|
|
|
|
/**
|
|
* Occlusion Queries
|
|
*/
|
|
/* GL_ARB_occlusion_query */
|
|
#ifndef GL_ARB_occlusion_query
|
|
#define GL_ARB_occlusion_query 1
|
|
#define GL_SAMPLES_PASSED_ARB 0x8914
|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define GL_CURRENT_QUERY_ARB 0x8865
|
|
#define GL_QUERY_RESULT_ARB 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
|
|
typedef void (APIENTRY * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
|
|
typedef GLboolean (APIENTRY * PGLFNISQUERYARBPROC) (GLuint query);
|
|
typedef void (APIENTRY * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
|
|
typedef void (APIENTRY * PGLFNENDQUERYARBPROC) (GLenum target);
|
|
typedef void (APIENTRY * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
|
|
/* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
|
|
#ifndef GL_HP_occlusion_test
|
|
#define GL_HP_occlusion_test 1
|
|
#define GL_OCCLUSION_TEST_HP 0x8165
|
|
#define GL_OCCLUSION_TEST_RESULT_HP 0x8165
|
|
#endif
|
|
/* GL_NV_occlusion_query */
|
|
#ifndef GL_NV_occlusion_query
|
|
#define GL_NV_occlusion_query 1
|
|
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
|
|
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
|
|
#define GL_PIXEL_COUNT_NV 0x8866
|
|
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
|
|
typedef void (APIENTRY * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
|
|
typedef GLboolean (APIENTRY * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
|
|
typedef void (APIENTRY * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
|
|
typedef void (APIENTRY * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
|
|
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
|
|
/* GL_EXT_stencil_two_side */
|
|
#ifndef GL_EXT_stencil_two_side
|
|
#define GL_EXT_stencil_two_side 1
|
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
|
|
/* GL_ATI_separate_stencil */
|
|
#ifndef GL_ATI_separate_stencil
|
|
#define GL_ATI_separate_stencil 1
|
|
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
|
|
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
|
|
typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
|
|
/* GL_VERSION_2_0 */
|
|
#ifndef GL_VERSION_2_0
|
|
#define GL_VERSION_2_0 1
|
|
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
typedef char GLchar;
|
|
#endif
|
|
typedef void (APIENTRY * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (APIENTRY * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
|
|
typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
|
typedef void (APIENTRY * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
|
|
typedef void (APIENTRY * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
|
|
typedef void (APIENTRY * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
|
|
typedef void (APIENTRY * PGLFNCOMPILESHADERPROC) (GLuint shader);
|
|
typedef GLuint (APIENTRY * PGLFNCREATEPROGRAMPROC) (void);
|
|
typedef GLuint (APIENTRY * PGLFNCREATESHADERPROC) (GLenum type);
|
|
typedef void (APIENTRY * PGLFNDELETEPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRY * PGLFNDELETESHADERPROC) (GLuint shader);
|
|
typedef void (APIENTRY * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
|
|
typedef void (APIENTRY * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
|
typedef void (APIENTRY * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
|
typedef void (APIENTRY * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
typedef void (APIENTRY * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
typedef void (APIENTRY * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
|
|
typedef GLint (APIENTRY * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (APIENTRY * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (APIENTRY * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
typedef GLint (APIENTRY * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
|
typedef void (APIENTRY * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
|
|
typedef GLboolean (APIENTRY * PGLFNISPROGRAMPROC) (GLuint program);
|
|
typedef GLboolean (APIENTRY * PGLFNISSHADERPROC) (GLuint shader);
|
|
typedef void (APIENTRY * PGLFNLINKPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRY * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
|
|
typedef void (APIENTRY * PGLFNUSEPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRY * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
|
|
typedef void (APIENTRY * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (APIENTRY * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (APIENTRY * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (APIENTRY * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
|
|
typedef void (APIENTRY * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
|
typedef void (APIENTRY * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (APIENTRY * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (APIENTRY * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRY * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
|
|
typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
|
|
/****************************************************
|
|
* OpenGL Official Version
|
|
* defines
|
|
****************************************************/
|
|
/* GL_VERSION_1_3 */
|
|
#if !defined(GL_DOT3_RGBA)
|
|
# define GL_DOT3_RGBA 0x8741
|
|
#endif
|
|
#if !defined(GL_SUBTRACT)
|
|
# define GL_SUBTRACT 0x84E7
|
|
#endif
|
|
|
|
|
|
/****************************************************
|
|
* OpenGL GLX Extensions
|
|
* defines and functions pointer
|
|
****************************************************/
|
|
|
|
|
|
/****************************************************
|
|
* OpenGL GLX Official Version
|
|
* defines and functions pointer
|
|
****************************************************/
|
|
/* GLX_VERSION_1_3 */
|
|
typedef GLXFBConfig * (APIENTRY * PGLXFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
|
|
typedef GLXFBConfig * (APIENTRY * PGLXFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
|
|
typedef int (APIENTRY * PGLXFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
|
|
typedef XVisualInfo * (APIENTRY * PGLXFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
|
|
typedef GLXWindow (APIENTRY * PGLXFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
|
|
typedef void (APIENTRY * PGLXFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
|
|
typedef GLXPixmap (APIENTRY * PGLXFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
|
|
typedef void (APIENTRY * PGLXFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
|
|
typedef GLXPbuffer (APIENTRY * PGLXFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
|
|
typedef void (APIENTRY * PGLXFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
|
|
typedef void (APIENTRY * PGLXFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
|
|
typedef GLXContext (APIENTRY * PGLXFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
|
|
typedef Bool (APIENTRY * PGLXFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
|
|
typedef GLXDrawable (APIENTRY * PGLXFNGLXGETCURRENTREADDRAWABLEPROC) (void);
|
|
typedef Display * (APIENTRY * PGLXFNGLXGETCURRENTDISPLAYPROC) (void);
|
|
typedef int (APIENTRY * PGLXFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
|
|
typedef void (APIENTRY * PGLXFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
|
|
typedef void (APIENTRY * PGLXFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
|
|
|
|
|
|
/****************************************************
|
|
* Enumerated types
|
|
****************************************************/
|
|
typedef enum _GL_Vendors {
|
|
VENDOR_WINE = 0x0,
|
|
VENDOR_MESA = 0x1,
|
|
VENDOR_ATI = 0x1002,
|
|
VENDOR_NVIDIA = 0x10de,
|
|
VENDOR_INTEL = 0x8086
|
|
} GL_Vendors;
|
|
|
|
typedef enum _GL_Cards {
|
|
CARD_WINE = 0x0,
|
|
|
|
CARD_ATI_RADEON_8500 = 0x514c,
|
|
CARD_ATI_RADEON_9700PRO = 0x4e44,
|
|
CARD_ATI_RADEON_9800PRO = 0x4e48,
|
|
|
|
CARD_NVIDIA_GEFORCE4_TI4600 = 0x0250,
|
|
CARD_NVIDIA_GEFORCE4_TI4200 = 0x0281,
|
|
CARD_NVIDIA_GEFORCEFX_5900ULTRA = 0x0330,
|
|
CARD_NVIDIA_QUADROFX_3000 = 0x0338,
|
|
CARD_NVIDIA_GEFORCE_6800ULTRA = 0x0040,
|
|
CARD_NVIDIA_QUADROFX_4000 = 0x004e,
|
|
CARD_NVIDIA_GEFORCE_7800ULTRA = 0x0090,
|
|
|
|
CARD_INTEL_845G = 0x2562,
|
|
CARD_INTEL_I830G = 0x3577,
|
|
CARD_INTEL_I855G = 0x3582,
|
|
CARD_INTEL_I865G = 0x2572,
|
|
CARD_INTEL_I915G = 0x2582,
|
|
CARD_INTEL_I915GM = 0x2592
|
|
} GL_Cards;
|
|
|
|
typedef enum _GL_VSVersion {
|
|
VS_VERSION_NOT_SUPPORTED = 0x0,
|
|
VS_VERSION_10 = 0x10,
|
|
VS_VERSION_11 = 0x11,
|
|
VS_VERSION_20 = 0x20,
|
|
VS_VERSION_30 = 0x30,
|
|
/*Force 32-bits*/
|
|
VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
|
|
} GL_VSVersion;
|
|
|
|
typedef enum _GL_PSVersion {
|
|
PS_VERSION_NOT_SUPPORTED = 0x0,
|
|
PS_VERSION_10 = 0x10,
|
|
PS_VERSION_11 = 0x11,
|
|
PS_VERSION_12 = 0x12,
|
|
PS_VERSION_13 = 0x13,
|
|
PS_VERSION_14 = 0x14,
|
|
PS_VERSION_20 = 0x20,
|
|
PS_VERSION_30 = 0x30,
|
|
/*Force 32-bits*/
|
|
PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
|
|
} GL_PSVersion;
|
|
|
|
#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
|
|
|
|
/* OpenGL Supported Extensions (ARB and EXT) */
|
|
typedef enum _GL_SupportedExt {
|
|
/* ARB */
|
|
ARB_FRAGMENT_PROGRAM,
|
|
ARB_IMAGING,
|
|
ARB_MULTISAMPLE,
|
|
ARB_MULTITEXTURE,
|
|
ARB_OCCLUSION_QUERY,
|
|
ARB_POINT_PARAMETERS,
|
|
ARB_PIXEL_BUFFER_OBJECT,
|
|
ARB_POINT_SPRITE,
|
|
ARB_TEXTURE_COMPRESSION,
|
|
ARB_TEXTURE_CUBE_MAP,
|
|
ARB_TEXTURE_ENV_ADD,
|
|
ARB_TEXTURE_ENV_COMBINE,
|
|
ARB_TEXTURE_ENV_DOT3,
|
|
ARB_TEXTURE_BORDER_CLAMP,
|
|
ARB_TEXTURE_MIRRORED_REPEAT,
|
|
ARB_VERTEX_PROGRAM,
|
|
ARB_VERTEX_BLEND,
|
|
ARB_VERTEX_BUFFER_OBJECT,
|
|
ARB_SHADING_LANGUAGE_100,
|
|
/* EXT */
|
|
EXT_FOG_COORD,
|
|
EXT_FRAMEBUFFER_OBJECT,
|
|
EXT_PALETTED_TEXTURE,
|
|
EXT_PIXEL_BUFFER_OBJECT,
|
|
EXT_POINT_PARAMETERS,
|
|
EXT_SECONDARY_COLOR,
|
|
EXT_STENCIL_TWO_SIDE,
|
|
EXT_STENCIL_WRAP,
|
|
EXT_TEXTURE_COMPRESSION_S3TC,
|
|
EXT_TEXTURE_FILTER_ANISOTROPIC,
|
|
EXT_TEXTURE_LOD,
|
|
EXT_TEXTURE_LOD_BIAS,
|
|
EXT_TEXTURE_ENV_ADD,
|
|
EXT_TEXTURE_ENV_COMBINE,
|
|
EXT_TEXTURE_ENV_DOT3,
|
|
EXT_VERTEX_WEIGHTING,
|
|
/* NVIDIA */
|
|
NV_FOG_DISTANCE,
|
|
NV_FRAGMENT_PROGRAM,
|
|
NV_OCCLUSION_QUERY,
|
|
NV_REGISTER_COMBINERS,
|
|
NV_REGISTER_COMBINERS2,
|
|
NV_TEXGEN_REFLECTION,
|
|
NV_TEXTURE_ENV_COMBINE4,
|
|
NV_TEXTURE_SHADER,
|
|
NV_TEXTURE_SHADER2,
|
|
NV_TEXTURE_SHADER3,
|
|
NV_VERTEX_PROGRAM,
|
|
/* ATI */
|
|
ATI_SEPARATE_STENCIL,
|
|
ATI_TEXTURE_ENV_COMBINE3,
|
|
ATI_TEXTURE_MIRROR_ONCE,
|
|
EXT_VERTEX_SHADER,
|
|
|
|
OPENGL_SUPPORTED_EXT_END
|
|
} GL_SupportedExt;
|
|
|
|
|
|
/****************************************************
|
|
* #Defines
|
|
****************************************************/
|
|
#define GL_EXT_FUNCS_GEN \
|
|
/** ARB Extensions **/ \
|
|
/* GL_ARB_imaging */ \
|
|
USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \
|
|
USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \
|
|
/* GL_ARB_multitexture */ \
|
|
USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB); \
|
|
/* GL_ARB_point_parameters */ \
|
|
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB); \
|
|
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB); \
|
|
/* GL_ARB_texture_compression */ \
|
|
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB); \
|
|
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB); \
|
|
USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB); \
|
|
USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB); \
|
|
USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB); \
|
|
/* GL_ARB_vertex_blend */ \
|
|
USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB); \
|
|
/* GL_ARB_vertex_buffer_object */ \
|
|
USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB); \
|
|
USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB); \
|
|
USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB); \
|
|
USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB); \
|
|
USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB); \
|
|
USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB); \
|
|
USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB); \
|
|
USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB); \
|
|
USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB); \
|
|
USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB); \
|
|
USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB); \
|
|
/** EXT Extensions **/ \
|
|
/* GL_EXT_fog_coord */ \
|
|
/* GL_EXT_framebuffer_object */ \
|
|
USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT); \
|
|
USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT); \
|
|
USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT); \
|
|
USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT); \
|
|
USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT); \
|
|
USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT); \
|
|
USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); \
|
|
USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); \
|
|
USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); \
|
|
USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); \
|
|
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT); \
|
|
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); \
|
|
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT); \
|
|
USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); \
|
|
USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); \
|
|
USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT); \
|
|
USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT); \
|
|
/* GL_EXT_paletted_texture */ \
|
|
USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT); \
|
|
/* GL_EXT_point_parameters */ \
|
|
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT); \
|
|
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT); \
|
|
/* GL_EXT_secondary_color */ \
|
|
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT); \
|
|
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT); \
|
|
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT); \
|
|
USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); \
|
|
/* GL_EXT_secondary_color */ \
|
|
USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB); \
|
|
USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB); \
|
|
USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB); \
|
|
USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB); \
|
|
USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \
|
|
USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \
|
|
USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
|
|
/* GL_ARB_shader_objects */ \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB); \
|
|
USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB); \
|
|
/* GL_EXT_stencil_two_side */ \
|
|
USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \
|
|
/* GL_ATI_separate_stencil */ \
|
|
USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
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|
USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
|
|
|
|
/* OpenGL 2.0 functions */
|
|
#define GL2_FUNCS_GEN \
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|
USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \
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|
USE_GL_FUNC(PGLFNDRAWBUFFERSPROC, glDrawBuffers); \
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|
USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
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|
USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \
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|
USE_GL_FUNC(PGLFNSTENCILMASKSEPARATEPROC, glStencilMaskSeparate); \
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|
USE_GL_FUNC(PGLFNATTACHSHADERPROC, glAttachShader); \
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|
USE_GL_FUNC(PGLFNBINDATTRIBLOCATIONPROC, glBindAttribLocation); \
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|
USE_GL_FUNC(PGLFNCOMPILESHADERPROC, glCompileShader); \
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|
USE_GL_FUNC(PGLFNCREATEPROGRAMPROC, glCreateProgram); \
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|
USE_GL_FUNC(PGLFNCREATESHADERPROC, glCreateShader); \
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|
USE_GL_FUNC(PGLFNDELETEPROGRAMPROC, glDeleteProgram); \
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|
USE_GL_FUNC(PGLFNDELETESHADERPROC, glDeleteShader); \
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|
USE_GL_FUNC(PGLFNDETACHSHADERPROC, glDetachShader); \
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|
USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); \
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|
USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); \
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|
USE_GL_FUNC(PGLFNGETACTIVEATTRIBPROC, glGetActiveAttrib); \
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|
USE_GL_FUNC(PGLFNGETACTIVEUNIFORMPROC, glGetActiveUniform); \
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|
USE_GL_FUNC(PGLFNGETATTACHEDSHADERSPROC, glGetAttachedShaders); \
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|
USE_GL_FUNC(PGLFNGETATTRIBLOCATIONPROC, glGetAttribLocation); \
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|
USE_GL_FUNC(PGLFNGETPROGRAMIVPROC, glGetProgramiv); \
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|
USE_GL_FUNC(PGLFNGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \
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|
USE_GL_FUNC(PGLFNGETSHADERIVPROC, glGetShaderiv); \
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|
USE_GL_FUNC(PGLFNGETSHADERINFOLOGPROC, glGetShaderInfoLog); \
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|
USE_GL_FUNC(PGLFNGETSHADERSOURCEPROC, glGetShaderSource); \
|
|
USE_GL_FUNC(PGLFNGETUNIFORMLOCATIONPROC, glGetUniformLocation); \
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|
USE_GL_FUNC(PGLFNGETUNIFORMFVPROC, glGetUniformfv); \
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|
USE_GL_FUNC(PGLFNGETUNIFORMIVPROC, glGetUniformiv); \
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|
USE_GL_FUNC(PGLFNGETVERTEXATTRIBDVPROC, glGetVertexAttribdv); \
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|
USE_GL_FUNC(PGLFNGETVERTEXATTRIBFVPROC, glGetVertexAttribfv); \
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|
USE_GL_FUNC(PGLFNGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \
|
|
USE_GL_FUNC(PGLFNGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \
|
|
USE_GL_FUNC(PGLFNISPROGRAMPROC, glIsProgram); \
|
|
USE_GL_FUNC(PGLFNISSHADERPROC, glIsShader); \
|
|
USE_GL_FUNC(PGLFNLINKPROGRAMPROC, glLinkProgram); \
|
|
USE_GL_FUNC(PGLFNSHADERSOURCEPROC, glShaderSource); \
|
|
USE_GL_FUNC(PGLFNUSEPROGRAMPROC, glUseProgram); \
|
|
USE_GL_FUNC(PGLFNUNIFORM1FPROC, glUniform1f); \
|
|
USE_GL_FUNC(PGLFNUNIFORM2FPROC, glUniform2f); \
|
|
USE_GL_FUNC(PGLFNUNIFORM3FPROC, glUniform3f); \
|
|
USE_GL_FUNC(PGLFNUNIFORM4FPROC, glUniform4f); \
|
|
USE_GL_FUNC(PGLFNUNIFORM1IPROC, glUniform1i); \
|
|
USE_GL_FUNC(PGLFNUNIFORM2IPROC, glUniform2i); \
|
|
USE_GL_FUNC(PGLFNUNIFORM3IPROC, glUniform3i); \
|
|
USE_GL_FUNC(PGLFNUNIFORM4IPROC, glUniform4i); \
|
|
USE_GL_FUNC(PGLFNUNIFORM1FVPROC, glUniform1fv); \
|
|
USE_GL_FUNC(PGLFNUNIFORM2FVPROC, glUniform2fv); \
|
|
USE_GL_FUNC(PGLFNUNIFORM3FVPROC, glUniform3fv); \
|
|
USE_GL_FUNC(PGLFNUNIFORM4FVPROC, glUniform4fv); \
|
|
USE_GL_FUNC(PGLFNUNIFORM1IVPROC, glUniform1iv); \
|
|
USE_GL_FUNC(PGLFNUNIFORM2IVPROC, glUniform2iv); \
|
|
USE_GL_FUNC(PGLFNUNIFORM3IVPROC, glUniform3iv); \
|
|
USE_GL_FUNC(PGLFNUNIFORM4IVPROC, glUniform4iv); \
|
|
USE_GL_FUNC(PGLFNUNIFORMMATRIX2FVPROC, glUniformMatrix2fv); \
|
|
USE_GL_FUNC(PGLFNUNIFORMMATRIX3FVPROC, glUniformMatrix3fv); \
|
|
USE_GL_FUNC(PGLFNUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); \
|
|
USE_GL_FUNC(PGLFNVALIDATEPROGRAMPROC, glValidateProgram); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB1DPROC, glVertexAttrib1d); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB1DVPROC, glVertexAttrib1dv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB1FPROC, glVertexAttrib1f); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB1FVPROC, glVertexAttrib1fv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB1SPROC, glVertexAttrib1s); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB1SVPROC, glVertexAttrib1sv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB2DPROC, glVertexAttrib2d); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB2DVPROC, glVertexAttrib2dv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB2FPROC, glVertexAttrib2f); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB2FVPROC, glVertexAttrib2fv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB2SPROC, glVertexAttrib2s); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB2SVPROC, glVertexAttrib2sv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB3DPROC, glVertexAttrib3d); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB3DVPROC, glVertexAttrib3dv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB3FPROC, glVertexAttrib3f); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB3FVPROC, glVertexAttrib3fv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB3SPROC, glVertexAttrib3s); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB3SVPROC, glVertexAttrib3sv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBPROC, glVertexAttrib4Nub); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4BVPROC, glVertexAttrib4bv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4DPROC, glVertexAttrib4d); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4DVPROC, glVertexAttrib4dv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4FPROC, glVertexAttrib4f); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4FVPROC, glVertexAttrib4fv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4IVPROC, glVertexAttrib4iv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4SVPROC, glVertexAttrib4sv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIB4USVPROC, glVertexAttrib4usv); \
|
|
USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); \
|
|
|
|
#define GLX_EXT_FUNCS_GEN \
|
|
/** GLX_VERSION_1_3 **/ \
|
|
USE_GL_FUNC(PGLXFNGLXCREATEPBUFFERPROC, glXCreatePbuffer); \
|
|
USE_GL_FUNC(PGLXFNGLXDESTROYPBUFFERPROC, glXDestroyPbuffer); \
|
|
USE_GL_FUNC(PGLXFNGLXCREATEPIXMAPPROC, glXCreatePixmap); \
|
|
USE_GL_FUNC(PGLXFNGLXDESTROYPIXMAPPROC, glXDestroyPixmap); \
|
|
USE_GL_FUNC(PGLXFNGLXCREATENEWCONTEXTPROC, glXCreateNewContext); \
|
|
USE_GL_FUNC(PGLXFNGLXMAKECONTEXTCURRENTPROC, glXMakeContextCurrent); \
|
|
USE_GL_FUNC(PGLXFNGLXCHOOSEFBCONFIGPROC, glXChooseFBConfig); \
|
|
|
|
#undef APIENTRY
|
|
#undef CALLBACK
|
|
#undef WINAPI
|
|
|
|
/* Redefines the constants */
|
|
#define CALLBACK __stdcall
|
|
#define WINAPI __stdcall
|
|
#define APIENTRY WINAPI
|
|
|
|
/****************************************************
|
|
* Structures
|
|
****************************************************/
|
|
#define USE_GL_FUNC(type, pfn) type pfn;
|
|
typedef struct _WineD3D_GL_Info {
|
|
|
|
DWORD glx_version;
|
|
DWORD gl_version;
|
|
|
|
GL_Vendors gl_vendor;
|
|
GL_Cards gl_card;
|
|
DWORD gl_driver_version;
|
|
CHAR gl_renderer[255];
|
|
/**
|
|
* CAPS Constants
|
|
*/
|
|
UINT max_lights;
|
|
UINT max_textures;
|
|
UINT max_samplers;
|
|
UINT max_clipplanes;
|
|
UINT max_texture_size;
|
|
float max_pointsize;
|
|
UINT max_blends;
|
|
UINT max_anisotropy;
|
|
|
|
GL_PSVersion ps_arb_version;
|
|
GL_PSVersion ps_nv_version;
|
|
|
|
GL_VSVersion vs_arb_version;
|
|
GL_VSVersion vs_nv_version;
|
|
GL_VSVersion vs_ati_version;
|
|
|
|
BOOL supported[OPENGL_SUPPORTED_EXT_END + 1];
|
|
|
|
/** OpenGL EXT and ARB functions ptr */
|
|
GL_EXT_FUNCS_GEN;
|
|
/** OpenGL GLX functions ptr */
|
|
GLX_EXT_FUNCS_GEN;
|
|
/** OpenGL 2.0 functions ptr */
|
|
/* GL2_FUNCS_GEN; */
|
|
/**/
|
|
} WineD3D_GL_Info;
|
|
#undef USE_GL_FUNC
|
|
|
|
typedef struct _WineD3D_GLContext {
|
|
GLXContext glCtx;
|
|
XVisualInfo* visInfo;
|
|
Display* display;
|
|
Drawable drawable;
|
|
LONG ref;
|
|
} WineD3D_Context;
|
|
|
|
#endif /* HAVE_OPENGL */
|
|
|
|
#endif /* __WINE_WINED3D_GL */
|