Sweden-Number/dlls/d3d11
Zebediah Figura 6cc5f9a6ff d3d11: Use wined3d_device_context_set_blend_state().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:42 +01:00
..
tests d3d11/tests: Test ID3D11DeviceContext1::SwapDeviceContextState() on a deferred context. 2021-03-05 17:56:09 +01:00
Makefile.in
async.c
buffer.c
d3d11.spec
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Use wined3d_device_context_set_shader(). 2021-03-10 18:43:28 +01:00
device.c d3d11: Use wined3d_device_context_set_blend_state(). 2021-03-10 18:43:42 +01:00
inputlayout.c
shader.c
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
texture.c
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c