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Makefile.in
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adapter_gl.c
wined3d: Make the adapter responsible for acquiring and releasing contexts.
2019-06-05 16:44:45 +02:00
adapter_vk.c
wined3d: Create a blitter for the Vulkan adapter.
2019-06-06 15:30:37 +02:00
arb_program_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
ati_fragment_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
buffer.c
wined3d: Pass a wined3d_context_gl structure to context_copy_bo_address().
2019-06-10 12:16:54 +02:00
context.c
wined3d: Pass a wined3d_context_gl structure to context_copy_bo_address().
2019-06-10 12:16:54 +02:00
cs.c
wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().
2019-06-10 12:16:56 +02:00
device.c
wined3d: Pass a wined3d_context_gl structure to context_bind_dummy_textures().
2019-06-10 12:16:51 +02:00
directx.c
wined3d: Make the adapter responsible for acquiring and releasing contexts.
2019-06-05 16:44:45 +02:00
gl_compat.c
wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
2019-05-08 08:30:23 -05:00
glsl_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
nvidia_texture_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
palette.c
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query.c
wined3d: Pass a wined3d_context_gl structure to context_reacquire().
2019-06-06 15:30:36 +02:00
resource.c
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sampler.c
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shader.c
wined3d: Assign 9_x feature levels more accurately.
2019-05-21 18:08:36 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Move the material tracking fields from struct wined3d_context to struct wined3d_context_gl.
2019-06-06 15:30:28 +02:00
stateblock.c
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surface.c
wined3d: Move the "valid" field from struct wined3d_context to struct wined3d_context_gl.
2019-06-06 15:30:33 +02:00
swapchain.c
wined3d: Move the "tid" field from struct wined3d_context to struct wined3d_context_gl.
2019-06-10 12:16:46 +02:00
texture.c
wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().
2019-06-10 12:16:56 +02:00
utils.c
wined3d: Factor out wined3d_get_material_colour_source() function.
2019-05-21 18:08:36 +02:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Pass a wined3d_context_gl structure to context_copy_bo_address().
2019-06-10 12:16:54 +02:00
wined3d.spec
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wined3d_gl.h
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
2019-05-08 08:30:16 -05:00
wined3d_main.c
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wined3d_private.h
wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().
2019-06-10 12:16:56 +02:00
wined3d_vk.h
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