Sweden-Number/dlls/ddraw/d3dcommon.c

207 lines
6.9 KiB
C

/* Direct3D Common functions
* Copyright (c) 1998 Lionel ULMER
*
* This file contains all common miscellaneous code that spans
* different 'objects'
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "objbase.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
const char *_get_renderstate(D3DRENDERSTATETYPE type) {
static const char * const states[] = {
"ERR",
"D3DRENDERSTATE_TEXTUREHANDLE",
"D3DRENDERSTATE_ANTIALIAS",
"D3DRENDERSTATE_TEXTUREADDRESS",
"D3DRENDERSTATE_TEXTUREPERSPECTIVE",
"D3DRENDERSTATE_WRAPU",
"D3DRENDERSTATE_WRAPV",
"D3DRENDERSTATE_ZENABLE",
"D3DRENDERSTATE_FILLMODE",
"D3DRENDERSTATE_SHADEMODE",
"D3DRENDERSTATE_LINEPATTERN",
"D3DRENDERSTATE_MONOENABLE",
"D3DRENDERSTATE_ROP2",
"D3DRENDERSTATE_PLANEMASK",
"D3DRENDERSTATE_ZWRITEENABLE",
"D3DRENDERSTATE_ALPHATESTENABLE",
"D3DRENDERSTATE_LASTPIXEL",
"D3DRENDERSTATE_TEXTUREMAG",
"D3DRENDERSTATE_TEXTUREMIN",
"D3DRENDERSTATE_SRCBLEND",
"D3DRENDERSTATE_DESTBLEND",
"D3DRENDERSTATE_TEXTUREMAPBLEND",
"D3DRENDERSTATE_CULLMODE",
"D3DRENDERSTATE_ZFUNC",
"D3DRENDERSTATE_ALPHAREF",
"D3DRENDERSTATE_ALPHAFUNC",
"D3DRENDERSTATE_DITHERENABLE",
"D3DRENDERSTATE_ALPHABLENDENABLE",
"D3DRENDERSTATE_FOGENABLE",
"D3DRENDERSTATE_SPECULARENABLE",
"D3DRENDERSTATE_ZVISIBLE",
"D3DRENDERSTATE_SUBPIXEL",
"D3DRENDERSTATE_SUBPIXELX",
"D3DRENDERSTATE_STIPPLEDALPHA",
"D3DRENDERSTATE_FOGCOLOR",
"D3DRENDERSTATE_FOGTABLEMODE",
"D3DRENDERSTATE_FOGTABLESTART",
"D3DRENDERSTATE_FOGTABLEEND",
"D3DRENDERSTATE_FOGTABLEDENSITY",
"D3DRENDERSTATE_STIPPLEENABLE",
"D3DRENDERSTATE_EDGEANTIALIAS",
"D3DRENDERSTATE_COLORKEYENABLE",
"ERR",
"D3DRENDERSTATE_BORDERCOLOR",
"D3DRENDERSTATE_TEXTUREADDRESSU",
"D3DRENDERSTATE_TEXTUREADDRESSV",
"D3DRENDERSTATE_MIPMAPLODBIAS",
"D3DRENDERSTATE_ZBIAS",
"D3DRENDERSTATE_RANGEFOGENABLE",
"D3DRENDERSTATE_ANISOTROPY",
"D3DRENDERSTATE_FLUSHBATCH",
"D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
"D3DRENDERSTATE_STENCILENABLE",
"D3DRENDERSTATE_STENCILFAIL",
"D3DRENDERSTATE_STENCILZFAIL",
"D3DRENDERSTATE_STENCILPASS",
"D3DRENDERSTATE_STENCILFUNC",
"D3DRENDERSTATE_STENCILREF",
"D3DRENDERSTATE_STENCILMASK",
"D3DRENDERSTATE_STENCILWRITEMASK",
"D3DRENDERSTATE_TEXTUREFACTOR",
"ERR",
"ERR",
"ERR",
"D3DRENDERSTATE_STIPPLEPATTERN00",
"D3DRENDERSTATE_STIPPLEPATTERN01",
"D3DRENDERSTATE_STIPPLEPATTERN02",
"D3DRENDERSTATE_STIPPLEPATTERN03",
"D3DRENDERSTATE_STIPPLEPATTERN04",
"D3DRENDERSTATE_STIPPLEPATTERN05",
"D3DRENDERSTATE_STIPPLEPATTERN06",
"D3DRENDERSTATE_STIPPLEPATTERN07",
"D3DRENDERSTATE_STIPPLEPATTERN08",
"D3DRENDERSTATE_STIPPLEPATTERN09",
"D3DRENDERSTATE_STIPPLEPATTERN10",
"D3DRENDERSTATE_STIPPLEPATTERN11",
"D3DRENDERSTATE_STIPPLEPATTERN12",
"D3DRENDERSTATE_STIPPLEPATTERN13",
"D3DRENDERSTATE_STIPPLEPATTERN14",
"D3DRENDERSTATE_STIPPLEPATTERN15",
"D3DRENDERSTATE_STIPPLEPATTERN16",
"D3DRENDERSTATE_STIPPLEPATTERN17",
"D3DRENDERSTATE_STIPPLEPATTERN18",
"D3DRENDERSTATE_STIPPLEPATTERN19",
"D3DRENDERSTATE_STIPPLEPATTERN20",
"D3DRENDERSTATE_STIPPLEPATTERN21",
"D3DRENDERSTATE_STIPPLEPATTERN22",
"D3DRENDERSTATE_STIPPLEPATTERN23",
"D3DRENDERSTATE_STIPPLEPATTERN24",
"D3DRENDERSTATE_STIPPLEPATTERN25",
"D3DRENDERSTATE_STIPPLEPATTERN26",
"D3DRENDERSTATE_STIPPLEPATTERN27",
"D3DRENDERSTATE_STIPPLEPATTERN28",
"D3DRENDERSTATE_STIPPLEPATTERN29",
"D3DRENDERSTATE_STIPPLEPATTERN30",
"D3DRENDERSTATE_STIPPLEPATTERN31"
};
static const char * const states_2[] = {
"D3DRENDERSTATE_WRAP0",
"D3DRENDERSTATE_WRAP1",
"D3DRENDERSTATE_WRAP2",
"D3DRENDERSTATE_WRAP3",
"D3DRENDERSTATE_WRAP4",
"D3DRENDERSTATE_WRAP5",
"D3DRENDERSTATE_WRAP6",
"D3DRENDERSTATE_WRAP7",
"D3DRENDERSTATE_CLIPPING",
"D3DRENDERSTATE_LIGHTING",
"D3DRENDERSTATE_EXTENTS",
"D3DRENDERSTATE_AMBIENT",
"D3DRENDERSTATE_FOGVERTEXMODE",
"D3DRENDERSTATE_COLORVERTEX",
"D3DRENDERSTATE_LOCALVIEWER",
"D3DRENDERSTATE_NORMALIZENORMALS",
"D3DRENDERSTATE_COLORKEYBLENDENABLE",
"D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
"D3DRENDERSTATE_SPECULARMATERIALSOURCE",
"D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
"D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
"ERR",
"ERR",
"D3DRENDERSTATE_VERTEXBLEND",
"D3DRENDERSTATE_CLIPPLANEENABLE",
};
if (type >= D3DRENDERSTATE_WRAP0) {
type -= D3DRENDERSTATE_WRAP0;
if (type >= (sizeof(states_2) / sizeof(states_2[0]))) return "ERR";
return states_2[type];
}
if (type >= (sizeof(states) / sizeof(states[0]))) return "ERR";
return states[type];
}
void
dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol)
{
DPRINTF("%f %f %f %f", lpCol->u1.r, lpCol->u2.g, lpCol->u3.b, lpCol->u4.a);
}
void
dump_D3DVECTOR(D3DVECTOR *lpVec)
{
DPRINTF("%f %f %f", lpVec->u1.x, lpVec->u2.y, lpVec->u3.z);
}
void
dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat)
{
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpMat->u.diffuse)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpMat->u1.ambient)); DPRINTF("\n");
DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpMat->u2.specular)); DPRINTF("\n");
DPRINTF(" - emissive : "); dump_D3DCOLORVALUE(&(lpMat->u3.emissive)); DPRINTF("\n");
DPRINTF(" - power : %f\n", lpMat->u4.power);
}
void
dump_D3DLIGHT7(LPD3DLIGHT7 lpLight)
{
DPRINTF(" - light type : %s\n", (lpLight->dltType == D3DLIGHT_POINT ? "D3DLIGHT_POINT" :
(lpLight->dltType == D3DLIGHT_SPOT ? "D3DLIGHT_SPOT" :
(lpLight->dltType == D3DLIGHT_DIRECTIONAL ? "D3DLIGHT_DIRECTIONAL" :
"UNSUPPORTED"))));
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpLight->dcvDiffuse)); DPRINTF("\n");
DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpLight->dcvSpecular)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpLight->dcvAmbient)); DPRINTF("\n");
DPRINTF(" - position : "); dump_D3DVECTOR(&(lpLight->dvPosition)); DPRINTF("\n");
DPRINTF(" - direction : "); dump_D3DVECTOR(&(lpLight->dvDirection)); DPRINTF("\n");
DPRINTF(" - dvRange : %f\n", lpLight->dvRange);
DPRINTF(" - dvFalloff : %f\n", lpLight->dvFalloff);
DPRINTF(" - dvAttenuation : %f %f %f\n", lpLight->dvAttenuation0, lpLight->dvAttenuation1, lpLight->dvAttenuation2);
DPRINTF(" - dvTheta : %f\n", lpLight->dvTheta);
DPRINTF(" - dvPhi : %f\n", lpLight->dvPhi);
}