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Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
arb_program_shader.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
ati_fragment_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
buffer.c
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wined3d: Set buffer->map_ptr to NULL on unmap.
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2014-01-27 17:39:47 +01:00 |
context.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
cs.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
device.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
directx.c
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ddraw: Just set the palette caps in ddraw7_GetCaps().
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2013-12-13 12:36:11 +01:00 |
drawprim.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Avoid wined3d_ftoa buffer overflow.
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2014-01-14 12:31:37 +01:00 |
nvidia_texture_shader.c
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wined3d: Fix resultarg state handling in nvrc/nvts code.
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2013-11-04 17:41:11 +01:00 |
palette.c
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wined3d: Get rid of unused palette flags.
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2013-12-13 12:36:11 +01:00 |
query.c
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resource.c
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wined3d: Remove resource->allocatedMemory.
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2014-01-16 21:04:19 +01:00 |
sampler.c
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…
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shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
shader_sm1.c
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shader_sm4.c
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…
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state.c
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wined3d: Store color keys in textures instead of in surfaces.
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2014-01-09 15:50:39 +01:00 |
stateblock.c
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wined3d: Unify sampler binding points.
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2013-10-10 10:45:00 +02:00 |
surface.c
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wined3d: Only set SFLAG_DYNLOCK when map_binding = sysmem.
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2014-01-17 18:10:18 +01:00 |
swapchain.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
texture.c
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wined3d: Start to split up surface_prepare_system_memory.
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2014-01-13 18:41:15 +01:00 |
utils.c
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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…
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volume.c
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wined3d: Set the volume container in volume_init().
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2013-12-06 13:14:52 +01:00 |
wined3d.spec
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wined3d: Store color keys in textures instead of in surfaces.
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2014-01-09 15:50:39 +01:00 |
wined3d_gl.h
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wined3d: Use GL_EXT_texture_mirror_clamp when available.
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2013-11-07 19:00:50 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |