..
Makefile.in
wined3d: Merge drawprim.c into context.c.
2018-02-26 16:40:22 +01:00
arb_program_shader.c
wined3d: Rename gen_planar_yuv_read() to gen_packed_yuv_read().
2018-04-30 20:41:59 +02:00
ati_fragment_shader.c
wined3d: Get rid of the dst_arg enum.
2018-03-23 14:02:53 +01:00
buffer.c
wined3d: Do not allocate system memory for resources by default.
2018-04-10 18:10:49 +02:00
context.c
wined3d: Default to using a non-forward-compatible core profile context.
2018-05-14 16:05:18 +02:00
cs.c
wined3d: Add new functions to set and get maximum frame latency for the device.
2018-04-30 20:41:59 +02:00
device.c
wined3d: Add new functions to set and get maximum frame latency for the device.
2018-04-30 20:41:59 +02:00
directx.c
wined3d: Skip match_allows_spec_alpha() on core profile.
2018-05-14 16:05:16 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Add core context P8 blit support to the GLSL blitter.
2018-04-30 20:41:59 +02:00
nvidia_texture_shader.c
wined3d: Implement support for 1D textures.
2018-04-03 09:38:45 +02:00
palette.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
query.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
resource.c
wined3d: Do not allocate system memory for resources by default.
2018-04-10 18:10:49 +02:00
sampler.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader.c
wined3d: Correctly check for absence of precise flags.
2018-04-27 16:33:35 +02:00
shader_sm1.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader_sm4.c
wined3d: Parse SM5 precise instruction modifier.
2018-04-26 20:30:20 +02:00
state.c
wined3d: Use core functions to set the stencil mask on GL 2.0+.
2018-05-14 16:05:14 +02:00
stateblock.c
wined3d: Add support for setting multiple scissor rectangles.
2018-04-24 00:25:15 +02:00
surface.c
wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter.
2018-04-30 10:40:14 +02:00
swapchain.c
wined3d: Add new functions to set and get maximum frame latency for the device.
2018-04-30 20:41:59 +02:00
texture.c
wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
2018-04-16 21:38:15 +02:00
utils.c
wined3d: Implement P8 blits in the GLSL blitter.
2018-04-30 10:40:17 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
view.c
wined3d: Implement support for 1D textures.
2018-04-03 09:38:45 +02:00
wined3d.spec
wined3d: Add new functions to set and get maximum frame latency for the device.
2018-04-30 20:41:59 +02:00
wined3d_gl.h
wined3d: Get rid of ARB_vertex_blend support.
2018-03-23 14:02:57 +01:00
wined3d_main.c
wined3d: Get rid of the "StrictDrawOrdering" setting.
2018-03-22 11:41:50 +01:00
wined3d_private.h
wined3d: Add new functions to set and get maximum frame latency for the device.
2018-04-30 20:41:59 +02:00