Sweden-Number/dlls/winevulkan/vulkan_private.h

103 lines
2.7 KiB
C

/* Wine Vulkan ICD private data structures
*
* Copyright 2017 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_VULKAN_PRIVATE_H
#define __WINE_VULKAN_PRIVATE_H
#include "vulkan_thunks.h"
/* Magic value defined by Vulkan ICD / Loader spec */
#define VULKAN_ICD_MAGIC_VALUE 0x01CDC0DE
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
#endif
struct vulkan_func
{
const char *name;
void *func;
};
/* Base 'class' for our Vulkan dispatchable objects such as VkDevice and VkInstance.
* This structure MUST be the first element of a dispatchable object as the ICD
* loader depends on it. For now only contains loader_magic, but over time more common
* functionality is expected.
*/
struct wine_vk_base
{
/* Special section in each dispatchable object for use by the ICD loader for
* storing dispatch tables. The start contains a magical value '0x01CDC0DE'.
*/
UINT_PTR loader_magic;
};
struct VkCommandBuffer_T
{
struct wine_vk_base base;
VkDevice device; /* parent */
VkCommandBuffer command_buffer; /* native command buffer */
};
struct VkDevice_T
{
struct wine_vk_base base;
struct vulkan_device_funcs funcs;
struct VkPhysicalDevice_T *phys_dev; /* parent */
uint32_t max_queue_families;
struct VkQueue_T **queues;
VkDevice device; /* native device */
};
struct VkInstance_T
{
struct wine_vk_base base;
struct vulkan_instance_funcs funcs;
/* We cache devices as we need to wrap them as they are
* dispatchable objects.
*/
uint32_t num_phys_devs;
struct VkPhysicalDevice_T **phys_devs;
VkInstance instance; /* native instance */
};
struct VkPhysicalDevice_T
{
struct wine_vk_base base;
struct VkInstance_T *instance; /* parent */
uint32_t num_properties;
VkExtensionProperties *properties;
VkPhysicalDevice phys_dev; /* native physical device */
};
struct VkQueue_T
{
struct wine_vk_base base;
VkDevice device; /* parent */
VkQueue queue; /* native queue */
};
#endif /* __WINE_VULKAN_PRIVATE_H */